DrUckmann is essentially a next-gen Kojima

NomenNescio

Dual Sense Edger and Blower
They both:

- Lead an avant-garde gaming studio.

- Make cinematic art-house games that end up being incredibly influential.

- Push what games can do in terms of narrative/storytelling.

- Are controversial, and never boring.

- Have strong Hollywood ties.

- Have incredible taste in music and movies.

- Have stage presence (no homo).

- Self-insert themselves in their games.

- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).

Blew my mind once I realized this.
 
Will Smith Reaction GIF by diewebag gmbh
 
I really don't like kojima, but I can't deny his contribution to the industry. But never in my mind I could compare these 2. One is a considered genius, the other one just sucks.
 
well. Next_Gen now means a Gen that has to rely on "machine learning" to get to 4K (and even 1080P) and achieve 60FPS.

Old_Gen (Kojima San) was pure hardware with no fake frames or fake performance.

OldGen >>> NextGen.
 
I think there are coincidences (many of the things you listed are true) but their style and what they want to achieve is so different that I don't think I can compare them.

As you can see from my avatar I'm a huge Kojima fan and I also like Druckman's games but Kojima is so far ahead in the concepts he explores in his games that leaves Druckman in the dust. I mean, the later explores stuff but mostly related to culture wars (intentionally or not) while Kojima explores at a deeper level.

Also Kojima's games are overall better.
 
They both:

- Lead an avant-garde gaming studio.

- Make cinematic art-house games that end up being incredibly influential.

- Push what games can do in terms of narrative/storytelling.

- Are controversial, and never boring.

- Have strong Hollywood ties.

- Have incredible taste in music and movies.

- Have stage presence (no homo).

- Self-insert themselves in their games.

- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).

Blew my mind once I realized this.
Iirc they had internet beef, which started with druckman critique over quiet, then kojima laughed at druckman's tlou2 ;D
Look how stupid druckman's thoughtprocess is, guy is either full on mentally ill or full on predator pretending hard af to be feminist ally, dunno whats worse really :P
 
I mean, he mad eme feel real emotions with tlou2 and by the end it felt like a rollercoaster.
A bit too full of himself but he s good
 
They both:

- Lead an avant-garde gaming studio.

- Make cinematic art-house games that end up being incredibly influential.

- Push what games can do in terms of narrative/storytelling.

- Are controversial, and never boring.

- Have strong Hollywood ties.

- Have incredible taste in music and movies.

- Have stage presence (no homo).

- Self-insert themselves in their games.

- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).

Blew my mind once I realized this.
What if I were to tell you that Neil is just riding the wave that Bruce Straley and Amy Hennig created?
 
Druckman pretending he is the shit is like old fat ugly chick claiming she is a 10- it just seems totally delusional and makes both of them batshit crazeh :)
 
Kojima makes good games, Shitman doesn't... that's the difference
Lets compare their latest released games

TLOU 2 (masterpiece, most talked about game of the decade or more, GOAT combat) >>>> Package delivery simulator with nonsensical story and no gameplay
 
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Lets compare their latest released games

TLOU 2 (masterpiece, most talked about game of the decade, GOAT combat) >>>> Package delivery simulator with nonsensical story and no gameplay
Only people with Cuckmann Derangement Syndrome could try to argue that Abby's PGA Tour 2020 is more talked about than games like Fortnite.

This is nice bait but OP overstepped the mark when he said Cuckmann has stage presence and a great taste in music and film. One step further and he would have been talking about the tender veins running through his throbbing member.
 
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I'm not even a huge Kojima stan, but the fact you would put these two in the same category is disrespectful as fuck. Druckmanns resume and his impact on gaming don't hold a candle to Kojima. He's the WNBA and Kojima is the The Dream Team. That's how far apart these two are.

Stop It Michael Jordan GIF
 
They both:

- Lead an avant-garde gaming studio.

- Make cinematic art-house games that end up being incredibly influential.

- Push what games can do in terms of narrative/storytelling.

- Are controversial, and never boring.

- Have strong Hollywood ties.

- Have incredible taste in music and movies.

- Have stage presence (no homo).

- Self-insert themselves in their games.

- Made a game which was ultra polarizing because half of it makes you play as an unexpected new character (MGS2/Part II).

Blew my mind once I realized this.
YCt5soJ.jpeg
 
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