Yea, because I've said multiple times that the game is fun for what it is.Yet you keep playing. huh that's interesting.
When I think of this game, RE6 is the first that comes to mind. Brilliant observation
/s
Yea, because I've said multiple times that the game is fun for what it is.
I like plenty of things that I also recognize as being mediocre; Devil's Third, Welcome to Raccoon City, etc. It's entirely possible to enjoy something while also recognize that it has serious short comings.
The RE6 comparison is that both games are over the top for the sake of being over the top. The gameplay is shallow and it's bombastic. Pointless QTEs and laughably bad dialogue.
I see no positive comments talking about anything revolving gameplay, just a lot of "omg this game...this game" and "it's epic!" If spectacle is what you want, this is the game for you.
I love having to press X and then R2 to open a door. Quality shit in 2023.![]()
I see no positive comments talking about anything revolving gameplay, just a lot of "omg this game...this game" and "it's epic!" If spectacle is what you want, this is the game for you.
You actually do but its automatic, when Clive runs without stopping then he will start to sprint.What actually does grind my gears is being unable to sprint at will
I feel like that X + R2 garbage was like forced in there to have some use of the adaptive triggers. Probably a Sony suggestion.Yea, because I've said multiple times that the game is fun for what it is.
I like plenty of things that I also recognize as being mediocre; Devil's Third, Welcome to Raccoon City, etc. It's entirely possible to enjoy something while also recognize that it has serious short comings.
The RE6 comparison is that both games are over the top for the sake of being over the top. The gameplay is shallow and it's bombastic. Pointless QTEs and laughably bad dialogue.
I see no positive comments talking about anything revolving gameplay, just a lot of "omg this game...this game" and "it's epic!" If spectacle is what you want, this is the game for you.
I love having to press X and then R2 to open a door. Quality shit in 2023.![]()
Sorry that you’re not liking the game but you’re not the only one. But since ya mentioned it I will say I am loving the gameplay. I’ve beaten NG Black on Master Ninja, have played DMC3, 4, and 5 extensively, beaten both Shinobi PS2 & Nightshade, Nier Automata, Metal Gear Rising, the PS2 God of Wars, Bayonetta 1, and the combat in this feels well in line with those titles. Clive’s one-weapon playstyle with a ranged attack & cycled specials is reminiscent Nero in DMCV who I used to beat that game’s Bloody Palace. The Eikon boss fights remind me of the scripted sequences from the PS1 FF games, like when Squall fights the soldier on the jetpack. They’re for more of a narrative purpose than gameplay challenge. I look forward to trying out Arcade Mode, Chronolith Trials, & FF Mode. In the meantime for my first playthrough I’m just chilling enjoying the story/environments/music![]()
It's not that I don't like the game. I think it's perfectly fine. I mentioned it before but I'd have no reason to post if people weren't calling this a GOTY, best current gen title (no competition), best FF game in decades, etc.Sorry that you’re not liking the game but you’re not the only one. But since ya mentioned it I will say I am loving the gameplay. I’ve beaten NG Black on Master Ninja, have played DMC3, 4, and 5 extensively, beaten both Shinobi PS2 & Nightshade, Nier Automata, Metal Gear Rising, the PS2 God of Wars, Bayonetta 1, and the combat in this feels well in line with those titles. Clive’s one-weapon playstyle with a ranged attack & cycled specials is reminiscent Nero in DMCV who I used to beat that game’s Bloody Palace. The Eikon boss fights remind me of the scripted sequences from the PS1 FF games, like when Squall fights the soldier on the jetpack. They’re for more of a narrative purpose than gameplay challenge. I look forward to trying out Arcade Mode, Chronolith Trials, & FF Mode. In the meantime for my first playthrough I’m just chilling enjoying the story/environments/music![]()
Maybe for you but not for me and others who are enjoying the game.The game is mediocre as can be, there's no way around that. It is what it is.
It just adds to the shallowness of the gameplay. That's the adaptive trigger use, for a frigging door opening sequence. They even released a pre-launch trailer for the "immersion", it was a marketing bullet point. It's a pathetic use of the dualsense.Exactly my feeling. First time through, I'm just enjoying the ride. I can dig deep into the combat later on higher difficulties/replays but for now just that story experience alone I'm finding involving and enjoyable.
It makes me laugh when people moan about opening doors as if there's some "super fun" alternative method of doing it differently! Its a frickin door opening, the game equivalent of a punctuation mark.
You're missing the point. I'm not saying the game is bad and that there's no fun to be had.Maybe for you but not for me and others who are enjoying the game.
Again it might be "mediocre" for you but not for me, this game could very well be my GOTY.You're missing the point. I'm not saying the game is bad and that there's no fun to be had.
The game is mediocre by PS3/360 standards and I've yet to see any reasoning here that shows otherwise. Castlevania: Lords of Shadow has more in-depth combat and engaging level design.
FFXVI is like Evil West in terms of dated gameplay but we're supposed to be enamored with XVI because it has Final Fantasy on it. It's absurd.
This isn't directed at you but people can't claim a game is GOTY, best this, best that and expect people to just go along with it when the game is dated as hell. Like I mentioned, if the game was being treated as a 7/10 dated game, I wouldn't have come back to gaf to be a part of the discussion.
Good call. I was thinking of Rogue Galaxy earlier and Star Ocean on PS3/360.I don't even see it as being like GOW, to me it feels like a more adult Tales game than anything else.
It just adds to the shallowness of the gameplay. That's the adaptive trigger use, for a frigging door opening sequence. They even released a pre-launch trailer for the "immersion", it was a marketing bullet point. It's a pathetic use of the dualsense.
I get it. Ghostwire was my GOTY for 2022 but I also recognize that it hit for me and not others.Again it might be "mediocre" for you but not for me, this game could very well be my GOTY.
Bruh, it was marketed in a pre-launch ad. I'm not the one who singled it out in a hype trailer, Square and Sony did. It's perfectly valid to critique it.Its a door opening! Get over it.
Initially its made slightly more laborious in order to express that Clive is still young and inexperienced, later on its made easier to show his increased strength. That's not shallowness, that's just a small example of expressing character through a tactile input.
Sorry, but not giving YOU personally what you value or expect is not shallowness; its just demonstrates the makers of the game had different priorities in expressing the experience they sought to convey.
Occasionally but not often. Shame cause it's a nice fanfare.Are you guys getting the victory fanfare at the end of boss battles?
It fits their narritive. Those characters aren't black enough for gaming journalists.Why do some media outlets keep batlantly LYING about there being no people of color on FFXVI?
That's outrageous.
Well it is a GOTY contender and in my opinion the best FF game maybe ever. Sorry you don't feel that way.It's not that I don't like the game. I think it's perfectly fine. I mentioned it before but I'd have no reason to post if people weren't calling this a GOTY, best current gen title (no competition), best FF game in decades, etc.
It's the hyperbole that makes me post and give a different opinion. The game is mediocre as can be, there's no way around that. It is what it is.
You taking the piss? Get 5 Eikons and let me know how much more in depth the combat is in LOS. I do wish the level design was a bit more engaging, was it ever in final fantasy?You're missing the point. I'm not saying the game is bad and that there's no fun to be had.
The game is mediocre by PS3/360 standards and I've yet to see any reasoning here that shows otherwise. Castlevania: Lords of Shadow has more in-depth combat and engaging level design.
FFXVI is like Evil West in terms of dated gameplay but we're supposed to be enamored with XVI because it has Final Fantasy on it. It's absurd.
This isn't directed at you but people can't claim a game is GOTY, best this, best that and expect people to just go along with it when the game is dated as hell. Like I mentioned, if the game was being treated as a 7/10 dated game, I wouldn't have come back to gaf to be a part of the discussion.
Haven't beaten the game yet so cannot comment on what you said until I do. I'm going for the plat so I will be a while, I am doing everything that pops up.Just finished the game, got a lot on my mind but let's just say i expect some violent opinion sways around here in the next following days.
This one, is a technical marvel, no doubts about it, with some of the highest highs in the series.
However, it saddens me to say there are aspects that even divisive title like VIII, XIII, and XV did better before, by miles. Emotional punches, magical moments or even main antagonists done right in Shadowbringers and Endwalker ain't here at all.
This game might be the most front-loaded FF ever made, set the expectation so high then proceed to drop the ball at the end.
I'm baffled at people calling the combat "shallow" I feel I'm playing different than these people.When you get comfortable with charging attacks during Magic Burst, the combos you can make are insane.
It can become a visual orgasm on the screen when you go all out lol.I'm baffled at people calling the combat "shallow" I feel I'm playing different than these people.
I would say FF2 (JP) has more grit than FF6 without a doubt. Interesting take. It’s definitely FF4 setting with FF2 level of war and grimace. I would even favor Clive’s experience more to Firion if anything.I will write a more thorough review later.
But after 22hrs here are my “hot takes”
Best FF story since 9 for mainline FF(not counting XIV)
The cinematography, soundtrack and story points all come together perfectly. It’s bloody sublime.
Combat is fun as hell. It’s not super deep, but it gives enough visual spectacle and sense of power to feel like every fight has a flow to it. Hard to describe but there are moments where it’s just absolute mayhem on the screen as you chain up abilities into a flurry or absolute destruction.
I can see some of the complaints in regards to “loosing control” too much during major story points and set pieces. I am not bothered by that. I play these games for the FF story magic. All of themes are there, and familiar. But they give them a new take in the most visually brutal FF world.
I’ve laughed and cried during this game. But that’s because I bought all in on the story and the characters.
If an FF fan were to ask me what this game feels like. It would be “Think of FF2(4) setting, with the grittyness of 6 and the cinematography/presentation of XIV.
We must be. I have a Garuda, Titan, Ramuh combo that nets 70k without really trying during a stagger. It also insta staggers anything I have run into so far, including World Breaker. The same loadout can be used to almost infinitely juggle anything through air canceling and tornado bounces.I'm baffled at people calling the combat "shallow" I feel I'm playing different than these people.
I never played 2(JP) so don’t have that point of reference.I would say FF2 (JP) has more grit than FF6 without a doubt. Interesting take. It’s definitely FF4 setting with FF2 level of war and grimace. I would even favor Clive’s experience more to Firion if anything.
Agreed. I restarted a major boss battle because I died but had a save right before that point. Done that twice now. I like how if you die to a hunt your ass has to just start over.I gotta say, i'm fine with boss battles being hard, but I'm not fine with checkpoints within said bosses.
Feels like cheese. It's like they realized game is super hard at times and decided they needed checkpoints in boss battles to balance it.
How far am I??just chopped off Kupkas hands
We must be. I have a Garuda, Titan, Ramuh combo that nets 70k without really trying during a stagger. It also insta staggers anything I have run into so far, including World Breaker. The same loadout can be used to almost infinitely juggle anything through air canceling and tornado bounces.
How far am I??just chopped off Kupkas hands
You have one dude on this forum who literally broadcasted that he stays in phoenix stance and never switches because the game doesn’t make it so you have to. Probably some of the dumbest shit I’ve read in awhile in a forum full of console warring. Imagine playing this game and only doing the basic combo and dodging. And nothing else. For the entire game.The same folks play a DMC or KH and think "all you do is press the attack button, there is no choice!"
They are people who are utterly incapable of understanding the concepts presented nor the idea of combos to maximize damage and control of the battle.
Give them a gun and they will just run straight forward, never using any cover or tactics and think that hip firing is as effective as aiming down the sites. They aren't intelligent in the least.