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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458
I know it isn't a Sony first-party game but Final Fantasy has always felt at home on PlayStation, well, since FF7 so I would not be surprised if this is a big seller on PS5. I mean clearly Sony thought so too because they paid for it to be an exclusive.

Anyway, really digging the game so far - about 6 or 7 hours in - and enjoying the story, characters and especially the combat. The boss fights so far have all being epic and spectacular, both in scope and in terms of visual splendour. It might be running at 30 fps and sub-1440p but the important thing is that it feels polished, looks and sound fantastic and, so far, has been bug-free. Superb.
 
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Dr. Claus

Banned
You have one dude on this forum who literally broadcasted that he stays in phoenix stance and never switches because the game doesn’t make it so you have to. Probably some of the dumbest shit I’ve read in awhile in a forum full of console warring. Imagine playing this game and only doing the basic combo and dodging. And nothing else. For the entire game.

lmao

Yep. or people so dumb they can't figure out how to work elevators.

Honestly I wouldn't be surprised if these morons are just console warriors finding reasons to bitch about the game.
 

Markio128

Member
Yep. or people so dumb they can't figure out how to work elevators.

Honestly I wouldn't be surprised if these morons are just console warriors finding reasons to bitch about the game.
There’s no way you’d spend good money on a game to not get the best out of it.
Lying Season 4 GIF by Curb Your Enthusiasm
 

Danjin44

The nicest person on this forum
You have one dude on this forum who literally broadcasted that he stays in phoenix stance and never switches because the game doesn’t make it so you have to. Probably some of the dumbest shit I’ve read in awhile in a forum full of console warring. Imagine playing this game and only doing the basic combo and dodging. And nothing else. For the entire game.

lmao
No matter how deep the combat if someone refuses to engage with system then its going to bore him/her no matter what but at that point its not game's fault, its the player who chose to play it in boring way.
 
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Madflavor

Member
Just noticed that 13 of my PS buddies are playing the game. I’m genuinely surprised because a lot of them are not renown for playing these types of games - most are Fifa and COD kinda players. Out of interest I looked at how many buds had played Hogwarts, and it is 12.

I have a funny feeling that this game has sold pretty well.

Hope you’re right.
 

Dr. Claus

Banned
No matter how deep the combat if someone refuses to engage with system then its going to bore him/her no matter what but at that point its not game's fault, its the player who chose to play it in boring way.

Yep. same thing happened in FF7R and FFXII. People complained about the combat without ever bothering to understand or engage in its intricacies. So of course they will have a bad time or outright struggle with bosses lasting 4 times as long as they should.
 

Myths

Member
Just noticed that 13 of my PS buddies are playing the game. I’m genuinely surprised because a lot of them are not renown for playing these types of games - most are Fifa and COD kinda players. Out of interest I looked at how many buds had played Hogwarts, and it is 12.

I have a funny feeling that this game has sold pretty well.
People are interested in playing something polished where you can go crazy with flashy combos and chains. I feel it.
 

EviLore

Expansive Ellipses
Staff Member
Regular enemies: burn your specials, they melt, do coup de grace as necessary. You win.

Bosses: cycle through specials to perform max stagger damage and r1 any major attacks. When staggered, limit break to increase basic attack dps and heal, spam square while your specials refresh. When stagger finishes, cycle through specials again to re-stagger. You’ll typically have full limit meter again by the next stagger.

That’s about it. There’s not much asked of you in terms of timing, reactions, learning patterns, or execution. It can be handy to do the wind counter or heatwave projectile counter at times but you can easily ignore that and burn all your specials whenever they’re off cooldown to get the same result.

It’s mechanically too simple. The bombastic major boss battles are cool because of how cinematic and dynamic they are, which elevates them. But the systems are not nearly as good as they need to be for a character action game, and the RPG systems are too stripped down to make up for it.
 

T_LVPL

Member
If you go right now after a few days on 16 and play FF7RI or simply watch the full playthrough on YouTube, metaphorically if not literally you will weep at how much worse FF16 is. It’s like comparing a Louis Vuitton to something a tramp picked from a garbage bin and wore. It’s not even comparable; one is simply amazing. Brilliant. The best thing you can possibly imagine and the other is a dull, grey, slow, stuttery mess with a boring story and no good characters. Game of Thrones XVI it should be called. Game of Thrones is a thing for perverts into the thought of marrying their 11 year old cousin and similar such weird nonsense, that’s why I don’t watch it. So I have no idea why Square inflicted this on me and expect me to think it’s good.
 
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Dr. Claus

Banned
If you go right now after a few days on 16 and play FF7RI or simply watch the full playthrough on YouTube, metaphorically if not literally you will weep at how much worse FF16 is. It’s like comparing a Louis Vuitton to something a tramp picked from a garbage bin and wore. It’s not even comparable; one is simply amazing. Brilliant. The best thing you can possibly imagine and the other is a dull, grey, slow, stuttery mess with a boring story and no good characters. Game of Thrones XVI it should be called. Game of Thrones is a thing for perverts into the thought of marrying their 11 year old cousin and similar such weird nonsense, that’s why I don’t watch it. So I have no idea why Square inflicted this on me and expect me to think it’s good.
cry baby GIF


You, right now.
 
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Regular enemies: burn your specials, they melt, do coup de grace as necessary. You win.

Bosses: cycle through specials to perform max stagger damage and r1 any major attacks. When staggered, limit break to increase basic attack dps and heal, spam square while your specials refresh. When stagger finishes, cycle through specials again to re-stagger. You’ll typically have full limit meter again by the next stagger.

That’s about it. There’s not much asked of you in terms of timing, reactions, learning patterns, or execution. It can be handy to do the wind counter or heatwave projectile counter at times but you can easily ignore that and burn all your specials whenever they’re off cooldown to get the same result.

It’s mechanically too simple. The bombastic major boss battles are cool because of how cinematic and dynamic they are, which elevates them. But the systems are not nearly as good as they need to be for a character action game, and the RPG systems are too stripped down to make up for it.
You can play it like it is mechanically simple or,

You can learn the systems that reward timing, reactions, learning patterns, and execution.
Time stamped.
 
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MagnesD3

Member
So is this a great Action Rpg, I'd be curious to see if people think this is a high 9.5 quality game or not. This is coming from someone who is a bigger KH1-2 fan than a true FF fan.
 
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Markio128

Member
Regular enemies: burn your specials, they melt, do coup de grace as necessary. You win.

Bosses: cycle through specials to perform max stagger damage and r1 any major attacks. When staggered, limit break to increase basic attack dps and heal, spam square while your specials refresh. When stagger finishes, cycle through specials again to re-stagger. You’ll typically have full limit meter again by the next stagger.

That’s about it. There’s not much asked of you in terms of timing, reactions, learning patterns, or execution. It can be handy to do the wind counter or heatwave projectile counter at times but you can easily ignore that and burn all your specials whenever they’re off cooldown to get the same result.

It’s mechanically too simple. The bombastic major boss battles are cool because of how cinematic and dynamic they are, which elevates them. But the systems are not nearly as good as they need to be for a character action game, and the RPG systems are too stripped down to make up for it.
I have to disagree on the timing and not having to learn patterns with the bosses. I really enjoy getting a perfect evade, or parry, and laying the smack down. As for the regular enemies, I find it cathartic being able to smack the living daylights out of them.

I guess I could button mash my way through the game, but where is the fun in that?

Also, NG+ is likely where the real skill is required.
 

Phalk

Neo Member
Regular enemies: burn your specials, they melt, do coup de grace as necessary. You win.

Bosses: cycle through specials to perform max stagger damage and r1 any major attacks. When staggered, limit break to increase basic attack dps and heal, spam square while your specials refresh. When stagger finishes, cycle through specials again to re-stagger. You’ll typically have full limit meter again by the next stagger.

That’s about it. There’s not much asked of you in terms of timing, reactions, learning patterns, or execution. It can be handy to do the wind counter or heatwave projectile counter at times but you can easily ignore that and burn all your specials whenever they’re off cooldown to get the same result.

It’s mechanically too simple. The bombastic major boss battles are cool because of how cinematic and dynamic they are, which elevates them. But the systems are not nearly as good as they need to be for a character action game, and the RPG systems are too stripped down to make up for it.

I disagree. FFXVI has as much RPG systems as any action rpg out there.
You have to remember that this is NOT a JRPG. It's an Action RPG and has been marketed as such from the beginning.
 
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killatopak

Member
Anyone already playing on the harder difficulties? How much more thought do I need for enemy encounters? I think I saw someone say the game was originally balanced on the harder difficulty.
 
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If you go right now after a few days on 16 and play FF7RI or simply watch the full playthrough on YouTube, metaphorically if not literally you will weep at how much worse FF16 is. It’s like comparing a Louis Vuitton to something a tramp picked from a garbage bin and wore. It’s not even comparable; one is simply amazing. Brilliant. The best thing you can possibly imagine and the other is a dull, grey, slow, stuttery mess with a boring story and no good characters. Game of Thrones XVI it should be called. Game of Thrones is a thing for perverts into the thought of marrying their 11 year old cousin and similar such weird nonsense, that’s why I don’t watch it. So I have no idea why Square inflicted this on me and expect me to think it’s good.
I think the fact that so many people say it's GOT-esque and unironically think it's a good thing is really telling.

People say 7R has tropes, it certainly does, most things do. I'd rather have some Eastern wiafu humor than grim dark tropes with the emotional resonance of a David Cage game.
 

Boss Man

Member
Regular enemies: burn your specials, they melt, do coup de grace as necessary. You win.

Bosses: cycle through specials to perform max stagger damage and r1 any major attacks. When staggered, limit break to increase basic attack dps and heal, spam square while your specials refresh. When stagger finishes, cycle through specials again to re-stagger. You’ll typically have full limit meter again by the next stagger.

That’s about it. There’s not much asked of you in terms of timing, reactions, learning patterns, or execution. It can be handy to do the wind counter or heatwave projectile counter at times but you can easily ignore that and burn all your specials whenever they’re off cooldown to get the same result.

It’s mechanically too simple. The bombastic major boss battles are cool because of how cinematic and dynamic they are, which elevates them. But the systems are not nearly as good as they need to be for a character action game, and the RPG systems are too stripped down to make up for it.
Mostly agree, but the story is really gripping so far and the game is nice to look at. It’s very similar to FF14 in the way that it focuses on polish over depth.

Since I’m playing Tears of the Kingdom at the same time, it’s like the perfect change of pace.

I think Dragon’s Dogma might have come closest to striking the balance for JRPGs. Looking forward to the next one.
 
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T_LVPL

Member
So is this a great Action Rpg, I'd be curious to see if people think this is a high 9.5 quality game or not.

I would recommend FF7RI, TLOU1 and Horizon Zero Dawn for a 9.5 to 10 out of 10 quality game and to avoid this, the bad reviews are correct and it’s true I’m putting zero effort into the game just running from A-B, being distracted by things constantly and not following the story or any of the dialogue but that’s because I could see early on the game is absolutely rubbish. How my brain works is if something is rubbish I either dont do it, give up doing it, or do it half-assed to to say I’ve done it at the end. That’s why I didn’t see the lever on the lift because I didn’t even bother going up to the lift. I stood there, saw the way was blocked and I gave up, ran the other way then put the controller down for a few hours. I fully admit that and if you’re a person who can still concentrate on rubbish things I envy you.
 
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Vestal

Junior Member
I think the fact that so many people say it's GOT-esque and unironically think it's a good thing is really telling.

People say 7R has tropes, it certainly does, most things do. I'd rather have some Eastern wiafu humor than grim dark tropes with the emotional resonance of a David Cage game.
Then the story and themes don’t resonate with you. Perfectly valid.

I am the flip side of the coin. I bought all in on the story and characters. The themes are the usual FF themes but with a new take and different ordering over all.

I mean anyone not getting the feels when
Clive meets his uncle, should stop playing the game full stop. The story is not for you. That got a few tears out of me. Just a masterfully crafted scene.
 
I think the writing of FFXVI is head and shoulders about what we’ve gotten from the series main liners in the past 17 years.
The last FF I liked the story of this much was XII. Before that, X.

XIII and XV were dogshit. VIIR is still in I'm not sure territory because no one knows how they will change it from the original.
 
Then the story and themes don’t resonate with you. Perfectly valid.

I am the flip side of the coin. I bought all in on the story and characters. The themes are the usual FF themes but with a new take and different ordering over all.

I mean anyone not getting the feels when
Clive meets his uncle, should stop playing the game full stop. The story is not for you. That got a few tears out of me. Just a masterfully crafted scene.
That was handled so well. That and the bar and bedroom scene. I cannot wait on the conclusion of that arc.
I agree with that. Everything can't be for everyone.
 

Dynasty8

Member
I'm baffled at people calling the combat "shallow" I feel I'm playing different than these people.

The problem is that the game is way too easy. Some don't want to admit it, but it's the reality.

Almost every single regular enemy can be one shot with a single eikon ability that can be pulled infinitely (with a cool down). Additionally, you can even set your controller down and your AI teammates will win the fight. Enemy AI just stares at you most of the time

Boss fight are more fun of course with staggering and then being more aggressive, but even then you can die, respawn and refill all your potions with a quarter of a bosses health reduced.

When there's no challenge or consequences, there's reduced tension and excitement. When there's almost no tension and excitement, it starts feeling shallow. It's a shame, because the combat is awesome, just very weird square decided to not include hard mode from the beginning.
 

Dev1lXYZ

Member
This is a fun game. It’s like they took the Tales formula and further distilled it. It’s an action game with Final Fantasy theming more or less. To me this is the culmination of things that started back in games like Dirge and then Crisis Core. On one hand, I miss party management, on the other, it creates a tighter bond to only having access to the central character-which is definitely what they are going for with this.
 
I think the writing of FFXVI is head and shoulders about what we’ve gotten from the series main liners in the past 17 years.
that the writing of ffxvi is superior to that of the ffxiii trilogy & ffxv is much more a damning indictment of squeenix than it is high praise of ffxvi...
 
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T_LVPL

Member
Are other [OT] threads this cluttered with people that hate the game?

Of course I could just as easily make a post here or anywhere saying all the people who love the game is clutter, but I don’t. I wouldn’t. Why would I do that? It doesn’t affect me in the slightest how someone else views something, I simply carry on being the way I always am. Its weird how me saying I don’t like the game could affect anyone else even 1%, this is actual psycho shit to me especislly the fact it’s just words on a screen. I couldn’t live that way, if i was affected by trivialities like this, that sounds dreadful.
 

CrustyBritches

Gold Member
Game of Thrones XVI it should be called. Game of Thrones is a thing for perverts into the thought of marrying their 11 year old cousin and similar such weird nonsense, that’s why I don’t watch it. So I have no idea why Square inflicted this on me
Excuse Me What GIF by Bounce
 
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This is a fun game. It’s like they took the Tales formula and further distilled it. It’s an action game with Final Fantasy theming more or less. To me this is the culmination of things that started back in games like Dirge and then Crisis Core. On one hand, I miss party management, on the other, it creates a tighter bond to only having access to the central character-which is definitely what they are going for with this.
At the same time though, it does seem like often enough you have other people with you so if they had wanted to make this party based it doesn't seem that the plot would have restricted that. I don't really see why they couldn't have considering they seem to have similar powers to Clive at least as far as I can tell early on. I guess they would have had to design other movesets and whatnot but.. it could have happened if it were not for the particular direction they took in the game.

I am much more favorable to a party structure but I'm okay with what they are achieving so far with what I have played of this. Jury still out until I complete it obviously.
 

Boss Man

Member
that the writing of ffxvi is superior to that of the ffxiii trilogy & ffxv is much more a damning indictment of squeenix than it is high praise...
It’s legit good though imho. I HATE the idea of an RPG where you are essentially just accessing battle arenas through the menu, but somehow I’m still really enjoying it. It’s a superb version of the thing that it is.
 
It’s legit good though imho. I HATE the idea of an RPG where you are essentially just accessing battle arenas through the menu, but somehow I’m still really enjoying it. It’s a superb version of the thing that it is.
not claiming it isn't. but 'better than ffiii trilogy / ffxv'? well, hey, i'd certainly hope so...
 
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Mattdaddy

Gold Member
Lol why do I see the blue glow from across an open space indicating an item... I run all the way over there... maybe fight some monsters to get there... and then its 2 gil.

Like why :messenger_tears_of_joy:. Why even code that? Whats the logic of that design decision. They should have just made an emoji of the middle finger pop up. Exact same outcome but at least it would have been funny.

Despite that Im liking this one outside of some pretty atrocious performance issues.
 
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Dev1lXYZ

Member
At the same time though, it does seem like often enough you have other people with you so if they had wanted to make this party based it doesn't seem that the plot would have restricted that. I don't really see why they couldn't have considering they seem to have similar powers to Clive at least as far as I can tell early on. I guess they would have had to design other movesets and whatnot but.. it could have happened if it were not for the particular direction they took in the game.

I am much more favorable to a party structure but I'm okay with what they are achieving so far with what I have played of this. Jury still out until I complete it obviously.


It would really get close to playing like Final Fantasy VII Remake if it had a party system. It was probably a business decision to keep things as streamlined as possible. I myself, am in total agreement with you. I would have preferred a party system. I want to gear multiple characters that have move set trees and their own upgrade paths.
 
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Nankatsu

Member
Sweet mother of god. I thought I had done the 2nd eikon fight... When you fought Benedicta. But nop. Now I've actually done the 2nd eikon fight.

The choreography and scale are fucking insane. It's not my PS5 that's over heating, it's me.

Oh My God Omg GIF by WWE
 
Of course I could just as easily make a post here or anywhere saying all the people who love the game is clutter, but I don’t. I wouldn’t. Why would I do that? It doesn’t affect me in the slightest how someone else views something, I simply carry on being the way I always am. Its weird how me saying I don’t like the game could affect anyone else even 1%, this is actual psycho shit to me especislly the fact it’s just words on a screen. I couldn’t live that way, if i was affected by trivialities like this, that sounds dreadful.
You just made one hell of a leap mate. It was a question. I just don't remember seeing this many shit posts in other games' OT threads. Maybe the review and digital foundry discussions just not in the OT.

To keep posting about something that I hate seems like psycho shit to me.
 

Meicyn

Member
Regular enemies: burn your specials, they melt, do coup de grace as necessary. You win.

Bosses: cycle through specials to perform max stagger damage and r1 any major attacks. When staggered, limit break to increase basic attack dps and heal, spam square while your specials refresh. When stagger finishes, cycle through specials again to re-stagger. You’ll typically have full limit meter again by the next stagger.

That’s about it. There’s not much asked of you in terms of timing, reactions, learning patterns, or execution. It can be handy to do the wind counter or heatwave projectile counter at times but you can easily ignore that and burn all your specials whenever they’re off cooldown to get the same result.

It’s mechanically too simple. The bombastic major boss battles are cool because of how cinematic and dynamic they are, which elevates them. But the systems are not nearly as good as they need to be for a character action game, and the RPG systems are too stripped down to make up for it.
I disagree on the overall combat take.

For starters, using counters properly results in their cooldown timers being significantly reduced. This allows you to use them more frequently, especially if you equip the rings that further curtail their refresh times. Cutting Rook’s Gambit cooldown by 2.7 seconds with an accessory doesn’t sound like it’s worth it when the refresh cooldown is long on its own, but when you pair it with using that counter skill properly, it transforms that move into something you can use a lot more frequently. The long cooldown is essentially a penalty for using it wrong. Then there’s the fact that for some enemies, your follow up attacks can miss after a perfect dodge due to them charging across the screen quickly, even if you use the magic ranged attack! A perfect skill counter is a 100% guaranteed hit with tons of stagger bar damage because all action freezes as you execute it.

Then there’s using Garuda’s embrace, which will pull a partially staggered enemy to the ground, which you can only pull off during a short window right as you hit 50% stagger. While the enemy is vulnerable, all stagger bar damage is increased temporarily! You can take an enemy from 50% to 0% (or close) stagger really fast if you use the right skills, something you cannot do if you’re just spamming them on cooldown.

During the stagger window, attacking with limit break is nice and all, but you get a lot of damage in the stagger window if you save certain skills for that moment when your stagger damage multiplier is built up. If you are doing effective counter attacks, the cooldown times of your skills generally line up to be used during those stagger windows.

Fights are much shorter when you master the combat. You can beat the game just fine by spamming, but you can beat the bosses much faster than the way you’re doing it. I think the dev team made a bad choice by putting hard mode behind completing the game first, as I think many of the conversations we’re having about the combat would be different if the option was available at the start.

In short, counter skills are a much more effective way to get a boss to 50% partial stagger quickly, embrace to pull them to the floor for increased stagger bar damage, use high stagger damage skills to bring them to full stagger, get multiplier as high as you can during stagger window, then use high damage skill(s) to maximize the 140-150% damage multiplier.

Agreed on the RPG systems, the weapon upgrading is tacked on and may as well not even exist. The side quest gameplay design is basic MMO gameplay from 2004 and is shockingly bad to include for a single player game. I’m also getting tired of various faction leaders giving me tokens to carry around and display so that I’m recognized as an ally. It’s like I’m some kind of Eagle Scout collecting merit badges, it’s incredibly contrived.
 
I disagree on the overall combat take.

For starters, using counters properly results in their cooldown timers being significantly reduced. This allows you to use them more frequently, especially if you equip the rings that further curtail their refresh times. Cutting Rook’s Gambit cooldown by 2.7 seconds with an accessory doesn’t sound like it’s worth it when the refresh cooldown is long on its own, but when you pair it with using that counter skill properly, it transforms that move into something you can use a lot more frequently. The long cooldown is essentially a penalty for using it wrong. Then there’s the fact that for some enemies, your follow up attacks can miss after a perfect dodge due to them charging across the screen quickly, even if you use the magic ranged attack! A perfect skill counter is a 100% guaranteed hit with tons of stagger bar damage because all action freezes as you execute it.

Then there’s using Garuda’s embrace, which will pull a partially staggered enemy to the ground, which you can only pull off during a short window right as you hit 50% stagger. While the enemy is vulnerable, all stagger bar damage is increased temporarily! You can take an enemy from 50% to 0% (or close) stagger really fast if you use the right skills, something you cannot do if you’re just spamming them on cooldown.

During the stagger window, attacking with limit break is nice and all, but you get a lot of damage in the stagger window if you save certain skills for that moment when your stagger damage multiplier is built up. If you are doing effective counter attacks, the cooldown times of your skills generally line up to be used during those stagger windows.

Fights are much shorter when you master the combat. You can beat the game just fine by spamming, but you can beat the bosses much faster than the way you’re doing it. I think the dev team made a bad choice by putting hard mode behind completing the game first, as I think many of the conversations we’re having about the combat would be different if the option was available at the start.

In short, counter skills are a much more effective way to get a boss to 50% partial stagger quickly, embrace to pull them to the floor for increased stagger bar damage, use high stagger damage skills to bring them to full stagger, get multiplier as high as you can during stagger window, then use high damage skill(s) to maximize the 140-150% damage multiplier.

Agreed on the RPG systems, the weapon upgrading is tacked on and may as well not even exist. The side quest gameplay design is basic MMO gameplay from 2004 and is shockingly bad to include for a single player game. I’m also getting tired of various faction leaders giving me tokens to carry around and display so that I’m recognized as an ally. It’s like I’m some kind of Eagle Scout collecting merit badges, it’s incredibly contrived.
I agree with you on the combat. The weapon and item crafting system could be better. So far all of the items needed to craft the best weapons drop from the Eikons and require the last Eikon weapon to upgrade. This is a system that was lifted directly from FFXI and FFXIV it is obviously your relic weapon. I wish it was a bit more involved to get it and hope it requires some God tier hidden boss, or a secret dungeon to complete. At least an S tier hunt, I do know that the final version of the weapon is only available in NG+.

I do like that some of the better equipment I have gotten has come from crafting items that you get from Hunts.

The token thing is very overdone.
 

adamsapple

Or is it just one of Phil's balls in my throat?
The side quests in this game are so fucking mmo FFXIV. Easily the worst parts of the game.

I'm 10~ hours in and haven't seen any beyond the first 2 when you reach the hub. The game is really taking its time to open-up.
 

Dynasty8

Member
If you go right now after a few days on 16 and play FF7RI or simply watch the full playthrough on YouTube, metaphorically if not literally you will weep at how much worse FF16 is. It’s like comparing a Louis Vuitton to something a tramp picked from a garbage bin and wore. It’s not even comparable; one is simply amazing. Brilliant. The best thing you can possibly imagine and the other is a dull, grey, slow, stuttery mess with a boring story and no good characters. Game of Thrones XVI it should be called. Game of Thrones is a thing for perverts into the thought of marrying their 11 year old cousin and similar such weird nonsense, that’s why I don’t watch it. So I have no idea why Square inflicted this on me and expect me to think it’s good.

Original 7 is my favorite game of all time, but FFXVI story is better IMHO. Just the difference in writing alone and how characters interact with one another is night and day. Sucks that you don't like it, but saying GoT is for "perverts" is just wrong. Both GoT and XVI are based on medieval Europe where incest, murder and all other bad shit was common. GoT didn't become a phenomenon because of incest 🤣.
 

EviLore

Expansive Ellipses
Staff Member
I disagree on the overall combat take.

For starters, using counters properly results in their cooldown timers being significantly reduced. This allows you to use them more frequently, especially if you equip the rings that further curtail their refresh times. Cutting Rook’s Gambit cooldown by 2.7 seconds with an accessory doesn’t sound like it’s worth it when the refresh cooldown is long on its own, but when you pair it with using that counter skill properly, it transforms that move into something you can use a lot more frequently. The long cooldown is essentially a penalty for using it wrong. Then there’s the fact that for some enemies, your follow up attacks can miss after a perfect dodge due to them charging across the screen quickly, even if you use the magic ranged attack! A perfect skill counter is a 100% guaranteed hit with tons of stagger bar damage because all action freezes as you execute it.

Then there’s using Garuda’s embrace, which will pull a partially staggered enemy to the ground, which you can only pull off during a short window right as you hit 50% stagger. While the enemy is vulnerable, all stagger bar damage is increased temporarily! You can take an enemy from 50% to 0% (or close) stagger really fast if you use the right skills, something you cannot do if you’re just spamming them on cooldown.

During the stagger window, attacking with limit break is nice and all, but you get a lot of damage in the stagger window if you save certain skills for that moment when your stagger damage multiplier is built up. If you are doing effective counter attacks, the cooldown times of your skills generally line up to be used during those stagger windows.
Yes, I use the circle button on wind at half stagger. You get a few extra seconds of free hits in exchange for watching a long cutscene of Clive yanking on the boss, which barely seems worth it. It’s also not something that requires execution. The timing window is on the order of 5-10 seconds and it’s an automatic complete if you press the button in range. Are we really going to describe this as requiring mastery?

Before limit break unlocked I focused on maximizing stagger damage multiplier, but by saving your specials until after stagger resets and using limit break for damage during stagger you burn through the boss’s stagger bar more quickly and effectively use all your limit break damage on free hits while healing, without worrying about incoming damage. If you use limit break otherwise then the boss is attacking you and moving around a lot, there’s a bunch of flames everywhere obfuscating the action, etc.
 
Is the only way to see time played is what is displayed on the XMB with the game icon highlighted? I'm afraid so, but I just wanted to check if there was some other way I missed...
 
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