Street Fighter VI |OT| VI is for VICTORY

Now it would be a nice time to jump myself back into SF6. I got it on release but have only played 4 hours.
I find it very hard to improve, nor do i have the time to do so.
It's to early man. Wait for some complete edition first. They triple the roster in today's fighting games.
 
Eh, I don't know how much those couple of things help Lily but we'll see. Her changes seems always small. I'll check her out in a minute and if the changes don't add enough spice then I may just try to get a little more serious about Terry until season 3 gets here and see what Capcom does with her(Lily) again.
 
Buffs, nerfs, adjustments and bug fixes. Every character has been touched in some way.
December 2, 2024

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Ok after messing around with Lily in training mode, I like some of the stuff she got. I dunno how good it's going to be nor if it's enough to keep me from trying Terry more but it's something at least for now to continue exploring.
 
Why does my character perform the Drive Impact move when I press forward and R2?

For some reason, when I press forward and R2, R1 sometimes gets activated as well. Similarly, when I press forward and R1, R2 gets activated. Could it be that my gamepad is broken? This doesn't happen when I press only R1 or R2. Strange.

Edit: Yep, controller fcked up.
 
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I like her colors. I didn't get to mess around with her much but I did some of the trials and a little bit of training mode. Bookmarked all the twitter stuff lol. I'll be able to play more tomorrow(technically today). And yes, they do swing :messenger_grinning_smiling:
 
Kinda LTTP (bought Deluxe version half a year ago or so), but... fuckin' hell!🔥

I haven't had so much fun with a fighting game since SFIV (Tekken is more complex, technical and different kind of fun) which I played for a few years and unlocked almost all achievements. Just out of curiocity decided to look at Steam reviews...

"The game sucks! I have to manage 2 energy bars!":messenger_crying: or "Garbage! Can't keep up and manage everything... blah, blah, blah. Whaaaaaaa!":messenger_loudly_crying:

And then you look at hundreds of hours of playtime...:messenger_grinning_sweat: What the hell is wrong with all those cry bag pussys?:messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy::messenger_tears_of_joy:

Like, have you played SFIV back in the day? Remember Sagat? You almost could't do shit if Sagat or anyone else corners you or spam you with you know what and now you have a quite few ways to counter this BS spaming and cornering - counter basic attack, special moves, use more ways to play stratigically, use new ways to deffend yourself instead of one pathetic block and do a shitload of DMG which could turn the whole fight around. How is this goddamn bad for ya morons, if you don't mind me asking? Goddamn people these days, ugh, they haven't seen shit. It's probably the best SF game since SFIV imho.

Anyway, I bought V along with VI cuz it was cheap with all the DLCs (except the latest character pass), played it for a bit and it just did grab me at all, felt kinda boring and... well, it was cheap so.... whatever, no harm done. I watched a few reviews, a bunch of podacsts and stuff before even buying VI and it looked kinda cool, wasn't a fan of the goofy city stuff and creating your own clown character with mixed moves and play styles from other characters, but it wasn't the meat of the game so who cares? Can easily ignore it (which I did).

I mean, can you blame me for not playing VI for so long after V and MVCI disaster? I just totally didn't expect for the game to be so much fun and have new and cool mechanics until I played it yesterday. Visually it looks absolutely stunning as well at 4K maxed out and it runs extremely well. But then I saw that Mai is coming today and bought Y2P instantly:messenger_hushed:

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What the hell, Capcom!?:messenger_face_screaming::messenger_loudly_crying:

Sure there are a shitload of MTs but why should you care if you can easily play all the music you want in the background and even mod classic costumes without buying them? Stages though... Well, I don't like the lava one, it's just.... kinda empty and not dynamic enough for me, but the other two are cool, don't have enough tickets to buy both (missing 1100), but whatever, I'll buy them eventually after Y3P will be available. Oh yeah, I'll be trainin' and stuff for a while to get the hang of everyhing, choose characters I like the most etc., but at some point I'll be ready for online so if anyone cares, here's my user code:

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Go ahead and add me, I'll be happy to play with any of you when I'm ready for that:messenger_bicep::messenger_grinning:
 
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It's nice that SF is doing well in Japan again. I just hope for the next game they go with a more anime/cartoony look. Not a fan of the more realistic direction.
 
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Damn, saw the game peaked at almost 63 thousand on steam last night. That's third highest peak, only surpassed by launch and Akuma.
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So, I just found out that you can unlock classic costumes for free, but you have to deal with the open world part of the game. Oh well, fuck me, I guess I don't have a choice... do I? :messenger_grinning_sweat:
 
I'm glad the option to earn 2nd costumes is in the game. At least there's 1 outfit for each character that's free, and gives people a reason to keep playing, beyond just vs modes. Overall I'm glad world tour is in. I had fun with it, and it's nice to revisit it every time a new character drops.
 
JFC, I can't stand it anymore. The World Tour is one of the worst and unapologetic POS I ever seen in a fighting game. Why waste dev time and talent on this borig af and not even funny crap, instead of making character stories in arcade mode ways better and not cheap af static images with VO?

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Un-effin'-believable. No, fuck classic costumes, I'm not doing this to myself anymore cuz it's just not worth it and mental health is more important.
 
All i have left is the trophies for world tour , around 4 or 5 more wins in tournments matches and almost at 600 likes.

i might come back to platinum this i think.
 
JFC, I can't stand it anymore. The World Tour is one of the worst and unapologetic POS I ever seen in a fighting game. Why waste dev time and talent on this borig af and not even funny crap, instead of making character stories in arcade mode ways better and not cheap af static images with VO?

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Un-effin'-believable. No, fuck classic costumes, I'm not doing this to myself anymore cuz it's just not worth it and mental health is more important.

Lmfao, it's 1000 times better the what SFV launched with, ie, nothing.
It really doesn't take all that long to get the costumes, especially if there's only a few you're looking at.
I'm also kind of shocked considering you post on all the gacha threads, the grind here is insignificant, and your reaction seems overblown 😬

I'm glad the mode is in, I enjoyed it for what it is.
 
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So Street Fighter League US ended, and Punk's team Flyquest won over Mena's team Bandits. SFL has a different team format, but long story short, Punk beat Mena in two sets. These were his post game words.

Punk chose war.
 
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And that's five.

I'd tried the Gief climb months ago but got stuck at Diamond 3. In retrospect, I clearly did not understand enough of the kit. After a lot of practice, I went at it again this afternoon and climbed three ranks straight to Masters. The biggest additions to my kit were just using 2LK and 2MK more as general pokes. 2LK is Gief's 4 frame poke, and interrupting people's flow when fighting Gief consistently throws them off kilter. 2MK is a great all-purpose poke, particularly after knockdowns because of its reach. I also learned a couple midrange DR combos. The biggest addition that I liked was DR 2MK, 5LK xx DR 2LP, 2MP/3MP xx Lariat, which has a ton of range and deals >2500 damage. Jumping whatever (HP, MK, or LK for crossup), 2LK, 2LP xx OD Lariat was also a basic BB that I just hadn't been using.

One thing I also learned during the climb is that during some people's frantic up-backing, at midscreen I can DR 5MK to catch some buttons as that move apparently gives Gief a favorable vertical hurtbox. One dude kept trying to jumping HP in the corner as Ryu too, and I learned a well-spaced/timed Lariat can get me in range (where I'd be playing in a safe zone before their jump) and beat it. Players in high Diamond are also not wary enough of Gief to not fireball on his knockdown, so I scored a lot of Level 2 hits.

And then there are the usual Gief tricks. Armored 5HP at some ranges to knock stuff back. 6HP into whatever I want - the longest ideal routing being 6HP, 3MP xx DR 2MP, 3MP xx OD Lariat xx Level 3; if 6HP's blocked, I've got oki from all the plus frames. 5MP xx 5MP xx 5MP target combo continues to be a neat >2000 damage. And, of course, drive rush, drive rush, drive rush. And Lariat when they jump at me - One thing I needed to learn was to play midspace more often instead of always walking straight at people as players are very accustommed to just jumping over Gief with a crossup normal to get out of the corner; adding the extra mental stack of them needing to track my position more carefully is critical.

The general idea to playing Gief is to be scary at all ranges, not just up close for SPDs. He builds drive meter very quickly, so drive rushing all the time and cancelling early with out of range but fast normals to fish for counter hits is the way to go - DR 5MP (to make the target combo a string) or DR 2MK for my BB were my go-tos; mixing in LP SPD when I was in-range ofc.

Edit: Wanted to mention advancing tools as well, as closing the distance as slow-ass Gief is ever so difficult. Aside from drive rush, the go-to is of course 6MK. It's just free space most of the time, and whiffed 6MKs up close get those cheeky SPDs often enough. 6HK not so much because it's too risky - tight spacing to not be punishable, lots of vulnerability while active too. Even on knockdowns I tended not to use it much unless I really believed my opponent was a jumper or down-backer. After knockdowns, particularly soft knockdowns, I favored DR 2HK follow-ups (where DR 2MK wouldn't reach) because... most people get hit by it. It also gives hard knockdown, so good luck blocking on wake-up!
 
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Yup, Capcom Cup's started. Things are looking bad for my favorites so far. :(

Unrelated note. I'm doing combo trials between the sets (and after tonight I'll probably just catch the VODs for the tournament because these waits continue to be ridiculous) and I found a solution for Guile's advanced combo trial #2, which I know has given a lot of people trouble. I thought I'd share it if anybody still hasn't finished it and would like to. The trial asks for:

Jumping HK, 5MP xx Sonic Boom (any punch, perfect), 2LP, 5LK xx MP Sonic Boom, HK Flash Kick

Anyone who's attempted this trial knows that the real pain comes from the 5LK cancel into Sonic Boom, since the game's asking you to cancel into a charge special from a neutral button (you can't hold 4 and press LK as that's a command normal different from 5LK). I did the cancel once, could never get any kind of consistency on it, so I worked around it. Since the combo doesn't use any drive meter, I used that to extend it into this:

Jumping HK, 5MP xx Sonic Boom (any punch, perfect), 2LP, 5LK xx DR 2LP, 2MP xx MP Sonic Boom (perfect), 2LP xx HK Flash Kick

This is a much saner ask, although the timing from the drive rush is stringent. You can't cancel the DR into 2LP on the first frame as otherwise you won't have enough charge for the boom, and if you wait too long to cancel it the hitstun from the 5LK will wear off. For the second boom, the trial doesn't specifically require it, but because of the positioning difference from the new routing (this new route puts you much closer, leaving less time to charge before the boom hits), this boom needs to be perfect to give you additional hitstun and to let you link to a 2LP for even more time and to just let you cancel into the flash kick.

If the timing on the first DR is giving too much trouble, you can just extend again:

Jumping HK, 5MP xx Sonic Boom (any punch, perfect), 2LP, 5LK xx DR 2LP, 2MP xx DR 2MP, 2MP xx MP Sonic Boom (perfect), 2LP xx HK Flash Kick

This lets you mash out the crouch jab after the first drive rush and is generally easier but is longer so a mite more annoying to practice.
 
One more thing: There's an event code for a free Mai color today.

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If you've never gotten one of these before, you can use the code in-game by opening 'Options' and then the 'Game' tab. 'Input event code' appears at the bottom of the list.
 
Punk, Tokido, Kakeru cleaned up on day one today although the first 2 only played once. The way Punk can use Cammy's roundhouse like that is lethal.
Broski almost gave that one away:pie_relieved:. Bravery cool too, his Cammy on the crazy side lol.
Blaz's Ryu looked great against Vxbao.
 
Second day code's out - This one's for Ed. Not quite as attractive as Mai's with the same color scheme but hey Mai looks good in almost anything.

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Surprises from day 1 are broski doing really well (I think he's the Aki that made a couple great comebacks), and iDom losing soundly in what I thought would be a free group for him. Xian v. Big Bird was exciting - game 3 especially was surprising as Xian seemed to have completely DLed Big Bird after the last round of game 2 and made all the right decisions. Shuto v. AngryBird was also pretty exciting. Punk's 5HKs against Itazan were criminal.
 
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