I hope so.
I miss Final Fantasy.
But let us remember that it was not that long ago that an absolutely amazing FF game came out. Yes I am of course talking about FFXII.
If they could do that a few years ago there is no reason they can't bounce back.
Am I alone in thinking that Valkyrie Profile seems like one of the few series that could get "big" in the west given the right marketing and budget? I always felt they had a setting and aesthetics that could be very appealing to gamers outside of Japan.
I'd like a VP3 but I think Tri-Ace won't be making one like ever. Poor Hrist.
I wasn't too fond of how VP2 overall was played out.
I don't want to imagine that. To me, a future for JRPGs involves more games like FFXII and Xenoblade, not staid oldschool games like Blue Dragon or "streamlined" bastardizations like FFXIII.
you don't even have to go back that far. They made Deus ex: human revolution only last year. is it a jrpg? no- but it is a solid RPG in every way that counts. How is it the same company is perfectly capable of making a western RPG that doesn't insult the player's intelligence and do so within the budget, but slap "final fantasy" on a game and it's a hot mess.
I liked VP2. good mechanics, decent story- and it's one of the more gorgeous games on the PS2. (didn't it have progressive scan? I think it did.)
The setting IS well suited to the tastes of western gamers- the norse setting isn't too far off of skyrim, souls, etc- but it would need a reboot. at this point requiring gamers to be familiar with the PS1/PSP game and the PS2 game to understand the backstory is a bit much.
Short answer: No.
Long answer: Heck no if you're going to insist that the genre remain completely unchanged.
I don't want to imagine that. To me, a future for JRPGs involves more games like FFXII and Xenoblade, not staid oldschool games like Blue Dragon or "streamlined" bastardizations like FFXIII.
It got me thinking - what about not having expensive 3D environments? Not having to control the camera all the time or having it behind the characters?
Or in short: whatever happened to 2D environments?
Going back to them but in HD could increase Square's output dramatically and it gets the job done. Perhaps nobody wants them anymore... and I can understand that.
It won't solve the multiple other problems but it's a first step in reducing costs and higher output. I don't want to experience "the tunnel" that was FF XIII ever again.
It's just a thought...
Different divisions. Different management, team leads, and goals.
MY PROBLEM wasn't with the game for the most part it was more of the fact that Einherjar didn't have those backstories like they did in the first one which I liked a lot. Instead they generally got a text description which I found to be deplorable.
I think a VP3 is long overdue but I am sure Square pulled them in for more support with other titles.
Their latest game was Frontier's Gate for PSP. Japan only of course.
Well... I know I would be happy if they went back to them. SE would probably want to cram them with detail in every pixel though, instead of using PSX art style for backgrounds, and so it would be almost as much work as 3D I'm afraid.
exactly. so why isn't the division that ISN'T fucking up in charge of the flagship games by now? I understand "corporate culture" yadda yadda but enough is enough.
His games actually sell over a million.
I tell you why, it's borderline racist, but it's probably a grain of truth in it.
See: http://www.youtube.com/watch?v=PMMcd6-D4x8
How many Asian names do you see in that list? Do you think SE executives that have prided themselves on their Japanese franchise are going to let a western studio develop it?
nope.jpg
they actually WERE in the process of having GRIN develop a final fantasy spin off, but that project fell apart. Footage of it showed up on GAF at one point, but it was very early.
they actually WERE in the process of having GRIN develop a final fantasy spin off, but that project fell apart. Footage of it showed up on GAF at one point, but it was very early.
Regardless there is some serious mis-allocation of capital and talent.
Unwillingness to adapt to changing conditions is the #1 reason businesses die.
What are you talking about? The Creation trilogy was made by Quintet, a company that's ceased to exist a long time ago.Clearly, they need to let Enix make a spiritual sequel to Terranigma and the Creation trilogy.
They honestly just need to find the people who wrote Secret of Evermore and give them a buttload of money.
And no this isn't a joke post! Final Fantasy's stories and worlds have gotten so ridiculous (I played through to the last boss of XIII and I have no idea what the fuck happened in that game) that it's impossible to even talk about them.
They need a grounded story; think Chronicles of Narnia or some shit. Just stop making games where the plot is something like:
"Xaravu, you have been chosen to step through the Crystalight Gates while the Orbs of Heaven turn through Dimension T while Xeromaxus reigns unholy fire from Cyber Glamx realm."
^Fuck that shit.
What are you talking about? The Creation trilogy was made by Quintet, a company that's ceased to exist a long time ago.
Square Enix IS Enix after it absorbed Square's studios and received a name change. With so many internal studios under its belt (in both east and west), SE's never going back to the days when Enix exclusively outsourced all its game development to outside studios, and games like the Creation trilogy will likely never see a sequel.
Indulge me, because I see no such correction. Which JRPGs were made by japanese developers to appeal to the west, and were not rewarded with decent sales?
The only one I'm aware of without "souls" in the title is Dragon's Dogma, and that one was over a million copies as of june. Not bad at all for an original IP with some fairly serious flaws.
Too many have been doing so already. Reread the two posts again.
Hmm...can we consider Dragon Dogma to be a JRPG though? It's more of an open world WRPG by a Japanese developer.
Final Fantasy BERSERK would be cool.
FF BERSERK story would be even better. Not just a visual feel.
FF12 was exactly what the JRPG needed to start the transition to the new generation. And yet it inexplicably became one of the most divisive FF games. This in spite of a gorgeous, well-conceived world and a less childish story.
Sadly, JRPGs are all going to the 3DS, like Bravely Default. Many will never be localized to the West. I love the 3DS in it's way, but I expect more from RPGs.
uh...
Ok, I get where you're going. this is a common complaint of mine as well- JRPGs are typically like playing through bad anime. Given the amount of GOOD source material one can use as inspiration, that's inexcusable. Fantasy and Science fiction are going through a goddamned renaissance in the west and it's a missed opportunity. But at this point I'll happily settle for something that isn't "plucky teens hop on their airship and save the world."
Does enix still hold the rights to those games? They probably do- but at this point gaming has changed so much that a "spiritual sequel" to soul blazer would probably end up looking like darksiders. does anyone really want this?
FFXII is infuriating for me because it's a broken/dropped Matsuno vision. Things were made worse for me when I read online that Vann and Panelo weren't ever meant to be characters, like, at all. Game could have been 100x cooler if Matsuno had full reign over the project. But, nope, game wouldn't sell nearly as well if it didn't have shallow, pretty boy guys & gals, right? So disappointed with humanity. -_-
Personally, I would happily settle for an airship and not some stupid menus asking me which place (I can't even say town given the recent output) I want to go to
FFXII is indicative of the same problem we've been talking about- Japanese devs being so resistant to change that they HAVE to insert teenage protagonists and anime tropes into everything, because they're convinced it won't sell otherwise.
NIER is an even better example. the main character was replaced by a teenager on the JP PS3 release (looking for his "sister" the entire game) whereas in every other region he was a 40 year old man looking for his daughter.
Originally, the young Nier was the only main character. I made the youthful version (the protagonist of Nier Replicant) first, during development Saito-san (producer) talked about considering overseas markets, Taro Yokoo, Director at Cavia, explained in an interview with Inside Games. At Square Enixs Los Angeles studio we had a discussion, it was said having a fragile young character was not possible. So, I started preparing a macho protagonist for North America.
It got me thinking - what about not having expensive 3D environments? Not having to control the camera all the time or having it behind the characters?
Or in short: whatever happened to 2D environments?
Going back to them but in HD could increase Square's output dramatically and it gets the job done. Perhaps nobody wants them anymore... and I can understand that.
It won't solve the multiple other problems but it's a first step in reducing costs and higher output. I don't want to experience "the tunnel" that was FF XIII ever again.
It's just a thought...
Such a bizarre and dangerous move to international pandering, but in this instance SE LA was RIGHT.Originally, the young Nier was the only main character. I made the youthful version (the protagonist of Nier Replicant) first, during development Saito-san (producer) talked about considering overseas markets, Taro Yokoo, Director at Cavia, explained in an interview with Inside Games. At Square Enixs Los Angeles studio we had a discussion, it was said having a fragile young character was not possible. So, I started preparing a macho protagonist for North America.
Since Sony owns the Demons Souls ip, they should let Square develop Demons Soul 2.
After the bitter tears have dried, it would be a fascinating (potential trainwreck of a) game that at least takes Square out of its comfort zone.
Makes about as much sense as Nintendo having Square develop the recent Mario sports games.can't imagine why sony would hand the IP to a worse studio than their in house ones.
Japan has their cliche teenagers as main character due to their whole culture and overall traditional values.
But considering that doing that makes your games unsellable overseas (the market which is expanding), and the japanese console market is shrinking by the minute- why do you continue to tool your expensive multimillion dollar flagship games to a shrinking segment of the market?
I'm all about this. 3D environments don't provide anything 2D ones don't. When I played FFXIII and went through any area, I looked around and thought "holy crap, they spent so much time on this and I'm just going to walk by it once". It was cool, but a waste of development time. I don't care about being able to move a camera around, the scenery is just as beautiful when I can't.It got me thinking - what about not having expensive 3D environments? Not having to control the camera all the time or having it behind the characters?
Or in short: whatever happened to 2D environments?
Going back to them but in HD could increase Square's output dramatically and it gets the job done. Perhaps nobody wants them anymore... and I can understand that.
It won't solve the multiple other problems but it's a first step in reducing costs and higher output. I don't want to experience "the tunnel" that was FF XIII ever again.
It's just a thought...
Beats the banana's out of me. Maybe they want their franchise's to die? They did say that XIII was for a different audience.
Whoever said that was a damned liar. XIII was for the exact same audience as every other game they've made. Same nonsensical plot and nonsense protagonists (outside of sazh, who was pretty awesome.)
The only one that's noticeably different was XII, and they very nearly screwed that one up.
But considering that doing that makes your games unsellable overseas (the market which is expanding), and the japanese console market is shrinking by the minute- why do you continue to tool your expensive multimillion dollar flagship games to a shrinking segment of the market?
The whole problem with XII was that it wasn't following Matsuno's vision so he cried and went home.
Possibly the same audience with XIII but XIII-2 was moreso directed the the XIII audience and XIII-3(LR) seems to be a game for Toriyama more then anyone else IMO.