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Or is it just one of Phil's balls in my throat?
As the series' third outing The Crew Motorfest hands in a solid 60fps experience on PS5 and Series X consoles. The open world design is in the same mould as Forza Horizon, and translates well to each. However the result on the 4TF Series S console isn't up to the same standard, where all gameplay is fixed at 30fps - with issues in frame pacing and tearing to boot. Tom investigates the quality of each version.
- Lack of indirect shading etc causes cars to look detached from the world.
Resolution:
- PS5/SX have 2 modes, Resolution = 30 FPS. Performance = 60 FPS.
- Performance Dynamic 1440p to 1152p.
- Resolution: Dynamic 2160p with very rare drops from below it.
- Reconstruction used to reach target resolution using FSR2.
- Performance mode for some things like trees and flags has slightly lesser LoD and shadows.
- Otherwise most settings are identical.
- PS5/SX have a 'practical mirror image' with the same resolution and visual setup.
- Series S only has one 30 FPS mode at launch (adams note: in the pre-release beta Series S had a good 60 FPS mode, this might be reinstated later)
- Settings equivalent to Performance mod on PS5/SX with the same resolution. Dynamic 1440p to 1152, but tends to hang at its native resolution mostly.
Performance:
- PS5 performance in races 60 FPS for vast stretches but can drop to mid 50s, but the drops are not too glaring.
- More regular drops and likely streaming hitching when traversing greater world going from event to event.
- Series X has less drops with only one two drops where PS5 has some stretches.
- SX uses adaptive V-Sync which can cause brief tearing on top of the screen.
- Resolution mode: PS5 30 FPS in races with proper frame pacing, world map has uneven frame pacing, V-sync engaged.
- SX has uneven frame pacing in 30 FPS with the same adaptive V-sync.
- 60 FPS mode is the 'easy opt out' here.
- Series S has tearing, uneven frame pacing and no performance mode to fall back on.
- DF notes that the beta version ran at 60 FPS and they're not sure why the final only has a 30 FPS mode.
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