Secret_Lover
Member
I am walking away from every gaming session loving it more and more. My biggest criticism was the mmo flavored sidequests but they´ve improved considerably as the game progresses.
Have you played those on max difficulty? (ultra hard and gimme a god of war)People seem to be confusing difficulty with quality. The game isn't out to be a Souls title, at least on initial playthroughs. Rattle off any action RPG released that's not a Souls game and they all have fairly easy combat. Rattle off any JRPG and they all have easy combat. Maybe Elden Ring has shifted the mindset for folks - which is fine, but that's not the norm. Horizon? Easy. Witcher? Easy. God of War? Easy. I don't really judge these games based on how many times I die. I judge them based on how much fun I have playing with the toolset on offer.
And this game gets me into a zen-like flow state where I feel incredibly engaged moment to moment and where I can personally judge my own performance in fights (despite winning) on whether or not I'm doing good or not. Some battles, I still win but end up really not memorizing the patterns correctly of a new enemy and have to waste a lot of potions. As I play those enemies more throughout the game, I start to master them and the fights end up being fun just trying to optimize how quickly I can get through them as efficiently as possible.
Maybe people are looking for more of a challenge, which I would recommend NG+ or Final Fantasy Mode when those are available. But the developers wanted to make this game more broadly appealing and easy to dive into on a first playthrough.
60-70 hrs by doing everything it seemsSo I own every Final Fantasy, but the only one I finished was FF1. Currently playing FF7 Remake for the first time and I really enjoy it because the combat system is just more action oriented. Chances of me finishing it are very high, because FF7R isn‘t that long.
I‘ll get FF16 once I finished FF7R, I liked the demo and the media is praising the battle system. Time to beat it is around 60 hrs, correct?
Combat isnt that difficult but its not a spam fest, if u are like me and like to perfect ur foes, u ll need some pratice, after second time skip enemies are more fast, have more moves and hit way harder, is a nice spike in difficult imo.I see. So this is the difficulty setting basically. I will turn them off and see how I fare. No wonder I wasn't enjoying combat.
Why are you comparing the Hard difficulties in those games with the Normal difficulty in this game?Have you played those on max difficulty? (ultra hard and gimme a god of war)
If yes, i don't get how you can have a single fraction of challenge in ff16...
Like in 10++ hours i died 3 times, 2 because i was experimenting with the combat and didn't looked at my health and all, and just one legit death.
In the same span of time i probably died 100 times in gow and 50 in horizon at max difficulty.
Simple encounters with trash mobs can fuck you up in those games but they are completely mindless in ff16 (the boss fights are better)
The hateful in ragnarock, a simple trash enemy with damage and aggression turned into 11 killed me 10-15 times per boss fight (there are multiple ones) and by reading the topic at the times the game was out, i was definitely not the only one
This is not related to having fun with ff16, i'm having fun aswell, it's just a discussion about challenge.
Bump please!How? I’m using control scheme B.
Attacks are R1
Magic Bursts are R2
Charging attacks is either hold down R1/R2 which doesn’t work if you start magic bursting your attacks since both R1 and R2 are occupied?
Fair point, my main curiosity was about him finding horizon and gow easy and in the same ballpark of ff16 challenge wiseWhy are you comparing the Hard difficulties in those games with the Normal difficulty in this game?
The rings of assistance.. so I realized that these things are doing half the job for me. I will turn them off and see if combat becomes somewhat of a challenge. Right now it's a cakewalk.
The one you recieve after meeting Murdoch's wife?That second outfit for clive is straight fire.
It kinda remind me of castlevania lord of shadow.
Today I also arrived at this point and I have to agree with you.That second outfit for clive is straight fire.
It kinda remind me of castlevania lord of shadow.
I wish the gama had customization or at least more then two outfitsThat second outfit for clive is straight fire.
It kinda remind me of castlevania lord of shadow.
How many hours ?After some hours I will say that, for now, the game feels worse that FFXV. It’s very choppy in the progression (lots of pauses, messages, tutorials, etc.). Combat is fun but not remarkable. Graphics are good but performance is average.
Let’s hope it gets better in time…
I'm ok with fixed armour if it fits the story.I wish the gama had customization or at least more then two outfits
Yes that one.The one you recieve after meeting Murdoch's wife?
Love how that whole scene and everything before and after it reminded me of FFIV (Cecil moving on).
Some people don’t have the ability to form their own opinion.Game journos, whether on website on Youtube will make a living hyping up a game or trashing a game. I'm not subbed to any. What's the point?
Second outfit = best outfitThat second outfit for clive is straight fire.
It kinda remind me of castlevania lord of shadow.
Not a good look for FF16, yeah compared to FF7R.Goddamn lol. That ain't a good look.
I don't want to sound like an elitist, but my god...the rings just make the game much, much less fun.
Just past the"Ifrit-Garuda fight"
Playing devil's advocate here:“If you don’t like the characters, story, and combat, then there’s not a lot here for you”
Yeah, no fucking shit Skill. That’s how games tend to work.
No wonder we are getting less and less honest reviewer.
lol some of the posts in this last page......Some people don’t have the ability to form their own opinion.
Playing devil's advocate here:
I think he's talking about that other (FF?) games might have exploration, character builds and side-content etc. to make up for the things he listed.
Wait, what? There's a block mechanic?Just unlocked the ability to block attacks. (Eikon ability) Performing perfect timing blocks alows to a counter attack. The combat is now in God Tier Fun. Game story keeps getting its very high momemts and since Witcher 3 that i was not so invested in a game story, the characters and its lore so much. The Active Time Lore is an awesome ideas for RPGs.
My biggest complaint is probably this. Part of me is wondering if I change the game to story mode instead of action focused if this will reduce it, does anyone know?combat is easy and takes way to long against some enemies,
Yup, its tied to a certain Eikon, once you get that Eikon powers you can block attacks.Wait, what? There's a block mechanic?
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What are you trying to do?Bump please!
He's a clown, he doesn't like one type of game and reviews them according to itI never take this guy seriously, especially after his Tlou p2 review . Never understand why people like him.
He is the one who called DMC and Bayonetta something along the lines of mindless button mashers in his GOW review right?