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Destiny |OT3| Oh sweet a Legen- wait never mind, it's a rare.

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Mockerre

Member
The story missions in two weeks are not DLC, they are following the traditional MMO structure by releasing content as weeks go by to increase longevity. It really isn't a hard concept to grasp.

The Queen's event will be a strike, not a mission. Don't know if it will be new or just modified a'la nightfall/weekly heroic.
 
K

kittens

Unconfirmed Member
Lol I got neither of those things when I killed the Heart (I'm still rolling my eyes so hard at "Heart of Darkness"). I went to the speaker and he gave me one mote of light.

I did the "go to orbit" thing instead of wait for the clock to tick down. Fuck everything twice if that matters. This game is dumb.
Uhh, only got yourself to blame there, lol.
 

yatesl

Member
The story missions in two weeks are not DLC, they are following the traditional MMO structure by releasing content as weeks go by to increase longevity. It really isn't a hard concept to grasp. Do you think people "beat" World of Warcraft? The story is ongoing.

I feel like the story issues can be waved off by "It's like an MMO!" However, if we're judging the game by MMO standards, there are a lot bigger issues than a non-existent plot.
 
So what was the point of Bungie contemplating removing the Flawless Raider achievement when you can just play the raid on Normal? It will especially be a joke when people hit level 30 and you can play the level 26 mode.
 

fedexpeon

Banned
BTW, don't click the ending credit icon at the bottom-right corner of the map.
It is a trap!
You can't skip it, and have to listen to a horrible song.
I literally had to close down the application to restart the game.
 
how is that not the ending?

dlc doesn't fucking count lol. that's a horrible defense.

you can bet whatever you want, but until they officially say 'we have more story content that continues the story' then the ending is what it is.

I definitely agree. An expansion you have to pay extra for does not quality as part of the main campaign. What you get for your $60 is the main campaign. The end of that is the end of the game.
Anything after that is literally what it's called. Expansions to the game.

Has anyone else had to delete a character?

I deleted one and now I only have 2 character slots (one with a character, one empty).

I did early on. Dont worry, I think the third slot only shows up if youve used the first two already.

Finally got a Legendary engram today. Took it to the Cryptarch.... blue cloak I already have. Fuck, I'm done for today.

I got the same thing today. Blue cloak I already have. Trashed it.

nothing can prepare you for how awful that ending is. This game is fucking unfinished. This is gross incompetence.

Damnit Bungie stop having wine for breakfast.
 
While I enjoy the competitive MP it has a lot of general non-class issues I hope they fix.

- Melee distance is silly, I find myself both hitting and receiving melee hits at silly distances.

- There is a constant delay between a killing blow and when players actually die, in this time it gives them a chance to hit you back and in close fights will often result in your death even though they should be dead.

- Shotgun + melee hit is too powerful and sucks all the fun out of close encounters.

- 1 Hit kills from pulse rifles at distance is also unbalanced.


Anyone agree with these criticisms?
 
Finally got a Legendary engram today. Took it to the Cryptarch.... blue cloak I already have. Fuck, I'm done for today.

I'm glad I'm able to sit back and not worry about what level I'm gaining, especially when you need gear.

I enjoy the base game too much!

Edit: Plus maybe Bungie will have a patch out by time I get to your point, ha.
 

Daemul

Member
Soloing the Weekly Strike mission turned out to be much easier than I thought it would be. Turns out that it's not only the enemies who get greater arc damage, but we do too(if only I had known this on my first time through with friends). With my Arc Rocket Launcher I decimated the Devil Walker and Sepiks Prime, I also used my Arc Fusion rifle to take out the yellow barred non-boss enemies.
 

jett

D-Member
Despite not giving a flying fuck about the "story" throughout the entire game, nothing can prepare you for how awful that ending is. This game is fucking unfinished. This is gross incompetence.

Read the thread. Upgrades to almost scout rifle range.

what the fuck is this shit

how do you get this

how
 

rugioh

Banned
How do I join the DestinyGAF Clan Chat for PS4? Is there a party I have to join for it or is that the mobile phone app chat?
 

Cuphead

Banned
Does anyone have a chart of how much light you need per level?

Here

Level Required amount of Light to reach
Level 21 21 Light
Level 22 32 Light
Level 23 43 Light
Level 24 54 Light
Level 25 65 Light
Level 26 76 Light
Level 27 87 Light
Level 28 98 Light
Level 29 109 Light
Level 30 120 Light
 

Gaz_RB

Member
Yup, I lol'd at the "ending".
And then the random chick you've talked to like twice gives you a weapon because you guys had gone through so much together.
It just seems unfinished. Like this is the alpha or something, story wise, and that they are planning on filling it all in with an actual story later.
 
Just got my first exotic bounty. Instead of talking to the Warlock Vanguard (since that one leads to the 25 K/D ratio), I decided to go with the Moon Strike bounty
 
first exotic!
iybyKAa0HAgf7.jpg
 

jwk94

Member
What are these exotic bounties?

How do I join the DestinyGAF Clan Chat for PS4? Is there a party I have to join for it or is that the mobile phone app chat?
Was wondering the same thing.

Here

Level Required amount of Light to reach
Level 21 21 Light
Level 22 32 Light
Level 23 43 Light
Level 24 54 Light
Level 25 65 Light
Level 26 76 Light
Level 27 87 Light
Level 28 98 Light
Level 29 109 Light
Level 30 120 Light
Thanks!
 
Yup, I lol'd at the "ending".
And then the random chick you've talked to like twice gives you a weapon because you guys had gone through so much together.
It just seems unfinished. Like this is the alpha or something, story wise, and that they are planning on filling it all in with an actual story later.

Like I said before, taken by itself, it's a decent ending. The problem is that an ending like that needs to be earned, and Destiny definitely doesn't make you feel like you earned it. The whole thing just feels hollow, like the game is lying to itself about its story.
 

K' Dash

Member
Been complaining all day about the stupid drops, finally get a legendary piece and its for Titan... I'm a Warlock.

The teasing in this game is another level of bullshit.
 

GhaleonEB

Member
Is there a way to tell in-game how much XP I need to reach the next level? I took out a bounty that rewards 2000 XP, but I'm not sure how far along that will get me to my next level. All I can see is how far along the bar is.
 
Finally bought my burning warlock class item and some legendary boots from the vanguard representative.

All I really need now is to wait till tuesday when the clock resets, get some more marks and buy the gloves. As to the helmet I'm hoping I can play enough PvP where I get an engram or a drop, because I really don't wanna have to grind out 100+ marks for one piece of equipment.

Then of course the piece of resistance for my Sunbro (keeping it completely themed)

vPbwLCX.jpg


don't have the above yet since the vendor didn't have it but I hope next week he does, if not I'll keep waiting as I really have no interest in other exotic armor. Exotic weapons I'd like to have the primary be one. I have 7 strange coins, might convince my friends tomorrow to try the weekly at level 24 so we can get another 3 strange coins, so when the week resets I only have to get another 3 strange coins to have enough for the chest.
 
Anyone else having a hard time enjoying playing Titan?

Playing as the defender sub class, the titan REALLY started to shine with me. Inside that bubble shield, your practically invincible.

Even two captains entered my bubble shield and started meleeing the crap outta me, but the bubble shield gives the titan a double shield while inside the barrier that instantly refreshes itself, so my shield would be back to full before a second melee strike could happen. And meleeing a target grants you another shield.
As a close quarters titan, anything that enters the bubble is good as dead as thats a killing ground for the titan. Dont EVER enter a titans bubble in PVP, you will NOT WIN.

Reddit says this is a primary o_O

4CSkjgm.jpg

YUS!! FINALLY!!! I use my shotgun WAY more than my assault rifle so it would be good to have a shotgun as primary because the ammo drops are more frequent and cost less for primary weapons and also I am able to equip a sniper or plasma rifle.

Yup, def going to try to get this weapon.
 

Jobbs

Banned
The story missions in two weeks are not DLC, they are following the traditional MMO structure by releasing content as weeks go by to increase longevity. It really isn't a hard concept to grasp. Do you think people "beat" World of Warcraft? The story is ongoing.

if you're going to compare the game to any MMO, much less WOW, then the problems become more and more outlined. For starters, let's be clear, even vanilla WOW in the launch window (which I was playing around the clock after getting right on release day! I was like 21-22 years old at the time and all I did was sit around playing MMOs, and I was *hardcore* addicted to WOW for the first couple of years) had many, many, MANY times over more content and more stuff to do than this game has. It's funny to even compare them there was so much more stuff to do in launch WOW than in Destiny. Launch WOW had a sprawling persistent world, full of dungeons, hundreds of quests, towns, an economy, crafting, you name it.

Destiny is one small town (sectioned off between long loading screens) between 4 small zones that each have no exploration, nothing to find, and no npcs in them. You hit level 20 after a day or two (level cap in WOW, for the first time, took me weeks if I recall) and then there is absolutely nothing to do. You can't just sort of hang out in a persistent world, because there is no persistent world. Everything you do in Destiny is very deliberate due to the (IMO flawed) structure. You must pick a mission and launch it. At level 20, this means running the same handful of missions over and over with absolutely nothing else to do. If this was WOW and I somehow hit the level cap and did everything, I could still hang out and make my own fun. I could cause mischief on my PVP server by going to alliance towns. I could hang out in newbie zones and help newbies. I could craft. I could do anything.

Destiny parades as an MMO and you compared it to an MMO, but it's so, so bad at being one.

- In Destiny, you can't name your characters
- In Destiny, you can't change your hair or any other details after creation
- In Destiny, you can't trade with people
- In Destiny, you can't talk to people
- In Destiny, you can't craft anything
- In Destiny, there is no world PVP
- In Destiny, there is no world
- In Destiny, you can't view your character from an external camera during mission context other than during emotes, which forces you to put your weapon away so you can't actually see what you really look like
- In Destiny, there's no group dynamic or class cohesion. There's no need of or ability to combine classes to create strategies. There's really no such thing as a support class, there's no healing, there's not really any tanking (you can argue that Titans can perform this task, but honestly, it's not needed, strike bosses consist of just running around managing endless adds while dropping bullets into a sponge for 10 minutes). Every boss is basically the same with a new skin. Even in vanilla WOW, bosses took some degree of teamwork and strategy.
- Did I mention you can't name your characters?

Bungie simply doesn't "Get it" when it comes to being an MMO. They checked a few things off a list (hey, let's put in a silly dance emote) but so fundamentally missed the mark it's making my head spin the more I think about it. The game is a frankenstein's monster with incredible controls and graphicss, but no identity and, most significantly, a severe, severe lack of content and depth.
 

Brakke

Banned
Yup, I lol'd at the "ending".
And then the random chick you've talked to like twice gives you a weapon because you guys had gone through so much together.
It just seems unfinished. Like this is the alpha or something, story wise, and that they are planning on filling it all in with an actual story later.

Go read the deep and compelling backstory lore at bungie.net!!! There are even more unnecessarily capitalized nouns available for your consumption in the second screen experience!!!
 

hemo memo

You can't die before your death
Does anyone have a chart of how much light you need per level?

• Level 21: Requires 21 Light
• Level 22: Requires 32 Light
• Level 23: Requires 43 Light
• Level 24: Requires 54 Light
• Level 25: Requires 65 Light
• Level 26: Requires 76 Light
• Level 27: Requires 87 Light
• Level 28: Requires 98 Light
• Level 29: Requires 109 Light
• Level 30: Requires 120 Light

http://www.videogamesblogger.com/2014/09/10/destiny-how-to-level-up-fast-guide.htm

Edit: beaten
 

Vire

Member
Comparing it to an MMO seems kinda strange to me considering there's no monthly fee.

Expecting as much content as something you pay 15 dollars a month for just seems silly.
 

Sai-kun

Banned
if you're going to compare the game to any MMO, much less WOW, then the problems become more and more outlined. For starters, let's be clear, even vanilla WOW in the launch window (which I was playing around the clock after getting right on release day! I was like 21-22 years old at the time and all I did was sit around playing MMOs, and I was *hardcore* addicted to WOW for the first couple of years) had many, many, MANY times over more content and more stuff to do than this game has. It's funny to even compare them there was so much more stuff to do in launch WOW than in Destiny. Launch WOW had a sprawling persistent world, full of dungeons, hundreds of quests, towns, an economy, crafting, you name it.

Destiny is one small town (sectioned off between long loading screens) between 4 small zones that each have no exploration, nothing to find, and no npcs in them. You hit level 20 after a day or two (level cap in WOW, for the first time, took me weeks if I recall) and then there is absolutely nothing to do. You can't just sort of hang out in a persistent world, because there is no persistent world. Everything you do in Destiny is very deliberate due to the (IMO flawed) structure. You must pick a mission and launch it. At level 20, this means running the same handful of missions over and over with absolutely nothing else to do. If this was WOW and I somehow hit the level cap and did everything, I could still hang out and make my own fun. I could cause mischief on my PVP server by going to alliance towns. I could hang out in newbie zones and help newbies. I could craft. I could do anything.

Destiny parades as an MMO and you compared it to an MMO, but it's so, so bad at being one.

- In Destiny, you can't name your characters
- In Destiny, you can't change your hair or any other details after creation
- In Destiny, you can't trade with people
- In Destiny, you can't talk to people
- In Destiny, you can't craft anything
- In Destiny, you can't view your character from an external camera during mission context other than during emotes, which forces you to put your weapon away so you can't actually see what you really look like
- In Destiny, there's no group dynamic or class cohesion. There's no need of or ability to combine classes to create strategies. There's really no such thing as a support class, there's no healing, there's not really any tanking (you can argue that Titans can perform this task, but honestly, it's not needed, strike bosses consist of just running around managing endless adds while dropping bullets into a sponge for 10 minutes). Every boss is basically the same with a new skin. Even in vanilla WOW, bosses took some degree of teamwork and strategy.
- Did I mention you can't name your characters?

Bungie simply doesn't "Get it" when it comes to being an MMO. They checked a few things off a list (hey, let's put in a silly dance emote) but so fundamentally missed the mark it's making my head spin the more I think about it. The game is a frankenstein's monster with incredible controls and graphicss, but no identity and, most significantly, a severe, severe lack of content and depth.

god damn

thank you
 
Is there a way to tell in-game how much XP I need to reach the next level? I took out a bounty that rewards 2000 XP, but I'm not sure how far along that will get me to my next level. All I can see is how far along the bar is.

I don't think so....

Edit: See Mr. Famicom down below.
 
Is there a way to tell in-game how much XP I need to reach the next level? I took out a bounty that rewards 2000 XP, but I'm not sure how far along that will get me to my next level. All I can see is how far along the bar is.

Move your cursor and hover over your level. A screen should pop up showing the numbers (ex- 1250/2000 XP). You can also do this to check your Vanguard/Crucible/Faction/Cryptarch/Light progress as well; just talk to the appropriate person and hover over the icon showing the progress.
 
It bothers me how in PvP you can actually (but randomly) get good equip drops from playing a short 5 minute match where performance doesn't matter. And you can play an entire level 22 strike and get fuck all. I'm never going to get over this because it makes it seem as if you don't play PvP you're missing out on some good equips.

And I fucking hate the PvP because it has everything I hate about console shooters
 

Vire

Member
Also fuck whoever at Bungie who thought it was a good idea for you to be able to get greens from a Blue Engram or Blues from a Purple Engram.

Like why? This shit isn't fun.
 

Oozer3993

Member
It's only with the Legendary and Exotic gear that the stats get a boost, but they do. Easiest way to tell is to look at your Light meter before and after upgrading.

My Exotic helmet has gone up in light twice. It started at 21 and is 25 now. And I still have a couple upgrades to go.
 
Is there anything I need to do with the clans (Future War Cult, etc.) besides doing missions for them in Patrol mode? I feel like I'm missing something.
 
if you're going to compare the game to any MMO, much less WOW, then the problems become more and more outlined. For starters, let's be clear, even vanilla WOW in the launch window (which I was playing around the clock after getting right on release day! I was like 21-22 years old at the time and all I did was sit around playing MMOs, and I was *hardcore* addicted to WOW for the first couple of years) had many, many, MANY times over more content and more stuff to do than this game has. It's funny to even compare them there was so much more stuff to do in launch WOW than in Destiny. Launch WOW had a sprawling persistent world, full of dungeons, hundreds of quests, towns, an economy, crafting, you name it.

Destiny is one small town (sectioned off between long loading screens) between 4 small zones that each have no exploration, nothing to find, and no npcs in them. You hit level 20 after a day or two (level cap in WOW, for the first time, took me weeks if I recall) and then there is absolutely nothing to do. You can't just sort of hang out in a persistent world, because there is no persistent world. Everything you do in Destiny is very deliberate due to the (IMO flawed) structure. You must pick a mission and launch it. At level 20, this means running the same handful of missions over and over with absolutely nothing else to do. If this was WOW and I somehow hit the level cap and did everything, I could still hang out and make my own fun. I could cause mischief on my PVP server by going to alliance towns. I could hang out in newbie zones and help newbies. I could craft. I could do anything.

Destiny parades as an MMO and you compared it to an MMO, but it's so, so bad at being one.

- In Destiny, you can't name your characters
- In Destiny, you can't change your hair or any other details after creation
- In Destiny, you can't trade with people
- In Destiny, you can't talk to people
- In Destiny, you can't craft anything
- In Destiny, there is no world PVP
- In Destiny, there is no world
- In Destiny, you can't view your character from an external camera during mission context other than during emotes, which forces you to put your weapon away so you can't actually see what you really look like
- In Destiny, there's no group dynamic or class cohesion. There's no need of or ability to combine classes to create strategies. There's really no such thing as a support class, there's no healing, there's not really any tanking (you can argue that Titans can perform this task, but honestly, it's not needed, strike bosses consist of just running around managing endless adds while dropping bullets into a sponge for 10 minutes). Every boss is basically the same with a new skin. Even in vanilla WOW, bosses took some degree of teamwork and strategy.
- Did I mention you can't name your characters?

Bungie simply doesn't "Get it" when it comes to being an MMO. They checked a few things off a list (hey, let's put in a silly dance emote) but so fundamentally missed the mark it's making my head spin the more I think about it. The game is a frankenstein's monster with incredible controls and graphicss, but no identity and, most significantly, a severe, severe lack of content and depth.

Absolutely well said.
 
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