The Switch 2 is rumored to have a 120hz LCD screen with VRR and HDR support

Melon Husk

Member
Any budget Android phone out there has a 120Hz screen, it makes sense. It will lower input lag, even if games aren't 120FPS. Very important for platformers. HDR is a consolation prize compared to 3D but I'll take it.
 
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Banjo64

cumsessed
If the Steam Deck struggles to run a game at 40fps how can the (weaker or on par) Switch 2 run games above 30?
 

Shaki12345

Gold Member
It sounds like a great idea, which means it won't happen.

If it does happen, 40fps should be available on the docked setting as well. 30fps gaming on modern TV's is absolutely impossible.
 

Markio128

Gold Member
If the Steam Deck struggles to run a game at 40fps how can the (weaker or on par) Switch 2 run games above 30?
Fairy Dust GIF
 

mhirano

Member
Can’t believe in the HDR part but a 1080p 120hz VRR panel is basically a ROG ALLY display an that is good enough for a portable
 

Sentenza

Member
Doesn't the majority of pc-minority use cheap LCD displays with awful view angles?
PC Minority? Do you mean monitors?
And I have no idea about the what the distribution is, but there are panels of any type in the PC market. LCD, IPS, OLED, ALMOLED.
You get what you pay for.

Not sure what's your point, anyway. We weren't talking about PC.
 
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Borowski_1

Member
LCD screen with HDR sounds like science fiction for a "cheap" console. It would have to support local dimming so at this scale only mini led would work, they might as well use OLED.

And people will still fall for this kind of marketing

Unless it's mini-led, LCD can't do proper HDR
 

RCX

Member
Nintendo will do this in 2 years when they make you shell out for the upgraded OLED model.

In the meantime you will get 60hz bog standard panel. And you'll lap it up like the dog that you are!!
 

Banjo64

cumsessed
Maybe it would be used for updates of existing Switch games?
Would seem like complete overkill based on the performance delta.

Unless a manufacturer has offered Nintendo these screens at rock bottom prices I think this is bull.

Nintendo wouldn’t actively pursue this.
 

LordOcidax

Member
120Hz screen for 40fps support makes sense, but vrr support and not vsync support for handheld mode doesn’t make sense, HDR makes total sense… 50/50 chances on this rumor to be true.
 
1080p 120hz VRR seems to be the standard for the multitude of handheld PCs that have hit the market in the past two years so this makes total sense. It would be a disappointment if the final product ended up being anything less.
 

Xdrive05

Member
VRR would be the most important feature if true. Handheld mode could use the overhead grace of allowing the FPS to drop as low as 48 on a 60fps game without needing to aggressively scale the resolution to always keep it above 60. For Nintendo games that will trend toward a 60hz refresh if the hardware can afford it, this would be a big fucking deal.

120hz is great in theory, but in practice would only be useful for enabling a 40fps option in handheld. But if you're running a game in 40fps mode in handheld and then you dock it to the TV, the game would need to be able to switch on-the-fly to 30 or 60, as they can't count on your TV supporting 120hz too.
 
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Shaki12345

Gold Member
VRR would be the most important feature if true. Handheld mode could use the overhead grace of allowing the FPS to drop as low as 48 on a 60fps game without needing to aggressively scale the resolution to always keep it above 60. For Nintendo games that will trend toward a 60hz refresh if the hardware can afford it, this would be a big fucking deal.

120hz is great in theory, but in practice would only be useful for enabling a 40fps option in handheld. But if you're running a game in 40fps mode in handheld and then you dock it to the TV, the game would need to be able to switch on-the-fly to 30 or 60, as they can't count on your TV supporting 120hz too.
What are you talking about man?!? 40fps is even more suitable for modern TV's since they are totally unable to present 30fps in a comfortable way.

If anything, 40fps is way more useful on modern TV's than on handheld.
 
I'd love to be wrong but according to my estimations the probability for this to be true is somewhere around 0.
 
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Xdrive05

Member
Modern TVs, yes, but the Switch 2 has to run on non-modern TVs as well, which is my point. It will be a long effing time before all possible TVs a device can be hooked up to will by default spec be running with 120 Hz support. So I’m just saying the game has to be able to detect that the docked output device is running in a 60 Hz container and adjust accordingly from its 40 Hz output. It would be really cool if Nintendo bakes that into the SDK for switch 2 and makes it easy for devs to implement something like that.
 
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Seomel

Member
If the Steam Deck struggles to run a game at 40fps how can the (weaker or on par) Switch 2 run games above 30?
Depends all on games and of course optimization, theres plenty games you can play at 60-90. You are also comparing pc running linux emulating windows applications to nintendo hardware which will be optimized to hell and back. Og switch had full witcher and doom running natively
 
Unless a manufacturer has offered Nintendo these screens at rock bottom prices I think this is bull.

Nintendo wouldn’t actively pursue this.

That's why I suggested sourcing long term as the reason. 6,7 years from now even the basic phones will be 120 Hz. Course they could just refresh the basic Switch 2 once it gets hard to get 60 Hz screens, but perhaps they see it as a marketing bullet point.
 
It would be ridiculous if the Switch had better image quality with its OLED screen than the new Switch 2, and then they would release it again with the good screen a few years later.
 

Ceadeus

Member
I see people still don't understand the difference between video output and game performance...

never change casual plebs
The screen is 120hz , which means the hardware will need the game between 60 and 120 fps to see the difference right?
 
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