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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

EviLore

Expansive Ellipses
Staff Member
He's a clown, he doesn't like one type of game and reviews them according to it

I don't like the last Zeldas but I can admit they are masterpieces even if not for me
Reviewers are not clowns for having preferences. They should have preferences and express them honestly (hopefully not for ridiculous reasons like the racial makeup of the characters though).

In film criticism you are expected to have preferences and not like the same films that other critics like. Critics build trust with audiences that way.

For some reason (the reason: juvenile fanboyism and publisher moneyhats) that isn't the case in game criticism. You're expected to conform to everyone else's opinion or die. That is the clown behavior, not expressing reasonable opinions honestly that don't happen to conform to the majority.
 
Damn, Will 'O The Wykes ability is super strong, should have experimented with it sooner.

Map area where the Veil is located (being mindful of spoilers unlike some mfs) is absolutely breathtaking. I've been doing every single side quest, listening in on every NPC conversation, talking to every single person with the speech bubble icon, the world-building is fantastic, the more you put in the more you get. If you're rushing headlong in a desperate sprint to beat it because reasons and miss half the game in the process then that's on you.

The slower, quieter moments (what some would erroneously call the "lows") are the perfect breather and counter balance to the bombastic, scintillating, set-piece battles and story beats that punctuate the experience. If everything was turned up to 11 all the time those incredible moments would lose their impact, the balance is perfect 👌
 
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He's a clown, he doesn't like one type of game and reviews them according to it

I don't like the last Zeldas but I can admit they are masterpieces even if not for me

CIoMQh8.gif


How does this work?

How do you know a game is masterpiece if you are not enjoying it?
 

Porticus

Banned
lol some of the posts in this last page......

Idk how a guy is being dishonest or not forming his own opinion when hes basically the only reviewer to not enjoy the game lol. Yall get so butthurt and over what? If you aren't some crazed FF fanboy its not hard to like this game AND see the things he said in his vid are valid

Dude please learn the semantic of a language and then get back to us with this newer knowledge.
 
Reviewers are not clowns for having preferences. They should have preferences and express them honestly (hopefully not for ridiculous reasons like the racial makeup of the characters though).

In film criticism you are expected to have preferences and not like the same films that other critics like. Critics build trust with audiences that way.

For some reason (the reason: juvenile fanboyism and publisher moneyhats) that isn't the case in game criticism. You're expected to conform to everyone else's opinion or die. That is the clown behavior, not expressing reasonable opinions honestly that don't happen to conform to the majority.
Nothing wrong in having a preference but when you already know you'll hammer on a game for being a genre you dislike, nah. He's a clown
 
CIoMQh8.gif


How does this work?

How do you know a game is masterpiece if you are not enjoying it?
It's pretty easy, especially if your job is to review games.

I don't like the new Zeldas as I grow older but fuck if the gameplay, visuals, world etc.. aren't incredible.

Don't even know why I bother answering this. You think all critics in every media don't have preferences and have to go over them while reviewing something? The fuck
 
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mortal

Banned
The combat complaints I can understand to some extent, but linear complaints strike me odd considering that FFXVI’s structure is in line with most Final Fantasy games and expands upon it. It’s not like it's funneling you down a corridor either, and it's actually more open than FFVII Remake was.
It really feels like a continuation of FFXII with its “wide linear” zones and menu-based map.

Wide linear has been the design of FF games in general, and FFXV is still the only actual open-world FF game to date.
I actually prefer this in XVI’s case as it makes for better pacing. They leave just enough room to explore and take in the sights, without feeling overwhelmed by the sheer volume and being sidetracked.
Especially considering how many games today opt for an open-world design with nothing even worth exploring in their worlds.
I wouldn't be surprised if Rebirth also follows a similar structure as XVI.
I think it makes for a happy medium for plot-heavy games, but I wouldn't be opposed to a fully open-world if the exploration actually justified that structure, not just for the sake of it.

Man, people seem to want this game to be so many different things. Turn-based, Soulborne hard, too linear, etc.
Sorry to hear some aren't enjoying their time with it, but I certainly am.
 

Madflavor

Member
With all the love for FF7 Remake and the excitement for Rebirth I’ve been seeing lately, you wouldn’t think that back in 2020 Remake was bombarded with outcries about how shit it was, and what an affront it was to the Original.

Same thing happening here. The loud crowd of people who hate XVI will die down. Some will move on, some will quietly grow to like the game and when XVII comes out they’ll act like they always liked XVI.

I can promise you this same level of discourse will happen with Rebirth and XVII. I promise you it will.
 
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Okay, I have my new favorite character. It may be because I'm older, but this game has the best Cid of the series (and that includes FFIV and FFVII's Cids)

---

With all the love for FF7 Remake and the excitement for Rebirth I’ve been seeing lately, you wouldn’t think that back in 2020 Remake was bombarded with outcries about how shit it was, and what an affront it was to the Original.

Same thing happening here. The loud crowd of people who hate XVI will die down. Some will move on, some will quietly grow to like the game and when XVII comes out they’ll act like they always liked XVI.

I can promise you this same level of discourse will happen with Rebirth and XVII. I promise you it will.
Some people still can't forgive the ending, declaring Final Fantasy died in 2020. Sillyness.
 
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MagiusNecros

Gilgamesh Fan Annoyance
With all the love for FF7 Remake and the excitement for Rebirth I’ve been seeing lately, you wouldn’t think that back in 2020 Remake was bombarded with outcries about how shit it was, and what an affront it was to the Original.
I think the complaints was the game being marketed as a Remake when it wasn't a remake at all.
 

Danjin44

The nicest person on this forum
Some of these side quests are brutal…one little girl ask me to find her pet and thought it’s going to be same as I did in FFVIIR……..NOPE!

This world is almost as fucked up as as Yoko Taro games…..almost.
 
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Madflavor

Member
I think the complaints was the game being marketed as a Remake when it wasn't a remake at all.

There were a lot of complaints about the linear corridors, aesthetics lacking the style of the Original, side quests, and story content that were not in the Original. The Whispers and Sephiroth’s presence throughout were heavily criticized even before the ending.
 

EviLore

Expansive Ellipses
Staff Member
Okay, I have my new favorite character. It may be because I'm older, but this game has the better Cid of the series (and that includes FFIV and FFVII's Cids)
Cid is the big highlight for me, since he's a break from the otherwise self-serious and dour cast. Benedikta is fun too, but it's a stretch that so many of the male characters are into her when she's a cackling psychopath--suppose it's the times they live in though! Clive's VA seems to be channeling Geralt but he gets emotional and breathless about...everything, basically, due to how the scenarios are written. Not a big fan of Jill--she's so wooden that she literally stands around expressionless when her comrades are in mortal danger most of the time.

Some of the recurring side characters and relationships are a nice touch thanks to the passage of time.
 

MagiusNecros

Gilgamesh Fan Annoyance
There were a lot of complaints about the linear corridors, aesthetics lacking the style of the Original, side quests, and story content that were not in the Original. The Whispers and Sephiroth’s presence throughout were heavily criticized even before the ending.
They expected a one to one remake and this is partially Nomura's fault for his stupid sounding game titles. The argument about the game being linear isn't even worth considering since all Final Fantasy games are very linear as story driven games. Especially since FF7R is entirely based around the most linear part of FF7 in Midgar.

The older games used their world map as an illusion to mask the linearity.

Until a FF entry is built from the ground up as a sandbox game with true player freedom and choice it's always going to have a linear game design philosophy.

------------------

I think the fanbase is going to be at each others throats with Old Generation vs. New Generation players and it's going to be a rough time. The older people that don't like 16 are going to have to stick with Octopath or other games like Xenoblade 3 for that RPG fix they crave. They have to understand that 16 is at it's core a spectacle fighter action game.
 

Danjin44

The nicest person on this forum
That side quest shook me.
I know right!?.....And she turn to stone so her skin white which fuck me that was scary image....in fact most corpses you find are god damn are brutal with blood every were and their eyes are open.

Its crazy I'm seeing this in a god damn Final Fantasy game.
 
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Madflavor

Member
They expected a one to one remake and this is partially Nomura's fault for his stupid sounding game titles. The argument about the game being linear isn't even worth considering since all Final Fantasy games are very linear as story driven games. Especially since FF7R is entirely based around the most linear part of FF7 in Midgar.

The older games used their world map as an illusion to mask the linearity.

Until a FF entry is built from the ground up as a sandbox game with true player freedom and choice it's always going to have a linear game design philosophy.

------------------

I think the fanbase is going to be at each others throats with Old Generation vs. New Generation players and it's going to be a rough time. The older people that don't like 16 are going to have to stick with Octopath or other games like Xenoblade 3 for that RPG fix they crave. They have to understand that 16 is at it's core a spectacle fighter action game.

I mean I’m 35, been playing FF since the beginning, and I love XVI. The series has evolved and reinvented itself so many times that it’s built a fan base of wildly different tastes and preferences, and I cannot see it ever going back to its universal acclaim.
 
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Danjin44

The nicest person on this forum
going to have to stick with Octopath or other games like Xenoblade 3 for that RPG fix they crave. They have to understand that 16 is at it's core a spectacle fighter action game.
Really? I fucking LOVED that game but when XC3 was coming people still complained, in fact we got same complain like "oh no game starts too slow" or "how enemies are damage sponges" and more blah blah blah blah.

In fact I cant remember last time new JRPG came out and people didn't complained.
 
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Cid is the big highlight for me, since he's a break from the otherwise self-serious and dour cast. Benedikta is fun too, but it's a stretch that so many of the male characters are into her when she's a cackling psychopath--suppose it's the times they live in though! Clive's VA seems to be channeling Geralt but he gets emotional and breathless about...everything, basically, due to how the scenarios are written. Not a big fan of Jill--she's so wooden that she literally stands around expressionless when her comrades are in mortal danger most of the time.

Some of the recurring side characters and relationships are a nice touch thanks to the passage of time.
I tend to agree with you regarding Jill. Sometimes I forget I'm being followed by another character while in the game. However, it doesn't happen just with Jill, as it happens with any party character following Clive, even the dog. After all the interactivity between characters in FFXV and FFVII Remake, I'm surprised they didn't implement something similar in FFXVI, at least not where I am in the game.

The story is very, very compelling, though. And when story segments happen, you can watch --and like-- characters like Jill, because it's in those instances when they become characters and not just silent companions.
 

MagiusNecros

Gilgamesh Fan Annoyance
I mean I’m 35, been playing FF since the beginning, and I love XVI. The series has evolved and reinvented itself so many times that it’s built a fan base of wildly different tastes and preferences, and I cannot see it ever going back to its universal acclaim.
Golden age of FF has long past. The constant reinvention of Final Fantasy is a double-edged sword. In one case it's absolutely necessary but on the other hand it tells you the company doesn't really know what they want it to be. I think ARPG IS the way to go but I think Stranger of Paradise is probably a better adaptation. I think people might get along better if it had some identity like Dragon Quest.

Danjin44 Danjin44 : I think people have complained about every Xenoblade for stupid reasons whether it's bad character models(XC1), too anime(XC2), doll faces(XCX), XC3(combat sucks too slow)

I don't take those complaints seriously. XC3 overall picks up after it's "tutorial" and you get to do a lot of fun stuff. XC3 is really the best of what XC1 and 2 have to offer.

But I think overall XC has the job classes, RPG mechanics, and a controllable party that people clamor for.

FF16 is just a different game and people need to judge it on it's own merits.

More apt comparisons to FF16 would be GoW/Bayo/DMC and maybe Astral Chain and a couple of these have some common ground with some clear talent from Platinum games being involved.
 
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Porticus

Banned
I mean I’m 35, been playing FF since the beginning, and I love XVI. The series has evolved and reinvented itself so many times that it’s built a fan base of wildly different tastes and preferences, and I cannot see it ever going back to its universal acclaim.

This is not reinventing the brand, this is removing what makes FF a FF.

Yoshi P simply shat on top of the brand and smeared it all over.

Nomura please save us next year.
 
I'm like ten hours into the game or so and after battle I suddenly started getting a fourth reward that I don't know what is.

I get exp, ability points, gil, and now something with a green icon. What is that?
 

Danjin44

The nicest person on this forum
I don't take those complaints seriously. XC3 overall picks up after it's "tutorial" and you get to do a lot of fun stuff. XC3 is really the best of what XC1 and 2 have to offer.
I 100% I agree and with Future Redeemed expansion made the game even better, but this is not just Xenoblade, majority of people complain for most pettiest reason every time new JRPG gets released.

We gonna go through same shit every time and I’m betting we gonna see same shit complains when Metaphor gets released.
 
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Nothing1234

Banned
I'm like ten hours into the game or so and after battle I suddenly started getting a fourth reward that I don't know what is.

I get exp, ability points, gil, and now something with a green icon. What is that?
Renown, it’s like a reputation, there is an NPC next to the huntboard with stuff you can claim with renown.
 
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Synless

Member
This is not reinventing the brand, this is removing what makes FF a FF.

Yoshi P simply shat on top of the brand and smeared it all over.

Nomura please save us next year.
What the fuck are you talking about? This is a final fantasy game of there ever was one. It’s a literal extension of anything FFXV and FFVII was doing. Nothing here is different enough to say he ”shat“ on any part of the FF legacy.
 
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Hugare

Member
The combat complaints I can understand to some extent, but linear complaints strike me odd considering that FFXVI’s structure is in line with most Final Fantasy games and expands upon it. It’s not like it's funneling you down a corridor either, and it's actually more open than FFVII Remake was.
It really feels like a continuation of FFXII with its “wide linear” zones and menu-based map.

Wide linear has been the design of FF games in general, and FFXV is still the only actual open-world FF game to date.
I actually prefer this in XVI’s case as it makes for better pacing. They leave just enough room to explore and take in the sights, without feeling overwhelmed by the sheer volume and being sidetracked.
Especially considering how many games today opt for an open-world design with nothing even worth exploring in their worlds.
I wouldn't be surprised if Rebirth also follows a similar structure as XVI.
I think it makes for a happy medium for plot-heavy games, but I wouldn't be opposed to a fully open-world if the exploration actually justified that structure, not just for the sake of it.

Man, people seem to want this game to be so many different things. Turn-based, Soulborne hard, too linear, etc.
Sorry to hear some aren't enjoying their time with it, but I certainly am.
FF X, for example, is just as linear (if not more). But it doesnt stop it from being one of the most beloved entries.

Each FF being different (since X) is both a gift and a curse. 'Cause everyone will always have their own expectations about what a FF game should be.

I love this aspect about the franchise. You have to look at them for what they are, not what you wanted it to be. Its the only way to enjoy every game of the franchise.

I dont enjoy MMO's, so I never played FF XIV. But I recognize what it does right and I appreciate it for what it is, its just not for me.
 

SCB3

Member
This really is not gripping me like I thought this weekend, just got to the Dim area and though I am enjoying the game, I feel like something is missing
 
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Porticus

Banned
What the fuck are you talking about? This is a final fantasy game of there ever was one. It’s a literal extension of anything FFXV and FFVII was doing. Nothing here is different enough to say he ”shat“ on any part of the FF legacy.

Extension?

Is like saying that Half Life is an extension of Doom because they are both FPS.
 

Meifu

Member
Something has happened, similar to what happened with the witcher 3 for me. After about 20 hours or so , either i have Stockholm syndrome or he cringe has either somehow dissipated after but the side quests are actually tolerable now, and its feeling alot more open and RPG - ish. Plus the combat just keeps stacking systems / abilities in a way thats making it very addictive.
 

Valt7786

Member
So the overheating is a lie?

What is the Neogaf experience?

I had no overheating warning or anything but mine shut off twice yesterday when I left it idling for about 20 minutes while in the hideaway. But it's been fine everywhere else. Perfectly ventilated, cleaned out etc. Was a hot day though so that might have had an effect, or maybe there's something wrong with being in the hideaway that the PS5 doesn't like idk.
 

mortal

Banned
This is not reinventing the brand, this is removing what makes FF a FF.

Yoshi P simply shat on top of the brand and smeared it all over.

Nomura please save us next year
Firstly, I would genuinely love to hear your definition of what makes a Final Fantasy?
There are some FF fans who try to make this definitive argument, but it always just ends of being a list of preferences.
Your favorite FF entry could just as easily be another fan’s low point in franchise.
Which is completely normal considering standalone nature of the FF games.

Secondly, I can't help but find it ironic that you're looking to Nomura as the saving grace, considering the shit he often gets from some FF fans.
He also initially sparked the FF action game with Versus XIII / XV.
 
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Synless

Member
Extension?

Is like saying that Half Life is an extension of Doom because they are both FPS.
That is a shit analogy. Neither are the same company, neither are the same brand. You are inferring that all games can never change their gameplay style. If we took your route to gaming sequels we would have never evolved past Atari era gameplay.
 
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lol, this boss battle with
Typhon, I knew something like Sadako would come crawling out of that black hole!
This entire story chapter was 💯 though overall the boss wasn't as impactful as the previous Eikon battle.
 

Lokaum D+

Member
Just by fighting Liquid Flame i cant tell that is a LOT of ppl using the evasion ring, that fight took me 30 minutes to "master" his phase 2, if this game didnt have potion replenishment on death ( like elden ring ) a lot of ppl would be crying a lot more, this game on hard ll be a real challange
 
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