So why
is the Switch 2 so expensive? When I asked Bowser, he rattled off a list of the new console's features: the bigger LCD screen,
the more powerful internals,
the Joy-Con controllers that have been "enlarged and redesigned for durability," the
GameChat social layer built into the console, and more. "We want to make sure that this is a device that is approachable, that consumers will see as part of their overall entertainment experiences and will understand that it has longevity to it," Bowser says. "And all of those factors really go into the consideration of the price."
The Switch 2's price tag also puts it in the premium spot in Nintendo's lineup. Even with the announcement of the new console, Nintendo will still be selling all three models of the original Switch — the base unit, the OLED version, and the Switch Lite — for the foreseeable future. But Bowser gave an unclear response when asked if the existing Switch devices, which top out at $349.99, had an impact on the decision to charge $449.99 for the Switch 2. "You want to consider pricing relative to the Switch since we still have that in distribution," he says. "But, really, the consideration was driven more by what is a part of this particular gaming experience versus what it is relative to the Switch 1."
The console isn't the only part of the Switch lineup that's gotten more expensive. Select Switch 2 games have also received a price bump. For example,
Mario Kart World will cost $79.99 when it comes out on June 5th, compared to the standard $59.99 for first-party games on the original Switch. Speaking generally about determining pricing for games, Bowser says that "each game, we believe, is a unique experience," and thus prices can vary accordingly.
That's how
Nintendo Switch 2 Welcome Tour — a game that teaches players details about the Switch 2 and offers tech demos highlighting its key features — ended up as a paid game instead of a free pack-in title like
Wii Sports or
Astro's Playroom. "As this game was being developed, what's been packed into it is a depth of minigame experiences," Bowser says. "They're very deep, they're very repeatable. And so, as we looked at that depth of play experience and opportunity, we felt that $9.99 was a fair price to ask for that."