Graphical Fidelity I Expect This Gen

SABRE220

Member
It's interesting because Yotei also has the same cross gen look.


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Battle of the Mid!
Yotei looks a lot more striking and the lod and distant detail is impressive. Unfortunately, the geometric detail at close distance and assets especially texture quality are not exactly a big step up which is so disappointing because this was the glaring weakness of the last game. This is unfortunately a running theme with Sony first-party games they will just target 60fps add in better lighting barely improve the assets/pipeline and voila you will have tech sites like Digital Foundry singing praises. A real turnaround from the last 2 gens where these first parties were unsung heroes pushing tech.
 
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DF is impressed but this has to be the most cross gen looking next gen only game ive seen to date. I mean they have ray tracing, virtualized geometry, fancy destruction effects, fancy weather effects, great draw distance, fancy hair, and yet it still looks like a PS4 era game. How?



I guess I will enjoy it like I did Spiderman 2, but i just dont understand how a game can look this underwhelming with all that next gen tech.

Fucking 1080p in Performance mode on Pro and Digital Foundry is calling this "one of the biggest Pro upgrades". No PSSR and Balanced and Quality modes are almost the same between Pro and Base ...

All the PS fanboys are celebrating this ...
 

RafterXL

Member
Yotei looks a lot better due to beautiful colors and scene composition, almost like a painting with strong silhuettes and point of interest that draw your eyes attention, ACS just looks like mush with everything blending together.
Ain't no way you've played this game saying shit like this. Yotei absolutely does not look better. In fact, Yotei looks exactly like GoT looks on PC, and GoT on PC doesn't hold a candle to AC:Shadows.
 

SlimySnake

Flashless at the Golden Globes
Fucking 1080p in Performance mode on Pro and Digital Foundry is calling this "one of the biggest Pro upgrades". No PSSR and Balanced and Quality modes are almost the same between Pro and Base ...

All the PS fanboys are celebrating this ...
I mean i called it as soon as i saw the meager 45% increase in GPU performance. You just dont have enough horsepower to increase ray tracing AND increase resolution. Just be happy its only 1080p.

If they toggle PSSR, it will go below that because PSSR is more taxing than TAAU they are using now.
 

Killer8

Member
https://www.gamersyde.com/news_assassin_s_creed_shadows_on_almost_all_systems-23916_en.html
Yo here we go beaches! From the ps5pro footages, same old problems. It's an open world game, so mind you, looking decent on couple of particular close-up cheery-picked spots (or cherry-developed if we follow the dev pov) ain't gonna save the day. Especially when the general art direction, lighting and colors just looks dull and ain't offer enough improvements. And what' with the fetish of including over-exposure in a video game? Paired with the low effort fog effects and weirdo colors the only thing they are good at is ruining the image detail in everyway

The game looks stunning on Pro but the only thing really holding it back is the lacking distant detail. I don't know if it's because their virtualized geometry solution is overly aggressive to get it running on console but the result is that trees far away almost look like billboards with no lighting applied to them. The game does look dramatically better in motion though, maybe more so than any game in recent memory. The physics of the trees and the leaves blowing in the wind really sells it. It feels natural, like real world weather conditions, unlike Ghost of Tsushima where sometimes it felt like they were throwing in leaves just to create a physics tech demo sort of look.

Edit: it's been brought up in the Digital Foundry Shadows PS5 Pro thread that it looks like vegetation may be excluded from virtualized geometry so I wouldn't be surprised if trees literally are billboards at a distance.
 
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Bojji

Member
Fucking 1080p in Performance mode on Pro and Digital Foundry is calling this "one of the biggest Pro upgrades". No PSSR and Balanced and Quality modes are almost the same between Pro and Base ...

All the PS fanboys are celebrating this ...

I think the biggest difference is that here 1080p is quite justified by the use of RTGI - PERSONALLY, I think this is impressive stuff.

In comparison, Monster Hunter is fucking 1080p WITHOUT RECONSTUCTION to 4k or ANY RT and yet, people were hyping it up for some reason...
 
Fucking 1080p in Performance mode on Pro and Digital Foundry is calling this "one of the biggest Pro upgrades". No PSSR and Balanced and Quality modes are almost the same between Pro and Base ...

All the PS fanboys are celebrating this ...
The game is running at 60 fps though and that's WITH Ray traced GI that looks a generation above the base PS5, something's gotta give, also the dev just confirmed there'll be an update that will add PSSR very soon.
 

SlimySnake

Flashless at the Golden Globes
OK so first impressions of AC Shadows.

Very last gen looking at times. Especially the prologue where you sack a village and despite having RTGI on at max, all those fires and torches didnt exactly give me any wow moments.

The game takes forever to get going so i literally just hit the open world yet after 2 hours of playtime. The big focus on cutscenes is bizarre because they are barely passable. Last gen character models, terrible mocap and acting, only the hair stands out. I have no idea how Bloober can up their cutscene game but 12,000 Ubisoft developers are still producing these amateurish cutscenes.

I did have one wow moment you can see below. the indirect lighting is pretty good during day time at least, the asset quality on these wooden houses is probably not up to par with nanite, but its definitely a big upgrade over tsushima. I really like how the trees move at times. And I straight up love the way light bounces off her hair. I can tell that this game will impress at times when all the weather effects and dynamic elements come together, but i can also tell that this game likely started dev as a cross gen game.

o7TBo1A.gif


Running this at 30 fps dlss quality-balanced, the ray tracing and hair features are killing my 3080. But its smooth so i think i will stick with it for now. I need that hair.
 

Bojji

Member
OK so first impressions of AC Shadows.

Very last gen looking at times. Especially the prologue where you sack a village and despite having RTGI on at max, all those fires and torches didnt exactly give me any wow moments.

The game takes forever to get going so i literally just hit the open world yet after 2 hours of playtime. The big focus on cutscenes is bizarre because they are barely passable. Last gen character models, terrible mocap and acting, only the hair stands out. I have no idea how Bloober can up their cutscene game but 12,000 Ubisoft developers are still producing these amateurish cutscenes.

I did have one wow moment you can see below. the indirect lighting is pretty good during day time at least, the asset quality on these wooden houses is probably not up to par with nanite, but its definitely a big upgrade over tsushima. I really like how the trees move at times. And I straight up love the way light bounces off her hair. I can tell that this game will impress at times when all the weather effects and dynamic elements come together, but i can also tell that this game likely started dev as a cross gen game.

o7TBo1A.gif


Running this at 30 fps dlss quality-balanced, the ray tracing and hair features are killing my 3080. But its smooth so i think i will stick with it for now. I need that hair.

Game is a big upgrade over Valhalla.
 

GooseMan69

Member
AC Shadows looks really nice to me
OK so first impressions of AC Shadows.

Very last gen looking at times. Especially the prologue where you sack a village and despite having RTGI on at max, all those fires and torches didnt exactly give me any wow moments.

The game takes forever to get going so i literally just hit the open world yet after 2 hours of playtime. The big focus on cutscenes is bizarre because they are barely passable. Last gen character models, terrible mocap and acting, only the hair stands out. I have no idea how Bloober can up their cutscene game but 12,000 Ubisoft developers are still producing these amateurish cutscenes.

I did have one wow moment you can see below. the indirect lighting is pretty good during day time at least, the asset quality on these wooden houses is probably not up to par with nanite, but its definitely a big upgrade over tsushima. I really like how the trees move at times. And I straight up love the way light bounces off her hair. I can tell that this game will impress at times when all the weather effects and dynamic elements come together, but i can also tell that this game likely started dev as a cross gen game.

o7TBo1A.gif


Running this at 30 fps dlss quality-balanced, the ray tracing and hair features are killing my 3080. But its smooth so i think i will stick with it for now. I need that hair.

Is the game itself good? I’m actually pretty excited to play it on my pro.
 

SlimySnake

Flashless at the Golden Globes
AC Shadows looks really nice to me


Is the game itself good? I’m actually pretty excited to play it on my pro.
Well, I like the combat so far. Its nice and punchy. It's an AC game so expect a lot of bloat early on. Lots and lots of flashbacks and cutscenes, and neither are that good. But no one plays Ac games for the story.
 
The game is running at 60 fps though and that's WITH Ray traced GI that looks a generation above the base PS5, something's gotta give, also the dev just confirmed there'll be an update that will add PSSR very soon.
The dev didn't confirm it. You think "stay tuned" means anything coming from today's developers? The way I see it is why wasn't it there at launch like they said it would be and why wouldn't the devs just explicitly say "pssr is coming in an update".

I don't trust him especially after they failed to follow up on getting it in there in the first place. I don't think it's impressive having rtgi running at 60 at 1080p on Pro when base PS5 can do it at 40 fps and I think a higher resolution....this is just another sad Pro enhancement that doesn't live up to Cerny's marketing imo. They had all this extra time too due to the delay and they couldn't get Pssr in there or get it to an acceptable resolution....it'd be one thing if this was the base Ps5 but this is the Pro which is supposed to be able to do quality mode-like settings at 60 fps...to me that means not just rtgi but a similar final resolve using upscaling to the resolution of base quality modes 30 fps

I know my negativity pisses people off on Gaf and I don't want to piss off the people in this thread because I respect this group of people, but I have to be honest and call it as I see it.
 

GymWolf

Gold Member
As opposed to slimy, i'm slightly impressed by the cutscene and digital acting, but just because past ac games were absolute dogshit in this department so it is definitely a step up, i don't feel like they are inferior to sushima, the scene when all the masked dudes come out reminded me a bit of kill bill or some tarantino shit.

The game has moment of brilliance when the wind blows and the light condition is right and it definitely rape tsushima in term of graphic like it's not even funny, but yeah i still maintain my opinion that forbidden west just look better overall, i care too much about characters rendering to be the opposite.
At least the game run great on my pc.

Now the ball is on tsushima2 court.
 
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Lethal01

Member
As opposed to slimy, i'm slightly impressed by the cutscene and digital acting, but just because past ac games were absolute dogshit in this department so it is definitely a step up, i don't feel like they are inferior to sushima, the scene when all the masked dudes come out reminded me a bit of kill bill or some tarantino shit.

The game has moment of brilliance when the wind blows and the light condition is right and it definitely rape tsushima in term of graphic like it's not even funny, but yeah i still maintain my opinion that forbidden west just look better overall, i care too much about characters rendering to be the opposite.

Now the ball is on tsushima2 court.

The English can be pretty garbage often, but why would I play this game in English.
 

Jack Howitzer

Neo Member
The game looks stunning on Pro but the only thing really holding it back is the lacking distant detail. I don't know if it's because their virtualized geometry solution is overly aggressive to get it running on console but the result is that trees far away almost look like billboards with no lighting applied to them. The game does look dramatically better in motion though, maybe more so than any game in recent memory. The physics of the trees and the leaves blowing in the wind really sells it. It feels natural, like real world weather conditions, unlike Ghost of Tsushima where sometimes it felt like they were throwing in leaves just to create a physics tech demo sort of look.

Edit: it's been brought up in the Digital Foundry Shadows PS5 Pro thread that it looks like vegetation may be excluded from virtualized geometry so I wouldn't be surprised if trees literally are billboards at a distance.
Vegetation ain't even the most jarring problem, its the terrain totally lacks efforts, especially inexcusable when the open world are made of nature and wildness. Heck they even tried to using plenty of trees and forests to hide these ugly stuff and using them to distinguish itself from origin-odyssey-valhalla type environmental designs, but as long as you go to open areas such as top of a mountain, building, plains when trees can't block the view, the totally low detail terrain lod only screaming one thing: Inconsistent. This is pc max settings captures, and no, the lods are not that different comparing to consoles from what I've seen
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Gonzito

Gold Member
Environments look amazing in Shadows but character models look like ps3-ps4 era although the hair rendering is great if you choose the hair strand graphics option.

One thing that i particularly like about the game is that facial animations are a bit better compared to Valhalla and Oddysey, they are less stiff and robotic. But in my opinion, Unity remains king in terms of facial animations and character rendering
 

DanielG165

Gold Member
Shadows is genuinely looking insane so far, man, barring the character models. That delay most certainly helped here. The destruction physics will make Slimy happy too lol.
 

SlimySnake

Flashless at the Golden Globes
Vegetation ain't even the most jarring problem, its the terrain totally lacks efforts, especially inexcusable when the open world are made of nature and wildness. Heck they even tried to using plenty of trees and forests to hide these ugly stuff and using them to distinguish itself from origin-odyssey-valhalla type environmental designs, but as long as you go to open areas such as top of a mountain, building, plains when trees can't block the view, the totally low detail terrain lod only screaming one thing: Inconsistent. This is pc max settings captures, and no, the lods are not that different comparing to consoles from what I've seen
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RVGTOLq.jpeg

mXDW0FG.jpeg

Ju132x8.jpeg
Still a big upgrade over this:


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And this:

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And this:

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SlimySnake

Flashless at the Golden Globes
Come on, you're definitely hand picking some god awful shots here.

Couple quick grabs from my Tsushima playthrough:

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Yes, those are near field details that both Horizon and Ghosts excel at, but they do that at the expense of draw distance which is what Jack was discussing here. Distant LODs.

Look at the distant tree LODs here:

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SlimySnake

Flashless at the Golden Globes
The dev didn't confirm it. You think "stay tuned" means anything coming from today's developers? The way I see it is why wasn't it there at launch like they said it would be and why wouldn't the devs just explicitly say "pssr is coming in an update".

I don't trust him especially after they failed to follow up on getting it in there in the first place. I don't think it's impressive having rtgi running at 60 at 1080p on Pro when base PS5 can do it at 40 fps and I think a higher resolution....this is just another sad Pro enhancement that doesn't live up to Cerny's marketing imo. They had all this extra time too due to the delay and they couldn't get Pssr in there or get it to an acceptable resolution....it'd be one thing if this was the base Ps5 but this is the Pro which is supposed to be able to do quality mode-like settings at 60 fps...to me that means not just rtgi but a similar final resolve using upscaling to the resolution of base quality modes 30 fps

I know my negativity pisses people off on Gaf and I don't want to piss off the people in this thread because I respect this group of people, but I have to be honest and call it as I see it.
I think its better to just put those fanboys on ignore and move on with your life. Everything i said about Sony first party back in 2020 came true. But i got a lot of flack for it and now im too lazy to go back and pull receipts. Not that it would matter to the fanboys who will completely ignore it and move goalposts anyway.

The fact of the matter is that Cerny specifically said that he made the pro because he didnt want users to choose quality over performance. He stated that the PS5 Pro games would run quality mode settings at 60 fps. That was proven to be false almost immediately as FF7 Rebirth and all insomniac games used base PS5's Performance mode instead of their quality mode.

At least you are getting ray tracing in the performance mode this time around. Yes, its at a ridiculously low resolution, but there is not much the devs can do. I think you need to take it up with Cerny, not the poor dev who has been given a faulty upscaling solution, and a weak ass GPU. Also, they likely didnt add PSSR because it doesnt work well with foliage as we saw in several games at launch. The new version fixes some of those foliage issues, so maybe they are testing the game with that, hence the stay tuned comments. But even then, PSSR is much more expensive than TAAU so expect the resolution to drop even more than 1080p.

I am playing the game at 30 fps right now on a $850 GPU so its not just Sony. I was waiting on a 5080 and it finally came in stock yesterday but it was $1,400. $1,500 with tax. that's a $500 markup. I am not paying that much just to get a 60% better GPU. So despite Cerny's lies, at least you can get the pro at MSRP. At least he was upfront about the GPU being 45% better. Nvidia was saying the 5070 was equivalent to the 4090 when its actually weaker than the 4070 Super. If you think Cerny's bad, wait till you see Jensen's pressers.

Gaming hardware business is in a bad state right now. And I agree that if we just take it laying down, nothing would change. So keep up the criticism, just remember you will get banned if you get reported over and over again. At that point, just accept the ban and dont protest it. Thats how you get perma banned.
 

GymWolf

Gold Member
I prefer strong close details over super draw distance so i prefer the sony way, never been bothered by fog as much as slimy does.
 

SlimySnake

Flashless at the Golden Globes
I prefer strong close details over super draw distance so i prefer the sony way, never been bothered by fog as much as slimy does.
thats because you never played FF7 Rebirth. I still have PTSD from being exposed to the draw distance in that game.

GjcEFYuWoAIbzDU


In all seriousness, fog is not my issue with it. If anything i wouldve preferred some fog in Death Stranding because everything in the distance uses very low LOD rocks and foliage is completely missing.

BTW, AC Shadows' virtualized geometry system only works on buildings, it doesnt support foliage yet which is why Jack Howitzer Jack Howitzer is seeing somewhat unflattering LODs in AC Shadows. I personally think they are ok, and a decent upgrade from last gen games, but they had 5 years to add support for foliage so its worth criticizing a bit. Maybe by the time the Black Flags remake comes out later this year, they wouldve been able to add nanite support for foliage.

KCD2 has fantastic distant detail. Thats one benefit of using 2D-ish trees. AC Shadows is roughly on par with it and they use higher quality trees. Avowed also uses nanite for foliage. Ghosts 2 has a much bigger draw distance. DS2 as well. Crimson Desert is in another league. I might not have gotten Matrix Awakens visuals this year, but im happy with all these open world games fixing my biggest pet peeves from last gen.

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SlimySnake

Flashless at the Golden Globes
Quick and dirty video I made, you'll have to excuse the camera pan, I was trying to catch some lightning but never could. I also don't know why sound didn't capture. Anyway, people caliming this game looks last gen are nuts.


Sound isnt being captured on the nvidia capture. I had the same issue.

The problem with Shadows is that at times, especially in your video, the lighting looks last gen. Yes, the trees are moving and weather effects are nice, but the textures and overall lighting just feels dated. Night time especially. It's like they forgot that moonlight can bounce lighting off foliage and rooftops. Also, some other dusk/dawn time of days dont really look next gen. I wouldnt call it shit like Simtourist did, but its extremely underwhelming especially when compared to its Snowdrop counterparts.
 
The dev didn't confirm it. You think "stay tuned" means anything coming from today's developers? The way I see it is why wasn't it there at launch like they said it would be and why wouldn't the devs just explicitly say "pssr is coming in an update".

I don't trust him especially after they failed to follow up on getting it in there in the first place. I don't think it's impressive having rtgi running at 60 at 1080p on Pro when base PS5 can do it at 40 fps and I think a higher resolution....this is just another sad Pro enhancement that doesn't live up to Cerny's marketing imo. They had all this extra time too due to the delay and they couldn't get Pssr in there or get it to an acceptable resolution....it'd be one thing if this was the base Ps5 but this is the Pro which is supposed to be able to do quality mode-like settings at 60 fps...to me that means not just rtgi but a similar final resolve using upscaling to the resolution of base quality modes 30 fps

I know my negativity pisses people off on Gaf and I don't want to piss off the people in this thread because I respect this group of people, but I have to be honest and call it as I see it.
My mistake, and yeah fair enough, your reply was very helpful.
 

SlimySnake

Flashless at the Golden Globes
For everything actually, including even buildings and the world as a whole. It works wonders as an end result, with stuff like trees, grass, and bricks not losing much if not any detail from afar, and they maintain that detail when you approach them without pop-in.
Yep. i just felt like clarifying because it is the first game that supports nanite for foliage. IIRC, Foliage wasnt supported until 5.2 or 5.3 which means all the UE 5.1 games like Wukong, Immortals, and Silent Hill 2 could only use nanite on non-foliage objects.
 

sncvsrtoip

Member
Yep. i just felt like clarifying because it is the first game that supports nanite for foliage. IIRC, Foliage wasnt supported until 5.2 or 5.3 which means all the UE 5.1 games like Wukong, Immortals, and Silent Hill 2 could only use nanite on non-foliage objects.
Silent Hill 2 doesnt use nanite at all (watched dev analysis of sh2, he didnt see any nanite instrutions visibility buffer) or berly use it (it also dont use lods lol).
 
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I think its better to just put those fanboys on ignore and move on with your life. Everything i said about Sony first party back in 2020 came true. But i got a lot of flack for it and now im too lazy to go back and pull receipts. Not that it would matter to the fanboys who will completely ignore it and move goalposts anyway.

The fact of the matter is that Cerny specifically said that he made the pro because he didnt want users to choose quality over performance. He stated that the PS5 Pro games would run quality mode settings at 60 fps. That was proven to be false almost immediately as FF7 Rebirth and all insomniac games used base PS5's Performance mode instead of their quality mode.

At least you are getting ray tracing in the performance mode this time around. Yes, its at a ridiculously low resolution, but there is not much the devs can do. I think you need to take it up with Cerny, not the poor dev who has been given a faulty upscaling solution, and a weak ass GPU. Also, they likely didnt add PSSR because it doesnt work well with foliage as we saw in several games at launch. The new version fixes some of those foliage issues, so maybe they are testing the game with that, hence the stay tuned comments. But even then, PSSR is much more expensive than TAAU so expect the resolution to drop even more than 1080p.

I am playing the game at 30 fps right now on a $850 GPU so its not just Sony. I was waiting on a 5080 and it finally came in stock yesterday but it was $1,400. $1,500 with tax. that's a $500 markup. I am not paying that much just to get a 60% better GPU. So despite Cerny's lies, at least you can get the pro at MSRP. At least he was upfront about the GPU being 45% better. Nvidia was saying the 5070 was equivalent to the 4090 when its actually weaker than the 4070 Super. If you think Cerny's bad, wait till you see Jensen's pressers.

Gaming hardware business is in a bad state right now. And I agree that if we just take it laying down, nothing would change. So keep up the criticism, just remember you will get banned if you get reported over and over again. At that point, just accept the ban and dont protest it. Thats how you get perma banned.
Thanks for the heads up. I can see I'm heading that way as every time I post now I'm being called a troll and people calling for the B.
 

SlimySnake

Flashless at the Golden Globes
Silent Hill 2 doesnt use nanite at all (watched dev analysis of sh2, he didnt see any nanite instrutions visibility buffer) or berly use it (it also dont use lods lol).
Thats what I thought but there was a tweet that went viral a few months ago that showed it was using nanite. i also remember a mod that disabled it offering better performance.
 

rofif

Can’t Git Gud
thats because you never played FF7 Rebirth. I still have PTSD from being exposed to the draw distance in that game.

GjcEFYuWoAIbzDU


In all seriousness, fog is not my issue with it. If anything i wouldve preferred some fog in Death Stranding because everything in the distance uses very low LOD rocks and foliage is completely missing.

BTW, AC Shadows' virtualized geometry system only works on buildings, it doesnt support foliage yet which is why Jack Howitzer Jack Howitzer is seeing somewhat unflattering LODs in AC Shadows. I personally think they are ok, and a decent upgrade from last gen games, but they had 5 years to add support for foliage so its worth criticizing a bit. Maybe by the time the Black Flags remake comes out later this year, they wouldve been able to add nanite support for foliage.

KCD2 has fantastic distant detail. Thats one benefit of using 2D-ish trees. AC Shadows is roughly on par with it and they use higher quality trees. Avowed also uses nanite for foliage. Ghosts 2 has a much bigger draw distance. DS2 as well. Crimson Desert is in another league. I might not have gotten Matrix Awakens visuals this year, but im happy with all these open world games fixing my biggest pet peeves from last gen.

00MwlW8.gif
Just to give rebirth a better chance because your screenshot it really bad.
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Copy link
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H . R . 2

Member


what do we think? it's no SH2, that's for certain, but doesn't look bad

Also, another trailer of Deliver At All Costs



impressive destruction
 
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