balls of snow
Member
Drop the rt, increased the base resolution.
Done.
Also these issues are probably why devs are delaying pro patches.
Done.
Also these issues are probably why devs are delaying pro patches.
I am blaming the devs. and I will also add there are games running poorly on PC but not to this level. Yes, there are stutters. But find the worst offenders. I will happily let you post examples, there is stutters and thats it. The worst release I had seen recently was last of us 1 remake at launch.There’s plenty of games that have run like shit on expensive PC hardware and it’s not the fault of the hardware
PC users raked the devs over the coals with them, they didn’t blame NVIDIA
Seriously bruh, use your head for once?
That's the thing, I have one, I played the game with the patch, it's WAY better than it was before, sure not perfect, but it does what it's supposed to do. Implementations are on the developers side, not the hardware or Sony. You have multiple posts on multiple threads trying to discredit something you can't even verify yourself.
And you tell me I'm the one caught? I have all the platforms.
Drop the rt, increased the base resolution.
Done.
Also these issues are probably why devs are delaying pro patches.
We have a dozen high-end PC users here on GAF who bought PS5 Pro and claimed they couldn't be happier about their purchase.I own everything too, and I stand by my decision to not buy a PS5 pro right now. I dont think its worth it. That's fine to think that way, and It is totally for you guys to think it is worth it. I hope you feel it was worth every penny. I am just expressing my opinion on it.
You're upset with me for commenting on how poor this patch is?
Is that due to some insecurity over the pro or something?
Sony got you guys bad. Even if they have ripped you guys off and abused your trust. You will point the finger at someone else?
I'm not saying that's what's happened but it does look that way.
It’s not far off if it’s not. Its certainly not bad like initial DLSS is, it’s even better in certain aspects and basically has the same flaws (you can’t upscale from super low resolution)
Where’s the proof homeslice?
You have a technical document explaining why? No? So you’re just pulling it out of thin air
And no, DLSS still has constraints at lower resolutions
Very sad to see Sony Fanboys turning out be exactly same as AMD fanboys when people use to tell flaws but did not listen and put the blame on customers, developers and Nvidia and look where it got AMD GPU segment today it cannot recover. At one time between 2002-2004 AMD had more than 50% market share
of GPU and now not even 12% proper. Blaming PC fanboys, developers and other won't solve pro issues.
It's true that DLSS is much more stable, but upscaling from low resolutions is ugly in both cases.Look at this video and AW2 video, they are comparing DLSS using the same low resolution and DLSS is much better. PSSR is only good with high enough native res, so dream of "saving" games with low resolutions is gone (until PSSR is updated at least):
And some users here were saying thst PSSR is even better than DLSS
Hahahahaha
It's true that DLSS is much more stable, but upscaling from low resolutions is ugly in both cases.
This is fatal for games that rely on image quality.
Another game that looks worse on pro than on base console, Im starting mentaly preparing that gta6 will be also better on base
I haven't watched the video yet, but sounds like they should tests 1.0 disc version of the game.They say that the new performance mode has worse image quality overall than the old one using FSR. The general base resolution is 900p upscaled to 1800p but the dynamic resolution can drop to 648p and go up to 1224p I believe based on that pixel count table Oliver showed. Ray-traced reflections have been added back in to the performance mode after being removed previously.
They shouldn’t have added the RT reflections back in. It might’ve helped it run at a higher base resolution if it didn’t have to render RT and so the upscaling might’ve been better.
Rockstar is not well known for good optimization, especially on Sony consoles. So don’t take anything for granted.Rockstar devs are not an incompetent bunch so probably no
Or games with poor graphics(low fidelity artefacts at native) because of low resolution intermediate buffers and below game frame-rate fx updates will continue to be poorly inferred in reconstruction to higher resolutions.Never forget:
No one sane use anything lower than DLSS performance mode on 4k displays on PC. I was mocked for saying that PSSR won't be good with resolutions lower than 1080p for months here. "Sony invented Ai upscaling!", "native resolution don't matter!" and shit like that.
Turns out, low resolution games will still look bad on Pro. Developers needs to check their priorities.
Rockstar devs are not an incompetent bunch so probably no
With RT on? I don’t recall anybody dreaming of such a scenario. Even 4K is a stretch. It was only questioned if the Pro could achieve 60fps in any case.Remember when people thought they'd be playing GTA VI on PS5 Pro at 4K 60fps with RT on
One of the first games I booted up on the Pro and was like oh god it's worse! Hopefully it gets patched. Silent Hill 2 without the Pro patch is the same. Tbh I'm starting to think UE5 was a mistake.
Then you have FF7R and it's a night and day difference on the Pro
Isn't jedi UE4?
Stella - UE4
Jedi - UE5
Would be a shame not to use the 2-4x better* RT grunt, no?Drop the rt, increased the base resolution.
Done.
Yes, what did I say ?
Just play it on Series S.
That console is a beast.
Look at this video and AW2 video, they are comparing DLSS using the same low resolution and DLSS is much better. PSSR is only good with high enough native res, so dream of "saving" games with low resolutions is gone (until PSSR is updated at least):
Very sad to see Sony Fanboys turning out be exactly same as AMD fanboys when people use to tell flaws but did not listen and put the blame on customers, developers and Nvidia and look where it got AMD GPU segment today it cannot recover. At one time between 2002-2004 AMD had more than 50% market share
of GPU and now not even 12% proper. Blaming PC fanboys, developers and other won't solve pro issues.
There are hard evidences that Sony just copied XeSS source code and labeled it PSSR. They didn't train it on anything. I bet future updates will heavily rely on XeSS being updated too.
Yes PSSR is going to improve in the future the more they train the model.. We already have examples of it beating the pants off of FSR and outperforming even 3.7 DLSS in some ways. You shouldn’t take a botched, likely earlier version, of PSSR and extrapolate it to be the norm.
Very sad to see Sony Fanboys turning out be exactly same as AMD fanboys when people use to tell flaws but did not listen and put the blame on customers, developers and Nvidia and look where it got AMD GPU segment today it cannot recover. At one time between 2002-2004 AMD had more than 50% market share
of GPU and now not even 12% proper. Blaming PC fanboys, developers and other won't solve pro issues.
The fanboi has a very selective behavior when it comes to Sony gaming hardware ..
If there is a problem it must be the lazy developer, it just needs a patch, it’s not optimized, etc.
If the same occurs on PC or the consoles we don’t speak of, the approach changes to “that’s what you get with shitty hardware” and there is no mention of “devs” or optimization patches
There are hard evidences that Sony just copied XeSS source code and labeled it PSSR. They didn't train it on anything. I bet future updates will heavily rely on XeSS being updated too.
Shitty PC ports are often laid at the feet of developers and rightfully so. Are we seriously going to pretend that this does not happen on the PC side of things? Because that's just bullshit.
Of course it happens! Optimization is usually the main problem 90% of the time on all platforms…
I think you missed the point.
Should we all start wearing tin-foil hats too?There are hard evidences that Sony just copied XeSS source code and labeled it PSSR. They didn't train it on anything. I bet future updates will heavily rely on XeSS being updated too.
What are these "evidences"?
I mean.....you were just replying to a guy suggesting this is "shitty hardware", as you put it, so yeah, not sure what point you are making here unless it is about PC and console "fanboys" alike.
Is t this the developer that finishes with saying that they have not gone with PSSR?
There are hard evidences that Sony just copied XeSS source code and labeled it PSSR. They didn't train it on anything. I bet future updates will heavily rely on XeSS being updated too.
News - Analysis - Review - [Digital Foundry] Star Wars Jedi Survivor PS5 Pro: Severe Image Quality Problems... But RT in Performance Mode Is Nice
And that's why I never liked them(developers) having complete control over my performance. This game runs/ran bad on PC. A well known modder released a mod that adds Reflex, DLSS, and Frame Gen. People would be surprised how playable those three things made this game for PC. PC gamers spend...www.neogaf.com
The point is selective bias.. it’s obvious that software optimization is the main issue most of the time, but it’s mostly pointed out if the issue occurs on Sony hardware.