What will next gen graphics look like?

THQ is obviously doing something wrong then cause it's main competition, EA and Ubisoft are making money. SquareEnix is obviously ready for next gen. And in case you haven't noticed, very few games this gen even comes close to Uncharted 3 when it comes to visuals, which is arguably the best on consoles. Nobody is saying that every game has to be top notch in that department. We are just ready for them to look and perform better than they do now.

And budgets, we've been crying about budgets since last gen. There was a thread a week or two ago about the average Japanese dev's salary being $250,000.

Well considering EA tries to nickle and dime everyone with day 1 DLC, and the fact that they basically kill off or radically dumb down any under preforming series doesn't help your case. Ubisoft outsources to jobs to areas where they can get cheaper labor, and they too have the bad habit of milking and dumbing down franchises. Such as an Assassin's Creed every year or the Call of Dutyfication of the Ghost Recon franchise.

As far as Square Enix, the CEO himself even said that Eidos in pulling much of companies weight and much of Square Enix has fallen back to portables, such as Kingdom Hearts only coming out for portables cause of smaller budgets.

And its true not all games need to look as good as the next Naughty Dog game but there is still a standard with console games and that standard will be raised by a lot. Some devs just can't put out that kind of graphical fidelity. Hell one of the main criticisms with Neir, which is a fine game, was that its graphics were technically unimpressive and it was bashed by mainstream gaming sites.

And your Japanese dev salary comment isn't as bad as you think, the cost of living in Tokyo is very high and the yen is incredibly strong right now. So in prospective that number really isn't as freakishly high as you might think.
 
Beginning of next gen:

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About a year into next gen:

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A few years into next gen:

unrealtechnologydemogdu7mr.gif


scaled.php



End of next gen:

auodzo.gif

Wow when next gen start to look like this star wars game, it's time to upgrade. Hopefully my sli 3 gb 580 lightning extremes do the trick. how about the 680m? 20 fps, lol
 
People think that just because you stick parts inside of a proprietary box you get some kind of free performance increase because of "optimization". Generally in the past the delta between consoles at launch vs PCs of the day has been because of the highly customized parts designed specifically for the console boxes and the high level of specialization. Consoles played games and didn't need to devote resources towards anything else.

In addition there was a fairly level playing field in terms of thermals and power draw. PCs weren't sucking down wattage and so consoles could roughly match them in terms of transistor count and design complexity.

All of this is different now.

1. Consoles next gen are going to get parts either directly off the shelf or only lightly customized for their use. The cost of R&D in the semiconductor space has skyrocketed, and the parts made for PC and mobile are good enough that there's no real benefit to coming up with your own silicon from scratch. This sea change actually came during the design process for the current gen, but Nintendo threw a monkey wrench into the works by going with overclocked Gamecube chips and Sony obviously cost themselves a boatload of money by betting badly with Cell and tossing the RSX in at the last minute.

The 360 got a prototype unified shader GPU but you won't be seeing this happen next time. Both MS and Sony are going with AMD-based GPU designs and there's nothing far enough along in production that could conceivably go into for the new consoles. They're getting GCN architecture, the only question is transistor count and clock speed.

2. Consoles aren't as specialized anymore. The current offerings all do a lot more than just play games and everyone in the hardware space is doubling down on this for the future. We're going to get boxes that try to do everything and thus have to devote CPU clocks and RAM space to OS level functionality. This will ultimately reduce the resources available to games.

In addition there won't be as much low-level coding as there has been in the past. Everyone's concentrating on multiplatform releases which means higher levels of coding abstraction and less platform-specific optimization. More middleware also means less programming to the metal. Ballooning budgets will take their toll here too, but I'm just concentrating on the technical aspects here.

3. As I mentioned, thermal draw is possibly the biggest factor. High end PCs have power supplies that can draw over 1000W and GPUs that take up a substantial fraction of that. Consoles will simply not be able to measure up.

It's not my intention to really disparage the consoles here. For the amount of money you'll spend I'm sure both Sony and MS will be providing a better experience than buying a $300-400 PC (for the first year or two anyway), and developers will (stupidly IMO) still be putting out console-only games that you just can't get on PC.

But when you're talking purely in technical terms, I think it's pretty safe to say that Durango and Orbis will definitely not be able to measure up.

This.

Optimizations made to Unreal, CryEngine and others immediately apply to PC.

Unless Naughty Dog comes out with a game specifically built for PS4 at launch, I don't think we'll see consoles beat PC this time.

Rumors are of parts that high end PCs already beat by 4x. Stuff like a single 7870 just doesn't compare to an existing PC with GTX 670 SLI. Or a bulldozer CPU compared to an i7 Sandy Bridge CPU from 2011, let alone Haswell which will be a major bump in PC performance the year consoles are released.

Cryengine 3 can already do this. I don't think next gen consoles could handle it without reducing settings.
 
Probably a lot better, and this is basically the point. BF3 on max settings is not the best thing that a high-end PC can produce. A console with mid-range PC tech will still be pushing graphics that high-end PCs haven't seen yet.

Yep. With a few exceptions here and there, most PC hardware remains effectively "gimped" until the console gaming market offers the developmental incentive to leverage the bloody thing. That may ramp up a little faster next gen with a more common denominator. But it's still a bitter pill to swallow your $600 graphics card is virtually spinning its wheels until the console rabble decides it's time to really use your silicon. And by then you've probably bought the next piece of planned obsolescence. Enjoy the IQ. ;)
 
The fact that those games maxed out on PC are so technically improved over what is possible on consoles, and some people are not really impressed or don't see that much of a difference...There's really going to be a lot of disappointment next gen :lol.

u can say that again. bunch of dreamers in this thread. posting gifs of trailers, cutscenes etc which were rendered on high end pcs anyway lol.
 
This.

Optimizations made to Unreal, CryEngine and others immediately apply to PC.

Unless Naughty Dog comes out with a game specifically built for PS4 at launch, I don't think we'll see consoles beat PC this time.

Rumors are of parts that high end PCs already beat by 4x. Stuff like a single 7870 just doesn't compare to an existing PC with GTX 670 SLI. Or a bulldozer CPU compared to an i7 Sandy Bridge CPU from 2011, let alone Haswell which will be a major bump in PC performance the year consoles are released.

Cryengine 3 can already do this. I don't think next gen consoles could handle it without reducing settings.

I like your post. It makes sense.
 
I expect more lighting effects, particles, higher-res textures, models to be near original poly counts, and better AI. That's about it. Huge big budget titles may have a boost in detail, impressive physics, and a slew of things we've never seen, but I think it unfair to expect a gigantic leap out of every developer. Unless more studio closures is a good idea.

I think most devs that aren't huge should (I'm not saying they will) just use this gen to figure out how to further make the HD games we have now easier to profit from. With of course whatever shader effects they can flip a switch on due to having a modern GPU and new middleware. Not a HUGE jump. That could possibly sink this industry. It might not, but I don't see the benefit in risking industry health by having 100s more artists per game, skyrocketing budgets just so some slack jawed do-nothing on a games forum can go "OOOOH PURDY". Hardly seems worth bankruptcy.

In short, I'm keeping expectations low. If the PS4/XBox3 can deliver current PC style visuals with an added boost due to it being a closed system, even at 720p? Good enough for me. Any more than that? Great. (So long as it doesn't mean absurd budget inflation.)


I honestly don't find this to look so great. Cars aren't made of rubber. If they can fix the rigidity to look right, this would be cool tech.
 
Cryengine 3 can already do this. I don't think next gen consoles could handle it without reducing settings.

Take the top 5 or 10 exclusive developers for MS and Sony. Or even some of the big gun third parties. I would be shocked if their efforts on the new consoles didn't eventually make that cryengine demo look downright quaint in retrospect. Once the closed platforms have their second and third generations of development you're going to see some jaw dropping stuff, as we always do.

IMO a lot of peeps are lowballing the next gen compared to what I would consider historically established patterns of development.
 
Take the top 5 or 10 exclusive developers for MS and Sony. Or even some of the big gun third parties. I would be shocked if their efforts on the new consoles didn't eventually make that cryengine demo look downright quaint in retrospect. Once the closed platforms have their second and third generations of development you're going to see some jaw dropping stuff, as we always do.

IMO a lot of peeps are lowballing the next gen compared to what I would consider historically established patterns of development.

It's a demo of an engine. That engine will be optimized and replaced by a newer engine. We'll be on CryEngine 5 or whatever with GTX 970 by 2015.

If next gen consoles cannot beat that day 1, they'll never beat PC. With Intel Haswell and GTX 770 or AMD 8950, PC will double in performance by mid 2013 over today's high end PCs that are running the demos of next gen consoles that people are pointing to.

We're in a different market than in 2005. High end PC hardware needs 600+ Watt PSUs, and consoles are becoming general purpose media centers.
 
That's really not how "No such thing as a free lunch" works. The phrase isn't used to tell people that they need to do something more, it's used to alert people that some thing that they are being presented with has a hidden cost.

Back to the actual discussion, the thing that you're underestimating is the developers. Speaking in purely technical terms, PCs have and will always be superior to consoles. Optimization or not, a top end PC will always be capable of more than a game console.

Still, if you go back to 2005 and show me a PC game running with 512MB RAM it's not going to look like Uncharted 3. As a matter of fact, no game running on any PC in 2005 is going to look like Uncharted 3. The hidden 'cost' that you're not seeing is that developers flock to consoles because of the standardization and frankly because that's where business is. That's why you have a console with 2005 tech doing things that no PC could have dreamed of. No one was there squeezing everything they could out of 512MB in 2004, but they did it on consoles. There's a lot more to graphics than hardware. The software that actually pushes that hardware to its limits is a huge variable.

But Uncharted 3 itself is a result of a 1st party studio coding to the medal of a customized CPU. The perfect example of what aolist was saying was how all the best-looking PS3 games (and really best-looking console games right now) are all 1st party. Also, by bringing up Uncharted 3 you're asking a possibly more important question: what will console games look like in 2017? Will they, generally speaking, look better than any PC game from 2013 or 2014?

If things turn out the way aolist suggests though, does that mean console visuals won't progress all that much from 2013/2014 launch games? If you ask me console graphics haven't gotten much better at all since 2008/09, but that's just me talking.
 
The PS3 launched with a GPU equivalent to two 6800 Ultras.

Next gen consoles will be fine.

of course they'll be fine. I'm talking about those that claim that the consoles will far surpass what the current high end PCs can do today. I'm talking about those that think 1080p and 60fps will be a standard.
 
It's a demo of an engine. That engine will be optimized and replaced by a newer engine. We'll be on CryEngine 5 or whatever with GTX 970 by 2015.

Wait a minute, first you said the new consoles wouldn't be able to handle this engine demo 'without reduced settings'. I disagreed with that. Now we're talking about CryEngine 5? ;)

Of course it will be optimized and replaced. But you know what a large portion of that optimization will be for. The most profitable common denominator, the consoles.

If next gen consoles cannot beat that day 1, they'll never beat PC. With Intel Haswell and GTX 770 or AMD 8950, PC will double in performance by mid 2013 over today's high end PCs that are running the demos of next gen consoles that people are pointing to.

Again, hardware doubles in performance, but most PC development will not leverage it. It's a moving target. Those cards will be spinning their wheels on AA and resolution. That's the basic point. The console ghetto, as a fixed target (and more importantly a profitable one), sets the base.
 
Again, hardware doubles in performance, but most PC development will not leverage it. It's a moving target. Those cards will be spinning their wheels on AA and resolution. That's the basic point. The console ghetto, as a fixed target (and more importantly a profitable one), sets the base.

You can say it till you're blue in the face and many will still overlook it...even with proof right now. SW 1313, Watch_Dogs were shown, as well as two techs, (UE4, Luminous) and they witnessed what developers pushing graphics for more powerful systems looks like. And the reason it's being pushed is because more powerful consoles are on the way.


of course they'll be fine. I'm talking about those that claim that the consoles will far surpass what the current high end PCs can do today. I'm talking about those that think 1080p and 60fps will be a standard.

Today's PCs will benefit greatly due to more powerful consoles. PCs will handle the graphics that will be achieved on PS4/Nextbox, it's just that games for PC will finally get the graphical jump that more powerful consoles will usher in, and not look like 360 games with better IQ.
 
Wait a minute, first you said the new consoles wouldn't be able to handle this engine demo 'without reduced settings'. I disagreed with that. Now we're talking about CryEngine 5? ;)

Of course it will be optimized and replaced. But you know what a large portion of that optimization will be for. The most profitable common denominator, the consoles.

You introduced the moving target with "eventually will make these demos look quaint", but by then PC will be way beyond those consoles. That's why I brought up CryEngine 5.

Again, hardware doubles in performance, but most PC development will not leverage it. It's a moving target. Those cards will be spinning their wheels on AA and resolution. That's the basic point. The console ghetto, as a fixed target (and more importantly a profitable one), sets the base.

Yes it will. Multi-platformers run on the same engine. There will be some minor effects thrown in, but yeah much of the power gained will be > 1080p resolutions, better IQ, bigger draw distances. That can only take you so far, sure, but it's nice icing on the cake for a few years.

There will be PC specific games that run on updated engines as there have been too.
 
What I'd really like to see most of all Next Gen are advances in Cloth and Hair physics. Nothing annoys me more in video games then the "Plastic Hat" syndrome. Do we know if U4 and other Next Gen engines will be capable of producing realistic hair and cloth physics like we see here in these tech demo's in realtime?

Cloth

http://www.youtube.com/watch?v=mrtwESnTOwY


Hair

http://www.youtube.com/watch?v=pOlQ_YeR6Gc


Fur

http://www.youtube.com/watch?v=lkBKW4dClRw

This, plus better animations. It's one thing to look good, but I'm tired of everything looking so stiff.
 
lol pd0

Come on now

03kameo.jpg


Next gen launch games will look TONS better than anything out on PC at that time probably. Just as Kameo did back in 05.

You are forgetting that the unified shader stuff came about with the 360 launch. That was just not a thing on PCs at the time. There is not really any new tech that will give a distinctive visual upgrade for the next set of consoles. Any improvements will be stuff like Tessellation and some of the newer DX11 effects consoles just can't do at the moment.
 
Avatar in real time
6fps

Seriously though, graphics will be noticeably better than currently possible on PC, but not so significantly that they blow Maxed Witcher 2/Crysis 2 out of the water.

As a benchmark, the better looking games will look better than Watch Dogs looked at E3, in 1080p30fps(minimum).
 
I'm curious if next gen consoles will have enough power to create believable AI. Probably not.

AI has little to do with processing power, unfortunately. We don't have true artificial intelligence. AI in gaming is all about creating variables and functions that give the impression of an intelligence. It's really all just about trickery, convincing the player that the AI character is thinking intelligently.

We won't see an AI boost next generation much in the same way we didn't see a boost this generation. What it will come down to, as it always has, is how the AI is programmed, and how clever the trickery works.
 
Avatar in real time
6fps

Seriously though, graphics will be noticeably better than currently possible on PC, but not so significantly that they blow Maxed Witcher 2/Crysis 2 out of the water.

As a benchmark, the better looking games will look better than Watch Dogs looked at E3, in 1080p30fps(minimum).

But wasn't Watch Dogs in 720p? on a 680?

I'm only going on the fact that I can't find any direct 1080p footage of it but plenty of 720 direct.

Still, as much as I'd love to see Watch Dogs in 1080p on my new Playstation 4, I don't see it happening, and DEFINITELY not at 60fps.

I'll happily be playing it on PC with either 4x SGSSAA or Downsampling from some absurdly high resolution.

IMO, PC games go on sale like crazy, so the price to achieve these absurdly high settings is pretty justified.

Artistically, sure, there MAY be a game or two that out-classes Watch Dogs, The Witcher (Debatable), or Star Wars 1313 (Also Debatable). Technically, however, the PC variants of these games can't be touched by consoles and I'll be surprised if this changes next gen. I can see the witcher running on Maxed settings (Not ubersampling, of course) next gen if some of these supposed leaked specs are true, but that's at either 720p or sub 60fps.

Uncharted and God of War AMAZE me. But whenever I see them I can only ponder what these devs could achieve with higher limits.

BTW, It's 3AM here and I think I may be rambling nonsense, forgive me if nothing makes sense...
 
Yes it will. Multi-platformers run on the same engine. There will be some minor effects thrown in, but yeah much of the power gained will be > 1080p resolutions, better IQ, bigger draw distances. That can only take you so far, sure, but it's nice icing on the cake for a few years.

It's nice, but it ain't no cake . If we fully embrace this metaphor, the consoles are the cake. Simply because most of the development expertise is focused on the cake. And you buy the icing because there's a cake to put it on, etc. ;)

There will be PC specific games that run on updated engines as there have been too.

Oh no doubt, and many will kick ass as they always do. But even the PC exclusives have to account for the open platform its on. The thing about a closed system is it's always surprising what people can squeeze out of constrained environments. You don't know what that silicon can do until you 'do', and the modularity of a PC environment generally prevents that from happening.

To paraphrase Majanew above me, the new consoles 'usher in' the baseline for PC development over a certain period. For better or worse all PC firepower remains effectively tethered to lead development.
 
You are forgetting that the unified shader stuff came about with the 360 launch. That was just not a thing on PCs at the time. There is not really any new tech that will give a distinctive visual upgrade for the next set of consoles. Any improvements will be stuff like Tessellation and some of the newer DX11 effects consoles just can't do at the moment.

Umm unified shaders didn't really bring anything new, just a more effecient way of using shaders. If anything this new compute class GPU hardware will bring more than unifed shaders ever did.
 
AI has little to do with processing power, unfortunately. We don't have true artificial intelligence. AI in gaming is all about creating variables and functions that give the impression of an intelligence. It's really all just about trickery, convincing the player that the AI character is thinking intelligently.

We won't see an AI boost next generation much in the same way we didn't see a boost this generation. What it will come down to, as it always has, is how the AI is programmed, and how clever the trickery works.
Which is constrained by animation, which in turn is constrained by memory limitations
 
AI has little to do with processing power, unfortunately. We don't have true artificial intelligence. AI in gaming is all about creating variables and functions that give the impression of an intelligence. It's really all just about trickery, convincing the player that the AI character is thinking intelligently.

We won't see an AI boost next generation much in the same way we didn't see a boost this generation. What it will come down to, as it always has, is how the AI is programmed, and how clever the trickery works.

True, although it seems like The Last Of Us may hit that sweet spot in believable AI at the moment.

Hope it is as it's hyped, and become the benchmark for the next generation of games.
 
I had a weird dream tonight, that there will be huge leak today of the nextbox. After that leak Microsoft rashly announced a keynote about the future of gaming. And after that Apple announced its own next gen console.

It felt so real. :o
Creepy
 
What does this even mean? Unified Shaders did absolutely nothing for "fidelity" and they were touted as "revolutionary".

Lol, I read your comment as "The new compute GPUs will allow unified shaders to do more than they ever did." My bad.

I do agree with you that unified shaders architecture brought more efficiency (because it's true). While compute shaders does allow more possibilities than unified shaders brought, it's going to end up being used for physics and I guess lighting (not sure about that one). Again, it won't necessarily increase visuals. Most of the visual upgrades (sheer graphical fidelity, for the lack of a better phrase :/), I feel, will come from tessellation and the overall power increase of the hardware.

I do get the feeling, though, that many people on this forum expect dramatic changes due to the fact that GPGPU functions are involved. This isn't true.
 
Which is constrained by animation, which in turn is constrained by memory limitations

Hardly constrained by animation limits at all. Marginally constrained my memory. The onus is on the programmers to come up with believable AI. The problem has never been how characters animate and look, but how convincingly they behave.

True, although it seems like The Last Of Us may hit that sweet spot in believable AI at the moment.

It does look good. None of the Uncharted games had particularly amazing AI, but the greater emphasis on stealth for The Last of Us could lead to great things.
 
Hardly constrained by animation limits at all. Marginally constrained my memory. The onus is on the programmers to come up with believable AI. The problem has never been how characters animate and look, but how convincingly they behave.



It does look good. None of the Uncharted games had particularly amazing AI, but the greater emphasis on stealth for The Last of Us could lead to great things.

Well the human brain is pretty powerful, you know.....
 
Hardly constrained by animation limits at all. Marginally constrained my memory. The onus is on the programmers to come up with believable AI. The problem has never been how characters animate and look, but how convincingly they behave.



It does look good. None of the Uncharted games had particularly amazing AI, but the greater emphasis on stealth for The Last of Us could lead to great things.
Any AI routine that an npc can perform is communicated to the player by the animation(s) the character model has to execute. The more numerous and complex the animation(s) the more ram gets eats up.
 
Well the human brain is pretty powerful, you know.....

It is, but we don't have any real artificial intelligence, and that's the problem. We don't have programs capable of true sentient intelligence and problem solving. Creating AI in a video game is all about trickery. It is about creating functions and variables that are balanced to respond to player actions and the environment, along with a healthy dose of randomness, and doing all of this with balance in order to be convincing.

Any AI routine that an npc can perform is communicated to the player by the animation(s) the character model has to execute. The more numerous and complex the animation(s) the more ram gets eats up.

Right, but a multitude of routines and convincing animation does not necessarily make an AI 'smart' or behave in a believable way, nor do animation limitations prevent an AI from acting what we perceive as intelligently.

You could have an incredibly complex animation system with a multitude of routines and variables, but the underlying AI programming still dictates how convincing their behaviour is.
 
It is, but we don't have any real artificial intelligence, and that's the problem. We don't have programs capable of true sentient intelligence and problem solving. Creating AI in a video game is all about trickery. It is about creating functions and variables that are balanced to respond to player actions and the environment, along with a healthy dose of randomness, and doing all of this with balance in order to be convincing.

Lol it was a joke referring to your "my memory" that I bolded, which I assume was meant to be "by". I do know that AI is up to the programmers, and not much up to the hardware.
 
Lol it was a joke referring to your "my memory" that I bolded, which I assume was meant to be "by". I do know that AI is up to the programmers, and not much up to the hardware.

I didn't pick it up even after you highlighted it. Clearly my AI is poorly programmed.
 
Lol, I read your comment as "The new compute GPUs will allow unified shaders to do more than they ever did." My bad.

I do agree with you that unified shaders architecture brought more efficiency (because it's true). While compute shaders does allow more possibilities than unified shaders brought, it's going to end up being used for physics and I guess lighting (not sure about that one). Again, it won't necessarily increase visuals. Most of the visual upgrades (sheer graphical fidelity, for the lack of a better phrase :/), I feel, will come from tessellation and the overall power increase of the hardware.

I do get the feeling, though, that many people on this forum expect dramatic changes due to the fact that GPGPU functions are involved. This isn't true.

Yea I agree. Due to budget constraints, going foward advancements will come more from things you can code rather than what you model.
 
It is, but we don't have any real artificial intelligence, and that's the problem. We don't have programs capable of true sentient intelligence and problem solving. Creating AI in a video game is all about trickery. It is about creating functions and variables that are balanced to respond to player actions and the environment, along with a healthy dose of randomness, and doing all of this with balance in order to be convincing.



Right, but a multitude of routines and convincing animation does not necessarily make an AI 'smart' or behave in a believable way, nor do animation limitations prevent an AI from acting what we perceive as intelligently.

You could have an incredibly complex animation system with a multitude of routines and variables, but the underlying AI programming still dictates how convincing their behaviour is.
Of course! That's the whole point!

Software isn't some disembodied thing that just exists without hardware to run it.

It's like BRD vs DVD all over again.

You could program the most advanced AI yet seen, but once it's in the context of a 3d video game you need hardware capable of presenting to you. Otherwise it's like taking the brain of a brilliant concert pianist and sticking it in the body of a quadriplegic and asking him to perform a piece by Mozart.
 
the same as every gen?

will be ahead of pc at the start due to coding to dedicated hardware, then around 6 months to a year later, pc catches up again for the hardcore money is no object loons, then stagnation for a while, after year or so, the hardware will become affordable, and cue the whiners in the console threads from people who dont even play on consoles.
 
Yep. With a few exceptions here and there, most PC hardware remains effectively "gimped" until the console gaming market offers the developmental incentive to leverage the bloody thing. That may ramp up a little faster next gen with a more common denominator. But it's still a bitter pill to swallow your $600 graphics card is virtually spinning its wheels until the console rabble decides it's time to really use your silicon. And by then you've probably bought the next piece of planned obsolescence. Enjoy the IQ. ;)

this is hugely important. Its not just about power, its about using it properly. Right now what do you get for your 670 SLI setup? Higher resolution and textures, and some AA. Are you really happy with that?

I'm looking forward to seeing what happens when most of the developers in the world start on a new baseline of technology. This gen brought us decent multicore engines, where PCs still aren't leveraging the CPUs properly. Streaming worlds to get the most out of limited RAM. Smart AA that takes a fraction of the power of PC driver based AA (no, its not perfect, but its a good start)

star wars 1313 looks great, but not that different from what I'd expect an uncharted 4 to look like

If next gen consoles cannot beat that day 1, they'll never beat PC. With Intel Haswell and GTX 770 or AMD 8950, PC will double in performance by mid 2013 over today's high end PCs that are running the demos of next gen consoles that people are pointing to.

.

since when does PC hardware double in power in a year? Most of the time with GPUs/CPUs you get 10-15% increases with each new model revision.
 
the same as every gen?

will be ahead of pc at the start due to coding to dedicated hardware, then around 6 months to a year later, pc catches up again for the hardcore money is no object loons, then stagnation for a while, after year or so, the hardware will become affordable, and cue the whiners in the console threads from people who dont even play on consoles.

I see mid-range cards in the consoles up against tech-demos that were ran on high-end PC hardware (GTX680). The consoles will definitely boost the graphical details on most games, that's for sure, but out of the gate, PCs already outclass the next-gen systems. Whatever gets ported to PC on launch will run and look better on a PC. It won't be a 6 month wait or anything. It'll be instant since PCs already outlcass the rumored specs of the next gen systems.
 
Beginning of next gen:

http://www.abload.de/img/watch_dog-1ak74j.gif[IMG]


[B]About a year into next gen:[/B]

[IMG]http://www.abload.de/img/untitled-2pd9fz.gif[IMG]


[B]A few years into next gen:[/B]

[IMG]http://www.abload.de/img/unrealtechnologydemogdu7mr.gif[IMG]

[IMG]http://desmond.imageshack.us/Himg821/scaled.php?server=821&filename=2o9jml.jpg&res=landing[IMG]


[B]End of next gen:[/B]

[IMG]http://www.abload.de/img/auodzo.gif[IMG][/QUOTE]
You are deluding yourself. And that Star Wars game isn't anything that spectacular you people make it out to be...
 
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