FoxMcChief
Gold Member
Sounds like how Elden Ring launched and people preferred to play on PS4.Nobody wants 648p/60fps with RT.
Bring back PS5 OG mode.
Sounds like how Elden Ring launched and people preferred to play on PS4.Nobody wants 648p/60fps with RT.
Bring back PS5 OG mode.
Isn't that still the only way to play Elden Ring without stutters?Sounds like how Elden Ring launched and people preferred to play on PS4.
Are there any third party games with a "pro patch" that do not look worse?Very poor showing for the PSSR here. Image quality looks very unstable just like it did in Alan Wake 2's Pro patch.
Isn't that still the only way to play Elden Ring without stutters?
PS4 version of the game on the PS5.Sounds like how Elden Ring launched and people preferred to play on PS4.
Stellar Blade, Final Fantasy VII Rebirth, F124… most of them look better tbhAre there any third party games with a "pro patch" that do not look worse?
Par for the courseI mean, I was just testing this one on the Pro and it's night day the difference from the original PS5 performance mode. So much sharper and smoother. It's WAY better than FSR in motion. They are exagerating the issues here, I didn't notice them at all.
Every Patched Capcom game looks and runs better.Are there any third party games with a "pro patch" that do not look worse?
you realize just said it sucks NOW too just using lots of wordsIf you only look at earlier versions of it and exclude all the good implementations that we can literally see, by all means.
Chances are they’re using the earlier version of PSSR with the tell tale strobing/swimming issue that is exacerbating issues with high frequency noise and poor sampling on RT. We’ll be out of the teething stages soon enough.
But they make it sound like it's worse than before? I really don't understand their take here.Par for the course
But they make it sound like it's worse than before? I really don't understand their take here.
I think 900p would be perfectly fine for the performance mode
you realize just said it sucks NOW too just using lots of words
Except you assume something that sucks now will, in some way, be great in the future
So going by no evidence you expect PSSR will go from worse than FSR now to being industry leading like DLSS in the future?
Yes PSSR is going to improve in the future the more they train the model.. We already have examples of it beating the pants off of FSR and outperforming even DLSS in some ways. You shouldn’t take a botched, likely earlier version, of PSSR and extrapolate it to be the norm.
You can disagree that PSSR beats DLSS in some aspects but you’d be wrong.Outperforming DLSS...
That's the price of the latest Nvidia revolutions: Ray Tracing and AI upscaling algorithms.Price goes up
Resolution goes down
GT7 is cross gen, but yes 8k 60fps is impressive, but they need to let it downscale to 4k otherwise basically no one will see the benefit.That's the price of the latest Nvidia revolutions: Ray Tracing and AI upscaling algorithms.
In the hands of questionable devs, that's what you get.
Guess it makes for some funny jokes, but there's also 8K 60fps current gen games running on this Console.
The Crew Motorfest is a big one that looks noticeably better via its Pro patch.Are there any third party games with a "pro patch" that do not look worse?
Base resolution is much much higher in those games.I’m not sure how we can get results like those seen in ratchet & clank and Spider-Man, and then get what was produced in this game.
Where is it optimized?Jedi Survivor is really just an unoptimized beast on console overall.
The quality mode already had all the RT effects on PS5.Is the quality mode even able to handle the higher quality rt effects from the PC? Jesus this console has been underwhelming. All i can hope is devs are getting to terms with the machine and these are lazy ports because if not...this is near twice the price of the ps5 fksakes.
This also shows that the console is not powerful enough. The cost of PSSR is high and there's nothing left over for other improvements. I knew something wasn't right when the previews first started dropping and we learned that many games were using Performance mode profiles instead of Fidelity Pro to hit 60 fps. I got mocked for complaining about it by Neogaf.I just don't understand the point of these Pro consoles. PSSR is simply not ready. This is just a beta for PS6. There is barely any resolution gain from the base version and has worse artifacts ffs. If I was a PS5 Pro owner, I would be pissed that the extra computing power is being used for this upscaling algorithm rather than pushing for higher native resolutions and higher graphics settings.
Dragon Age, SH2, Star Wars Outlaws, Dragons Dogma 2, and now Jedi Survivor. They need to understand that RT in 60 fps is not possible on this console. On paper, yes it couldve been, but the console isnt performing up to specs. Just do some basic testing. Have a non-blind QA guy review whichever intern was incharge of switching the API calls from FSR to PSSR and you wont have this issue.Some of these devs man... Leave the fucking RT out of performance mode, give me stable 60 and a clean ass IQ. That is all i want. I swear there are a bunch of incompetent dev studios out there. Imagine QA testing this version and giving it a thumps up. You either bad at your job or just careless. SH2 is the other game, 0 fucking communication from them and they totally fucked up the game on a more expensive HW
Yea, at the moment. Low resolution upscale is not looking good. It needs at least 1200p but 1440p is the sweet spot and look quite good.
Dragon Age, SH2, Star Wars Outlaws, Dragons Dogma 2, and now Jedi Survivor. They need to understand that RT in 60 fps is not possible on this console. On paper, yes it couldve been, but the console isnt performing up to specs. Just do some basic testing. Have a non-blind QA guy review whichever intern was incharge of switching the API calls from FSR to PSSR and you wont have this issue.
AW2 intern was smart enough to keep RT out of it but in his infinite wisdom decided to max out settings in performance mode and ended up with the same internal resolutions with worse framerates. Incompetent buffoons. All of them.
Even the RT mode in AW2 shimmers like this on every single wooden wall and reflective object. Clearly PSSR is not handling this well right now but devs should also be held responsible for not doing basic testing. They clearly didnt have people play the entire game.
I bet Sony didn't decide on that price until the beginning of this year when Microsoft announced they were essentially giving up on Xbox.$800 console we deserve better
They are picking the worst games running on Pro! They did the same thing when PS4 Pro was released when they did full articles about how TLOU remastered was running slower (before been patched).
Where are the fully featured articles about Dragon Dogma 2, BG3, Monster hunter Wilds. Where is the full comparison between Spider-man 2 PSSR and PC DLSS? They seem to focus on the worst cases of games running on PS5 Pro, exactly like I expected they would.
Alan Wake 2 and this game are the worst games on Pro, litteraly.
YupIsn't that still the only way to play Elden Ring without stutters?
Nowhere I assume, but I’ve heard that one can brute force it on PC with enough grunt.Where is it optimized?
Honestly.
This also shows that the console is not powerful enough. The cost of PSSR is high and there's nothing left over for other improvements.
It’s great. As long as you pretend that last season school thing doesn’t exist.Honestly.
Scrubs is my top 3 favorite comedy tv show.
one day it will be.PSSR is a game-changer though according to some people here. It will turn crap into gold.
Nobody is paying $1000 for the pro? Where are you getting that from? Trade in your ps5 and the price drops to $350.So was PS5 Pro worth $1000 price tag?
The thing with FF7 is that its not running any RT effects. The RT effects are the problem here. PSSR cannot handle them right now. AW2 runs at a similar resolution (even a little bit higher in fact) to Rebirth and has really bad issues with resolving reflections. Even the star wars jedi survivor's quality mode runs at a much higher resolution averaging 1440p and yet PSSR here struggles far more than ff7 rebirth.I don't get respawn. With how bad the IQ is on base console why the fuck would you choose to re-enable RT in performance mode on the pro instead of actually improving the resolution? Leave the performance killing stuff to the 30fps mode
Also, once again we see PSSR isn't a magic solution for good IQ. Like all other upscaling tech it struggles when the internal resolution is super low.
For the pro to actually deliver the promise of fidelity visuals at 60fps, the performance mode actually has to render at a decent resolution for PSSR to be effective.
That's probably why Rebirth has been one of the biggest upgrades. Square somehow got the IQ to look like shit on base console but it's actually not running at a bad resolution in performance mode ( averages at 1152p). That's high enough that even on the base console it would probably look much better with FSR.
In Canada it cost close to $1000 and even I was graphic whore enough that I was willing get one, you can’t find fucking disc drive and without that I can’t play none of my games I already own.Nobody is paying $1000 for the pro? Where are you getting that from? Trade in your ps5 and the price drops to $350.