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DOOM 2016 OR DOOM ETERNAL

DOOM PICK

  • DOOM 2016

    Votes: 267 69.5%
  • DOOM ETERNAL

    Votes: 117 30.5%

  • Total voters
    384

Paasei

Member
Platforming wasn’t too great in Eternal, but the combat/gameplay where you can maintain your resources all on your own was amazing. So fast.
 
The fact that Dark Ages is going back to a slower more methodical pace tells you all you need to know about Eternal's reception. First of all its a circus show of colors everywhere, sprinkling left and right, then all the stupid unicorn costumes etc, it felt like Fortnite but rated R. The hell level where there are spinning fireball chains made me forget I'm playing a DooM game and thought it was a Super Mario level. Everything about Eternal is so try-hard to be edgy which means it's a shit DooM game, good FPS I guess.
 
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Mister Wolf

Member
The movement is awesome in Eternal, but unfortunately it makes you play in a very specific way. The whole point of Doom to me is having a power fantasy using whatever your favorite weapons are. Having resource management and specific strategies for every type of enemy is exhausting and not fun.

Doom Eternal is like if Ninja Gaiden forced you to switch weapons due to a cooldown. Not fun.
 
Loved both. I prefer Eternal.

I can go back to 2016 or Eternal because they're both different games.

And I'm so happy Dark Ages is different to Eternal.
 
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DryvBy

Member
Doom Eternal was fun but felt like a major step back in presentation, fun, and gameplay. Eternal was hampered by constantly needing to melee and grab gear. Doom 2016 is just perfect Doom.
 

RoadHazard

Gold Member
I never clicked with Eternal's "you have to use weapon X for enemy Y" thing, and the constant weapon switching that entailed. Had more fun with 2016.
 
To me 2016. but both are great, really liked exploring and the spaceship hub in Eternal, and please don't laugh but i also liked the plot, my only grip is that it was too hard for me towards the end and i quitted after certain boss fight.

Downloaded them both to replay (and perhaps finish this time lol) before TDA arrives.
 

Edellus

Member
My brain tells me it's Doom 2016, but my heart says Doom Eternal.

The stress of having to constantly move, to constantly kill and to use everything at your disposal or you die is very oddly addicting. I say oddly because I would need to take breaks more often than other games due to this game giving me tension headaches.

Yet, I still think about going back and trying harder modes. Is this PTSD or something? Lol
 

Firestartah

Banned
Doom 2016 is a perfect FPS. Straight to the point, badass, story is minimal but great.

Eternal became space fantasy techno-babble and gameplay more like dark-souls fps where if you dont play a specific way (now do this to get armor, now do this to get health, now do this to get ammo) you die, and I just dont think thats what Doom should be about. Oh...and fuck those first person platforming sections.
 
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elhav

Member
Doom 2016 is fun and easy, and a great game.

Eternal is a challenging long ass game (with the DLC), and my favourite FPS game of all time.

I personally like the frantic fast pace of Eternal and the required strategy to beat it. I like it so much that I replay the game every year or so. And I rarely replay games these days
 

Calverz

Member
Like them both but definitely 2016 for me. Better story and none of this lore shit. Also you feel like you can use whatever you want really. Eternal in comparison is very very sweaty and the game forces you to play in a particular way. If you don’t, your sort of screwed really.
 
Doom Eternal.

I love them both but after Eternal the 2016 feels "out dated".

I didn't felt the platforming annoying and I loved most of the kill rooms. I wasn't a huge fan of the Marauders.

I played Eternal on hard difficulty on PS4 buy had to drop it to normal on the final boss.

I did play Eternal with back buttons and without them playing the game with a normal pad would have been pretty cluncky.

I should replay them both before Doom Dark Ages.

a lot of "I's"
 

Valt7786

Member
Both were great in their own ways, but 2016 is the better game overall.
Eternal is just exhausting, like if you could visualise what drinking 10 monster drinks in 10 minutes would look like, Doom Eternal is it.
 

damidu

Member
eternal is definition of an over-designed mess.
stupid rock paper scissors gameplay they force on you, stupid story which takes itself too seriously (in a fucking doom game)
and don't even get me started on stupid platforming.
hopefully they learned their lessons.
 

Shtof

Member
Recently completed D2016 for the first time, on a PS5 Pro with a DS Edge. Currently also playing Eternal on the same platform (a few hours in).

I can see they had lots of creative ideas for the sequel, and they are introducing them at a great pace even early on in the game. Maybe at too great of a pace.

So I can definitely understand that some preferred the limited amount of tools, but plentiful ammo that is reality of 2016.
In contrast it seems like Eternal has plentiful tools, but limited ammo.
 

grvg

Member
Doom > Doom 3 > Doom 2 > Doom 2016 > Concord > Doom Eternal
I’ll give you doom 1 > 2 on level design, but there is a reason nearly every wad that is ever made uses 2 as a basis: the new enemies and the ssg.

Historically though 2 was basically just an expansion pack to 1
 
Eternal for me for a number of reasons, but they are actually very different games.

One thing that made Eternal better for me was the enemy damage models. It was awesome to watch them get chunks taken out of them and indicated how hurt they were. This made enemies feel less spongy to me and was more satisfying overall.

Doom 2016 is still an awesome game though. I look at Doom 2016 as a traditional shooter and Eternal as a first person character action game.

To be clear though, Doom is still the best of the franchise.
 
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Kurotri

Member
I hated Eternal, 2016 was peak. Glad to see more people seeing the light, I remember back then you'd be seen as a heinous criminal for suggesting Eternal was bad. Only thing I liked about Eternal was Mick Gordon's The Only Thing They Fear Is You. The whole reason why I'm looking forward to The Dark Ages is because they seem to be going back to something closer to 2016, though Mick's soundtracks will sorely be missed.
 

Beechos

Member
To me 2016. but both are great, really liked exploring and the spaceship hub in Eternal, and please don't laugh but i also liked the plot, my only grip is that it was too hard for me towards the end and i quitted after certain boss fight.

Downloaded them both to replay (and perhaps finish this time lol) before TDA arrives.
I almost quit too during that fight. I had very little resources and the respawn point was at the boss fight so I couldn't even backtrack to gather some resources.
 

mopspear

Member
I prefer Doom Eternal, but I will replay Doom 2016 again to get a better idea of it. Doom Eternal's DLC was too hard. I want like, 50% to 100% more ammo in general in both games. There is a mod for that (in Eternal at least) so I will try the next time around.
Half the reason I play Doom games is for the story
 
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Bert Big Balls

Gold Member
Loved both, but Eternal just seemed to have more of a fun factor for me. I know people were pissed off with some of the mechanics but I thought they were good changes which switched up the gameplay.

Chose Eternal overall, but 2016 is a great game too. Dark Ages seems to be another new iteration of the formula again and I like how they're changing it up with each release.
 

darrylgorn

Member
When I'm playing a doom game, I really don't want to think too much. I'm in there for a more simplistic experience.

I don't know how people believe that either Doom 2016 or Doom Eternal represent going back to the game's roots.

This puzzle style configuration of gameplay, where you need to specifically tailor your weapon choice for certain enemies along with a godawful sprint boost mechanic (who the fuck thought this shit was a good idea?) is a massive departure from the original games.
 

Apocryphon

Member
The Terminator/T2, Alien/Aliens analogies are apt for these two games IMO. The sequel has more bombast and dials things up, but it loses some of the soul of its predecessor.

I like both games, but not equally. Doom Eternal is a more mechanically complex balancing act and I respect what they tried to do, but the tonal difference, change in narrative direction, and one note gameplay loop resulted in a game that was absolutely more technically more impressive, and had more finely tuned combat, but lacked atmosphere and curtailed some of the freedom found in Doom 2016 and earlier games in the series.

Doom Eternal has to be played one way. It works, and it’s very tightly designed, but it’s also incredibly monotonous and doesn’t allow for any real experimentation, particularly on higher difficulties. I’m glad it exists, because it really is a great experience, but after completing it on Nightmare, I find myself only returning to individual levels, whereas I have played through Doom 2016 at least once every year since its release.

Doom 2016 has better art direction. The dark, more realistic and grounded tone provides more atmosphere than Eternal. Weapons are placed in the levels in a realistic fashion and aren’t floating, spinning green pickups like in Eternal. In that respect, Doom Eternal is actually closer to the first two Doom games where weapons did float. They didn’t glow green or spin.. [spinning weapon pickups were introduced in Quake and have been an id developed Quake staple throughout] ..but they did float. Doom 2016’s weapon pickup placement is like Doom 3’s in that it’s more grounded in reality and there is more context provided in the locations where you find them. The much more subtle HUD, the environmental design, even the weapon designs themselves, are more realistic in Doom 2016. That’s something I really appreciate about the game. Like Doom 3 it feels more grounded, both literally and figuratively.

In comparison, Doom Eternal fully leans into its videogame nature, and comes across as cartoonish in comparison… something Hugo Martin has commented on multiple times, likening it to a “Saturday morning cartoon”. A gorgeous gruesome cartoon at that. And that’s not to say that Eternal is devoid of great art direction; the gothic stylings of Exultia and Teras Nobad can be quite striking, and Nekravol is legitimately gorgeous. That everything is so much brighter in Doom Eternal does often work to it’s detriment as far I’m I’m concerned though and most of the levels look incredibly generic (Urdak is ugliest of them all). The Atlantica Facility in Ancient Gods Part 1 is stunning, and Immora in Part 2 is top tier, but Eternal is much less consistent then Doom 2016 with respect to it’s visual design. Like Doom 3, Doom 2016 has a more oppressive atmosphere, a sense of isolation, and better world building than Eternal. The same is true of the difference between Quake and Quake 2. Quake is darker and more foreboding, whereas Quake 2 is brasher, more vibrant, and less concerned with the atmosphere.

I think for the most part the differences in enemy visual design direction are minor. Some enemies look better in Doom 2016, but most look better in Eternal. Possessed soldier variants in Eternal are more faithful, but I actually prefer how they look in 2016 since the chunky models in Eternal look goofy. I think the Barons look better in 2016, and I think the Cyber Mancubus looks better in 2016. I also did like the updated Cyberdemon in 2016, but it’s way more faithful in Eternal and overall I prefer the latter. The rest either mostly look the same or look better in Eternal, and obviously Eternal features a whole bunch of demons that aren’t present in 2016. Both games do a great job of enemy designs, though like Urdak, I’m really not a fan of the Maykrs from a visual perspective.

The visual differences extend to the weapon designs too. The Combat Shotgun in both looks great, but I prefer the look of the sticky bomb CS in Eternal. I also appreciate the larger visual difference between the sticky bomb variant and the gatling variant in Eternal. I can’t say the same of the Heavy Cannon in Eternal though. I think the Heavy Assault Rifle looks much cooler and less toy-like (the Eternal variant does sound way punchier though). The Super Shotgun in 2016 looks perfect, and while I don’t hate the look of the SS in Eternal, it isn’t my preference. The Plasma Rifle in Eternal is night and day better than the 2016 weapon, the Chaingun is better in 2016, the Gauss Cannon looks cooler than the Balista, and I like the Rocket Launcher in both games. One of the things I do appreciate about Eternal’s weapons deigns, is the greater visual differences the mods bring.

Functionally, Eternals weapons sweep the floor with those found in 2016. I do love the final upgrade for the Super Shotgun in 2016 where you can fire it twice without reloading, but the Meat Hook SS in Eternal provides an additional way to play and drastically increases player mobility so it’s hard not to give that the win. The Combat Shotgun in Eternal is valuable all the way through the campaign and both mods are genuinely useful, where the same can’t be said of the 2016 weapon. The Heavy Assault Rifle and Heavy Cannon are very similar, but the Precision Bolt mod is more useful than the 2016 Tactical Scope. The Plasma Gun is better in Eternal period. The Rocket Launcher is a wash. The Chaingun is mostly a wash with the Mobile Turret mod, but the option to have an Energy Shield version in Eternal gives that game the win. The Gauss Cannon vs. Balista is slightly more complicated. I think the Siege Mode in 2016 was overpowered, but it was also stupid fun and came in clutch when playing on Nightmare. Arbalest is better than Precision Shot, but Seige Mode is better than the Destroyer Blades. I’m tempted to give it to Eternal, but the Gauss Cannon is one of the best weapons in any id game. I don’t particularly care for the melee weapons in Eternal and the pistol is dogshit in 2016. Overall, the functionality and usefulness of Eternals weapons wins.

The more consistent utility of Eternals weapons; that all are completely viable throughout the game, is part of why the combat is so much tighter. It’s hard to argue against Eternals weapon balance. Where Eternal falls short isn’t how combat feels, but how closed its ancillary gameplay systems are. It’s a tight loop of weapon switching based on enemy type, targeting of weak points, ice bomb, flame belch, grenade. It works perfectly, but it provides less freedom in the approach to combat encounters. Most people think that because you’re forced to play that way, that it’s more complex with resource balancing, but it isn’t hugely different to 2016. In 2016, the Siphon Grenade leeches health and armour, Glory Kills generate health, and the Chainsaw generates ammo… but ammo is also far more abundant, giving you more flexibility and freedom in terms of weapons choices and tactical approach. Only having a handful of fuel reserves, and different enemies requiring different numbers of reserves makes the player consider when best to use it. In Eternal it just regenerates and you have to spam it endlessly. Frag Grenades are similar, but it’s nice to be able to upgrade them directly in Eternal. I can’t say I love the shoulder mounted equipment launcher in Eternal though, and the Ice Bomb is very un-Doom-like. It was weird in 2016 when you could actually throw grenades, but I grew to love it. Blood Punch is fine I guess but it feels like it exists as a tacked on get out of jail free card because of how the combat loop is built, and Flame Belch is just a weird addition that is unfortunately absolutely necessary to use. Eternal is just more rigid, and sometimes less fun to play as a result.

One of the other key differences between the two games is how secrets work. Doom 2016’s are far harder to find and almost never telegraphed. In Eternal they are hidden behind ugly giant cracks in the walls, hiding massive yellow question marks. It’s horrendous. In 2016, secret areas are harder for find and require more exploration. As somebody who loves the original Quake, Doom 2016’s approach is far superior to me and what they did in Eternal comes across as an attempt to make finding them easier for casual players.

The inclusion of extra lives also struck me as an odd inclusion pitched at addressing the steeper difficulty spikes in some of the combat encounters in Eternal for casual players. These and the Blood Punch feel like afterthoughts. It’s not even like Eternal is actually a very difficult game. Certainly not if you play it the way it’s intended to be played and actually take full advantage of the systems they built. It isn’t difficult in the way that Blood is difficult on higher difficulty levels, and parts of Quake are far more challenging on Nightmare than anything in Eternal. Ancient Gods Part 1 is tougher, but the base game isn’t as hard as most of the “git gud” wannabe elitist clowns pretend. It isn’t Dark Souls hard or Returnal Hard. It’s Sekiro hard, which is to say, it’s only challenging if you don’t play it the way the developers want. Eternal is more difficult than most current FPS games, but only because most FPS games are built for 13 year olds 😂

Eternals worst aspect is the story. It’s unnecessarily convoluted, leaves nothing to the imagination, and comes across as though Bethesda pressured them to expand the lore and mythos behind the Slayer so they could sell more merch. A bigger, sprawling plot that features multiple speaking characters, less cool text logs than the PDAs in Doom 3, and a vast array of different disconnected locations. It’s nice to have such a diverse world, but there’s something special about the Mars facilities in Doom 3 and 2016. The location is so detailed and you see so many areas of it that it becomes a character unto itself. It feels lived in and like a place where people actually worked and abandoned. The same can’t be said of any location in Eternal. Both approaches have their strengths, but it’s understandable that some people prefer one over the other. To me, the Mars facilities are like the Nostromo and LV-426 in Alien and Aliens respectively, Gotham in the Batman films, or New York in Taxi Driver. Eternal takes you to more places, but none have the same kind of impact.

At the end of the day, I’m glad both games exist. If Doom 2016 was a short game, I wouldn’t be as content, but it isn’t and it’s always going to be there for people to play.
 
I love Eternal as well, but liked 2016’s immersive approach more. No floating colorful things, etc. It was closer to Doom 3 which I liked.
 

SpokkX

Member
Doom 2016 is a much better overall package - I would say it is a classic

Doom Eternal is good and has parts that are definately better than 2016 (weapons, enemy variety) but also lots of stuff that is worse (story, jumping/climbing, level design, atmosphere). Eternal is a too fast to imo, epsecially with the verticality

I hope Doom The Dark Ages brings back the one thing both new Doom games are missing: Actual roaming enemies that fight each other
 
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