NomenNescio
Dual Sense Edger and Blower
They both:
- Lead an avant-garde gaming studio.
- Make cinematic art-house games that end up being incredibly influential.
- Push what games can do in terms of narrative/storytelling.
- Are controversial, and never boring.
- Have strong Hollywood ties.
- Have incredible taste in music and movies.
- Have stage presence (no homo).
- Self-insert themselves in their games.
- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).
Blew my mind once I realized this.
- Lead an avant-garde gaming studio.
- Make cinematic art-house games that end up being incredibly influential.
- Push what games can do in terms of narrative/storytelling.
- Are controversial, and never boring.
- Have strong Hollywood ties.
- Have incredible taste in music and movies.
- Have stage presence (no homo).
- Self-insert themselves in their games.
- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).
Blew my mind once I realized this.