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Destiny |OT3| Oh sweet a Legen- wait never mind, it's a rare.

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I gambled, got excited for a second aaaaaand... well, you know Cryptarch.

ZRvyRq.gif

I'll gladly take that off your hands ;)
 

Yu Narukami

Member
Maybe this was already mentioned but just FYI:

I used Xur's material exchange for the glimmer and spirit bloom (got one strange coin for each), but then the third exchange for spinmetal disappeared. So apparently you can only get two of the three.

As suggested here make a new character and buy a new strange coin if you need it. I wonder if I deleted my 2 mules, if I could buy another strange coin.
 

Freaky

Neo Member
Xur is standing in front of the Black Iron gate.

instead of entering The Speaker's place " to theleft", go to the right.
 

Wallach

Member
Gambler, tell your story.

Posted a couple days ago that I wanted Xur to have Helm of Saint-14 or The Armamentarium, no dice (though I still bought Helm of Inmost Light for possible Striker PvP shenanigans). Bought the engram, got Armamentarium. Still hype.
 

Carbonox

Member
WBvcksK.png


My char update. Getting close to that full legendary suit! None of these have come from a farm spot either. No dropped legendary has produced a legendary. Nearly all my cryptarch legendary engrems have though thankfully. Chest and Cape are Vanguard.

Got tons of upgrading to do. Probably need 200 spirit blooms

I can't stop laughing at that picture. Bungie's shitty website rendering has some glorious results. I'm sure your character looks perfectly fine in the game itself though. :p
 
Not sure I like the Hunter chest piece that Xur has today. Certainly don't like the way it looks.

I think I'll stick with the helm from last week.
 

Hawkian

The Cryptarch's Bane
It's just unfortunate that the "intended design" of endgame progression is not clearly communicated and so many folks are going off on wild RNG goose chases.

I'm still progressing slowly, but thanks to your guide, I won't make that mistake when I hit level 20 (hopefully very soon).
I... feel sort of strongly and differently than most people about this, I can tell.

But it's not actually a particularly complex or esoteric system. The issue is more one of expectation. If you think "Diablo," this game sort of sucks balls. It's very, very different. The core gameplay loop is much more similar to something like Phantasy Star Online or Monster Hunter, but with less RNG than those games. The major dealbreaker here is purple engrams. Bungie should not have made them purple or called them "legendary engrams." Having now attained my basic set of endgame gear, I can honestly say that's the biggest problem with Destiny's loot system. The color and name of an item.

When I, at level 22, equipped a pair of level 20 boots, which then made me level 23... I realized the progression in this game wasn't quite standard. So I started learning about it. Then I started telling other people who said they were "frustrated by horrible drops."

But that frustration ultimately stemmed from a psychological perspective, not bad game design. I didn't have any expectations about how loot would work in this game, I just sort of went in with an open mind and paid attention.

Again, Bungie is NOT blameless in the least bit. When you see a purple engram you're like "OH GOD I WANT IT I WANT IT" thinking you're getting something great. But a purple engram is a different kind of drop than that in Destiny. For example, one of the things a purple engram can be is 1-3 Strange Coins. If you're expecting a legendary that sucks. But if it happens to you on a thursday night and Xur has something badass you really want the next day then... wasn't it actually a little better?

Getting to level 26 felt... fucking awesome to me. At every new leveling plateau I had a silghtly different goal to meet in progressing. I also mostly earned the gear I specifically wanted from available choices, rather than merely lucking into something with higher numbers and equipping it.

There was more thought put into this than people realize.

I'll come out and say it now: Bungie may do something with purple engrams to quell the hysteria. They could, for example, reduce their drop rate while increasing the odds of legendary items on their loot table. However, I do not expect the overall drop rates of endgame gear to be dramatically changed or the loot system to undergo any kind of "Loot 2.0" revision.

It's different. We just need to get used to it, and we will.
OMG there is glimmer material exchange.
You don't know the half of it.
 
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