Sushi_Combo
Member
The holy trinity Phillip,Matt & Aaron. They keep failing upward!I ask myself this same question every single day I log onto GAF and see the words Xbox anywhere in any thread title or post.
Every. Fucking. Day
The holy trinity Phillip,Matt & Aaron. They keep failing upward!I ask myself this same question every single day I log onto GAF and see the words Xbox anywhere in any thread title or post.
Every. Fucking. Day
Phil while he cooks up his business plans:
Right now Xbox´s future is crystal clear to me. After the next 4 years Xbox is going to consolidate internally and just follow the Minecraft model. yeah sure, they will make a new game here and there, but that's it.
Nicheblade.
At this rate they'll be packing in a Series X console with a box of Fruit Loops.
That does matter when you're comparing it to last year's numbers."Without ABK" as if that matters? Hardware dead though lmao
Maybe you haven't been paying attention, but they already started to give up. They just released 4 games on their #1 rival's platform, with it sounding like more are to follow. Xbox will survive as a 3rd party, but they are done when it comes to HW. If they were smart they'd just go ahead and rip off the band-aid, instead of this wishy-washy approach.20 billion in profit? No wonder they don't care if xboxer loses a bit of cash. Not likely to "give up" any time soon.
I'll be very surprised if we don't see at least a couple studio closures or spinoffs, like Toys For Bob, before this gen is over. Do you think they're largely just gonna focus their business around a handful of evergreen franchises? Like just have Forza, Halo, Minecraft, Elder Scrolls, Fallout, Warcraft, and Call of Duty? Most games revolving around them? I mean, I don't think that would be terribly surprising, considering recent trends where a small number of franchises make up a disproportionate percentage of playtime. I couldn't even really blame them for going that route.
Depends on if they give up on the GamePass dream.
Id be fine with this if they'd be willing to sell off IP they aren't usingI'll be very surprised if we don't see at least a couple studio closures or spinoffs, like Toys For Bob, before this gen is over. Do you think they're largely just gonna focus their business around a handful of evergreen franchises? Like just have Forza, Halo, Minecraft, Elder Scrolls, Fallout, Warcraft, and Call of Duty? Most games revolving around them? I mean, I don't think that would be terribly surprising, considering recent trends where a small number of franchises make up a disproportionate percentage of playtime. I couldn't even really blame them for going that route.
A normal person: They'd put a redemption ticket in the box for an Xbox.
My dumbass: ...but ...that cereal box would be HUGE! Do they wrap the Xbox up and just stick it right in the cereal??
Maybe you haven't been paying attention, but they already started to give up. They just released 4 games on their #1 rival's platform, with it sounding like more are to follow. Xbox will survive as a 3rd party, but they are done when it comes to HW. If they were smart they'd just go ahead and rip off the band-aid, instead of this wishy-washy approach.
And if they release this rumored "too soon" console, they're just going to look like fools burning money. But, hey, maybe after losing 4 gens in a row, the next one has got to be the one? Right?
Ms has been publishing games on ps5 for years (minecraft ring a bell?). They decided to port some older less popular games to ps5.
What exactly makes you think they have given up on hardware? The announcements that they are working on hardware? The unwavering support of hardware of the parent company over the past 20 years? Or perhaps it's the 70 billion they just spend on another company that makes games?
I will give you that conventional logic might lead you to the abandonment of hardware, bit every single thing ms has done in the past really points to changing strategy on hardware vs abandoning it. So maybe it will be a portable, or some sort of Uber xbox, but it's not likely over.
There is even a scenario where ms releases new hardware and also releases games on all platforms.
I think Microsoft still sees a bright future in gaming. They just need either AI or cloud streaming to takeoff. If either one does takeoff, the gaming landscape would radically change for the betterI'll be very surprised if we don't see at least a couple studio closures or spinoffs, like Toys For Bob, before this gen is over. Do you think they're largely just gonna focus their business around a handful of evergreen franchises? Like just have Forza, Halo, Minecraft, Elder Scrolls, Fallout, Warcraft, and Call of Duty? Most games revolving around them? I mean, I don't think that would be terribly surprising, considering recent trends where a small number of franchises make up a disproportionate percentage of playtime. I couldn't even really blame them for going that route.
"Finally, we're expanding our games to new platforms, bringing four of our fan favorites to Nintendo Switch and Sony PlayStation for the first time. In fact, earlier this month we had 7 games among the top 25 on the PlayStation Store, more than any other publisher."
That Nadella quote was something.
He's boasting about sending their "fan favorites" to Playstation and Nintendo, and about how lucrative that is. There is no attempt to tip toe around Xbox fans there. He doesn't even refer to Xbox, just to MS as a publisher. He also uses the word "finally," signaling that he has been eagerly anticipating this for some time.
I wonder how many people are still in doubt that MS intends to send most of their exclusives to Playstation and Nintendo, eventually. Personally, I see it as a done deal, although I am still waiting for announcement of a big recent AAA release (e.g. Starfield, Indy) going multiplatform.
Idk if anyone cares about Starfield anymore but yeah maybe Indy and cod. Honestly I have no interest in the Ms games aside from future doom and ESI wonder if Xbox will get some of their titles “PS5 Pro” ready to make a big splash with the system’s release, like Starfield, Hellblade 2, and Indy (and the new COD of course). Would be smart to take advantage of the Pro to help move some software.
My first thought when I was thinking on it was Nadella saying:I'll be very surprised if we don't see at least a couple studio closures or spinoffs, like Toys For Bob, before this gen is over. Do you think they're largely just gonna focus their business around a handful of evergreen franchises? Like just have Forza, Halo, Minecraft, Elder Scrolls, Fallout, Warcraft, and Call of Duty? Most games revolving around them? I mean, I don't think that would be terribly surprising, considering recent trends where a small number of franchises make up a disproportionate percentage of playtime. I couldn't even really blame them for going that route.
andfocus their business around a handful of evergreen franchises
I couldn't even really blame them for going that route.
If they start putting out big games on switch and/or PS5 I just don't see how you put the genie back in the bottle.My first thought when I was thinking on it was Nadella saying:
"Are you telling me that I need to spend 300M and six years to sell 20M copies at best, when we already have a bunch of games with massive MAU and recurring revenue in the market?"
We are aware of how MS´s contract policies have negatively impacted Halo and Forza....MS is not an entertainment company, if they were not committed to the medium/industry when they had the imperative to do so back in the Xbox One era (when they needed to sell consoles by marketing new and exciting high-quality games), what imperative do they have now when they have systematically destroyed its own brand and console business?
That is one aspect. The other aspect is the historic mismanagements inside Xbox. That cluster fuck is still going to happen in the next 4 years. People are already leaving, power vacuums, internal turmoil, A.I. integration and unionization are going to be factors of ongoing distress inside the entire division
so, when you look at other big third-party publishers, they aren't doing so well financially. That's why they rely heavily on GaaS and established IPs...and when you look at Sony doing the same (despite making a lot revenue thanks to the 30% cut) that should tell you how prohibited game development has become for big companies (money and time-wise). Xbox is against the rope. Their super strategy didn't pan out and now they are desperately trying to make money...I don't think MS will have the patience and leniency for AAA creativity and experimentation.
This is why I am very curious about how HellBlade 2 is going to pan out. Because it already shows complete mismanagement/lack of urgency from Xbox. I´m feeling strong 7/10 vibes from it.
when we consider those big/legendary acquired IPs.
Overwatch.
WoW.
Diablo.
CoD
Fallout
Doom
Elder Scrolls
and even Minecraft...
Fans of those IP don't give a flying fuck about Xbox as a brand or console and those IP are already successful outside the Xbox ecosystem...basically, the entire universe is telling MS to kill Xbox console and even the brand. 2/3 of that division has been historically third-party and the weakest link is Xbox ...But they are the parent company = Internal politics hellhole at the executive level.
This is a long answer because the outcome of
and
It's the result of a failed strategy.
If nothing changes in the next 4 years that would be the outcome, but it is clear that Xbox (Phil, Bond team?) is trying to figure out a way to not give up the console market segment. This why I say that Xbox is so fucked up, because the dilemma in which they are is so contradictory.
I am betting that after COD releases this Fall, with minimal changes in GP subs/consoles sold, that the floodgates will open. That would allow Phil Spencer to save some face and say they at least tried to their hardcore userbaseThis is an accurate assessment with one exception.
I would say it wasn't just that he was eagerly anticipating this, but that he has been pushing for this for some time and he is just starting to get his way.
After Hellblade 2 comes out, I think the bandages might come off. Either that or they'll try to get one more holiday season out of Xbox Series.
I could see Starfield and Halo MCC on PS5 by the end of Q4 though.
I'll be very surprised if we don't see at least a couple studio closures or spinoffs, like Toys For Bob, before this gen is over. Do you think they're largely just gonna focus their business around a handful of evergreen franchises? Like just have Forza, Halo, Minecraft, Elder Scrolls, Fallout, Warcraft, and Call of Duty? Most games revolving around them? I mean, I don't think that would be terribly surprising, considering recent trends where a small number of franchises make up a disproportionate percentage of playtime. I couldn't even really blame them for going that route.
VR market tiny and low margin (yes even today). Gaming market huge and way more potential for profit. Easy decision. There will be some convergence down the line, but it's a long way away. And if you are in a good position in the gaming market, it puts you there for VR too when the time is right.
To be fair, vr is a money losing proposition generally, that only a small portion of gamers really want. What's the incentive?
(Ssying this as someone who enjoys vr)
That Nadella quote was something.
He's boasting about sending their "fan favorites" to Playstation and Nintendo, and about how lucrative that is. There is no attempt to tip toe around Xbox fans there. He doesn't even refer to Xbox, just to MS as a publisher. He also uses the word "finally," signaling that he has been eagerly anticipating this for some time.
I wonder how many people are still in doubt that MS intends to send most of their exclusives to Playstation and Nintendo, eventually. Personally, I see it as a done deal, although I am still waiting for announcement of a big recent AAA release (e.g. Starfield, Indy) going multiplatform.
Either that or they'll try to get one more holiday season out of Xbox Series
You're lost.
To quote you again this is what you said:
At only 800k units sold last quarter it is evident that only a small portion of gamers really want Xbox hardware anymore. In fact, that means less gamers want Xbox hardware than they do VR headsets at the moment.
So again, if you want to justify them not getting involved in VR on the basis that "only a small portion of gamers want it" along with the fact that it would lose them money, then why do you continue to justify them getting involved in console hardware when the same things are true in that area?
And FWIW meta just reported hardware unit sales growth and they are forecasting hardware unit sales growth for next quarter as well. The opposite is true for Xbox hardware, on both counts.
So that's a No then...Hellblade.
Ms has been publishing games on ps5 for years (minecraft ring a bell?). They decided to port some older less popular games to ps5.
What exactly makes you think they have given up on hardware? The announcements that they are working on hardware? The unwavering support of hardware of the parent company over the past 20 years? Or perhaps it's the 70 billion they just spend on another company that makes games?
I will give you that conventional logic might lead you to the abandonment of hardware, bit every single thing ms has done in the past really points to changing strategy on hardware vs abandoning it. So maybe it will be a portable, or some sort of Uber xbox, but it's not likely over.
There is even a scenario where ms releases new hardware and also releases games on all platforms.
Where do you get the figure of 59.5 million Xbox One from? I thought the semi-official number was 58 million.360 sold 86 million, Xbox One sold 59.5, and now Series S/X will probably hit just over half of what the XO sold.
{Gif collected }
That is the future of all gaming.It's going to be an Xbox branded Windows PC and the only way people will be able to access their legacy Xbox libraries outside of the games that also have ports available on the windows store will be via streaming.
Book it.
And by the way, Nadela is doing what he did in all the other divisions and he might know what's he is doing being the leader of the largest company in the world.
So you think ms turning thier back on tiny market that is losing money hand over fist, is akin to reduced hardware sales in a huge market where they have had traditional sales in the millions of units? Even in this massive failure scenario they sold 30 million units.
A vr unit would have sold like 500k units. (Look no further than psvr2 and it's user base is larger)
I'll take declining sales in the millions over increasing sales in the 10's of thousands.
Your argument is flawed.
I think that the way games are stagnating the line between cross gen / next gen will become thinner every gen ...to the point that eventually we dont even have next gen only games that much.. or only really at the end of the generation ... tales from my ass of course.. but well... it seems the industry is moving this way.early next Gen means extended cross Gen. cuz I dunno who is making Next-Gen games for a Next-Gen system when we are still Cross-Gening this generation.
Xbox have sold 24-25 million units, and the rate at which they are slowing they will be lucky to end up with 30 million lifetime.
I don't know what PSVR has to do with this scenario, I'm not suggesting for one second that they create a VR headset and then tether it to a dying console platform. Even when they were heavily involved in the space on the consumer side with WMR they weren't foolish enough to tether it to only Xbox hardware, in fact they never even bothered to make the platform compatible with Xbox at all.
Here's the situation over at Meta:
Quest sales have been outpacing Xbox sales since 2022 (must mean Xbox is also a "tiny market" then huh?):
Looks like the Oculus Quest 2 is still selling better than the Xbox
VR continues to grow at an exponential rate.www.androidcentral.com
20 million quests sold as of this time last year:
Meta plans to sell first AR glasses in 2027 with ‘neural’ smartwatch
During an internal presentation, Meta execs laid out plans for AR glasses in 2027, a ‘neural interface’ smartwatch, and three new Quest VR headsets.www.theverge.com
~1.8 million quests sold in Q4 2023:
Quest 3 Sold an Estimated 900K-1.5 Million Units in Q4 2023 Launch -- With Quest 2 Finally Gaining a 20M+ Install Base.
Meta just reported that its XR division Reality Labs earned $1.07 billion in Q4 2023 for sales of its new Quest 3 headset ($499), along with its Quest 2 ($299), Ray-Ban "smart" glasses, and revenue from its Quest store. So...nwn.blogs.com
The situation now is that the quest 2 alone has sold well over 20 million units which means that total quest 2 sales won't be far off the lifetime Xbox series sales. With the respective sales trajectories, total quest unit sales will likely surpass Xbox series unit sales by the end of the year if they haven't already.
The PSVR model is the worst way to do VR (I've stated this many times before) and they are now taking steps to rectify that. That's not what I'd suggest Microsoft would and should so if they were to get involved in the VR space again.
How do you go from "microsoft shouldn't get involved in VR because money" to "Xbox hardware should continue regardless of money"? It doesn't make any sense, especially so given the data we have available.
# SonyNintendoTooThat is the future of all gaming.
Book it.
But Microsoft are doing this too early, with no platform hype and a gaming community that can’t see a future in it, streaming tech and internet infrastructure isn’t good enough yet and there is no hardware advancement over what you can have a home. And Microsoft’s own cloud gaming service is of the lowest quality and with a small library compared to the competition and that’s what they need to use for legacy gaming.
New Data Suggests That PS5 Has Outsold Xbox Series X/S 2-to-1 - IGN
Sony’s PlayStation 5 has sold around double the number of units as the Xbox Series X | S, according to data shared in a recent Take-Two Interactive earnings report.www.ign.com
"Microsoft usually keeps its numbers under wraps, but with Take-Two’s information in mind, we can estimate that Xbox Series X | S sales sit at around 27 million units sold."
That's from Feb, it's end of April, like I said, close to 30 million.
Your the one quoting me as to why ms would not want a vr add on. This is why.
Why would anyone care how many huge loss leading quest 2 units were sold, meta had massive losses in the billions and an attach rate of on 2 or 3 lower priced games. Ms could care less. Based on the data we have available, vr is a nightmare. 16 billion dollars they lost in one year!
The leader in vr loses money, the console leader can't sell thier add on, and your on me for saying it's a waste of time and money vs chasing traditional console sales with attach rates at 7-9 full games and huge add on sales and broader appeal?
lol, no I'm not specifically mocking you. I don't know if you said the $2,000 thing or not, but I've seen multiple comments like that.I've been saying this since February when the Hi-Fi Rush shirt JPEGS leaked. He's specifically mocking me since I have said I'm looking for a PC $2000 or less. Literally nothing is wrong with that.
Are you trying to take the worst math crown from Streetsofbeige?New Data Suggests That PS5 Has Outsold Xbox Series X/S 2-to-1 - IGN
Sony’s PlayStation 5 has sold around double the number of units as the Xbox Series X | S, according to data shared in a recent Take-Two Interactive earnings report.www.ign.com
"Microsoft usually keeps its numbers under wraps, but with Take-Two’s information in mind, we can estimate that Xbox Series X | S sales sit at around 27 million units sold."
That's from Feb, it's end of April, like I said, close to 30 million.
Your the one quoting me as to why ms would not want a vr add on. This is why.
Why would anyone care how many huge loss leading quest 2 units were sold, meta had massive losses in the billions and an attach rate of on 2 or 3 lower priced games. Ms could care less. Based on the data we have available, vr is a nightmare. 16 billion dollars they lost in one year!
The leader in vr loses money, the console leader can't sell thier add on, and your on me for saying it's a waste of time and money vs chasing traditional console sales with attach rates at 7-9 full games and huge add on sales and broader appeal?
Are you trying to take the worst math crown from Streetsofbeige?
The math isn't mathing here. Even if we assume 27 million as of February, where are you getting the extra 3 million between then and now?
Why shouldn't we care how many units they sell? Selling consoles is also a loss leading strategy by nature and VR is no different. The more units in consumer's hands the better.
Sony spend anywhere between $3-5 billion USD a year on R&D, the only reason we don't get the R&D numbers for Xbox is because Microsoft hide them but it will likely be in a similar region. Hardware is R&D intensive by nature. Absent of a ~$75 billion dollar acquisition the Xbox division would also be making a loss right now. "Nightmare!"
So with that in mind it makes no sense to worry about how much others are spending in order to develop their platforms (and the VR medium in general).
But if I were to take your stance on this I could simply say "don't worry about how much Meta are spending, they can easily afford it". Funny how that works huh?
That's the thing, if we are to take your "tiny market" statement with regard to VR in to account then xbox consoles don't have "broad appeal" and haven't done for a long while now.
It's hilarious how quickly you want to flip from "but there's no money and it costs too much" to "the money doesn't matter, they can afford it" dependant on which way the wind blows. If Microsoft are involved in it then CapEx is perfectly fine, but if they aren't then CapEx should be avoided. Crazy.