FonkyByNature
Member
As usual, 360's kicking ass. But if 130 000 is the best selling console, it means it's time for next-gen. The sales are very low.
How much of smartphone gaming software even pushes the hardware though? What the masses want hasn't really changed with portable gaming even with the introduction of smartphones/tablets. It's still mostly quick/easy to get into software + affordability. You're not going to see high profile, AAA, console level smartphone games selling at a premium price at the forefront anytime soon.In addition, I don't really care what 'the masses' want from a handheld, I'm talking about what I want. It might not be economically viable, but that's why I'm so glad smartphone / tablet gaming emerged. Portable gaming that moves with the times.
.....me too. I'm not really following?I have a PS3.
Which is fine, but it doesn't really mean anything.
And so the fact that nobody cared about it become a huge blunder... now they have a price anchor weighing them down on top of having no games. And what, Game & Wario going to change the systems fate? Pikmin? Smash Bros.? Mario Kart? Mario 3D? There's another system that had Pikmin, Smash Bros., Mario Kart and Mario 3D AND Zelda... it was called Gamecube. Now I loved that system, and Nintendo scratched out a profit on it, but I think everyone would say such a machine is a change of fate that Nintendo would not find acceptable.
Some time ago I would have said that Mario 3D and Mario Kart could have pushed way more systems that they did on GC. Those games became incredibly popular in the DS/Wii era (specially Mario Kart). But then looking at the OP I saw that New Super Mario Bros. U barely sold 200k more copies than the sequel of Luigi's Mansion. A niche IP, forgotten for 10 years in the vault.
Nintendo first party is no longer such a blasting weapon as it was some years ago.
There's another system that had Pikmin, Smash Bros., Mario Kart and Mario 3D AND Zelda... it was called Gamecube. Now I loved that system, and Nintendo scratched out a profit on it, but I think everyone would say such a machine is a change of fate that Nintendo would not find acceptable.
Okay, my thoughts on Injustice:
It did really well. Surprisingly so, I might add, given that it's a new IP, in a declining genre (fighting), in a declining market, where it's closest precdent (MK vs DC had a mixed reception among the core). While it didn't outsell Mortal Kombat's 880,000 back in 2011, that's a storied franchise with a massive marketing push on it's reboot. Literally no one heard of "injustice" before - yea, it has the DC licence, but they didn't use the name at all in the title and didn't lean on it in marketing (i'd argue Warner leaned more on "Netherrealms," which, given the love of them right now, was smart) . Being the #2 release of the year this year is a surprise, which now catapults the IP up there with Tomb Raider, Gears, God of War (considering it outsold all the latest versions at launch!)
Also surprised at how close the Xbox/PS3 versions are, though I suppose it's not that surprising, given how well MK does on Playstation. Still, Sony must be happy with the balance. Wii U... I would have wanted to see more. It was outsold by NSMBU and LEGO.
I don't need a number, but in your opinion, just how awful is it? I only ask because I picked up that version on a whim, and I'm curious as to whether or not to expect any support at all going forward beyond the "you'll get the DLC in the summer" we've heard already.
Funny anecdote... Star Trek was only a few thousand units away from outselling the highest sellers on Wii, Vita, and Wii U!
Injustice sold more than 600k? Impressive.
Injustice sold more than 600k? Impressive.
I am surprised InJustice was #1.
is that true? woww amazing.
John Harker said that outsold Tomb Raider, Gears of War and God of War at launch, then must be true.
Okay, my thoughts on Injustice:
Wii U... I would have wanted to see more. It was outsold by NSMBU and LEGO.
Not that anyone doubts John Harker, really, but yes: it does appear that Injustice sold well, and over 600K is consistent with what I've been told.Injustice sold more than 600k? Impressive.
Not that anyone doubts John Harker, really, but yes: it does appear that Injustice sold well, and over 600K is consistent with what I've been told.
Not that anyone doubts John Harker, really, but yes: it does appear that Injustice sold well, and over 600K is consistent with what I've been told.
I wonder how much that had to do with the Target deal during launch week. I bought both Injustice Wii U and half price Lego. That could easily push both NSMBU and Lego up a bit. Combined with them being out all month and being the higher profile titles right now, I don't think that's a concern so much.
Seems like 6 figures is out of the question, but how about half that?
Luigis mansion alone did at least 100k this month.John, if you added up all of Nintendo's 10 best selling title's sales, around what ballpark figure would we be talking about. Would it be above 200k?
Luigis mansion alone did at least 100k this month.
It means outside of launch, the Wii U isn't selling. What's complicated about this?
Okay, my thoughts on Injustice:
It did really well. Surprisingly so, I might add, given that it's a new IP, in a declining genre (fighting), in a declining market, where it's closest precdent (MK vs DC had a mixed reception among the core). While it didn't outsell Mortal Kombat's 880,000 back in 2011, that's a storied franchise with a massive marketing push on it's reboot. Literally no one heard of "injustice" before - yea, it has the DC licence, but they didn't use the name at all in the title and didn't lean on it in marketing (i'd argue Warner leaned more on "Netherrealms," which, given the love of them right now, was smart) . Being the #2 release of the year this year is a surprise, which now catapults the IP up there with Tomb Raider, Gears, God of War (considering it outsold all the latest versions at launch!)
Also surprised at how close the Xbox/PS3 versions are, though I suppose it's not that surprising, given how well MK does on Playstation. Still, Sony must be happy with the balance. Wii U... I would have wanted to see more. It was outsold by NSMBU and LEGO.
Because that still doesn't mean anything?
You could look at at any console at a point in its lifecycle where it wasn't selling well.
Nobody buys the spin.
For anyone tired of all the gloom, MS has a pretty optimistic take on their new site: http://news.xbox.com/2013/05/x360-aaron-greenberg-industry-growth
Because that still doesn't mean anything?
You could look at at any console at a point in its lifecycle where it wasn't selling well.
Nobody buys the spin.
The issue, which I've pretty much accepted at this point, is that Nintendo absolutely would find such a situation acceptable. Think about Nintendo. The company that's over 100 years old, never had yearly loss prior to a couple of years ago, has lasted in good state despite huge losses in marketshare every generation from NES to GameCube. Their longstanding mantra is "survive, survive, survive." It's why they are perfectly fine sitting on $10B in easily available cash, forever. Such a company, made even more gun shy by the first ever annual losses in both of the last two years, would absolutely be willing to tuck its head in to its shell, make due the best it can with what it already has planned on the console front, and would wait for next-gen to give it another try on the console side, in order to get back to generating the profits it has to have to provide the long-term viability it wants. It's not necessarily what I wanted out of the company this gen, but it's something that the long-term thinking Nintendo would very much be willing to accept.
John, if you added up all of Wii U's 10 best selling title's sales, around what ballpark figure would we be talking about. Would it be above 200k?
you mean 100k?
Six figures? For what, Injustice on Wii U?
oohhhh, sorry my friend, you have a very inflated sense of how software has been performing on Wii U.
Warner is really on fire lately.
Given that almost every major media company that entered the industry failed and bailed out makes it all the more impressive.
I feel I should note the iOS Injustice game has been near the top of the Top Grossing chart since it debuted as well, so that's probably making quite a lot to boot.
Oh how standards have fallen. Not sure how Soul Sacrifice sales can be construed as anything other than disappointing. This was touted as a game that would have potential to turn the Vita around and it sold in the 30k range. Overall, this new IP really fell quite hard on its face.
Okay, my thoughts on Injustice:
It did really well. Surprisingly so, I might add, given that it's a new IP, in a declining genre (fighting), in a declining market, where it's closest precdent (MK vs DC had a mixed reception among the core). While it didn't outsell Mortal Kombat's 880,000 back in 2011, that's a storied franchise with a massive marketing push on it's reboot. Literally no one heard of "injustice" before - yea, it has the DC licence, but they didn't use the name at all in the title and didn't lean on it in marketing (i'd argue Warner leaned more on "Netherrealms," which, given the love of them right now, was smart) . Being the #2 release of the year this year is a surprise, which now catapults the IP up there with Tomb Raider, Gears, God of War (considering it outsold all the latest versions at launch!)
Also surprised at how close the Xbox/PS3 versions are, though I suppose it's not that surprising, given how well MK does on Playstation. Still, Sony must be happy with the balance. Wii U... I would have wanted to see more. It was outsold by NSMBU and LEGO.
Oh how standards have fallen. Not sure how Soul Sacrifice sales can be construed as anything other than disappointing. This was touted as a game that would have potential to turn the Vita around and it sold in the 30k range. Overall, this new IP really fell quite hard on its face.