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Ex-Sony Exec Says PC Ports of Old PS5 Games Are Almost Like Printing Money

Astray

Member
The Series S is also a lot weaker than an RTX 2060. That 30% is also not as impactful when one machine uses DLSS and the other uses FSR. Furthermore, you'd be better off getting a $500 GPU instead.
DLSS x FSR is not something the average consumer cares about. Almost nobody watches these DF videos where they zoom in x24 times to find some shimmer in a far away tree.

This is the exact same mistake the Xbox team made when they thought consumers cared about TFLOPS.

Paid online and the inability to play older games remove the value proposition. If someone is comfortable gaming on an RTX 2060-powered rig, moving to a console would be a dumb move. If they were on an GTX 1060 or some outdated computer, sure, splurging for a better machine would make sense. The RTX 2060 is very much a low-end current-gen GPU...but so are the base consoles.
Paid online is increasingly becoming irrelevant as a value point because both Xbox and PS exclude F2P games from it, and they are growing in size and popularity amongst users.

Now, I personally predict they might cease to do it altogether at some point because it hurts the growth of B2P online games, but even then, most normies avoid PC like the plague for games like FIFA or COD because of the (perceived) higher prevalence of cheaters.

Also most consumers don't care about old games, not everyone is like us and assuming so is a mistake that almost all of us do.
 

yamaci17

Member
DLSS x FSR is not something the average consumer cares about. Almost nobody watches these DF videos where they zoom in x24 times to find some shimmer in a far away tree.

This is the exact same mistake the Xbox team made when they thought consumers cared about TFLOPS.

then explain why someone with a 2060 is going to buy a console to play newer AAA titles when 2060 can already do it?





majority of rtx 2060 owners just set their game to low/medium settings and enable dlss quality and as you can see it is still a competent card that can play games fine.

by the time 2060 truly becomes obsolete, something like rtx 7060 with 12-16 GB VRAM will take its place as the new budget favorite. 4060 8 GB is also very cheap and should last till the end of the generation at 1080p output with reduced texture quality (don't tell me they're going to care about not getting 4K textures when you think they won't care about DLSS and FSR)
 
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Gaiff

SBI’s Resident Gaslighter
DLSS x FSR is not something the average consumer cares about. Almost nobody watches these DF videos where they zoom in x24 times to find some shimmer in a far away tree.

This is the exact same mistake the Xbox team made when they thought consumers cared about TFLOPS.
And you think consumers will care about a few more frames? Come on. If you’re someone who cares enough to move to consoles because of their better GPUs, then you care enough to know that DLSS4 makes that performance advantage practically irrelevant. It’s a two-way street. And the difference between DLSS4 and FSR1/2 that the consoles use is enormous. You don’t have to zoom in to see the awful fizzling and image break up.
Paid online is increasingly becoming irrelevant as a value point because both Xbox and PS exclude F2P games from it, and they are growing in size and popularity amongst users.
Sure, but then games like EA Sports FC, GTA Online, or the latest COD still require you to pay, don’t they? As do the 90% of games that aren’t F2P.
Now, I personally predict they might cease to do it altogether at some point because it hurts the growth of B2P online games, but even then, most normies avoid PC like the plague for games like FIFA or COD because of the (perceived) higher prevalence of cheaters.
Nah, COD is still very popular on PC, so is Fifa, so they most certainly don’t avoid it like the plague. I also constantly hear console players complain about cheaters, even without PC users with all the shit that allows players to gain unfair advantages that don’t even require messing with the game’s code.
Also most consumers don't care about old games, not everyone is like us and assuming so is a mistake that almost all of us do.
Ah, yes, good faith argument there. No one cares about free online because of cheaters, no one cares about the vastly superior quality of DLSS4 vs FSR, no one cares about the library that goes back to the dawn of gaming, but everyone cares about 10fps with worse IQ. Makes sense.

If someone moves to a console from an RTX 2060, performance is practically a non-factor because you’re not gaining much of it.
 
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Kvally

Member
You clowns
Weekend At Bernies Hello GIF
 

dcx4610

Member
This makes sense, but some people from the 2nd group might decide they don't need PS6 when it comes out and they will just wait for the PC releases. Honestly, I think that is a more probable scenario than people buying a PS console because they want to play a sequel to a game they played on PC. I myself have both PC and PS5 and I'm not sure about buying PS6 anymore, at least not day one. Sure, they can still get money from those people by selling them PC games, but on PC they can't sell you as many accessories, it's not their store and they can't sell you PS Plus, at least not yet.
That's a valid concern but until recently, Sony didn't even make much money or even took a loss on their hardware. The hardware was a delivery system for games. It's like back in the old days, you'd give away the razor and take a hit on it in order to sell the blades because it's infinite profit after that.

I'm not sure Sony even cares. It's the games that makes them the money and I don't think they really care if you buy them on PC vs. PS6. A sale is a sale.
 

Zacfoldor

Member
Short cheese thinking by people who don't care about long term health of the company.

I'd call them idiots but they know what they are doing, they are just counting on being with a different company when it comes time to pay the piper. They are counting on failing upwards even if they aren't.
 
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Hudo

Gold Member
I wonder what the excuses will be when the PS6 flies off the shelves and sells just as well as the PS5.

Gotta wait until the PS7 to see the impact of the ports?
This. Sony wouldn't have done this if it meant negatively impacting their bottom line. They've crunched the numbers, they've done market analysis, looked at their business strategy and came to the conclusion they can make additional bank by releasing stuff on PC. That's all there's to it.

People act like no one at Sony knows shit, but at the same time they jerk off every time when Sony post a higher number of consoles sold.
 
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Diddy X

Member
This day one etrwtois what killed Xbox consoles. Moron...

Don't do this ever sony

I meant I’ll be there on day one to snag their old PlayStation exclusives when they release on PC, not that they release on console and PC simultaneously. Imbecile.
 
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And who says that a normie consumer even buys pro?

That's like saying all PC users buy 5080s and 5090s. Most people live in the midrange and below.
PS5 Pro is a mid-range console (RTX 4060/x60 tier), there's nothing equivalent of 5080-5090 in the console space.

It's $699 and no nvidias proposition is anything but attractive in terms of cost.
It's almost $1000 with a Blu-Ray disc drive. Doesn't sound attractive to me.

And let's not pretend a digital-only console with no physical media is more attractive compared to a PC with many digital stores...
 
This makes sense, but some people from the 2nd group might decide they don't need PS6 when it comes out and they will just wait for the PC releases. Honestly, I think that is a more probable scenario than people buying a PS console because they want to play a sequel to a game they played on PC. I myself have both PC and PS5 and I'm not sure about buying PS6 anymore, at least not day one. Sure, they can still get money from those people by selling them PC games, but on PC they can't sell you as many accessories, it's not their store and they can't sell you PS Plus, at least not yet.
I still have OG PS5 (with a Blu-Ray disc drive) and if a physical PS4/5 game costs roughly the same amount of money as the digital PC version (Sony PC ports ain't cheap), chances are I'll go with physical.

I know I'll get slighly worse graphics on PS5 compared to my PC, but it doesn't bother me that much, because I prefer ownership (one of the biggest selling points of consoles -besides exclusives-).

With that being said, I don't like the fact Sony has already turned the BD-ROM drive into an an expensive "hardware DLC" (€150-200, same price as the PS3 Super Slim, which also included Cell/RSX, not just a BD-ROM drive).

So, yeah, imagine if PS6 costs €900 (PS5 Pro already costs €800) and then they ask you another €200-300 on top of that for a BD-ROM drive add-on.

Console-only guys really think this makes consoles an attractive proposition compared to PCs? How much price gouging are you willing to accept before you turn against Sony overlords?

Console-only guys were crying here on GAF about software DLC and now they'll brush off hardware DLC like it's nothing serious. For me it's very serious and I don't condone it. It's one of the reasons I avoided a day 1 purchase of PSVR2 (no physical media available).

Sony needs to get the middle-finger salute ASAP, or else expect the PS7 to be a digital-only console (no add-on available) with a physical -> digital trade-in program (I'm 100% sure it will happen by 2035). They've tried this in the past with PSP Go, IIRC, but it was too early 15+ years ago.
 

S0ULZB0URNE

Member
Imagine being so bad faith that you have to increase the price of the ps5 pro by 100 dollars to help your argument.

I assume he is referring to buying a disc drive, but why throw in a feature set you're not getting on PC at all?
$800 PS5 Pro makes even nVidia's mid-range GPUs a more attractive proposition.
How disingenuous can one be?
Same day = old? 😂
Cause they mainly released GAAS games 🙄
 
meh ps5 and xbox's performance advantage over a 2060 or 2060 super is completely redundant now in my opinion

1080p dlss quality will provide much better image quality and clarity than most of the performance modes on consoles. not that it is console faults but in most games I've seen, dynamic resolution drops way below 1080p and FSR just cannot do well with it. DLSS could always do it decently but now it is at a new level, especially in motion clarity

it is quite ironic if it was the other way around, you would see people using it as an argument of how PCs are bad and how consoles are so future proof. 2020 console hardware is stuck with horrible FSR. 2018 RTX hardware gets an enormous increase in image quality ESPECIALLY helpful at lower resolutions. yet none of these people care when good things happen on PC. they just want to focus on bad sides of it all the time

anyways almost all of my RTX GPU owner friends are happy with what they have. I don't see any of them moving to consoles or anything. 2060 super gets like 75+ FPS at 1080p dlss quality in indiana jones with ray tracing settings that are higher than series x (series x equivalent ray tracing settings are lower than low)
It's quite ironic that FineWine (TM) has migrated to the nVidia camp these days.

It wasn't like that during the previous generation... GCN cards aged a lot better than say Kepler/Maxwell ones, especially in DX12/Vulkan.

But that's mostly an AMD issue and less of a console issue (since Sony/MS just get the latest available AMD tech).

AMD these days is better in CPUs than GPUs, but 10 years ago it was the opposite. Funny times.

ps: I'm pretty sure PS6 will double down on every available AI tech (not just PSSR, but also AI frame generation and whatnot).

Everyone will cheerlead it and people will stop saying they're "fake frames". With a cut-down CPU (in terms of FPU & L3 cache) it's the only way to offer decent framerates.
 

Fess

Member
Good, keep on printing! 💵
I don’t think they’ll do Astro Bot but I’m surprised we haven’t seen Demon’s Souls yet, it was on the Nvidia leak.
 
Imagine being so bad faith that you have to increase the price of the ps5 pro by 100 dollars to help your argument.

I assume he is referring to buying a disc drive, but why throw in a feature set you're not getting on PC at all?
$699 in US, €799 in EU, despite the euro being stronger than the dollar.

And no, you absolutely need a Blu-Ray drive on console to have ownership and avoid paying €80 for digital-only games on PS store, otherwise you might as well become a PC-only gamer (I have all platforms for a reason, unlike most of you that will defend your favorite plastic box to death).

Even back in 2007 (PS3 release in EU) it cost more euros compared to dollars and back then the euro was a lot stronger than the dollar. Why do you think that's the case?

It's a known fact that many companies (not just Sony, but also nVidia/AMD) screw up Europeans to subsidize cheaper prices for Americans.

With Trump's tariffs nVidia hoarded all the available RTX 50 chips in the US and emptied EU inventories.

Sounds fair, huh?

Remove all subsidies and then we can talk about what's the real price of your favorite product.
 

Clear

CliffyB's Cock Holster
Here's the thing: The "prints money" calculation is relative, not absolute.

Its not just about porting any game, its about what can be ported quickly and therefore cost-effectively.
 
I wonder what the excuses will be when the PS6 flies off the shelves and sells just as well as the PS5.

Gotta wait until the PS7 to see the impact of the ports?
There's absolutely no guarantee this will happen.

PS6 is expected in 2027 and there are rumors China will invade Taiwan by then:
Unless Sony is smart enough (doubt it with the current leadership) and has plans to switch fabs (Taiwan/TSMC -> Japan/Rapidus 2nm). This sounds like a logistics nightmare to me.

Of course TSMC fuckery would also affect PC GPUs (nVidia, AMD, Intel too), but you'd still be able to play cross-gen games with current GPUs until 2030 at least...

This could seriously affect PS6 launch (maybe XBOX too, assuming they'll release a next-gen console) and fuck it up beyond belief, I'd argue it could be 100 times worse than COVID supply chain disruptions.

Bookmark my post for future reference.
 
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CHINA is making this happen. Things are more clear to me now.

Then if it's mainly China, why aren't the PC ports confined to the Chinese region? Why bother with English, German, Polish, Spanish, Japanese etc. Steam releases at all? Why not region-lock the ports to China so users in other regions can't play them?

It feels to me that China is more an excuse for them to do these ports globally, but the dynamic between consoles & PC in various global markets is very different than it is in the Chinese market.

IMO SIE are applying a one-size-fits-all approach to a strategy that should only be curated for a specific growth market, and I'm not convinced there won't be long-term repercussions for the strategy they've chosen down the line.

Sure bub. We've seen the sales numbers. You're not doing a fuck with that idea.

Printing money now, sacrificing appeal of the platform in the future. In fact, despite "printing money" by shilling to a competing platform (because that worked out sooo well for Xbox), their profit margins are far lower than the PS4's.

No amount of that helps me as a PS gamer.

Not just that, there are hidden costs with doing PC versions that don't get talked about, such as:

1: Longer development times, meaning console players have to wait longer to get games at all

2: Less games, when you consider there are various 1P titles which were developed due to GAAS (which was pushed due to PC) that have since been cancelled. Regardless of the reason, those are cancelled games that PS5 owners can't play now, but were also games designed for PC with Day 1 in mind.

Arguably speaking, if those were traditional/non-GAAS titles, they would've been designed specifically with the PS console audience in mind and had a better shot at actually releasing, rather than getting cancelled.

3: Increased costs. The amounts listed for Nixxes or whoever to finish a port are not entirely accurate to determine the cost for bringing out a PC version. Some people do not consider that if a console game gets a PC version a year or two years after release, if it's a major AAA game...then part of the testing, scope etc. has to be designed with PC in mind from the get-go. The development pipeline absolutely has to be scoped out for handling parallel PC development, even studios like ND stated they retooled their pipeline to implement expediated development for PC versions of games.

Those are all costs that factor into the initial budgets which most assume are only for the PS5 version of the game; truth is those costs are attributed to PS5 because that's where the game releases first. It is not possible to build a native PC version of a modern AAA single-player epic in 1-2 years, and yes while some aspects of game development are done on the PC platform, that does not necessarily mean they're being done on Windows, it sure as heck doesn't mean they (1P studios in this case) are running Windows x86 binaries with full DX12U support from the jump, and it doesn't mean they aren't using console-based SDKs for running compiled builds or debugging.

I put that last part in because yurinka yurinka in particular loves to harp on the "games are made on PC anyway" thing but never seems to understand that it doesn't outright mean console-exclusive games don't have Windows binaries/x86-executables and DX12U compliant versions running optimized Windows code with Steam support years ahead of any PC commercial release of the game (if ever).

Once you go into steam ecosystem there is no turning back

Yes, also this. I wonder if SIE and Microsoft forgot about the migration of gamers from PS3/360 to PC near the end of 7th gen (a thing that affected Xbox much more than PlayStation, btw...in part because PS started getting major 1P exclusives in the last years of PS3...interesting....), because a decent number of those people didn't return to console once they left.

That would only work if you held back a long time. Longer than the current 2-3 year turnaround time.

Exactly. 1-2 years is nothing. Even 3 years is barely an inconvenience more and more as time goes on. There are so many games nowadays, not to mention massive GAAS titles that help tide over waiting times for ports 1-2 years after the initial release. And prospective PC gamer is spoiled for choice so waiting that time period is no issue.

They'll wait, then expect the game to be significantly cheaper once it arrives (despite it being a new release on their platform), and even then, try getting it for cheaper through a key reseller or sailing the high seas.

And then likely not even get through 10% of the game either because their rig is trash or a new release comes out sucking away their time.

I've said the same thing for years. You have....

1. PC gamer that doesn't own consoles and will never buy a console
2. PC gamer that also owns a PS5
3. Console only gamer who will never own a PC

The first example, you are losing money by not offering them games. The 2nd example, you might even get them to buy it twice. The 3rd is going to buy your games on console. It's win/win/win. You might upset hardcore console gamers that want exclusivity but they aren't not going to buy your game because it's on PC. It's easy money.

1: Most of those types of PC gamers are not Steam users, and for those who are, they are likely in markets like China or South Korea, not the U.S. Yet SIE's PC strategy has been focused on global Steam releases, which makes no sense if you have an understanding that most of these "PC gamers who'd never buy console" are in places like China and South Korea. Why not make specific region-locked translations for those markets on Steam and have the games be console-exclusive outside of said regions?

2: The sort who would buy twice are only a small subset of those who'd probably presume a PC version is expected in a certain time frame, and may choose to wait for that version before buying. For these type, there are two types: that which you've said, and the PS5 owner who also owns a PC. The latter is more likely to do what you've actually described, the question is what percentage would they make up?

Anything below 50% is a net loss for SIE IMO, because it means a large portion of #2 who will be paying you less (70% vs 100%), potentially much less, on a platform which isn't really a part of your ecosystem in terms of full integration and synergy (Steam).

3: This one is tricky because you have to understand the different customer segments. You have the hardcore enthusiast (your high-ARPU customer), core enthusiast & high casual (usually your mid-ARPU but a small percentage might bleed into high-ARPU segment), then your casual & mainstream (your low-ARPU customer, on average). The hardcore enthusiast is usually where the highest concentration of early adopters is at, they're the ones who set the sales pace that snowballs into people in other segments to buy the console down the line.

That's one factor; the other factor is price. As price comes down, then you'll get larger amounts of the mid-ARPU and especially the low-ARPU segments to buy the platform. It doesn't mean there aren't some casual or mainstream who aren't early adopters, just that they would make up a statistically minor segment of actual early adopters. The price coming down over time lowers the barrier to entry, but the momentum established from launch up to then generates the value and confidence to buy the platform by those other segments, once price is there.

It's a major reason why Xbox Series has failed this gen: they tried rushing the low-ARPU segment to the market in too large of volume way too early (Series S), and couldn't establish a content pipeline to drive mass adoption by the high-end ARPU early on (Series X). So even when prices came down very low for an entry point the masses could get with, they ignored it because they perceived little value in the platform by that point.

And that’s the idea.
If PC gamer gets hooked on Spiderman he might buy PlayStation for the next one and avoid waiting for it to come out on Steam.

How well has this worked out really? Do SIE have stats for what percentage of Spiderman 2 customers are new users from Steam buying a PS5? How would they have a way to do that if they didn't have PSN integrated into Spiderman 1 & Miles Morales on Steam? How are they going to do that now when PSN is optional for non-GAAS titles?

If they don't have a means to actually measure that claim, then it's just a theory backed up by faith.

You really have no idea how much Helldivers 2 is selling or how much the ports are. Too many people are obsessed with measuring CCUs as a measure of success for single player games or think that Single Player games only sell at launch. Launch sales on PC are not like console, early adopters will jump into games, but the bulk of the people will buy on discount over time. That's probably why Sony didn't bother delaying Spider-Man 2 and why they have limited marketing for it.

Steam royalties are under 30 percent, but let's call it a steady 30 anyways.

A port isn't going to cost more than 5 million dollars. At 50 dollars a copy, break even is reached at below 150,000 units... That's even assuming the port costs the full 5 million, when it's probably less.

Nixxes has 87 employees on LinkedIn, let's round that up to 100. Most port projects are completed in 6 months. If we assume that the average salary of a game developer at nixxes is 100,000 euro per year (would be on the high side, salary range is between 55k and 100k euro) and every employee at nixxes is an engineer (they're not). That would mean a 6-month project would cost you at most 5.2 million USD (salary, plus fixed costs).

The goal here is to get some ROI to get profit to cost ratio more manageable.

If a game costs 300 million dollars to develop and you want to recoup 50 million dollars on PC. 1.57 million units at 50 dollars gets you down to 250 million dollars from 305 million dollars.

So what do you need to do in order to get 250 million on console? Well since you're getting 100% of the cost you break even at 3.57 million copies.

Sony's AAA model is MUCH safer once you incorporate PC sales.

If SIE's AAA model was so much safer by incorporating PC sales, then why have numerous AAA GAAS that were in larger part developed due to wanting Day 1 PC...cancelled? We're not talking about no-name games, either: TLOU2 Factions, Spiderman GAAS, GOW GAAS etc. This isn't even touching on the reasons why those games were cancelled; I know the reasons are different for each one, I know in some cases the studios decided they wanted to do more non-GAAS and couldn't do both. But it doesn't change the fact that multiple AAA games from them have in fact been cancelled, and they were all games pushing for Day 1 PC.

We can even touch on some of the XDEV stuff if we want; prioritizing PC Day 1 didn't do much for the Until Dawn remake, now did it? While it's not a AAA, Day 1 for LEGO Horizon didn't help that game perform any better at retail. And I don't even need to touch on Concord considering it's failure has been discussed to death.

I would also touch on your misconception with port costs but I already did that when replying to another person.

The people who are upset keep saying wait for the other shoe to drop, but they can't explain why MAU keeps rising. At 129 million and growing, we're looking at Sony being on pace to sell much more than the PS4's 117 million units. If MAUs increase by 6 million units again next holiday season, we're looking at 135 million units, if it increases by 6 million every year until 2028, we're looking at 141 million units potentially, which is significantly more than 117 million. We're talking about 66 million units sold over the next 3+ years. GTA6 plus price drops across the PlayStation family will get us close to that. PC is having no tangible impact on PS5 sales and are unlikely to have an impact on PS6 sales.

MAU is increasing because they're selling more PS5s, they still have a very active Helldivers 2 community on Steam, and they still have PS4s out there. Keep in mind, MAU is a measurement of Monthly Active Users; the way in which it's measured doesn't necessarily mean it's concurrent. It could be cumulative, it could be tracking for a minimum period of 10 hours or 10 minutes. No way to know without clarification, and that goes for ALL companies using metrics like MAU by the way.

You're also conflating MAU with units sold; MAU increasing doesn't mean the rate of systems being sold is 1:1. You can have multiple user profiles on a single PS5 and each of those could count as a MAU for all we know (the same is very likely the case on platforms like Xbox; even with Steam a single person could have multiple profiles and if they log into each one in a given month each would get counted as 1 MAU).

Also worth mentioning, is there is 0% chance PS5 sells 66 million systems between now and 2028. FY 2025 (ending March 30) and FY 2026 (ending March 30, 2027) will probably be the peak years for PS5 sales, and yes a lot of that is going be due to GTA6. But it also assumes that GTA6's PC/Steam port is at least a year after the console versions. If it comes earlier, say mid-2026, and also the next GTA Online is out around then, well that is probably going to deflate a decent portion of console sales, which IMO negatively impacts the chances of PS's FY 2026 matching FY 2025 in volume of unit sales.

MAU can of course keep increasing as you think it will, because MAU is a separate metric not necessarily tied to consoles being sold. If more PS4 owners buy PS5s, or more Xbox owners end up buying PS5s, or even if more PS4 owners use their systems in more active ways, all of that increases MAU. If Helldivers 2 saw an explosion in new players, that'd count towards MAU. The player communities for MLB The Show and GT7 will help increase MAU, etc.
 

Neofire

Member
ex-sony-exec-says-pc-ports-of-old-ps5-games-are-almost-like-printing-money-1.large.jpg

Speaking in an interview with Sacred Symbols+ (paywalled), Shuhei Yoshida explained that during his tenure as PS Studios boss, he pushed to bring more first-party titles to PC, but this wasn’t Sony’s business model at the time.


He noted that as the company’s perspective has matured, it’s started to realise the potential of releasing on storefronts such as Steam.

He explained:





Source

So he finally exposed himself(after he's left) that he was trying to sabotage the PlayStation brand by releasing everything on PC 👀

And the notion that PC owners are going to go out and "buy a PlayStation" when they already have a rig is completely false. On top of not making any kind of sense.

And I love how most never point out the negatives for the brand when this topic comes up.
 
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2: Less games, when you consider there are various 1P titles which were developed due to GAAS (which was pushed due to PC) that have since been cancelled. Regardless of the reason, those are cancelled games that PS5 owners can't play now, but were also games designed for PC with Day 1 in mind.

Arguably speaking, if those were traditional/non-GAAS titles, they would've been designed specifically with the PS console audience in mind and had a better shot at actually releasing, rather than getting cancelled.
I wholeheartedly disagree with this "GaaS is made for PC" notion.

Sony had their very own Fortnite (3rd person MP shooter with wacky skins/microtransactions) 5+ years before Fortnite was released and it was exclusive on PS3:

Now I'm not saying if they remaster UC3 MP it should be exclusive on PS4/5... it makes sense to capture the PC audience too. Why not? MTX revenue was already pretty good on PS3 (a "failed" console).

But this "Sony only knows how to make SP games" notion needs to stop. :) It's historical revisionism at best (and it's usually coming from people who never, ever played PS3 MP games).

ps: Imagine an alternative universe where UC3 MP became Sony's "Fortnite" and Epic Games never managed to capture the MP TPS market with Fortnite. Even the Epic Games Store wouldn't exist today.

Sony could have had literally billions of dollars to fund AAA SP games today. Too bad they left money on the table. They wouldn't need shitty, woke GaaS attempts like Concord.
 
I wholeheartedly disagree with this "GaaS is made for PC" notion.

Sony had their very own Fortnite (3rd person MP shooter with wacky skins/microtransactions) 5+ years before Fortnite was released and it was exclusive on PS3:

Now I'm not saying if they remaster UC3 MP it should be exclusive on PS4/5... it makes sense to capture the PC audience too. Why not? MTX revenue was already pretty good on PS3 (a "failed" console).

But this "Sony only knows how to make SP games" notion needs to stop. :) It's historical revisionism at best (and it's usually coming from people who never, ever played PS3 MP games).

ps: Imagine an alternative universe where UC3 MP became Sony's "Fortnite" and Epic Games never managed to capture the MP TPS market with Fortnite. Even the Epic Games Store wouldn't exist today.

Sony could have had literally billions of dollars to fund AAA SP games today. Too bad they left money on the table. They wouldn't need shitty, woke GaaS attempts like Concord.


You win award for the most absurdly idiotic takes in this thread.

From PS6 is doomed due to Taiwan, to Uncharted 3 MP possibly being Fortnite

Confused Always Sunny GIF by It's Always Sunny in Philadelphia
 
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yurinka

Member
Then if it's mainly China, why aren't the PC ports confined to the Chinese region? Why bother with English, German, Polish, Spanish, Japanese etc. Steam releases at all? Why not region-lock the ports to China so users in other regions can't play them?

It feels to me that China is more an excuse for them to do these ports globally, but the dynamic between consoles & PC in various global markets is very different than it is in the Chinese market.

IMO SIE are applying a one-size-fits-all approach to a strategy that should only be curated for a specific growth market, and I'm not convinced there won't be long-term repercussions for the strategy they've chosen down the line.



Not just that, there are hidden costs with doing PC versions that don't get talked about, such as:

1: Longer development times, meaning console players have to wait longer to get games at all

2: Less games, when you consider there are various 1P titles which were developed due to GAAS (which was pushed due to PC) that have since been cancelled. Regardless of the reason, those are cancelled games that PS5 owners can't play now, but were also games designed for PC with Day 1 in mind.

Arguably speaking, if those were traditional/non-GAAS titles, they would've been designed specifically with the PS console audience in mind and had a better shot at actually releasing, rather than getting cancelled.

3: Increased costs. The amounts listed for Nixxes or whoever to finish a port are not entirely accurate to determine the cost for bringing out a PC version.
We have leaked internal budgets of the Sony ports, both Nixxes ones and from other porting teams. So they are totally accurate: oficially the whole project of porting these games costed that.

We also saw that these SP games had a separate budget for the separate project that was the previous, original console version made by Insomniac.

They only cost around a handful millions, and produce dozens of millions, so they are very cheap and profitable. We know that even Sackboy adventures port got profitable.

even studios like ND stated they retooled their pipeline to implement expediated development for PC versions of games.
There is absolutely nothing leading to think this is the case. They said that the porters had to retool their engine for their TLOUP1 engine to adapt it for a PC release. That's all.

Those are all costs that factor into the initial budgets which most assume are only for the PS5 version of the game; truth is those costs are attributed to PS5 because that's where the game releases first. It is not possible to build a native PC version of a modern AAA single-player epic in 1-2 years, and yes while some aspects of game development are done on the PC platform, that does not necessarily mean they're being done on Windows, it sure as heck doesn't mean they (1P studios in this case) are running Windows x86 binaries with full DX12U support from the jump, and it doesn't mean they aren't using console-based SDKs for running compiled builds or debugging.

I put that last part in because yurinka yurinka in particular loves to harp on the "games are made on PC anyway" thing but never seems to understand that it doesn't outright mean console-exclusive games don't have Windows binaries/x86-executables and DX12U compliant versions running optimized Windows code with Steam support years ahead of any PC commercial release of the game (if ever).
Console games, even the console exclusive ones, always have been developed, tested and debugged in computers since the 8 bit days.

Even for Game Boy or 8 bit home consoles, devs had emulators on their computers to don't need to test everything on real console hardware because to do it in the dev's PC (specially back then) is faster and cheaper.

In current days, modern engines obviously allow to test the games in the PCs devs have. Even VR only games can be tested on the PC without using your PC monitor instead of the headset.

Nowadays you don't even need to export a build, engines allow you to test the game inside the same engine. And to export a PC build is as easy in all engines as to select in the menu something like File>Export>and select PC/Windows as platform out of the platform lists configured.

As an example, this is how it looks the list of platforms to export in public engines like Unity, UE or Godot:

export-android.png

9a751ffede6e9e6d11cf8678a04cf24a7f9b13b9.jpeg

how-do-i-compile-a-release-build-v0-ncp48q28ab4c1.png


In the case of when developing games for console only, that PC test/debug build obvioulsy won't have enabled some console specific stuff they can't simulate on PC.

And in most cases won't take advantage of PC specific things that devs didn't need to implement because they are making a console game and these PC specific things (as could be keyboard and mouse controls and related UI, support of additional resolutions, support of recent PC tech stuff as could be the latest ), use the Steam trophies/friends/etc instead of the console ones, extra graphical options to make it more scalable like to select between different texture quality etc, because these things are left for the porting team.

Even if not perfect, the game will be runnable on a PC in a decent enough way to test and debug most of the stuff.

Ports only need a few porters during a handful months when the engine already was used to commercially release PC games. In case of the first (commercial) PC port in that engine, they may need up to one or two years more to adapt the engine to export full featured PC builds with commercial level quality. A work that pretty likely most of it won't be needed to be done for upcoming PC ports of future games that use that engine. Next ones should only require only a few months.

In the later stages of development, console specific games will need to be tested and debugged with devkits/testkits to see there how console specific things (performance, trophies/friends/other platform specific things, certain console specific visual/tech specific things etc) are workeing and if they need to be fixed and tested. And well, even in engines very prepared for multiplatform development like UE or Unity there are always bugs that only appear when running the game on a specific hardware even in theory shouldn't.
 
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yurinka

Member
PS6 is expected in 2027 and there are rumors China will invade Taiwan by then:
Lol, China won't invade Taiwan. They don't need to do so, Taiwan is already part of China.

Only around a dozen small countries/islands recognize Taiwan as country. The rest, including USA, oficially recognize that Taiwan is part of China even if it has certain degree of authonomy.

I think soon US will cut that bullshit propaganda and will stop touching China's balls with Taiwan, once they agree with China to open a new TSMC factory and similar to US. By doing so, USA won't care anymore about Taiwan and will leave it for China, and will start a friendly relationship and business relationship (they need each other) to engage business/economic competition instead of a military one.

Because both Trump and China know that wars are bad for economy and they both want to improve economy and not war.

Regarding the US lobbies that push for wars everywhere to get money from them and steal resources from other countries, Trump will find ways to keep them happy without wars. The US military complex will receive a shit ton of money from US tax payers by building a giant and unneeded Israel-like 'iron dome' shield. And via NATO, EU countries will be the ones paying new stuff, specially now that they destroyed most old stuff that EU had in Ukraine and they'll now pay more for NATO.

Trump also will sign deals regarding fuel, gas, rare minerals etc. with countries like Russia, China, Venezuela and so on that will be good for the related US companies without needing to have wars for them, using economics instead of war as pressure.
 
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Lol, China won't invade Taiwan. They don't need to do so, Taiwan is already part of China.

Only around a dozen small countries/islands recognize Taiwan as country. The rest, including USA, oficially recognize that Taiwan is part of China even if it has certain degree of authonomy.

I think soon US will cut that bullshit propaganda and will stop touching China's balls with Taiwan, once they agree with China to open a new TSMC factory and similar to US. By doing so, USA won't care anymore about Taiwan and will leave it for China, and will start a friendly relationship and business relationship (they need each other) to engage business/economic competition instead of a military one.

Because both Trump and China know that wars are bad for economy and they both want to improve economy and not war.

Regarding the US lobbies that push for wars everywhere to get money from them and steal resources from other countries, Trump will find ways to keep them happy without wars. The US military complex will receive a shit ton of money from US tax payers by building a giant and unneeded Israel-like 'iron dome' shield. And via NATO, EU countries will be the ones paying new stuff, specially now that they destroyed most old stuff that EU had in Ukraine and they'll now pay more for NATO.

Trump also will sign deals regarding fuel, gas, rare minerals etc. with countries like Russia, China, Venezuela and so on that will be good for the related US companies without needing to have wars for them, using economics instead of war as pressure.
Are you willing to take a bet?

1 BTC
 

yurinka

Member
Are you willing to take a bet?

1 BTC
I don't bet and I don't invest on cryptos. If you end being right, remind it to me when China invades Taiwan before the end of 2027 and I'll admit you were right and will congratulate you.

And well, did China invade something in the last 40 years or so? I'd say the last time invaded something was when they had a beef with Vietnam like 45 years ago.
 
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I don't bet and I don't invest on cryptos.
Since you're so sure about your prediction, you could become rich.

Wanna bet in dollars? (personally I wouldn't, since the dollar will be hyperinflated to oblivion if China takes down TSMC)

I remember guys like you back in 2021 being extremely "sure" that Russia would never invade Ukraine and look what happened next...
 

Mortisfacio

Member
Minus the one game that came day 1, the sales have paled compared to the PS5 version. I really wonder why that is.

Time to stop with this. This straight-up doesn’t work.

It does for some. I bought my PS4 the night Bloodborne came out because I couldn't wait. The problem is Sony 1st party doesn't have a single title worth doing that for, IMO. From and CDPR are my favorite devs so I'll likely buy a console if one of their games is console exclusive and looks good. Just that hasn't happened in 10 years. I'm PC exclusive now.
 

yurinka

Member
Since you're so sure about your prediction, you could become rich.

Wanna bet in dollars? (personally I wouldn't, since the dollar will be hyperinflated to oblivion if China takes down TSMC)

I remember guys like you back in 2021 being extremely "sure" that Russia would never invade Ukraine and look what happened next...
I told you that I don't bet. I don't care if I'm right or not on my prediction, and I don't need more money, thanks.

And yes, I thought US wouldn't be that stupid on forcing Russia to become a stronger ally of China by forcing Russia to enter Ukraine (after US organized the coup d'etat in 2014, paid 98% to put nazi and anti-Russian propaganda, funded/armed/trained them, fueling anti-Russian culture discrimination and bans in many ways etc) by saying they were going to accept them in the NATO (meaning, to put fucking US missiles there pointing to Moscow) and later applying them the sanctions. Sanctions that basically only fucked the rest of Europe, because the ones really applied have been countered by selling more to China and India, strengthening the relationship between the BRICS.

But well, I think we did talk enough about politics, I don't want to derail the thread.
 
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Three

Member
Speaking of clowns.

Mr Rogers Clown GIF
My dude, what exactly are you showing here? In the past the online GaaS type games Sony made were being done under Sony Online Entertainment they were releasing simultaneously even in the past. Look back at the recent games released by Sony and you would see they still develop, publish and pay for exclusivity, you're not getting it day one are you.
 
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yogaflame

Member
Maybe with the price of PC especially GPU, Ram, CPU, and SSD are getting too expensive just to get those perfect RT and high frame rate, and with the PC stuttering issues and stability issues even with those expensive PC rigs this might change the minds of PC users and decide to purchase PS console. PS5 console can still run games decently, no stuttering, and stable with RT and even just 30 fps with much lesser price( I enjoyed SH2 remake even in quality mode and its beautiful and playable, same with FF7 rebirth, Infinity Nikki. Stellar blade, HD2, and GT7). Even ps5 pro is not that expensive, with those technology inside it, if you compare it to almost the same PC specification.

I think this happening now in China. Maybe that is the gamble of Sony of porting there exclusives to PC so that gamers will realize that there is a big advantage with console in terms of price and stability and ease of use. But I still don't agree with this Sony's strategy.
 
Maybe with the price of PC especially GPU, Ram, CPU, and SSD are getting too expensive just to get those perfect RT and high frame rate, and with the PC stuttering issues and stability issues even with those expensive PC rigs this might change the minds of PC users and decide to purchase PS console. PS5 console can still run games decently, no stuttering, and stable with RT and even just 30 fps with much lesser price( I enjoyed SH2 remake even in quality mode and its beautiful and playable, same with FF7 rebirth, Infinity Nikki. Stellar blade, HD2, and GT7). Even ps5 pro is not that expensive, with those technology inside it, if you compare it to almost the same PC specification.

I think this happening now in China. Maybe that is the gamble of Sony of porting there exclusives to PC so that gamers will realize that there is a big advantage with console in terms of price and stability and ease of use. But I still don't agree with this Sony's strategy.

Stuttering is not that common anymore thanks to shader precompiling in DX12/Vulkan games.

PS5 Pro is expensive compared to a 12400F/RTX 4060 PC, it has worse AI upscaling (strongly reminiscent of DLSS1 back in 2018, nowhere near DLSS4 Transformer + RR quality), an optional expensive Blu-Ray add-on, you have to beg devs to release 60 fps patches (I'm looking at you RDR2).

I believe consoles should exist, but only if they offer distinct advantages compared to PCs. They should not become poor man's PCs with a monopoly in terms of digital distribution, because let's be honest, that's where things are heading right now.
 

yogaflame

Member

Stuttering is not that common anymore thanks to shader precompiling in DX12/Vulkan games.

PS5 Pro is expensive compared to a 12400F/RTX 4060 PC, it has worse AI upscaling (strongly reminiscent of DLSS1 back in 2018, nowhere near DLSS4 Transformer + RR quality), an optional expensive Blu-Ray add-on, you have to beg devs to release 60 fps patches (I'm looking at you RDR2).

I believe consoles should exist, but only if they offer distinct advantages compared to PCs. They should not become poor man's PCs with a monopoly in terms of digital distribution, because let's be honest, that's where things are heading right now.
Off topic: Ps5 pro is still new and good thing is PSSR ML is learning very fast, and after seeing SOP were games are natively running on Ps5 pro, I believe this year, with all new games coming out, we can really see the true capability and advantages of having a ps5 pro. Old games will be a bit of challenge to get a decent ps5 pro update, but we see some that are properly enhance like No mans sky, Gt7, Space marines, Callisto Protocol, Stellar blade, FF7 rebirth, Dragons Dogma 2, Spider man, etc. And Ps5 pro gave a big improvement to PSVR2 visuals. Personally I hope SH2 remake gets a decent ps5 pro update.

For me if Ps5 pro achieve a stable 4k with RT at 40 or 50 fps, that is already a win for ps5 pro owners. 4k with RT at 60 fps looks like it's impossible for ps5 pro, but theoretically it can be done as Cerny explained, but for me, 4k/Rt/40 - 50 fps in PS5 pro will suffice for me. I still hope the base ps5 will still get some update. It is still a good machine. SH2 remake, Ratchet and Clank, Spider man, and Stellar blade were impressive in base ps5.
 

ArtHands

Thinks buying more servers can fix a bad patch
This. Sony wouldn't have done this if it meant negatively impacting their bottom line. They've crunched the numbers, they've done market analysis, looked at their business strategy and came to the conclusion they can make additional bank by releasing stuff on PC. That's all there's to it.

People act like no one at Sony knows shit, but at the same time they jerk off every time when Sony post a higher number of consoles sold.

Playstation fans is trapped in this situation, where the PS5 has to sell poorly in order to validate their argument that supporting PC will affect PS5 sales.
 
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