Will GTA 6 improve the gameplay?

I remember being in a weapon shop and thinking - cant I just steal a weapon and shoot the shoopkeeper? Apparently no.

Has the gameplay evolved? Will it get better in 6?
These types of interactions are completely off table for GTA.

They ultimately want you to experience narrative, dialogue etc. Expect less freedom in games designed for that.

…..

What you should expect is better movement, responsiveness, shooting mechanics etc.

Hopefully they deliver there.
 
Would be nice if the characters didn't feel like they were walking through mud and missions didn't fail because you didn't do exactly what they want you to do.

I doubt any of that will be resolved though.

It'll be another round of sluggish eye candy with a bigger focus on GTAO than the actual game.
 
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I just hope GTA 6 has simillar GPS system like the fake road signs with the Mafia 1 remake so I can stop staring at the mini-map and actually look at the game.
 
i just hope they dont include the slog animation of RDR2 into GTA 6.

also yeah, repeatly press A button to run need to go away. atleast make it optional control for those who prefer it.
 
Playercount isn't always a 1:1 matchup with the best gameplay.

If that were the case games like Hi-Fi Rush wouldn't have bombed.
Ok, I partly agree with you as COD has absolute shit tier gameplay, but they still have the numbers. However GTA5 has an incredible balance of sim-ish/arcade mechanics. No studio managed to beat it in 12 years. I personally hope GTA6 leans into more sim, but expect it to have a very good mix of arcade and some sim mechanics mixed in. Fingers crossed it's still more sim than gta5.
 
Why doesn't GTA, a 3rd person narrative sandbox game, play more like Call of Duty or Gears of War? I want instant everything, and I have the attention span of a gnat. Why am I not god-like from the start of the game? This shit is boring bro YOLO FML GYAT NO CAP
 
GTA5 has an incredible balance of sim-ish/arcade mechanics. No studio managed to beat it in 12 years.
It's because it requires too big of a budget (at least at this time before any A.I. advancements might help smaller studios). If the budget and marketing isn't done correctly, you end up with one of these situations:

1) Sleeping Dogs Team being let go because the Publisher dumped too much money on the project and expected multi-million sales figures.
2) Watch Dogs being put on the back burner because it didn't sell as well as Assassin's Creed when it takes almost 1.5x effort.
3) Cyberpunk being marketed way too soon and launching too soon too terribly with a half-assed feature set and world.
4) Saints Row not being given good enough direction, care, marketing, and release date, which ends up in a sloppy last entry that killed the franchise.

Only Cyberpunk barely survived, and it still cost CDPR a crapton of money, stock drop, and dev time, which is why The Witcher 4 is coming a decade later than 3.

Thanks to their hard effort they managed to turn the ship around, and I think only Cyberpunk 2 would be able to compete with GTA on it's level.

I personally hope GTA6 leans into more sim, but expect it to have a very good mix of arcade and some sim mechanics mixed in. Fingers crossed it's still more sim than gta5.
I also want a more GTA sim experience but I don't fully see this happening until GTA 7 or 8. Once they figure out how to use any and all A.I. advancements to their benefit, you will see more sim-like gameplay.

I think Rockstar will instead double down on GTA Online and specifically, GTA RP, which blew up in popularity and hasn't really stopped. Having built-in RP is going to be the goldmine for them.
 
It's because it requires too big of a budget (at least at this time before any A.I. advancements might help smaller studios). If the budget and marketing isn't done correctly, you end up with one of these situations:

1) Sleeping Dogs Team being let go because the Publisher dumped too much money on the project and expected multi-million sales figures.
2) Watch Dogs being put on the back burner because it didn't sell as well as Assassin's Creed when it takes almost 1.5x effort.
3) Cyberpunk being marketed way too soon and launching too soon too terribly with a half-assed feature set and world.
4) Saints Row not being given good enough direction, care, marketing, and release date, which ends up in a sloppy last entry that killed the franchise.

Only Cyberpunk barely survived, and it still cost CDPR a crapton of money, stock drop, and dev time, which is why The Witcher 4 is coming a decade later than 3.

Thanks to their hard effort they managed to turn the ship around, and I think only Cyberpunk 2 would be able to compete with GTA on it's level.


I also want a more GTA sim experience but I don't fully see this happening until GTA 7 or 8. Once they figure out how to use any and all A.I. advancements to their benefit, you will see more sim-like gameplay.

I think Rockstar will instead double down on GTA Online and specifically, GTA RP, which blew up in popularity and hasn't really stopped. Having built-in RP is going to be the goldmine for them.
Sleeping Dogs was excellent, shame it didn't sell too well. Also Watch Dogs one was superb, didn't like 2 at all, I wish ubisoft continued from first.

Cyberpunk looks like a great franchise in the making. game has it's issues, but with some improvements next installment might end up a masterpiece. Not sure about their decision to go UE5. Game runs incredibly well on every vendor, if you don't enable excessive RT features, zero stutters after turning off autosave.

Last Saints game was one of the worst games in decades I thought [my impression after two hours, wouldn't touch that again, if someone paid me], really don't care about that series no more. It looked and played like a game that was build by some untalented throw-away college students as some after class project.

It's obvious Rock* will make new online a priority and we might not see any dlc for SP at all just like gta5. Sadly it's almost a given. They would be crazy not to. GTA RP only cemented online focus.
 
The reason Rockstars failure to update rdr2 to 60 fps on console is so unforgiveable is because of the terribly cumbersome controls. 60 fps would make a massive difference to playability and Rockstar can't even throw their fans a bone. Pisses me off.
 
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