BioWare: Dragon Age 3 "looks stunningly beautiful", "people won't be disappointed"

After DA2, KOTOR, and ME3 releases and the entertainment that followed each...


I have no doubt DA3 will be Bioware's new comedic tragedy.


P.S. At what point does EA begin looting the studio?
 
With rumours about how Hudson handled ME3 - nah, I would put my money on Bioware being talentless hacks. Same with Blizzard - people are happy to blame Activision, but in my opinion D3 design decisions were made at Blizzard.

Yeah, you're right. They make good games, but they have this tremendous propensity to fuck up :(
 
While not amazing by any means, I feel the base concept art/renderings had a better idea than the game managed to realize:

Yeah, they're not too bad minus the spiky armor. That's one of the problems with Dragon Age which that little interview highlighted, is that with Origins and DA2 there seems to be a pretty big gap in between the feel of the concept art and the actual final visuals in the game. I would hope they add some variety to enemies like Hurlocks or Darkspawn though. Whatever your thoughts on the design, it was silly seeing them have the same copy/paste details. I'm sure it happens in other games but in DA2 it was really noticeable with every hurlock having the same blood pattern coming down there face or the same rips and tears in their armor.

Beyond the look however was the ridiculous running animation that made them hop around like the flying monkeys from the Wizard of Oz. These are supposed to be super threatening darkspawn monsters and they were hopping around like chimps.

The point is that looking ugly, beautiful or whatever has nothing to do with people disappointment with the franchise. They can show the apex of beauty in modern video game when the screenshots starts to pop, but people will still be disappointed if BW don't get their shit together when it comes to gameplay, characters, possibilities, interactions... you know, things that really matter.
Yeah, although you read big media outlet reviews for Origins and one of the big complaints were the graphics. To some extent that held true with DA2.

I think how BioWare ends up designing a lot of their games is to cull reviews for points of criticism and basically use that feedback to try and get their next game a higher review score by specifically addressing certain review points. It might have been on Gamasutra, but I recall an interview with a BioWare developer back when ME2 was coming out, they said basically that: that they try to make a "review proof" game.

When are BioWare going to start adding facial animation to their characters?

That'll be one of my big question marks. Even if they release gorgeous screenshots, if the animation sucks, thats a killer, especially everything else looks good visually. Given how much dialogue is usually in a BioWare game and how BioWare wants to go for even more cinematics and cutscenes, I'd hope they're stepping their game up with the animations.
 
With rumours about how Hudson handled ME3 - nah, I would put my money on Bioware being talentless hacks. Same with Blizzard - people are happy to blame Activision, but in my opinion D3 design decisions were made at Blizzard.

EA may not be to blame for the shitty writing, but they sure as hell do not help matters by forcing a near-impossible schedule on games in genres that require longer development time.

It's basically impossible to craft a modern AAA RPG in less than 2 years.

Both DA2 and ME3 should have had an additional year in the oven.
 
I don't understand this sentiment of Dragon Age II looking ugly. It certainly wasn't uglier compared to Origins. Not only I was ok with DA2's art style, I even thought much of the story beats were good as the story was much more personal and character focused. The only disappointing part was lack of environmental variation.

Looking forward to DA3.

Just by looking at the screenshots (and only playing the demo), everything looked way too brown, and the character models were very simplistic. The Dragon Age series just never looked appealing at all graphically; Mass Effect looks much better.
 
Just by looking at the screenshots (and only playing the demo), everything looked way too brown, and the character models were very simplistic. The Dragon Age series just never looked appealing at all graphically; Mass Effect looks much better.

That's because Mass Effect has a semi-original setting. While obviously influenced by '70s and '80s sci-fi, when Mass Effect 1 hit it didn't look like anything else. Yes, that originality diminished later on in the series as it got closer to the stereotypical space marine look, but I'd still argue that it has a definite look of its own.

Dragon Age is just generic fantasy setting #137.
 
That's because Mass Effect has a semi-original setting. While obviously influenced by '70s and '80s sci-fi, when Mass Effect 1 hit it didn't look like anything else. Yes, that originality diminished later on in the series as it got closer to the stereotypical space marine look, but I'd still argue that it has a definite look of its own.

Dragon Age is just generic fantasy setting #137.

Yeah, but I find the usage of colors and the landscapes in Skyrim (character design is still hideous) or Witcher 2, other typical western RPG fantasy settings, to look much much much more attractive. (disclaimer: primary artistic preference is bright and colorful Japanese games like Ni No Kuni and Xenoblade)

I mean, I do like to rip on western games for being all "grey and brown and muted color palettes"... but Dragon Age 2 takes it to a new level. Like, back to the days of Quake (which at least had the excuse of an engine limitation to explain its brown-heavy palette). Hell I've seen more color in even the Gears series.
 
I think one of the major failings of Dragon Age is that it has shit lighting. If you compare it to the likes of The Witcher or Skyrim, those games have a much greater sense of place and atmosphere due (among other things) to pretty good looking lighting systems. Day/night cycles help too, but the lighting in both Origins and DA2 often feels extremely dated and static.
 
I can't wait to play this game. I was hooked to the DA2 demo, which introduced me to the series, so I guess I never experienced whatever appeal DA:O had.
 
EA may not be to blame for the shitty writing, but they sure as hell do not help matters by forcing a near-impossible schedule on games in genres that require longer development time.

It's basically impossible to craft a modern AAA RPG in less than 2 years.

Both DA2 and ME3 should have had an additional year in the oven.
Yeah, I'm always amused by the fact that they seem to be aiming for TES numbers while completely ignoring the TES development schedule.

A classic case of having and eating your cake.
 
Yeah, I'm always amused by the fact that they seem to be aiming for TES numbers while completely ignoring the TES development schedule.

A classic case of having and eating your cake.

Bethesda is actually really efficient.

A one team, ~100 person studio produced:

2006.) Oblivion
2008.) Fallout 3
2011.) Skyrim

And they did a bunch of DLC while doing all this along with revamping their engine.

I wouldn't be surprised to see Fallout 4 out in 2014 despite switching generations and having multiple digital expansion packs for Skyrim.
 
I'm currently playing through Dragon's Dogma and on more than one occasion it's reminded me of Dragon Age 2. Somewhat similar combat setup in terms of controls, though in DragDog you can't pause or take control of any other party mates, and it doesn't interconnect class abilities like DA does.

Oh and it's, you know, really really good, which is a bit different than the direction they took Dragon Age 2 in. But still, when I hear "Skyrim" influence mentioned by team members working on it, along with their insistence that it will be still retain certain elements of DA2, it makes me think that, done right, we could get something like DragDog with more narrative.

Man, Dragon's Dogma is a really really good game. I'd much prefer DD2 than DA3. Give me a new world, some new quests, and some new monsters to climb on, and polish that shit right up and I'll spend whatever the asking price is for it, because fuck me DragDog is good.

This is the third post about DragDog I've made today in threads not about DragDog. Maybe I should stop talking about DragDog.

DragDog.
 
Bethesda is actually really efficient.

A one team, ~100 person studio produced:

2006.) Oblivion
2008.) Fallout 3
2011.) Skyrim

And they did a bunch of DLC while doing all this along with revamping their engine.

I wouldn't be surprised to see Fallout 4 out in 2014 despite switching generations and having multiple digital expansion packs for Skyrim.

Looking at the the quality of those games, I kind of wish they were less efficient.

:P
 
I wonder if it's a sign of the maturity of the industry (or lack thereof) that marketing is so centred around how "cinematic" a game is, or its story, or its graphics. As opposed to the single thing that separates games from other entertainment media. You know, gameplay.

It's almost like it's a whole entertainment package.
 
I'm currently playing through Dragon's Dogma and on more than one occasion it's reminded me of Dragon Age 2. Somewhat similar combat setup in terms of controls, though in DragDog you can't pause or take control of any other party mates, and it doesn't interconnect class abilities like DA does.

Oh and it's, you know, really really good, which is a bit different than the direction they took Dragon Age 2 in. But still, when I hear "Skyrim" influence mentioned by team members working on it, along with their insistence that it will be still retain certain elements of DA2, it makes me think that, done right, we could get something like DragDog with more narrative.

Man, Dragon's Dogma is a really really good game. I'd much prefer DD2 than DA3. Give me a new world, some new quests, and some new monsters to climb on, and polish that shit right up and I'll spend whatever the asking price is for it, because fuck me DragDog is good.

This is the third post about DragDog I've made today in threads not about DragDog. Maybe I should stop talking about DragDog.

DragDog.

I felt the same way. DD is a good template for Bioware to reference if they're stuck on the whole action-rpg angle (even though fans just want more Origins).
 
Looking at the the quality of those games, I kind of wish they were less efficient.

:P

While I see your spoiler your opinion has nothing to do with the fact that these games are quality, just not in areas you want them to be. If Bioware did their job as good as Bethesda I'd still be playing their games despite their new direction.
 
After DA2, KOTOR, and ME3 releases and the entertainment that followed each...


I have no doubt DA3 will be Bioware's new comedic tragedy.


P.S. At what point does EA begin looting the studio?

What entertainment followed KOTOR? The game was damn amazing
though KOTOR 2 was better
 
Well at least they're aiming high:

da3cardrgu7g.jpg
 
It's probably more realistic to assume the game runs so badly they need the 690 to show it with presentable levels of graphics and framerate.
 
? Not really. I assume the early dev build actually doesn't run very well, hence the 690 being useful if they are trying to showcase it.

I definitely agree with you, but unless you're aiming at a certain height you don't need a GTX 690 to power through your inefficiencies.
 
It's a presentation-PC. If you need one piece of hardware with the best gear on the market, it's probably that. Anyway, I assume E3 or a GI cover for more information about the game.
 
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