I booted up doom eternal real quick on my PS5 and my PC.
I wonder who can guess which one of these runs on a PS5 at a dynamic 1800p at 60fps, and which is on a lower mid range PC running at 1080p internally at 100+ fps
(
NOTE: I have added black bars to the image where on PC I had performance numbers on, and to censor which controller buttons are displayed )
SYSTEM 1
SYSTEM 2
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SYSTEM 1
SYSTEM 2
so, which one looks better? System 1 or System 2?
and for extra info, DLSS has less ghosting in this game than TAA. so in motion, it is in favor of DLSS if you use the correct dlss.dll, no matter which one people might find better looking out of these examples.
EDIT:
depends on the game and the DLSS implementation. Doom Eternal using the right version of DLSS (you can swap out dlss.dll files super easily on PC) will destroy PS5 image quality with an internal resolution as low as 900p and lower.
I can actually try to match the PS5 image quality and see how low I can go.
DLSS ghosting and fizzle is also often either on par or even better than TAA. this is also dependent on the DLSS version and the implementation.
I think a lot of people don't realise that TAA is also a form of image reconstruction. it creates more "detail" which it then uses to antialias the image. which means TAA is subject to the same issues any temporal reconstruction method has. only that it's usually less so because it isn't as agressive.