Confirmed: PlayStation 5 and PS5 Pro Have VRR Stuttering Problems

bender

What time is it?
I have since noticed that yes... pretty cringe ngl

Cringe and low quality bait is the Canadian way.

cpfZ2oV.gif

Maybe your third edit will be the charm.
 
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QLQ

Neo Member
lol this is total nothin-burger compared to invasive shader compilation stutter of every other pc release.
but whatever makes pcmrns feel good about their $3k gpu purchase
$3K? that's Peasant Class Mediocre Race territory....
 

HeWhoWalks

Gold Member
Who doesn’t like a good fight once in while 😂
Problem is you came to the fight with an admittance rather than a rebuttal.

At the same time, it lacks perspective. VRR stutter =/= shader compilation stutter, for example. One form of stutter doesn't invalidate the other.
 
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HeWhoWalks

Gold Member
The only time I noticed considerable VRR stutter was when I picked up LG's 4K 240Hz OLED monitor (which I returned for the M9 II) and was playing SpiderMan Remastered on the Pro. Was very bad, but I don't know if it was that it and the Pro didn't mesh or the monitor itself was the issue. I just know I have little to no stutter on the M9 II.
 
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kevboard

Member
"It's obvious, look at the blips I added"
I don't see it.
Edit: It's in the fps on the TV but I don't see any stutter in the gameplay.

damn... no wonder you always see people write "it's fine on my PC" whenever shader stutter issues happen.

they could have made their demonstrations a bit better by spinning the camera faster, and by using a 120fps camera played back at 50% speed (since framerates above 60 will desync with the camera when recording at 60fps) but the stutters are pretty obvious imo.
 
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Mr Moose

Member
damn... no wonder you always see people write "it's fine on my PC" whenever shader stutter issues happen.

they could have made their demonstrations a bit better by spinning the camera faster, and by using a 120fps camera played back at 50% speed (since framerates above 60 will desync with the camera when recording at 60fps) but the stutters are pretty obvious imo.
On the TLoU part? I see it on the Elden Ring part.
 

NomenNescio

Dual Sense Edger and Blower
I don't know what kind of low-end CRT these Digital Clowndry guys use to test things, but my CX absolutely slays on VRR with my Pro.
 

ShaiKhulud1989

Gold Member
This whole 'problems' from DFs point of view remind me of coffee nerds who can rant about grind settings and bean water-spraying for 20 minutes. No sane person would even cosider this a problem.
 
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omegasc

Gold Member
I can't say I ever noticed. If I did have a stutter, it wasn't something I felt distracted. And I prefer to play Diablo 4 on PS5 Pro rather than my 3080 PC mainly because of the stutters (plus it's a 10GB card and textures look worse than on PS5).
Anyway they should fix it, it doesn't matter if a patch is needed. At least new games wouldn't have the issue.
 

Mibu no ookami

Demoted Member® Pro™
Hilarious hit piece. I've never noticed any stuttering and I'm on an LG OLED tv and have had both the PS5 and PS5 Pro and I played Hogwarts Legacy.

If this was truly was a widespread issue, DF would have mentioned it FAR earlier... but this is the first time since VRR was implemented on PS5 that they're mentioning it...

It also does not appear that they reached out to Sony for comment on this hit piece. It's getting really funny at this point. There would have been a mountain of threads on this if this was the experience people were having on GAF.

Ironically, though, I hope this hit piece results in Sony implementing AMD Freesync.

Edit: Speaking of which, DF didn't confirm whether these displays they tested used AMD Freesync and whether AMD Freesync was enabled during their testing, which could explain why it wasn't impacting Xbox.

A proper test would have engaged the community to build a better test case for Sony if it was truly a Sony problem rather than a hit piece (could still be a Sony problem).

What was the firmware on the specific models and what were the specific model numbers for each of the displays used? What's a possibility is that these are all using a version of HDMI 2.1 VRR standard that is causing an issue.


Here is the article for those who prefer reading the details tha watching the video.
 

Killer8

Member
Never noticed it myself on my LG C1 and i'm usually pretty sensitive to stuff like this. It sounds like some sort of hz handshake issue going on.

Then again I usually go with locked 60fps or 30fps modes on console because there are just too many concessions when it comes to these unlocked / 120fps modes.

Sony should look into it as there's nothing more frustrating than "it works fine on my system" dismissals.
 
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TrebleShot

Member
Fuks sake this is why Diablo 4 was horrible to play on PS5. If your struggling to see it look at the backgrounds not the central character it's very obvious.

Absolute shambles. This console is 700 (pro)
 

intbal

Member
I wonder if any of the PS5s they tested on were launch units. Not that it should make any difference, but every additional bit of data helps when you're trying to diagnose a problem.
 

Mibu no ookami

Demoted Member® Pro™
LG seems to have fixed it in their firmware update on some TVs:


Seems the issue was fucked for a few months?


Would also explain why it isn't impacting many others.

I have an LG OLED CX, it's on the latest firmware but it may not have received a broken firmware update.

That broken firmware update may have had things in common across multiple manufacturers.

It takes significant testing to find out "who" is at fault between multiple devices. I know I've had to do so much of my career. What DF has done here would have resulted in a coaching for a individual contributor. There's simply not enough data here to say, this is a PS5/Pro issue.

Need more displays, across multiple firmware editions, and confirmation that AMD Freesync is turned off on all the displays.
 
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Mibu no ookami

Demoted Member® Pro™
they recorded all the footage you see on a Samsung not an LG.

so no

What is the model of the Samsung display? What firmware is it on? Does it have AMD FreeSync? Was Freesync enabled?

If there was an update for HDMI 2.1 VRR across manufacturers on recent displays, it would explain a lot of why this only impacts the PS5/Pro and not the XBS and why many people aren't experiencing issues at all and why DF never really reported issues until now despite literally testing every game they cover...

I'm on an LG CX which hasn't gotten a firmware update since like July 2024 despite being on the latest firmware. People on LG C2s didn't have an issue until a recent firmware update.

It's also possible that the firmware issue is a problem on Sony's side too or a combination of firmware issues.
 

kevboard

Member
What is the model of the Samsung display? What firmware is it on? Does it have AMD FreeSync? Was Freesync enabled?

the PS5 doesn't support freesync, so not sure why that would be important.
many TVs tie both settings into one toggle. and in some cases even Gsync. like on Samsung I think you need to enable Freesync Premium to also enable Gsync. and on LG you have to enable Gsync to also enable HDMI VRR... it's weird.


If there was an update for HDMI 2.1 VRR across manufacturers on recent displays, it would explain a lot of why this only impacts the PS5/Pro and not the XBS and why many people aren't experiencing issues at all and why DF never really reported issues until now despite literally testing every game they cover...

well they started testing recently after they read about the issue for months. and the issue only starts after 20+ minutes of testing with VRR enabled the whole time.

they do not use VRR in their performance analysis, and only try VRR modes to see how they run briefly. so this issue wouldn't really come up in their testing.


I'm on an LG CX which hasn't gotten a firmware update since like July 2024 despite being on the latest firmware. People on LG C2s didn't have an issue until a recent firmware update.

It's also possible that the firmware issue is a problem on Sony's side too or a combination of firmware issues.

yeah, it can be a bunch of different things that cause this. but it's clearly in some way tied to the PS5 as it happens across different TV vendors, LCD and OLED, and even TVs and PC Monitors.
 
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