The last of us looks better
I am serious this guy indirectly said that PSSR is superior than DLSS than i stopped replying to him because you cannot debate with blind and delusional fanboys.
Yeah stuff like this is what has slowly made me go from being super excited about upscaling tech on consoles to becoming more skeptical and weary of it.
On paper it sounded great because I thought it would allow devs to target the same resolution as Ps4 pro (1080p-1800p), while giving us a nicer and sharper image.
But now it's like every other dev just uses it to go back 2 consoles gens in terms of resolution, and the results aren't great
GOW, The Crew….Not in SM2, TLOU, Ratchet, SB
Anyway, we’re discussing resolutions in the timeline of upscalers and it makes no sense. DF made a whole video affirming they would drop resolution counts but here we are. The war never changes.
I am serious this guy indirectly said that PSSR is superior than DLSS than i stopped replying to him because you cannot debate with blind and delusional fanboys.
Any game with RT on will perform the same except sony titles. Best case will PS5 Pro beating RTX 3060 Ti by bit of margin and on raster it will be competing with RTX 3070/Ti or between. People who claimed that it will beat Rtx 4070 are either dumb or do not even know laws of hardware and performance.'Finally, running the forest scene on PS5 Pro and on a PC with as closely matched settings as possible gives us an idea of the Sony console's performance level versus PC graphics cards. The RTX 4070 is a natural point of comparison, but the game actually runs around 45 percent faster on PC in a matched scene. The RTX 3070 is closer, running around 10 percent faster than PS5 Pro, while the RTX 2080 Ti is two percent slower on average.'
Is this a thing you do when facts annoy you?Which cave did you crawl out of ?
Empire of of the ants both use nanite and lumen. All those extreme detail is the result of nanite.
Not sure about until dawn, but it look really impressive on the pro with smooth 60fps. I am sure it uses lumen not sure about nanite.
Here the first descendant. Look surprisingly sharp on performance mode with RT on. This also use both lumen and nanite.
Rebirth looks amazing. Wtf are you talking about?Now they trying to blame Remedy for PSSR being unstable. It's unstable in Rebirth too. These demanding games show it's flaws. Games like those PS4 ports already had good image quality. They are nothing special tech wise. Even FSR can look decent in 4K Quality mode. All of those comparisons meant nothing.
PSSR has a long way to go, as does RT on Playstation, it appears. Pretty poor case study here. Once you hit the Pro with a rendering challenge like AW2 it just collapses. Even a 3070 wipes it out because it has better RT and RR.
Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.
Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested
Alan Wake 2 is out soon, with incredible graphics, but demanding hardware requirements, too. There's forced DLSS/FSR, but we show you how to tweak the config files to get native back. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide...www.techpowerup.com
DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.
this is old benchmark. There are 13 to 14 patches that increase the performance about 10% to 15 % on PC and AMD hardware as well.Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.
Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested
Alan Wake 2 is out soon, with incredible graphics, but demanding hardware requirements, too. There's forced DLSS/FSR, but we show you how to tweak the config files to get native back. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide...www.techpowerup.com
DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.
Rebirth looks amazing. Wtf are you talking about?
Not in SM2, TLOU, Ratchet, SB
Looking at these benchmark it is not surprising why the Pro is struggling. RX6800 is also extremely slow compared to 4070, 7700XT not much better as well in 1080P RT.
Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested
Alan Wake 2 is out soon, with incredible graphics, but demanding hardware requirements, too. There's forced DLSS/FSR, but we show you how to tweak the config files to get native back. In our performance review, we're taking a closer look at image quality, VRAM usage, and performance on a wide...www.techpowerup.com
DF has a made a troll video IMO. They should compare this game with RX6800 or 7700XT which is similar to the Pro in this game. Although PSSr struggling on their engine is probably true. Remedy need to work on it or simply use FSR for their game.
You are showing RT performance here.
They compared raster performance:
they are comparing it to Nvidia because the Pro touts ML Reconstruction features, which AMD doesn't have on PC.
so comparing to AMD would mean you can't compare ML Upsampling, and comparing to Nvidia means the RT hardware will be far superior.
Empire of of the ants both use nanite and lumen. All those extreme detail is the result of nanite.
Not sure about until dawn, but it look really impressive on the pro with smooth 60fps. I am sure it uses lumen not sure about nanite.
Here the first descendant. Look surprisingly sharp on performance mode with RT on. This also use both lumen and nanite.
I did not watch the video. Does this game get some 30% boost like other games ? I know they are using higher settings but where it stands to AMD cards because on specs to should be around RX6800 or 7700XT without CPU limitations
Sbrotfl. 900 dollars console.'Finally, running the forest scene on PS5 Pro and on a PC with as closely matched settings as possible gives us an idea of the Sony console's performance level versus PC graphics cards. The RTX 4070 is a natural point of comparison, but the game actually runs around 45 percent faster on PC in a matched scene. The RTX 3070 is closer, running around 10 percent faster than PS5 Pro, while the RTX 2080 Ti is two percent slower on average.'
it is significantly sharper especially in motion. The RT is subtle but it's there. It affects lighting and reflections mostly and run alot more stable especially with tons of objects on screen. The performance mode on the ps5 does not have RT.That First Descendant game you can see the feature set, this is the best looking Unreal Engine 5 game I’ve seen so far with gameplay rendering;The draw density on the shadowing and mesh details looks really good when playing. I’m on my phone right now..
How does this compare to the PS5?
It actually performs worse with slightly lower resolution.
Cost of PSSR and higher settings probably. On base PS5 game reconstructs to 1440p from that ~800p, on Pro it's to 4k so cost is higher.
It's also safe to assume that Pro can't reach 6800 or 7700XT performance, it's bandwidth limited to that 30-35% better than PS5.
PSSR looks worse so they should be FSR on both systems and see what the differences are in performance. I think RTX 3060 was no par with PS5, XSX in this game. So they should use that as well. 4070 is an overkill IMO for this comparison. RX 6800 and 7700XT can be included as a reference.
But it can though, look at that DLSS comparison. I think it looks totally fine for such a low input resolution. Lets hope Sony can get PSSR closer to that quality.Imagine my shock that 800p don't scale well to 4k...
Nvidia for a reason is No 1 USA company. Sony and MS on GPU side is limited by AMD otherwise, if Nvidia provides cost solution hardware to MS and Sony than AMD would easily go bankrupt as AMD has skipped to launch future high end hardware on GPU due to they only made 500M quarter revenue on gaming side combine Console sales in 3rd quarter.Jesus wtf happened with this patch. Its wild that in some cases PSSR behaves worse than FSR2 at same input resolution. Also wild that the performance mode has worse performance than base PS5, did they not think it would look bad on them if they release that way? I think the mistake was trying to go for higher raster settings. I would have liked to see Base PS5 Quality vs Pro Performance comparison to see how big the difference in IQ was.
And holy shit, DLSS at that low of an input resolution still renders a pretty stable image, black magic really.
In this game the Pro is performing nowhere near a 7700XT based on TechPowerUps benchmarks.
Lets hope Remedy can patch the game and Sony be fast and keep improving on PSSR.
Why you bought this for your PS5 when you have a 3080 is beyond comprehension.Sadly it's still a shimmering mess. And turning off motion blur at 30fps is not a solution... then it's unplayable. 30fps needs good motion blur.
my problems:
-shimmering and graininess to 30fps mode
-Terrible controls. let me adjust deadzones and stick acceleration. It's soooo sluggish.
But it can though, look at that DLSS comparison. I think it looks totally fine for such a low input resolution. Lets hope Sony can get PSSR closer to that quality.
I will one up you. I hated the game first time I've finished it... and I bought it again on the disc for Ps5 PRO.Why you bought this for your PS5 when you have a 3080 is beyond comprehension.
We can't accurately compare the pro power to these graphic cards here because of PSSR. It is known now it cost quite a bit more than other upscalers especially at lower sub 1080p resolution.In this game the Pro is performing nowhere near a 7700XT based on TechPowerUps benchmarks.
Lets hope Remedy can patch the game and Sony be fast and keep improving on PSSR.
This is why I missed you.I will one up you. I hated the game first time I've finished it... and I bought it again on the disc for Ps5 PRO.
Why? Because no fucking way in hell I am getting a game on epic store. I am not installing that sellout crap. I will get it once it's one steam
Yea. Lord of Fallen also looks significantly sharper on the pro.Goddamn i remember playing the performance mode without RT on base ps5 and it looked like absolute ass. UE5 games looks much better on Pro
Yeah, I didn't expect this. DLSS from 720p to 4K always looked like shit to me but 800-900p base is uncharted territory, nvidia doesn't allow this officially.
Sam Lake with another L
Did they though? They tried to keep input resolution the same in Performance mode and bring the raster settings up to the original Quality mode (i dont even know if they fully matched them) and it still performs worse than base Performance. Seems to me either PSSR is too heavy or the raster jump in power is not materializing in this game, or both.This is a case of Remedy trying to do more than that
Anything buy fsr2 oh god.Should have used the extra power to increase resolution with fsr2, then this pile of crap, did they have like 2 people working on it or something
Kangx for $800 though please tell me it’s running at 120 fps, 60 fps to me is low end hardware.it is significantly sharper especially in motion. The RT is subtle but it's there. It affects lighting and reflections mostly and run alot more stable especially with tons of objects on screen. The performance mode on the ps5 does not have RT.
The frame gen implemented in the pro is also significantly better from what I seen. If you have a VRR TV, then i think you shoul try balance mode with frame gen on to see if you like it. It has better image sharpness, graphic and 2 more additional RT features. You can also try add RT in single player mode, i think looks and run pretty solid there.