An Explanation for Why Nintendo Switch 2 "Game Key" cards exist

It's probably the best compromise to keep a physical option around.

People arguing that cards with the game actually stored on it would "only cost ~$10". Now scale that at a million units sold...10 million units sold...that's a lot of money that eats into margins.

My guess is Project Red is ok with doing it for Cyberpunk because it's a 5yr old port and the profit expectations are in a different place at this point. I'd be much more curious for other newer AAA games that require a lot of space. I'm skeptical you are getting a 64GB card for NBA 2K or EA FC....
 
Seems to be a healthy amount of games where the full game is on the cart

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Not sure why so many people are making a deal about this game key card thing. There were already Switch 1 games where you would put the card in and have to download the rest of the game anyway. At least this is better than getting a dumb code in the box you can't resell or do anything with.
This.

This is nothing new. MGS: Master Collection does this.
 
64 GB cartridges are a thing and 2 TO sd card also, they could produce any size of cartridges if they really wanted.
Nintendo and publishers have no excuses at all, that's just marketing shit to put it deep in your a** and pure greed. You can bet that most 3rd party publishers will use these fake cartridges to maximize incomes.

Empty box with code (SW1) and key card (SW2) is a wish to end physical games for Nintendo, I'm so disappointed and I hope the dark side will *fix* this bullshit, or better: would like the Switch 2 to fail HARD.

Because Iit's a trap where misinformed people will fall into, Nintendo really did it wrong with this "worst of both world" solution.

shooting grumpy cat GIF
shooting grumpy cat GIF
 
There are cheap memory cards that use 128 or 512 GB, so that's no excuse, especially if they've increased the price.
 
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