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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

EviLore

Expansive Ellipses
Staff Member
Haven’t seen side quests this amazing since Gollum. Great boss fights though, and the music is very good throughout. The synth arpeggios were used well. Also would’ve really liked to see the GoT-style political intrigue from the prologue actually pan out at all but it’s dropped almost entirely. That could’ve elevated the story greatly.
 

Zheph

Member
The other one there is something as well.
Moore is pretty fucked up.

Still don't get the sidequest complaint, have yet to encounter an annoying or truly bad one and had like 3-4 enjoyable ones. Leagues above the vast majority of XV's (imo).
If you not too much into the lore and world building I can understand the complaints but I do enjoy it too.
 

Lokaum D+

Member
The other one there is something as well.
Moore is pretty fucked up.

Still don't get the sidequest complaint, have yet to encounter an annoying or truly bad one and had like 3-4 enjoyable ones. Leagues above the vast majority of XV's (imo).
I would love the option to kill every side quest giver that look down on me, Lisette would had her head cut off
 
I have 3 eikons now. I dunno, I truly have no idea what the hype is all about. I mentioned it in an earlier post but this game is a hybrid of Mystic Quest and Resident Evil 6; Big, dumb, and empty. It's fun for what it is but man, one of the most shallow and empty games I've played in a long time.
 

Perfo

Thirteen flew over the cuckoo's nest
There's nothing wrong with HDR in the game.

Another story is that for any reason you dont like the approach to lighting and brightness in this game, which is fine, but there's nothing wrong with the HDR implementation.
Not true based on people like Gaming Tech and their tools. The base value are not respected so should be tuned like suggested.
 

Madflavor

Member
Haven’t seen side quests this amazing since Gollum. Great boss fights though, and the music is very good throughout. The synth arpeggios were used well. Also would’ve really liked to see the GoT-style political intrigue from the prologue actually pan out at all but it’s dropped almost entirely. That could’ve elevated the story greatly.

Side quests seem to go from 0 to a 100 outta nowhere. First third of the game they are really awful. Then I get to a point where the storytelling in some of them pull the rug out from under you. No spoilers but there’s a particular quest about 12 hours in I keep seeing brought up by other people, that kinda marks the turning point for when they start to get better. Then by the 2nd half of the game they actually get good and yield good rewards.

But I just don’t know what they were thinking with the side quest design in the first third of the game. It’s like the worst first impressions to your game’s side quest design. It’s funny because despite how simplistic they are, a lot of people’s frustration with them could’ve been alleviated if the rewards were better.
 

Perfo

Thirteen flew over the cuckoo's nest
I don’t think there is any “bug”. It just sounds like some people are not calibrating properly. You don’t need a 7 minute YouTube video to explain it or to consult a chart. On the PS5 HDR calibration, you should adjust until the icon disappears, then click it one step back, so it reappears. The on-screen instructions are misleading.
Yes that’s usually the case. Not here, not with this game, the values are fucked up and explained well why in that video. To have proper Hdr you should set them up again through ps5 hdr settings following a different method. In my case not anymore 14 clicks (needed for the sun to just disappear) but 11. This way the game apparently registers it as it should.
 
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rofif

Can’t Git Gud
Yes that’s the case. With this game though it doesn’t apply that method, the values are fucked up and explained well why in that video. To have proper Hdr you should set them up again following a different method.
The brave is using ps5 system calibration.
What it does with them is a different story. They might be adding some nits to the brightest lights but it’s not causing clipping. You would not see a difference.
 

Perfo

Thirteen flew over the cuckoo's nest
The brave is using ps5 system calibration.
What it does with them is a different story. They might be adding some nits to the brightest lights but it’s not causing clipping. You would not see a difference.
Who said there’s clipping? I just said to have a better HDR to set is as such. How long we have to continue?😂 Move on!
 
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adamsapple

Or is it just one of Phil's balls in my throat?

Wtf is this shit lmao





The guy in the video eating the sandwich is not using any of the Timely rings.


gxqo8pc.jpg





If you use any of the timely rings, the respective icon lights up



smrPlnS.jpg
 
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shubik

Member
6 hours into the game and it crashed my ps5 3 times within the last 15 min. It completely shuts down the console to a point where I have to manually unplug it. What the fuck is this shit? Last time something like this happened was with the launch version of Cyberpunk.

Playing this right after TOTK is rather sobering to be honest…
 
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T_LVPL

Member
I don’t ever use Torgal for assistance because I hate dogs and would rather put myself at a disadvantage than go to bed at night knowing I cooperated with a dog. If it was an RPG this’d be fine, you get the choice of keeping the dog or killing it. But since this game is God of War not Final Fantasy, you don’t.
 

Lokaum D+

Member
The guy in the video eating the sandwich is not using any of the Timely rings.


gxqo8pc.jpg





If you use any of the timely rings, the respective icon lights up



smrPlnS.jpg
this video just wants to troll everyone, controller isn't even turned on, 100% there is other person doing the combat while he trolls in front of the camera
 

Northeastmonk

Gold Member
I’m half way through the main quest and some of the quests are underwhelming. There is definitely a payoff, but I’d be lying if I said the missions provided me anything special. I still can’t wait till it picks up again. I think there’s a lot of hot takes that don’t give it the credit it deserves, but I definitely have some criticisms about the game.

There’s this charm to classic 2D Final Fantasy games where your party splits and the dialogue sequence begins. Characters would run off or tell you to go somewhere in town. That type of thing is still enjoyable to this day if you ask me. What isn’t enjoyable is the fetch type quests we’ve had since the PS2 era. Go talk to someone, they have you run for 10 minutes outside town, do a small task, report back. Go to main quest, can’t proceed until 3-4 NPC’s dialogue finishes.

What I would have enjoyed more would have been a more interactive environment. If there was something in the world keeping you there. The NM are great in XVI. This feels like XIV questing.
 

Myths

Member
That boss theme (the one that sounds like Imperial March from Star Wars/Red Wings Theme from FFIV) uses the bass line (rearranged, slower tempo) of the classic Battle themes present in (1-6). It's the melody (dun nun nun nun nun nun nun nun) at the outset before each game introduces their own interpretation, but it's represented by horns in XVI.

From the posterior view, Clive's outfit oddly reminds me of
Garland-ffix-boss.png
Garland.gif
39-051.gif

Convert the collar into a relax hooded cloth, tatter the cape a bit and I'd sport it on Clive as an alternate outfit 100%.


Liquid Flame, they really love V. I should have noted that the idea of partially transforming into the Dominant (like a Limit Break form) is reminiscent of the Esper system from VI with Terra.
Seeing the Mothercrystals harbored in Chambers is old school, however witnessing them being intentionally shattered by the Party is a nice twist to the usual then.
 
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Clear

CliffyB's Cock Holster
But I just don’t know what they were thinking with the side quest design in the first third of the game. It’s like the worst first impressions to your game’s side quest design. It’s funny because despite how simplistic they are, a lot of people’s frustration with them could’ve been alleviated if the rewards were better.

The reason is pretty simple; its because they are essentially tutorials. The main story itself is totally linear and just funnels you from point to point in order to keep the plot, characterization and world-building flowing. The main function of the early side-quests is to highlight how much space there is in the various maps outside the golden path and to force the player to engage with the non-linear elements and the various quick-travel methods to reach them.

Furthermore they offer little combat snippets for the player to practice diegetically, as opposed to sub-modally via arcade mode or training.
 

TrebleShot

Member
Switched back over to performance mode the combat is too action orientated to be 30fps it turns into just a. Big old motion blur mess.

It’s enjoyable in the perf mode despite the drops and fingers crossed they patch it somehow.

Loving it so far but obviously not made much progrsss cos of life.
 

Macaron

Banned
Switched back over to performance mode the combat is too action orientated to be 30fps it turns into just a. Big old motion blur mess.

It’s enjoyable in the perf mode despite the drops and fingers crossed they patch it somehow.

Loving it so far but obviously not made much progrsss cos of life.
Im in the last third of the game. The frame drops get better. Early parts of the game like Martha's place felt like was where it was at its worst.
 

Exentryk

Member
The story and the boss battles are really epic and the game is the most fun during those moments. But stuff in between that where you're in the hub or some other town and doing fetch quests is where the game is at its worst. Because the game is very RPG lite, the exploration doesn't feel rewarding. There is no point in large fields or large towns when you can barely find or do anything there. Don't think we can even rest at an inn.

This is the area that holds back the game from reaching higher.
 

rofif

Can’t Git Gud
The game reminds me of a normal video game that would came out on 360. No microtransactions, no bs.
Just a normal game but very ambitious in scale and perfectly executed.

The only drawback so far is lack of hair on clive chest piece in his 2nd armour lol... and ps2 looking side quests lol. But I very much liked some side quests with Dame and "on the field right after that". Especially with the little girl. The side quests are short and "bring me that" but serve as a bit of lore servings.
 

Zheph

Member
The game reminds me of a normal video game that would came out on 360. No microtransactions, no bs.
Just a normal game but very ambitious in scale and perfectly executed.

The only drawback so far is lack of hair on clive chest piece in his 2nd armour lol... and ps2 looking side quests lol. But I very much liked some side quests with Dame and "on the field right after that". Especially with the little girl. The side quests are short and "bring me that" but serve as a bit of lore servings.
I honestly wish we could change armor, I preferred the empire set too
 
The game reminds me of a normal video game that would came out on 360. No microtransactions, no bs.
Just a normal game but very ambitious in scale and perfectly executed.

The only drawback so far is lack of hair on clive chest piece in his 2nd armour lol... and ps2 looking side quests lol. But I very much liked some side quests with Dame and "on the field right after that". Especially with the little girl. The side quests are short and "bring me that" but serve as a bit of lore servings.
The Dame area side quests have been the best so far for me, the wolf one and yea, the young girl.
 
The best part for me so far was the introduction of a certain enemy in the mines. The character design was so awesome, voice was something else too. I really hope the plot starts heading in that direction. Going on a two week vacation though, not gonna be able to play the game for for a bit.
 
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Luipadre

Member
Played 4 more hours today, liking it more and more. Im around 12 hours in and PS5 UI says im about 35% into the main story so there is plenty of left still.
 
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Teslerum

Member
If you not too much into the lore and world building I can understand the complaints but I do enjoy it too.
Oh, don't get me wrong. I get the simplicity argument/criticism. But initially hearing about it I thought I was going to be confronted with the likes of 20 auto repair quests like in XV or RNG based nonsense. Instead there were like 8-9 short ones total.

Just didn't bother me and I appreciated the charm it gave to the world.
 
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rofif

Can’t Git Gud
I wonder if we will get any insight what the pokemon are.
i mean... people in this world change into pokemon gods but this raises so many questions:
-Who the pokemon are
-What are they doing when they are not summoned
-Do they have consiousness
-Are they just pokemon/animals?! because rahmus certainly is just a fucking dude with a staff. What happens if he drops the staff and fucks off back into dominant body?
-If they are super gods then why are they not speaking or doing anything themselves?!

don't spoiler me if any of that crap is answered in the game !!!
 
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Whitecrow

Banned
Not true based on people like Gaming Tech and their tools. The base value are not respected so should be tuned like suggested.
Honestly, ignore him. I played the demo a lot of times, including no HDR, and full/limited RGB range switching.
Basically, in every picture setting possible, and both SDR and HDR calibrated with a WOLED correction file.
HDR is not washed out. It looks how it's suposed to look. Is just not of his taste because he is expecting something else.

But worst of all, I started a new game and went to the exat same location with the soldier and the axe. No clipping or overexposing of the highlight with HGIG configured as it shoud.
Look:
zQMQhvi.jpg

I dont know what that dude is doing, but is doing something wrong.
I already put a great ammount of hours, and I can tell you HDR is fine (great to be fair) at 5 brightness and normal HGIG config.
 
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Perfo

Thirteen flew over the cuckoo's nest
Honestly, ignore him. I played the demo a lot of times, including no HDR, and full/limited RGB range switching.
Basically, in every picture setting possible, and both SDR and HDR calibrated with a WOLED correction file.
HDR is not washed out. It looks how it's suposed to look. Is just not of his taste because he is expecting something else.

But worst of all, I started a new game and went to the exat same location with the soldier and the axe. No clipping or overexposing of the highlight with HGIG configured as it shoud.
Look:
zQMQhvi.jpg

I dont know what that dude is doing, but is doing something wrong.
I already put a great ammount of hours, and I can tell you HDR is fine (great to be fair) at 5 brightness and normal HGIG config.
I’m not following everything he says because in the end it just goes to personal preferences. I’m still on HGIG and brightness at 4 because I generally don’t like DTM. What I did is just recalibrating the ps5 HDR to 11 clicks instead of 14 on the first two options is all. It seems to look better to me than previous set up but again without a straight comparison is difficult to really judge and might be a trick of the mind.
 
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Meifu

Member
Dude like, why could we just not have the terrible main scenario side quests as mandatory main quests in between the good stuff. Also the writing in this game literally is like if a 13 year old was told to write a fantasy epic. Everything the characters say is overly verbose and melodramatic, and they always try to make "emotional" moments from absolutely nothing. Also how many times is someone going to "know someone who owes me a favor" or "i know a shortcut". Its literally like if I was playing action figures when i was a kid and making up stories.

Then meanwhile, you have these sections and the eikon fights which are fucking incredible, and some actually good dialogue during some of the bigger moments. Are all the FF games stories/writing this level of cringe bad?
 

EviLore

Expansive Ellipses
Staff Member
Dude like, why could we just not have the terrible main scenario side quests as mandatory main quests in between the good stuff. Also the writing in this game literally is like if a 13 year old was told to write a fantasy epic. Everything the characters say is overly verbose and melodramatic, and they always try to make "emotional" moments from absolutely nothing. Also how many times is someone going to "know someone who owes me a favor" or "i know a shortcut". Its literally like if I was playing action figures when i was a kid and making up stories.

Then meanwhile, you have these sections and the eikon fights which are fucking incredible, and some actually good dialogue during some of the bigger moments. Are all the FF games stories/writing this level of cringe bad?
The writing is terrible, yes, and not fun-terrible. Mediocre and boring. I’m zoning out during almost every talking cutscene and the game only had my attention during explosive moments and with the occasional beautiful new area.

It’s all so self-serious and melodramatic, repetitive, and shallow. There’s a decent amount of worldbuilding in the background but it’s barely utilized after the prologue.
 

Meifu

Member
The writing is terrible, yes, and not fun-terrible. Mediocre and boring. I’m zoning out during almost every talking cutscene and the game only had my attention during explosive moments and with the occasional beautiful new area.

It’s all so self-serious and melodramatic, repetitive, and shallow. There’s a decent amount of worldbuilding in the background but it’s barely utilized after the prologue.
lol exactly - its not fun-bad like some silly self-aware anime or movie, its just the worst kind of cringe boring bad. Thank god the other sections are so fucking peak
 
Dude like, why could we just not have the terrible main scenario side quests as mandatory main quests in between the good stuff. Also the writing in this game literally is like if a 13 year old was told to write a fantasy epic. Everything the characters say is overly verbose and melodramatic, and they always try to make "emotional" moments from absolutely nothing. Also how many times is someone going to "know someone who owes me a favor" or "i know a shortcut". Its literally like if I was playing action figures when i was a kid and making up stories.

Then meanwhile, you have these sections and the eikon fights which are fucking incredible, and some actually good dialogue during some of the bigger moments. Are all the FF games stories/writing this level of cringe bad?
Somewhat. There's humor though and quirky aspects to it. Sometimes it's cringe, sometimes it's charming.

Some people will get big mad over this but FF7R mops the floor with the writing in XVI. Characters too. FF7R has such a great cast of characters that gel well and it's just damn entertaining. The spectacle aspect is infinitely better too. Genuine comradery going on during some of the set pieces. XVI is just edge lord cringe so far.

Side missions in FF7R are handled better as well, you do the same mundane stuff but it makes more sense in the world cause Cloud is a mercenary and Tifa has him assist others in Midgar. The dumb side missions at least work well cause Cloud doesn't want to actually do any of them and makes it clear that he doesn't, just flows better with the overall story.

FF7R has better combat too, not my personal favorite in the series but requires much more thought and strategy.

XVI really is a mindless slog with great looking environments.
 
I have 3 eikons now. I dunno, I truly have no idea what the hype is all about. I mentioned it in an earlier post but this game is a hybrid of Mystic Quest and Resident Evil 6; Big, dumb, and empty. It's fun for what it is but man, one of the most shallow and empty games I've played in a long time.

Yet you keep playing. huh that's interesting.

When I think of this game, RE6 is the first that comes to mind. Brilliant observation

/s
 
Some people will get big mad over this but FF7R mops the floor with the writing in XVI. Characters too.

No it doesn't

This game takes an earth shattering shit on the writing in FF7R, which is extremely childish and filled with all the worst tropes of the series that make people cringe.

Characters? I don't really see how they're any better. The intrigue of various political factions across Valisthea is far better and less binary than the comical shady villains in FF7R.

You don't like more mature games and writing. That's fine. This FF game isn't for you.
 
If you have ever played a decent amount of FFXIV (14), there are some cutscenes you'll notice in here that feel and look like something straight from that game. Usually it's in the smaller side quest cutscenes. Obviously some of the same team worked on this game, already knew this. Not necessarily a bad thing, but it does stick out to me.
 

MagiusNecros

Gilgamesh Fan Annoyance
If you have ever played a decent amount of FFXIV (14), there are some cutscenes you'll notice in here that feel and look like something straight from that game. Usually it's in the smaller side quest cutscenes. Obviously some of the same team worked on this game, already knew this. Not necessarily a bad thing, but it does stick out to me.
They split half the XIV staff to work on the game. It's pretty clear a lot of XIV design decisions were implemented.
 
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