Zenaku
Member
I am not talking about how Mira is boxed in every map in games has an edge or a box world you cannot go beyond that is a known factor in games, I am talking about what happens when you touch the edge. It is not that it does not loop I'm talking about the texture design mesh of blue lights showing you a grid like it is a holodeck
Xenoblade 1 has an edge of the map, Xenoblade 2 has an edge of the map mostly they will put something you cannot cross before you get to it. But you can swim in some areas to reach it, they don't do what Xenoblade X does. I wish I had a video I could link to but it has been such a long time it would take ages to find a video of someone flying a doll to the edge of the map to show the design of the forcefield you hit
Yeah, I know what you mean, but that effect isn't limited to the edge of the map. You see it in NLA in chapter 1 when you try to ignore Elma and Rins tour and wander off. I thinks it's mainly a design choice more than a clue.