If you think GTA has cardboard driving try Watch Dogs or any Ubisoft title with carsI hope for better driving physics, not that cardboard driving from GTA V.
These types of interactions are completely off table for GTA.I remember being in a weapon shop and thinking - cant I just steal a weapon and shoot the shoopkeeper? Apparently no.
Has the gameplay evolved? Will it get better in 6?
That is why I couldn't play WD or other games like that with crappy driving.If you think GTA has cardboard driving try Watch Dogs or any Ubisoft title with cars
Playercount isn't always a 1:1 matchup with the best gameplay.Wouldn't doubt GTA6 having best gameplay of any open world game maybe any game really. Just look how great GTA5 was/is, millions are still playing that game after 12 years.
Ok, I partly agree with you as COD has absolute shit tier gameplay, but they still have the numbers. However GTA5 has an incredible balance of sim-ish/arcade mechanics. No studio managed to beat it in 12 years. I personally hope GTA6 leans into more sim, but expect it to have a very good mix of arcade and some sim mechanics mixed in. Fingers crossed it's still more sim than gta5.Playercount isn't always a 1:1 matchup with the best gameplay.
If that were the case games like Hi-Fi Rush wouldn't have bombed.
good open world annnnd driving but on foots is crudWouldn't doubt GTA6 having best gameplay of any open world game maybe any game really. Just look how great GTA5 was/is, millions are still playing that game after 12 years.
It's because it requires too big of a budget (at least at this time before any A.I. advancements might help smaller studios). If the budget and marketing isn't done correctly, you end up with one of these situations:GTA5 has an incredible balance of sim-ish/arcade mechanics. No studio managed to beat it in 12 years.
I also want a more GTA sim experience but I don't fully see this happening until GTA 7 or 8. Once they figure out how to use any and all A.I. advancements to their benefit, you will see more sim-like gameplay.I personally hope GTA6 leans into more sim, but expect it to have a very good mix of arcade and some sim mechanics mixed in. Fingers crossed it's still more sim than gta5.
Sleeping Dogs was excellent, shame it didn't sell too well. Also Watch Dogs one was superb, didn't like 2 at all, I wish ubisoft continued from first.It's because it requires too big of a budget (at least at this time before any A.I. advancements might help smaller studios). If the budget and marketing isn't done correctly, you end up with one of these situations:
1) Sleeping Dogs Team being let go because the Publisher dumped too much money on the project and expected multi-million sales figures.
2) Watch Dogs being put on the back burner because it didn't sell as well as Assassin's Creed when it takes almost 1.5x effort.
3) Cyberpunk being marketed way too soon and launching too soon too terribly with a half-assed feature set and world.
4) Saints Row not being given good enough direction, care, marketing, and release date, which ends up in a sloppy last entry that killed the franchise.
Only Cyberpunk barely survived, and it still cost CDPR a crapton of money, stock drop, and dev time, which is why The Witcher 4 is coming a decade later than 3.
Thanks to their hard effort they managed to turn the ship around, and I think only Cyberpunk 2 would be able to compete with GTA on it's level.
I also want a more GTA sim experience but I don't fully see this happening until GTA 7 or 8. Once they figure out how to use any and all A.I. advancements to their benefit, you will see more sim-like gameplay.
I think Rockstar will instead double down on GTA Online and specifically, GTA RP, which blew up in popularity and hasn't really stopped. Having built-in RP is going to be the goldmine for them.
What do you play them for?You don't play modern games from R* for the gameplay.
Houser aint there anymoreRockstar game design hasn't really evolved since GTA 3. I see no reason why it will change now.
No, it will be a basic third person shooter.