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DF - Ratchet and Clank: Rift Apart PS5 Pro vs PS5 Image Quality Face-Off

Vick

Member
It is sharper because it’s jaggier. It’s like saying that an image without AA is sharper. Technically it is. But it’s true that deactivating the sharpening filter was a mistake. It produces some errors (pointed in the first analysis of the PSPro presentation) but it worth for a more defined result.
Indeed, no question about it whatsoever. Look at how insane it looked before (time-stamped):



Compared to the DF-pleasing, business-destroyer crap it is now.
 
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Radical_3d

Member
Indeed, and no question about it whatsoever. Look at how insane it looked before (time-stamped):



Compared to the DF pleasing, business destroyer crap it is now.

I know. I know. That’s why I said it. I saw both on my 65” TV and it was better before. That said… I don’t care. As if it’s 240p on the Pro. Insomniac games are all look no substance. As someone said the pro is for faulty (but fun) games like Elden Ring, Space Marine, Helldivers, etc… I doubt that making the backpack of Ellie more defined on the Pro is going to make that snooze fest any better.
 

Vick

Member
I know. I know. That’s why I said it.
You Got This Season 1 GIF by The Roku Channel


But message needed reinforcing.

That said… I don’t care.
Well I care, don't want any other dev to follow Fitzgerald's idiocy.
 

Kangx

Member from Brazile
Indeed, and no question about it whatsoever. Look at how insane it looked before (time-stamped):



Compared to the DF pleasing, business destroyer crap it is now.

Image stability look pretty good. Rarely noticed jaggies here. But dame, it look 4k like here. Only noticed jaggies when they paused and zoom in. And I am sitting 5 feets away from 77 in tv. It no way warrant them to change to this soft looking image.

You kinda right regarding sharpness on pc. Look at the FSR close up comparison on ratchet fur. The PC version is even more sharpen compare to the pro. Also, DLSS Seem to have More sharpness too.
 

AW_CL

Member
Insomniac listened to DF concerns about "sharpness", and removed their sharpening pass entirely.

Before it looked like this compared to DLAA and DLSS Quality:

e3Nswtx.png


KLbwNWa.png


Now all it is going to achieve, is looking worse than regular PS5 Performance RT in YouTube videos seen on smartphones (how majority of DF audience watch their videos according to their data), and much blurrier and soft compared to DLSS.

What Insomniac did is one of the most shortsighted, if not downright moronic, things I've ever witnessed in my life.
If they really needed to do it, they could have simply released a patch short after launch, reviews and analysis. Or even better, a simple toggle.

It's hard to believe how great it looked before. Insomniac was fooled by Alex's deception.
 

sachos

Member
Its weird how its upsclaing from ~1584p but not achievieng higher detail than native 4K in this case when it is actually upscaling from a higher base resolution than a Quality setting (1440p) like TLoU2 did when achieving better detail than original Fidelity mode.
 
I developed severe eyestrain trying to see a significant difference between the amateur ps5 and the pro.

It's because they're not taking the Fidelity mode and upscaling that, instead all thede Sony games are using Performance modes for some reason. This is contrary to the entire point of the Pro, which was supposed to be about not having to compromise between Fidelity and Performance! Once again, the games media isn"t calling this out and it seems to be going over a lot of gamers heads too....makes no sense.

This first batch of Pro enhancements is a huge part of what makes the Pro something potentially worth buying. Upgrades will come fewer and farther between after the initial games on 11/7. If SONY is not even going to deliver based on Cerny's own words what are we even talking about?

Peoplw want Fidelity mode at 60 fps .. drop the native resolution and apply PSSR to that. Pushsquare wrote an article today about how minor the difference is but ultimately concluding it's ztill a "win win" ...they completely failed to mention that the Fidelity mode at 60 would've been a much bigger deal! The way people just accept the most lame brain decisions from Sony is mind blowing ...

These previews should be saying "wtf Sony why are your games not using Fidelity mode like you pitched this $780 (with disc drive) console on 3 weeks ago?"
 

AW_CL

Member
It's because they're not taking the Fidelity mode and upscaling that, instead all thede Sony games are using Performance modes for some reason. This is contrary to the entire point of the Pro, which was supposed to be about not having to compromise between Fidelity and Performance! Once again, the games media isn"t calling this out and it seems to be going over a lot of gamers heads too....makes no sense.

This first batch of Pro enhancements is a huge part of what makes the Pro something potentially worth buying. Upgrades will come fewer and farther between after the initial games on 11/7. If SONY is not even going to deliver based on Cerny's own words what are we even talking about?

Peoplw want Fidelity mode at 60 fps .. drop the native resolution and apply PSSR to that. Pushsquare wrote an article today about how minor the difference is but ultimately concluding it's ztill a "win win" ...they completely failed to mention that the Fidelity mode at 60 would've been a much bigger deal! The way people just accept the most lame brain decisions from Sony is mind blowing ...

These previews should be saying "wtf Sony why are your games not using Fidelity mode like you pitched this $780 (with disc drive) console on 3 weeks ago?"

You are absolutely right. I didn’t invest $700 in a console to play games at 60 FPS with reduced graphic effects. All I want are max settings and ray tracing. I couldn't care less about 30 FPS or 60 FPS.
 
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HeWhoWalks

Gold Member
You are absolutely right. I didn’t invest $700 in a console to play games at 60 FPS with reduced graphic effects. All I want are max settings and ray tracing; FPS doesn’t matter to me.
Sounds like you’re choosing the wrong platform then. 😛

Besides, other examples, such as Last of Us and Dragon Age, show clear graphical enhancements, in addition to, a bump in fps. Obviously games are going to see visual improvements.
 
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All this does is highlight how abysmal Performance mode looks on regular PS5 (on all games)

A quality mode guy like me sees zero difference.

Waste of a console

Makes no sense that every media outlet who got to preview the Pro isn't asking Sony "why the fuck aren't you using Fidelity mode to upscale for the Pro?"

This is why I hate DF and the rest of them ...no integrity no backbone ..all articles should be trying to raise an alarm here to put pressure on Sony to deliver at the very least on their own sales pitch for why the Pro is worth $700! Instead, none of them are and only a few informed people in some obscure comment section somewhere on the internet are like wtf is this Sony?

When you upgrade to a better PC, EVERY single game in your library gets signifacant boosts to graphics settings and resolution.... When you buy the PS5 Pro, if you're used to playing Fidelity modes already, you get downgrades to graphics in order to play PS5 Pro Performance modes at 60 with better image quality....

That's what Sony thinks is what the hardcore wants? Then, Sony isn't even upgrading some of their OWN EXCLUSIVES and the total list of Pro enhanced games is only 30-40 total at launch and missing heavy hitters like Cyberpunk, Black Myth, and even Black Ops 6 ....

Sony is shockingly half assing this thing I've been so excited about the prospect of a Pro enhancing my big library of games and to see what's actually happening is so depressing.
 
You are absolutely right. I didn’t invest $700 in a console to play games at 60 FPS with reduced graphic effects. All I want are max settings and ray tracing. I couldn't care less about 30 FPS or 60 FPS.

Yup ...dude we're among maybe 5 people in the comments who are even recognizing this as a problem. It's so weird. I've been gaslit already for complaining and trying to raise awareness about this in another thread.
 

AW_CL

Member
Sounds like you’re choosing the wrong platform then.

Besides, other examples, such as Last of Us and Dragon Age, show clear graphical enhancements, in addition to, a bump in fps. Obviously games are going to see visual improvements.
Playing at 30 FPS should allow for max settings and RT.
 
Yes now we have a choice, but most of the performance modes looks like shit, im talking about 3rd party games here. The Pro will shine there the most. Getting rid of the terrible FSR, making the image quality a lot better while using higher quality settings too and probably more stable fps. These sony games are not a good representation of the Pro at all

But the thing is ....Sony could be making their enhancements significant by using Fidelity mode as the base ...but they're not ...contradicting their own sales pitch and wasting the hardware potential in the process
 
How is doubling the framerate not a good showcase or much of a difference?

The Performance mode already ran at locked 60 and had good iq. I don't think you understand this. This patch just gives it slightly better upscaling solution. Now, if they had taken the Fidelity mode that exists now in Ratchet and applied a Pro patch to that THEN it would've been a significant difference! But in most Sony games they're not doing this which defeats the purpose of the Pro and is just incredibly disappointing.
 

tommib

Gold Member
The Performance mode already ran at locked 60 and had good iq. I don't think you understand this. This patch just gives it slightly better upscaling solution. Now, if they had taken the Fidelity mode that exists now in Ratchet and applied a Pro patch to that THEN it would've been a significant difference! But in most Sony games they're not doing this which defeats the purpose of the Pro and is just incredibly disappointing.
We need to wait to see how the quality mode runs unlocked. Game already has a quality 40hz mode + VRR unlocked above 40. But I’m as surprised as you that apparently it’s not hitting 60 fps and they had to use PSSR on the performance mode. It’s bizarre.
 

Gaiff

SBI’s Resident Gaslighter
You are absolutely right. I didn’t invest $700 in a console to play games at 60 FPS with reduced graphic effects. All I want are max settings and ray tracing. I couldn't care less about 30 FPS or 60 FPS.
You ain’t getting that for $700. Be realistic.
 
Its weird how its upsclaing from ~1584p but not achievieng higher detail than native 4K in this case when it is actually upscaling from a higher base resolution than a Quality setting (1440p) like TLoU2 did when achieving better detail than original Fidelity mode.

TLoU2 probably just gets more mileage out of the new GPU. Cerny hinted at that in the reveal presentation when he talked about hitting 60fps while "almost" matching the fidelity mode, but he also mentioned some games surpassing the fidelity mode. Probably a game by game thing depending on what parts of the system are being stressed the most by a particular game.

On topic for this game, I like the sharper look on R&C also. I think it works okay with the cartoonish graphics style, I can see where you might want to turn that down a bit in a situation where you wanted to achieve a more photo realistic look. The excessive sharpness is something I dislike about FSR (should add that I'm talking about PC here, excessive sharpness is definitely not a problem the way that the consoles are using FSR :messenger_squinting_tongue:).
 
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Its weird how its upsclaing from ~1584p but not achievieng higher detail than native 4K in this case when it is actually upscaling from a higher base resolution than a Quality setting (1440p) like TLoU2 did when achieving better detail than original Fidelity mode.
I wonder whether sharpening is doing most of the work in bringing detail out. On PC, after playing with various sharpening methods, it's a quick albeit ”dirty” way to enhance perceived details in textures, but it never looks right. Never looks natural all the way through. DLSS in it's newer versions actually doesn't sharpen natively at all, and all the better for it. It's better to add sharpen as a separate option as each person can then control the amount they'd like to add in.

Point is, adding detail is easy. A sharpen pass can easily add to perceived details at a very low performance cost. Imo it's better that PSSR is targeting image stability, while a separate user controllably sharpen option is also added in.
 

Mibu no ookami

Demoted Member® Pro™
The Performance mode already ran at locked 60 and had good iq. I don't think you understand this. This patch just gives it slightly better upscaling solution. Now, if they had taken the Fidelity mode that exists now in Ratchet and applied a Pro patch to that THEN it would've been a significant difference! But in most Sony games they're not doing this which defeats the purpose of the Pro and is just incredibly disappointing.

We need to wait to see how the quality mode runs unlocked. Game already has a quality 40hz mode + VRR unlocked above 40. But I’m as surprised as you that apparently it’s not hitting 60 fps and they had to use PSSR on the performance mode. It’s bizarre.

it... isn't doubling the framerate? what are you talking about?

The three of you inherently don't know what you're talking about.

There are 3 modes on Rift Apart on the base PS5

  • Performance
    • This mode runs at 60 fps
    • Resolution is DRS with a range of 1620p to 1800p but a potential minimum of 1080p
  • Performance RT
    • This mode runs at 40 fps
    • Resolution is DRS with a range of 1080p to 1440p
  • Fidelity
    • This mode runs at 30 fps
    • Resolution is DRS with a range of 1800p to 2160p but a potential minimum of 1296p
PSSR replaces temporal injection that was built into the default game and the end result is fidelity-like appearance but at 60 fps. It absolutely looks better than the Performance RT mode running at 40 fps, yet presumably a locked 60 fps. This is a 1.5x boost in performance at a minimum.

With just boost mode Performance RT would probably hit 60 fps, but the game would still be running temporal injection rather than PSSR and the image quality would be worse. You're getting improved upscaling AND a 1.5x boost in performance.

The Performance mode did not have any RT. So to suggest that all they did hear was take the performance mode and change out the upscaler ignores the RT from Fidelity and Performance RT mode.

PS5 Performance Pro mode runs at 60 fps unlike the Fidelity Mode (30 fps) and the Performance RT Mode (40 fps).

There is a combination of issues going on here. Some of you are simply being disingenuous while others don't understand what is technically happening here, but at the end of the day the PS5 Pro is not a PS6 nor should there be an expectation that Naughty Dog is going to go back and put a ton of work into 4 games for PS5 Pro.

Getting fidelity like visuals AND raytracing AND 60 fps is more than adequate enough of a boost.
 

Pimpbaa

Member
Makes no sense that every media outlet who got to preview the Pro isn't asking Sony "why the fuck aren't you using Fidelity mode to upscale for the Pro?"

This is why I hate DF and the rest of them ...no integrity no backbone ..all articles should be trying to raise an alarm here to put pressure on Sony to deliver at the very least on their own sales pitch for why the Pro is worth $700! Instead, none of them are and only a few informed people in some obscure comment section somewhere on the internet are like wtf is this Sony?

When you upgrade to a better PC, EVERY single game in your library gets signifacant boosts to graphics settings and resolution.... When you buy the PS5 Pro, if you're used to playing Fidelity modes already, you get downgrades to graphics in order to play PS5 Pro Performance modes at 60 with better image quality....

That's what Sony thinks is what the hardcore wants? Then, Sony isn't even upgrading some of their OWN EXCLUSIVES and the total list of Pro enhanced games is only 30-40 total at launch and missing heavy hitters like Cyberpunk, Black Myth, and even Black Ops 6 ....

Sony is shockingly half assing this thing I've been so excited about the prospect of a Pro enhancing my big library of games and to see what's actually happening is so depressing.

I think if they had significantly upgraded the CPU they could have done that. But to get games to 60fps on the standard PS5, you are not just cutting back on graphics to lower GPU usage, but CPU usage as well. I think only games that achieve 60fps through lower res alone (and no other downgrades) will see this happen.
 

Gaiff

SBI’s Resident Gaslighter
The three of you inherently don't know what you're talking about.

There are 3 modes on Rift Apart on the base PS5

  • Performance
    • This mode runs at 60 fps
    • Resolution is DRS with a range of 1620p to 1800p but a potential minimum of 1080p
  • Performance RT
    • This mode runs at 40 fps
    • Resolution is DRS with a range of 1080p to 1440p
  • Fidelity
    • This mode runs at 30 fps
    • Resolution is DRS with a range of 1800p to 2160p but a potential minimum of 1296p
PSSR replaces temporal injection that was built into the default game and the end result is fidelity-like appearance but at 60 fps. It absolutely looks better than the Performance RT mode running at 40 fps, yet presumably a locked 60 fps. This is a 1.5x boost in performance at a minimum.

With just boost mode Performance RT would probably hit 60 fps, but the game would still be running temporal injection rather than PSSR and the image quality would be worse. You're getting improved upscaling AND a 1.5x boost in performance.

The Performance mode did not have any RT. So to suggest that all they did hear was take the performance mode and change out the upscaler ignores the RT from Fidelity and Performance RT mode.

PS5 Performance Pro mode runs at 60 fps unlike the Fidelity Mode (30 fps) and the Performance RT Mode (40 fps).

There is a combination of issues going on here. Some of you are simply being disingenuous while others don't understand what is technically happening here, but at the end of the day the PS5 Pro is not a PS6 nor should there be an expectation that Naughty Dog is going to go back and put a ton of work into 4 games for PS5 Pro.

Getting fidelity like visuals AND raytracing AND 60 fps is more than adequate enough of a boost.
Performance RT runs at 60fps…
 

Mibu no ookami

Demoted Member® Pro™


This is a 4070 running DLSS 4K Very High settings. The game goes from sub 60 to anywhere in the 80s and this is with Ray tracing off..

Obviously, you would lock this to 60 fps for people who don't have VRR.
 

kevboard

Member
The three of you inherently don't know what you're talking about.

There are 3 modes on Rift Apart on the base PS5

  • Performance
    • This mode runs at 60 fps
    • Resolution is DRS with a range of 1620p to 1800p but a potential minimum of 1080p
  • Performance RT
    • This mode runs at 40 fps
    • Resolution is DRS with a range of 1080p to 1440p
  • Fidelity
    • This mode runs at 30 fps
    • Resolution is DRS with a range of 1800p to 2160p but a potential minimum of 1296

Performance RT mode is 60fps... not 40, not unlocked 40. it is 60fps. that is the target of the performance RT mode.
Source: I platinumed the game using that mode only.

alternative source: VG Tech


PS5 in Performance RT Mode uses a dynamic resolution with the highest native resolution found being 2560x1440 and the lowest resolution found being approximately 1792x1008. In Performance RT Mode Insomniac's temporal injection is used to reconstruct a 2688x1512 resolution.

YOU are the one who has zero idea what he's talking about. not only that, 40fps to 60fps would still not be doubling of framerate either...
but again, that's not how the performance RT mode works.

if you enable the VRR 120hz mode, the performance RT mode can actually reach 90fps at times, and even higher than that in rare occasions.
 
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Mibu no ookami

Demoted Member® Pro™
Performance RT mode is 60fps... not 40, not unlocked 40. it is 60fps. that is the target of the performance RT mode.
Source: I platinumed the game using that mode only.

alternative source: VG Tech




YOU are the one who has zero idea what he's talking about. not only that, 40fps to 60fps would still not be doubling of framerate either...
but again, that's not how the performance RT mode works.

if you enable the VRR 120hz mode, the performance RT mode can actually reach 90fps at times, and even higher than that in rare occasions.


Thanks for the correction, I had conflated the Fidelity 40 mode with Performance RT.

I played the game in Fidelity 40 fps mode.

I said the 60 fps with fidelity like graphics is a doubling of the frame rate from the base 30. And 1.5x the the performance than the mode I had conflated for performance RT but was actually fidelity mode running in 120hz mode for 40 fps.

And I'm sure at some point they'll release unlocked modes and we'll see how high these frame rates go with VRR.
 

kevboard

Member
Thanks for the correction, I had conflated the Fidelity 40 mode with Performance RT.

I played the game in Fidelity 40 fps mode.

I said the 60 fps with fidelity like graphics is a doubling of the frame rate from the base 30. And 1.5x the the performance than the mode I had conflated for performance RT but was actually fidelity mode running in 120hz mode for 40 fps.

And I'm sure at some point they'll release unlocked modes and we'll see how high these frame rates go with VRR.

the unlocked modes already exist. if you run 120hz with VRR the game allows you to unlock every mode. the same is true in Spider-Man 1/2
so people will be able to test this day 1.
 

Gaiff

SBI’s Resident Gaslighter
They can probably hit 60fps with the Fidelity Mode using PSSR.

The regular PS5 according to NxGamer averages 43fps with lows of 38 using DRS ranging from 1440p to 2160p. That means 55-62 with a flat 45% increase. Simply remove the VRS and keep it down to 1440p and upscale to 4K using PSSR. The much faster RT hardware can probably claw back a few milliseconds and ensure a locked 60.
 

Surfheart

Member
I have a PS4 Pro Mk3 pre-ordered at my local gaming emporium, but unless Sony start talking about improvements to PSVR2 games I personally see no point in keeping it.

I’m pissed that they couldn’t even throw in their cheap vertical stand for my $1200UAD outlay.
 

twilo99

Member
The main purpose of this video felt like it was to show how clean PSSR is which is important as it's pretty much AMDs AI FSR coming to PC.

According to many PSSR has nothing in common with AMD’s FSR and it’s actually as good or better than DLSS so if you are hoping to see PSSR level of quality form RDNA4 on PC you will be extremely disappointed…

According to experts, etc.
 

twilo99

Member
The benefits of all this will be, like always, dependent on the game and the corresponding developer. Some games will see substantial improvements, others.. minimal.
 
Have to say this is a rather poor example for the PS5 Pro the game hardly looks any better and sometimes looks worse.
One can only imagine the team is really busy with future projects. Not that the game needed a Pro patch given how good the game looked and how smooth it run.
 

Kangx

Member from Brazile


This video is really interesting. 4k dlss quality vs the base ps5 performance mode. The image quality overall is pretty comparable between the two when playing normally. Fast cut scence like ratchet sliding the glass building show much stability on dlss just like the pro, and Zoom in will show image stability issue on the base ps5 i am pretty sure. This just show how image stability is not an issue on the base ps5 when playing normally.

Of course, I can see aliasing more on the ps5, but the clarity on the base ps5 in some scenes is sharper than 4k DLSS just like the pro. Pause on some scenes with ratchet fur and this scene here at 36:10. Look at the gun ratchet holding. In this video, Alex appears to have texture issue but what I listed here seem un related.

Why did insomniac took out the sharpness pass? My guess is to get result similar to DLSS, but is it needed seeing how both running? I rather keep the sharpness clarity to get the 4k like image seeing how that is not an issue with the base ps5 when playing normally.
 
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All this does is highlight how abysmal Performance mode looks on regular PS5 (on all games)

A quality mode guy like me sees zero difference.

Waste of a console

I agree 30fps is the sweet spot for ps5 this gen. Hell I did 30 fps with Stellar Blade even if the perf mode is pretty good.
The ps5 pro is the first time I feel a console has enough juice to offer 60 fps with acceptable compromised to visual settings and image quality. Its gonna be my 60 fps console until the tail end of this gen.
 

tommib

Gold Member
The three of you inherently don't know what you're talking about.

There are 3 modes on Rift Apart on the base PS5

  • Performance
    • This mode runs at 60 fps
    • Resolution is DRS with a range of 1620p to 1800p but a potential minimum of 1080p
  • Performance RT
    • This mode runs at 40 fps
    • Resolution is DRS with a range of 1080p to 1440p
  • Fidelity
    • This mode runs at 30 fps
    • Resolution is DRS with a range of 1800p to 2160p but a potential minimum of 1296p
PSSR replaces temporal injection that was built into the default game and the end result is fidelity-like appearance but at 60 fps. It absolutely looks better than the Performance RT mode running at 40 fps, yet presumably a locked 60 fps. This is a 1.5x boost in performance at a minimum.

With just boost mode Performance RT would probably hit 60 fps, but the game would still be running temporal injection rather than PSSR and the image quality would be worse. You're getting improved upscaling AND a 1.5x boost in performance.

The Performance mode did not have any RT. So to suggest that all they did hear was take the performance mode and change out the upscaler ignores the RT from Fidelity and Performance RT mode.

PS5 Performance Pro mode runs at 60 fps unlike the Fidelity Mode (30 fps) and the Performance RT Mode (40 fps).

There is a combination of issues going on here. Some of you are simply being disingenuous while others don't understand what is technically happening here, but at the end of the day the PS5 Pro is not a PS6 nor should there be an expectation that Naughty Dog is going to go back and put a ton of work into 4 games for PS5 Pro.

Getting fidelity like visuals AND raytracing AND 60 fps is more than adequate enough of a boost.
Such a long post to get it all wrong.

There is a quality mode at 40 fps in a 120hz tv showing there’s headroom here. It’s not performance RT, there’s no cutbacks:

And that's why Ratchet and Clank's 40fps mode impresses. Based on what we're seeing from the game, the standard 4K30 fidelity mode runs at maximum resolution with the full suite of visual effects. The 60fps alternative - performance RT mode - cuts down resolution dramatically, reduces the density of the more packed environments and also tweaks Ratchet's fur simulation. But from what we've seen, it looks like there's a fair amount of GPU and CPU overhead left over at 4K30 - enough actually run the game at 4K40, with only very slight, occasional dips in dynamic resolution that are essentially unnoticeable.
what the team delivered is a potential game-changer for console titles - a 40fps mode that looked just as good as the older 30fps offering, but running considerably more smoothly and feeling better to play. On the face of it, a bonus 10fps doesn't sound like a huge bump, but in actuality, it's a very big deal.
And here you can see Ratchet’s Fidelity mode with unlocked frame rate on a VRR tv running at 40+ fps:

 
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They can probably hit 60fps with the Fidelity Mode using PSSR.

The regular PS5 according to NxGamer averages 43fps with lows of 38 using DRS ranging from 1440p to 2160p. That means 55-62 with a flat 45% increase. Simply remove the VRS and keep it down to 1440p and upscale to 4K using PSSR. The much faster RT hardware can probably claw back a few milliseconds and ensure a locked 60.

Exactly, making these Performance Pro patches redundant and almost non-sensical ...

Someone here pointed out though that Spidermans 2 has an unlocked Fidelity mode? Is this true? I wasn't aware if the 40 fps mode was capped or not ...if this is the case i'm less concerned about them choosing to not upscale Fidelity though to be real it's still disappointing as a pssr patch could've been applied and gotten it to a guaranteed locked 60 if they adjusted the native resolution first ...

To say it's expecting too much from the Pro to do 60 fps fidelity mode with the ray tracing it already has is silly though ...if the Pro can't take a game that is already able to do 40 fps in Fidelity to 60 by dropping native res and applying PSSR than why are we even thinking of buying a system like this? It was and is the entire point of the Pro to begin with.

Why do we always tend to lower our expectations when Sony drops the ball? Prior to these previews 99% of us all thought fidelity mode quality visuals at 60 fps with upscaling was a guarantee. Now people are saying "well, Sony games don't really need the Pro anyway, they already looked great".

This is why I get so furious with these game outlets. They should all be writing articles asking wtf is going on with Sony here.
 

FalconPunch

Gold Member
It's insane that people on a video game forum think there's a $700 difference between the PS5 and PS5 Pro.
What’s insane is the amount of people struggling with maths. Since when does $699-$499=$700? Even if you sell your existing ps5 for $300, the difference is $400. Please stop with your bad faith arguments. Your value assessment is not the same as everyone else’s. Some of us have good eyesight and or glasses and can see the difference on a phone talk-less of a big tv. There’s a bigger difference between the ps5 and ps5 pro than the 4080 super and 4090. Despite that, people still purchase the 4090. All I see is people who don’t have money to purchase a thing crying because they want that thing.

Furthermore, the best thing about the pro is that when someone upgrades, they usually sell their old system. Doing so provides a cheap entry point to someone who hasn’t upgraded from ps4 thus increasing the size of the ps5 ecosystem. Hopefully the release of the pro will put a knife in crossgen because it needs to die. It’s been 4 years already.
 
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Mr.ODST

Member
Some of us have good eyesight and or glasses and can see the difference on a phone talk-less of a big tv. There’s a bigger difference between the ps5 and ps5 pro than the 4080 super and 4090. Despite that, people still purchase the 4090. All I see is people who don’t have money to purchase a thing crying because they want that thing.
What the fuck have I just read 😂😂

Copium to the max “some of us have good eyesight” & “All I see is people who don’t have money to purchase a thing crying because they want that thing”

End of the day if you want to spend $700 for a few extra pixels go for it, think people have a right to call out the PS5 Pro for its pricing compared to what your getting.

Calling people “Poor” for calling out flaws on your favourite plastic box or pulling the “I have more money than you” card just immediately shows how insecure you are of yourself, spending that money on diminishing returns

Personally, I dont mind mid gen refreshes if its done right, but the PS4 > PS4 Pro was kind of a big leap, Xbox One X was a giant leap, PS5 Pros early reports armt looking too great, simple as
 
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LMJ

Member
Showing Pro comparisons for FF16 and Rebirth would have been more than enough to sell the Pro. One of the biggest flexes they could have done was a Pro patch for Cyberpunk that finally adds in raytraced GI.
And also a major blow to a relationship that already a little shaky...

Sony isn't showing off third party because they don't want to downplay other games, yes rebirth looks amazing on the Pro, we know this, but that's also like saying "no worries Square, we'll fix it for ya" no a good look
Just Saying Devils Advocate GIF
 

FalconPunch

Gold Member
What the fuck have I just read 😂😂

Copium to the max “some of us have good eyesight” & “All I see is people who don’t have money to purchase a thing crying because they want that thing”

End of the day if you want to spend $700 for a few extra pixels go for it, think people have a right to call out the PS5 Pro for its pricing compared to what your getting.

Calling people “Poor” for calling out flaws on your favourite plastic box or pulling the “I have more money than you” card just immediately shows how insecure you are of yourself, spending that money on diminishing returns

Personally, I dont mind mid gen refreshes if its done right, but the PS4 > PS4 Pro was kind of a big leap, Xbox One X was a giant leap, PS5 Pros early reports armt looking too great, simple as
A completely ridiculous interpretation of the post. Not having enough money to buy a ps5 pro now means you’re poor? Are you having a laugh? Maybe you have a mortgage to pay, or kids activities to use that money for, car payments, etc. The reason for not buying a pro can range from prioritizing other financial matters all to not having enough money at the moment. None of that means poor so get off your high horse.

Secondly, imagine accusing me of “copium” when I’m purchasing 2 pros of my free will while you’re still crying about the price? You’re the one so insistent on others not buying. Your reasons? Unknown but we do know is you’re making a concerted effort to discredit the device wherever possible. How about you stay out of the pro threads if you don’t own the device or have any plans to purchase one.

The only problem with the ps5 pro is the price. People have made it very clear that the $699 price point is serious sticker shock. Choosing not to buy it is absolutely fair. Coming on the forums and trying to convince those who are buying not to because you think the price is too high is crying. That’s what you and your cohorts have been doing up in every ps5 pro thread. Those of us who are excited about buying the device can’t have any peace because people who aren’t buying the device come in here and run a muck. Frankly the mods should do something about it because it’s getting tiring listening to all the crying about the price. The price is the price. If you don’t want it, don’t buy it and keep using your ps5. It’s working fine. The issue is that you want it but you’re salty you can't get it. Stop trying to pretend, it’s obvious. This forum will be exactly like the infamous cod mw2 2009 steam boycott image on release day.
 
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DenchDeckard

Moderated wildly
Doubling what? Performance RT mode looks to be 60fps locked just like on PS5.
I got confused by XXL XXL comment earlier and thouvht the game was now running at 120fps. Its just the performance RT mode with pssr
People say, "I don't see a difference" or "not a 700 difference." lol


That's like saying you can't see a difference between a 4060 and a 4070 GPU.
The 4070 cost $299 more than the 4060.

The difference between the PS5 is about the same/less (depending on the disc drive).

It's just like upgrading to a more powerful GPU, so I think it's dump to make that statement since people should know how GPU upgrades work.

I get statements like these at a mere cost level but pc is a completely different ball game. You have a lot of tweaking options which differ it to a console. That more expensive gpu will allow you to tweak how you want. Want more RT, maybe higher textures etc at similar performance. It's not like this where the devs are choosing such poor support.
But the thing is ....Sony could be making their enhancements significant by using Fidelity mode as the base ...but they're not ...contradicting their own sales pitch and wasting the hardware potential in the process
Its basically xbox series s all over again. Mark cerny is sat there saying quality mode at the performance mode settings but all evidence is pointing to performance mode with Pisser to make the image sharper using ai upscaling.
 
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