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[Digital Foundry] Star Wars Jedi Survivor PS5 Pro: Severe Image Quality Problems... But RT in Performance Mode Is Nice

cormack12

Gold Member
I've been on and off with the Pro. There are some weird things going on. Things I expect to be resolved though. I'm not sure if the profiles are custom or just generic ones but this is from the sub


And I've noticed the alpha effects in certain engine cut scenes really look bad. However this might just be a byproduct of everything else running at higher res.

I also thought it would handle older games a bit better. There always frame drops on ea sports fc 25 just after kickoff and i was expecting the power reserve to mitigate that. However this could also be the shitty, ancient engine underneath. But these were the sort of things that the PS4 Pro eradicated in most DRS games day one.

It feels like it needs a few months to get a few patches, devs to get to grips with stuff then am sure we will be away.

Season 5 Ron GIF by Parks and Recreation
 

Senua

Gold Member
The breakdown makes for some good entertainment.
XXL this entire thread:

leave-playstation.gif



They sure do love camping out in ps5 pro threads for some strange reason despite not owning one or having an interest in it

I guess countless threads of poorly optimized pc ports takes a toll and they need to vent their frustrations or something
It's almost like this gaming forum is full of gaming enthusiasts that are interested in various forms of gaming hardware, and how they perform in relation to other pieces hardware.

Season 4 Homer GIF by The Simpsons
 

DanielG165

Member
Jedi Survivor looks pretty rough on console in general, tbh. 1152p upscaled to 4K in Quality mode, yet the amount of shimmering on foliage, and ghosting around Kal whenever he moves is pretty egregious.
 

Luipadre

Gold Member
Some of these devs man... Leave the fucking RT out of performance mode, give me stable 60 and a clean ass IQ. That is all i want. I swear there are a bunch of incompetent dev studios out there. Imagine QA testing this version and giving it a thumps up. You either bad at your job or just careless. SH2 is the other game, 0 fucking communication from them and they totally fucked up the game on a more expensive HW
 
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Kangx

Member from Brazile
To be fair. The low res is due to RT on 60fps mode and that is also includes software RT.

The pro has some great improvements on most UE5 games and most capcom enhancements looking good.

I think the next game will get the same scrutiny is outlaws. That game is not looking good either. Have software RT features by the way.

So, both starwars games and Alan wake 2 are extreme case here. What else?
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
The only difference is I'm blatantly trolling and you pretend you're not.

I would highly recommend everyone just invade all the PC threads from now on.
Always thought you had to be 18 years or older to post here, guess I was wrong.
 

proandrad

Member
Some of these devs man... Leave the fucking RT out of performance mode, give me stable 60 and a clean ass IQ. That is all i want. I swear there are a bunch of incompetent dev studios out there. Imagine QA testing this version and giving it a thumps up. You either bad at your job or just careless. SH2 is the other game, 0 fucking communication from them and they totally fucked up the game on a more expensive HW
PUwKkOl.png
 

rofif

Can’t Git Gud
These consoles were not built to run at 60fps.
There are like 3 30fps only games this gen.
It's up to devs to decide how they wan their 60fps optimized (or not in most cases).
I don't mind 30 but it also gotta be very well done.
Their handling on PS5 Pro tests has been laughable at best. They completely missed the mark IMO.
It's really strangely slow. They had good initial video on release day but then kinda nothing.
 

Kangx

Member from Brazile


So there is many good pro patch but where are the video coverage Oliver? We need to balance this thing out.

Come on, throw us some bone here lol.
 
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SomeGit

Member
I just can't understand why not just include a Performance and Performance RT modes for the Pro, I feel like most of the issues that the PS5 Pro are just devs targeting the "wrong" balance between IQ, features and performance.
This is why in the end I never was very "pro"-PS5 Pro, it has been a common issue even with base consoles, devs just can't seem to restrain themselves on these balances.
 

Vick

Member
FWIW I played through the whole starting city and then the next planet. Without VRR enabled and it was a locked 60fps the entire time.
After the patch that removed RT in performance mode, it was mostly 60 but there were some parts the framerate would tank or stutter. Koboh was generally the worst offender and after 2 hours of running around most of it on pro, I couldn't really get any noticable fps drops so I imagine the rest of the game should now be pretty much locked everywhere else. I Agree about the the flickering AO, it's way too obvious for someone to miss it. I'd say I have no idea how it happened, but the game has had terrible tech decisions from day one till now.
My bad then, that's not something I would have expected from this mess of a code.

These consoles were not built to run at 60fps.
This one clearly was.
But it could certainly not brute force through asinine decisions.. Survivor could run at 60fps in a way better state that it does now because of Respawn choices.

Th RT at 60fp on consoles is not worth it. It eats all the bandwidth, GPU times, CPU times, and there is nothing left except low resolution and unstable frame rate.
This is true, especially in case of the deadly combo "current gen tech/visuals + RT + high res + 60fps".

But it also depends on the game. I know they were originally last gen software, but native current gen ports of Resident Evil games run at 4K 60fps with RT on PS5 Pro, and in case of RE2R RT usage is quite heavy and extensive.
If those game look the way the do with RT at 4K and 60fps, there should be no excuses for other games.

Resident-Evil-4-20241116133505.png


Resident-Evil-4-20241117154910.png


Unfortunately all the effects I have enabled like DoF, CA, Lens Distortion and Motion Blur impacted all my RE4R screenshots a bit too much, but that's how I like it in motion.

Another RE Engine game, Dead Rising's a current gen code struggling at times with no RT on every base current gen console, and yet runs at 60fps on Pro with RT reflections literally all over the place, and I mean, everywhere, they went nuts with them.

vRuF4hU.jpeg

X2g2QXs.jpeg

etjYo8c.jpeg

6PM4tGU.jpeg




Now Dead Rising, despite being a current gen RE Engine game, looks the way you would expect an AA console game running at 60fps to look, RT aside, but Resident Evil games still look stunning and especially with RT. That should be visual the target for devs this Gen, if they really want to provide RT + 4K + 60fps.
 

Kangx

Member from Brazile
My bad then, that's not something I would have expected from this mess of a code.


This one clearly was.
But it could certainly not brute force through asinine decisions.. Survivor could run at 60fps in a way better state that it does now because of Respawn choices.


This is true, especially in case of the deadly combo "current gen tech/visuals + RT + high res + 60fps".

But it also depends on the game. I know they were originally last gen software, but native current gen ports of Resident Evil games run at 4K 60fps with RT on PS5 Pro, and in case of RE2R RT usage is quite heavy and extensive.
If those game look the way the do with RT at 4K and 60fps, there should be no excuses for other games.

Resident-Evil-4-20241116133505.png


Resident-Evil-4-20241117154910.png


Unfortunately all the effects I have enabled like DoF, CA, Lens Distortion and Motion Blur impacted all my RE4R screenshots a bit too much, but that's how I like it in motion.

Another RE Engine game, Dead Rising's a current gen code struggling at times with no RT on every base current gen console, and yet runs at 60fps on Pro with RT reflections literally all over the place, and I mean, everywhere, they went nuts with them.

vRuF4hU.jpeg

X2g2QXs.jpeg

etjYo8c.jpeg

6PM4tGU.jpeg




Now Dead Rising, despite being a current gen RE Engine game, looks the way you would expect an AA console game running at 60fps to look, RT aside, but Resident Evil games still look stunning and especially with RT. That should be visual the target for devs this Gen, if they really want to provide RT + 4K + 60fps.

Yea, there might be some exceptions here and there like insomniac too, but I kinda phrase that generally.
 

Elios83

Member
I believe a $700 console should be way less shit

Hardware by itself won't do miracles.
Just like a 1500$ GPU won't remove stutters, crashes and other issues by itself and you probably don't ask for it to be less shit.

We know there are some bad patches with this, Silent Hill 2 and Alan Wake 2.
The majority of titles got really good upgrades.
Sony's games but also FF7, Stellar Blade, F1 2024, the Capcom games, Baldur's Gate 3 and many others.
Unfortunately some trolls want to use the the bad apples to dismiss the whole thing.
A pointless but absolutely predictable effort.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Me thinks devs are pushing out those patches in a very rushed way to try and get people to buy their games again.

Either that or PSSR has come out in a sort of "DLSS 1.0" kind of way, which I don't think it's the case given that first party games seem to look better.

Could be both I guess.
 

Kacho

Gold Member
You’re a pc gamer, you should know that the hardware isn’t the problem, it’s the software

There’s a lot of junk devs out there
Either Sony rushed this overpriced product to market or developers are half assing their support because they just don’t currrr

Either way, this is a disaster right now. Let’s see how much things improve next year.
 

Radical_3d

Member
That "bloody Youtuber" is literal genius in this case, though.
Ok. But in the video he does nothing genius worthy. Is not like John Carmack when they told him that he couldn’t use the shadows from Doom 3 because of industrial property and made a new algorithm more efficient. He just turn on some developer view, see where the bottlenecks are, and put some commands in the UE console to fix them. Not to mention the backed lightning that everybody noted for a game with no dynamic light.
 

Zathalus

Member


So there is many good pro patch but where are the video coverage Oliver? We need to balance this thing out.

Come on, throw us some bone here lol.

They just did Spider-Man 2 and a number of other games in the original review. Spider-Man 2 was really good as were a number of others. They are working on Silent Hill 2, the various Resident Evils, and Stellar Blade next.
 

Kangx

Member from Brazile
Some games have seen huge improvements. Do you really believe it's the console and not the people writing the game code?
If this game has no RT and the res close to 1200p to 1300p then this could be a whole different thread here.

Just to show you how important internal res for upscaling with image stability and clarity not some half ass RT features that people notice.

So yeah, I wouldn't worry about the pro in extreme case like this game.
 

Mister Wolf

Member
It's only as good as how the software has been made to run on it...

And that's why I never liked them(developers) having complete control over my performance. This game runs/ran bad on PC. A well known modder released a mod that adds Reflex, DLSS, and Frame Gen. People would be surprised how playable those three things made this game for PC. I had a great time playing this.
 
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Kangx

Member from Brazile
They just did Spider-Man 2 and a number of other games in the original review. Spider-Man 2 was really good as were a number of others. They are working on Silent Hill 2, the various Resident Evils, and Stellar Blade next.
Yea, good to know.

Silent Hill, oh boy. You can group this with those games I mentioned with extreme case bad pro implementation.
 

James Sawyer Ford

Gold Member
Either Sony rushed this overpriced product to market or developers are half assing their support because they just don’t currrr

Either way, this is a disaster right now. Let’s see how much things improve next year.

Developers rushed their patches out. Sony can’t do anything about third party poor Quality Control

Honestly if they don’t have a good patch like the majority of Pro patches right now, they shouldn’t bother

One or two bad apples is expected. Remedy and EA just aren’t good at optimization
 
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hinch7

Member
If this game has no RT and the res close to 1200p to 1300p then this could be a whole different thread here.

Just to show you how important internal res for upscaling with image stability and clarity not some half ass RT features that people notice.

So yeah, I wouldn't worry about the pro in extreme case like this game.
RTAO especially erigious and barely noticable in an action game like this. And even the inclusion of RT reflections is questionable.
 
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phant0m

Member
Some of these devs man... Leave the fucking RT out of performance mode, give me stable 60 and a clean ass IQ. That is all i want. I swear there are a bunch of incompetent dev studios out there. Imagine QA testing this version and giving it a thumps up. You either bad at your job or just careless. SH2 is the other game, 0 fucking communication from them and they totally fucked up the game on a more expensive HW

Been saying this for years: the biggest mistake of this generation was the focus on RT. Even with the bump in the Pro, these AMD GPUs are just dogshit at RT. And FSR is a gen behind DLSS.

Get back to rastering and IQ/Framerate. I haven’t seen anything this gen that’s graphically blown my mind to justify 30fps. If anything, i occasionally choose 30fps modes because they’re more locked compared to performance modes that dip or frame drop.
 
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Kangx

Member from Brazile
Jedi Survivor can't even get a locked 60 on a 4090 without stuttering. "I believe a 1500$ GPU should be less shit" .


See how it sounds like bait?
Oliver also mentioned this in the this review. Extreme Stuttering vs really bad image stability. Pick your poison on this game.
 
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Loboxxx

Member
What is most surprising is that there is no quality testing before releasing the patch, the problems are so obvious that they cast doubt on the professionalism of the developer's
 

Flabagast

Member
Developers rushed their patches out. Sony can’t do anything about third party poor Quality Control

Honestly if they don’t have a good patch like the majority of Pro patches right now, they shouldn’t bother

One or two bad apples is expected. Remedy and EA just aren’t good at optimization
I mean sure first party games have good implementation but 1) that’s the least we can expect 2) they mostly are games still running on PS4 engines and already had perfectly fine PS5 version.

What we see if that for 3rd party next gen only games which are pushing the envelop on the technological front (and there are not a lot of them even 4 years after the next gen launch), the Pro upgrade seems to not be a good uplift enough to give a satisfying boost over the standard PS5
 
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