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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

Nankatsu

Member
If you die in the area and cleared some enemies, they won't respawn next time around?

Weird choice.

Looking The Blacklist GIF by NBC
 

decisions

Member
How? I’m using control scheme B.

Attacks are R1
Magic Bursts are R2

Charging attacks is either hold down R1/R2 which doesn’t work if you start magic bursting your attacks since both R1 and R2 are occupied?

Take this example, I’m naming attack button presses A and B:

Jump -> Attack (and release) (A) -> Attack (hold to charge) (B) -> Magic Burst (A) -> Release charge Attack B

This gives you a simple launch combo without using any Eikon abilities. You have to have Mastered the charge attacks I think, as I believe that upgrade slightly decrease the charge time.

EDIT:

Actually sorry, playing the game I realized I described that wrong. You don’t need to press Attack twice. So it should be

Jump -> Attack (hold to charge) -> Magic Burst -> Release charge Attack B
 
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Meicyn

Member
Cid is the big highlight for me, since he's a break from the otherwise self-serious and dour cast. Benedikta is fun too, but it's a stretch that so many of the male characters are into her when she's a cackling psychopath--suppose it's the times they live in though! Clive's VA seems to be channeling Geralt but he gets emotional and breathless about...everything, basically, due to how the scenarios are written. Not a big fan of Jill--she's so wooden that she literally stands around expressionless when her comrades are in mortal danger most of the time.

Some of the recurring side characters and relationships are a nice touch thanks to the passage of time.
Honestly, Cid is doing the heavy lifting when it comes to the party because it’s always good to have an outgoing personality to play off the brooding lead. Jill is just… there. So when

Cid goes bye bye the mood of the game takes a huge downturn since the moments of levity are barely there in a miserable world. Clive and Jill cannot carry the narrative on their own. I’m less interested in the story than I was because the most interesting party member right now is a dog.

Reminds me a bit of Grandia III, all the fun banter disappeared when the lead character’s mother departs and the rest of the game was worse for it.

Still a lot left to play though so hoping the dialogue gets more interesting soon.
 
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Dr. Claus

Banned
Honestly, Cid was doing the heavy lifting when it comes to the party because it’s always good to have an outgoing personality to play off the brooding lead. Jill is just… there. So when

Cid goes bye bye the mood of the game takes a huge downturn since the moments of levity are barely there in a miserable world. Clive and Jill cannot carry the narrative on their own. I’m less interested in the story than I was because the most interesting party member right now is a dog.
.

Reminds me a bit of Grandia III, all the fun banter disappeared when the lead character’s mother departs and the rest of the game was worse for it.

Still a lot left to play though so hoping the dialogue gets more interesting soon.

You will be in for a treat. There is a very good reason the mood turns dour at that point in time and you will see that play out soon.
 

EviLore

Expansive Ellipses
Staff Member
Something has happened, similar to what happened with the witcher 3 for me. After about 20 hours or so , either i have Stockholm syndrome or he cringe has either somehow dissipated after but the side quests are actually tolerable now, and its feeling alot more open and RPG - ish. Plus the combat just keeps stacking systems / abilities in a way thats making it very addictive.
It does get better as you go. With 4 icons you have a lot you can do. Still unconvinced about the combat outside of the major boss fights, but you can better keep yourself occupied with the different systems compared to early game when you’re waiting for cooldowns to refresh.
 
Honestly, Cid is doing the heavy lifting when it comes to the party because it’s always good to have an outgoing personality to play off the brooding lead. Jill is just… there. So when

Cid goes bye bye the mood of the game takes a huge downturn since the moments of levity are barely there in a miserable world. Clive and Jill cannot carry the narrative on their own. I’m less interested in the story than I was because the most interesting party member right now is a dog.

Reminds me a bit of Grandia III, all the fun banter disappeared when the lead character’s mother departs and the rest of the game was worse for it.

Still a lot left to play though so hoping the dialogue gets more interesting soon.
I do miss him big time, was my fav char. Spoiler tag seems broken though. Never mind looks fixed. 👍
 
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Northeastmonk

Gold Member
that Fire in the Sky quest was pretty good. I don’t know which I like better. Bahamut or Titan. Titan’s HP took a super long time. Bahamut looked freaking awesome in the sky during his Zetta Flair attack. They really gave the summons their full potential power in this game. There were some moves that Bahamut did that had me thinking “I’m screwed if I am inside this attack”. Titan had a cool pre fight with the Hugo being human and then it was pretty cool when he was falling with you. That 2nd phase where he’s a massive, earth shattering Titan took forever. I can’t begin to imagine how long the final encounter will be. Might have to utilize suspend mode. 😂
 
Damn, Will 'O The Wykes ability is super strong, should have experimented with it sooner.

Map area where the Veil is located (being mindful of spoilers unlike some mfs) is absolutely breathtaking. I've been doing every single side quest, listening in on every NPC conversation, talking to every single person with the speech bubble icon, the world-building is fantastic, the more you put in the more you get. If you're rushing headlong in a desperate sprint to beat it because reasons and miss half the game in the process then that's on you.

I just got to the Veil and saw my map pop up with a massive amount of side quests. I enjoy some of the lore, but they are boring me with their tasks and rewards up to this point.

Should I do every single side quest or just go after the main story? I haven't seen a side quest with a + sign in a long time
 
I just got to the Veil and saw my map pop up with a massive amount of side quests. I enjoy some of the lore, but they are boring me with their tasks and rewards up to this point.

Should I do every single side quest or just go after the main story? I haven't seen a side quest with a + sign in a long time
I've come to like the majority of them, they seem to just be getting better overall. So I do 100% that become available.
 

Dr. Claus

Banned
I just got to the Veil and saw my map pop up with a massive amount of side quests. I enjoy some of the lore, but they are boring me with their tasks and rewards up to this point.

Should I do every single side quest or just go after the main story? I haven't seen a side quest with a + sign in a long time

I would say do them all. Many quests in the Veil region are great for story telling. Plus it will all pay off later on in the game.
 
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wvnative

Member
Can anyone who has finished tell me how far I am?

I'm on, but have not cleared, the Ifrit vs Typhon battle.

Like it feels like I'm pretty far in yet I still only have two Eikons.
 
I would say do them all. Many quests in the Veil region are great for story telling. Plus it will all pay off later on in the game.

Thanks, they are quick enough to knock out so I might as well enjoy the "downtime" segments. Sometimes I'm a little too amped up to get to the next massive set piece rather than smell the roses, haha
 

rofif

Can’t Git Gud
The game is so long. It’s awesome because I do t want it to end.
No idea how far in I am but every boss fight is better than other games last fights.
 
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EviLore

Expansive Ellipses
Staff Member
I just got to the Veil and saw my map pop up with a massive amount of side quests. I enjoy some of the lore, but they are boring me with their tasks and rewards up to this point.

Should I do every single side quest or just go after the main story? I haven't seen a side quest with a + sign in a long time
I did an optional side quest last night similar to any of the other fetch quests but it had a 500 ability point reward. Might not want to skip.
 
I still wouldn't necessarily call this "wide linear", more like expanded hallway syndrome. But it's good, I like the way they're going with this some areas are connected enough to make it likeable.

I can see how another iteration or two down the road we could have a pretty seamless environment even though it wouldn't make sense or you wouldn't want to travel through the environment that way it would really enhance believability but I like I think they make huge strides for it here from 13, absolutely huge in my opinion.
 
I have now played through the part where you transform into Ifrit and kill Garuda and holy shit is this game awesome when it needs to count the most. I haven't felt this way about a Final Fantasy game since X.

I'm playing in Performance Mode because the combat in 60 fps is really nice. I wish they would implement a Hybrid Mode where it switches between Quality Mode when exploring and Performance Mode when in combat because the combat is just really satisfying at a high framerate and more than justifies the resolution drop because you're not sitting there counting pixels anyways during this game's fast paced fighting.

I'm a bit annoyed that the game doesn't offer you any options when losing a boss fight other than quit and be fucked because it doesn't autosave for you before a boss fight, or be forced to continue and the game refills all your potions even if you don't want them refilled and puts you at the boss phase you died at. For extremely long fights like Benedikta (Human) being able to restart at the phase you died is a time saver but it's also dumb that it gives you all your potions again. The game is basically cheating for you, I was on the last phase of the fight and then died, and when I restarted I had full health and a full potion inventory. Great, way to make me feel like a bitch, I don't want the fucking potions, I was on the last fucking phase, at least give me a chance to do it on my own!

I get it, if I want a challenge, I should fuck off to Dark Souls or something, but why make such an amazing combat system and then hold my hand and give me a bunch of potions when I would rather learn how to dodge and counter or die instead? At least let me choose if I want my potions refilled on restart or not.

In the end, my compromise was simply to not use a potion on restart, but I also know the loot I get from the boss fight is tied to how good I did, and also the game should really tell you how good you did with a rank if you're going to have loot tied to it. So even doing that, I know I'm going to be missing out on good loot because the game simply won't give me a chance to figure it out on my own.
I just try to save manually before I get that feel that a boss fight is coming that way I can just reload that but I do wish that upon death they have an option to go to load I think that was a misstep.
 

Dr. Claus

Banned
Thanks, they are quick enough to knock out so I might as well enjoy the "downtime" segments. Sometimes I'm a little too amped up to get to the next massive set piece rather than smell the roses, haha

Trust me, that region has some of the most interesting early-game side quest stories. Side Quests also become far more expanded in terms of narrative later on, with major character revelations. Definitely worth not skipping for now.

I still wouldn't necessarily call this "wide linear", more like expanded hallway syndrome. But it's good, I like the way they're going with this some areas are connected enough to make it likeable.

I can see how another iteration or two down the road we could have a pretty seamless environment even though it wouldn't make sense or you wouldn't want to travel through the environment that way it would really enhance believability but I like I think they make huge strides for it here from 13, absolutely huge in my opinion.

The zone design is taking directly from FFXIV and FFXII. Sure your end point from A to B is relatively linear, but exploring offers a chance to find chests which give you good to great accessories and sometimes powerful equipment, such as Mythril Armbands. This is the norm for FF since the first game.
 
And the OST while it's not flooring me at all times there are many tracks that I really enjoyed especially with the older themes sprinkled in like when they are all looking at the map and you've got the Final Fantasy Crystal theme playing or maybe it was the Final Fantasy 1 music I'm not sure but it was excellent and seems like that are excellent and used to great effect and some areas have quite nice music but I'm still only so early into the game that I'm sure I'll hear more but it definitely is going to be a very good solid soundtrack hope it continues to elevate.
 
Trust me, that region has some of the most interesting early-game side quest stories. Side Quests also become far more expanded in terms of narrative later on, with major character revelations. Definitely worth not skipping for now.



The zone design is taking directly from FFXIV and FFXII. Sure your end point from A to B is relatively linear, but exploring offers a chance to find chests which give you good to great accessories and sometimes powerful equipment, such as Mythril Armbands. This is the norm for FF since the first game.
To an extent you are correct I wouldn't quite want to compare it to the final fantasies before X and such a direct way because they were often less linear in the sense that you could go to other areas or optional areas in between main beats.

But overall I agree with you I just think if they iterate upon the formula foundation that they have here with 16 they could really make a lot of people happy, myself included. They are really very close. And again I love all of the HD towns even if some of them are just small villages and things like that my only complaint is there's not more stuff to buy from the merchants in these areas and upgrade equipment to have and things like that even if it's just small level I think they can improve that stuff to make the towns a little better but there's enough side vocal to hear from walking passing by that's relevant and enough people to talk to you I wish there were more because I'm one of those people that talks to everyone in the village but otherwise it's a pretty good attempt.

As of right now I have no idea where this will fall on my list of top final fantasies but I am enjoying it despite complaints or things I'd like otherwise I'm willing to take the good with the bad so far.


As a side note though I don't really want zones to be influenced by XIV or any other MMO.
 
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Sleepwalker

Member
Just by fighting Liquid Flame i cant tell that is a LOT of ppl using the evasion ring, that fight took me 30 minutes to "master" his phase 2, if this game didnt have potion replenishment on death ( like elden ring ) a lot of ppl would be crying a lot more, this game on hard ll be a real challange
The akashik minotaur and morbel wrecked me too because I used most potions on the minotaur I ended up dying to Morbel.
 

GymWolf

Member
Clive out there making little girls cry and enjoying when a family give all theirselfs (literally) to feed a poor wolf gave me life.
 
Some of these side quests are brutal…one little girl ask me to find her pet and thought it’s going to be same as I did in FFVIIR……..NOPE!

This world is almost as fucked up as as Yoko Taro games…..almost.
It was so obvious and phoned it the second they never said it was an animal. Lol. Still A LOT better than "Give these three items to people."
 

Myths

Member
This has certainly bumped VI back, giving it a newfound place near the top of my list. A lot can be done with the combat system here, especially on subsequent playthroughs. Clive is a well written character, from arc to dialogue, resonating most with me compared to the rest in the series. I’d been waiting long for a more middle aged character to be placed as a main, and one not without so much as a bit of depth.

Now, it could be him having grown into more of a leader as he takes on youknowwho’s responsibilities which gives him both a sense of accountability and obligation. That’s something we can expect aging as adults in the real world and it does play around a bit with the idea of absolving ourselves of the consequences that should follow with choices - if those choices can be said to be strictly a result of our own agency and nothing else I guess. I’d have to read more into undertones before going with this theme as it’s not just Clive but several others who struggle with the Power checked by Responsibility dynamic.

From the deathblows on the field in battle to simple mannerisms such as kicking chests open, he’s more savage and rugged than those before him. For action RPGs, I place a ton of weight on how much I’m able to extract impact out of attacks and abilities - Titan fulfills this for me. Nothing grates me more than only the computer being able to knock me back except you’re able to do the same in many cases, in and out of the Stagger phase. There’s satisfaction in calling on his abilities for big impact damage!
 
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Well dunno what the other guy you quoted is referring to exactly, but the most damaging basic combos use charged attacks. Using control type B:

R1, R2(charge), R1, R1, R1, (release R2)
R1, R2(charge), R1, R1, R1(charge), (release R2), (release R1)

I found the best control type for these charge attacks is Type C.
I have gotten pretty good at these with the default control scheme. It's satisfying to continue to pull them off.
 

Aenima

Member
Parry is in the game since minutes 1
Parry and block are diferent things. When you parry you interrupt and stun the enemy and enter a slowdown time that allows u to land some free hits. Block absorb all physical damage, unless is an unblockable attack, if its a precise block then you can counter with 3 especial hits. Precise blocking dosent stun or interrupt the enemy so if the enemy is doing a combo and u block his 1st attack, he still donna hit you with the other attacks if you dont block them again.
 

Lokaum D+

Member
Finally undertood how to combo ramuh skills, ppl that say combat is trash didnt engage with it.

 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Just absolutely demolished the Rank S dragon, 12 levels below.

He one shot my group once.

Then I destroyed his red ass.
 

Clear

CliffyB's Cock Holster
It feels to me that with this game, for the first time in many years, there's an aura of confidence surrounding a FF project.

There's no hedging of bets, it just is what it is.

It might be Yoshida with the success of FFXIV behind him has the clout to sort of unbind himself and the team from the weight of history and expectations for the franchise, but my overriding sense is that there's an attempt here to pull in stuff from outside the FF legacy in a way that previous titles would never dare.

As mentioned elsewhere there are bits that seem to be quite heavily influenced by Yoko Taro's stuff (the auto-play accessories, the "white zone" flashbacks, some of the sidequests and overall darker tone) which I simply cannot imagine being in an entry helmed by one of the previous series mainstays.
 
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vpance

Member
Would skipping side quests to do them in NG+be a good idea? The game seems easy enough anyways, so no need to level skills that much more to make it even more of a cakewalk. And also to leave something to discover for the next playthrough.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Ayoo when they said return to Phoenix Gate, I did not expect to return to a fucking crater lol
 

Boneless

Member
Just had the first real boss fight with B. and WOW. I thought the combat was okay before but this fight really showcased it, better bossfight than any of the bossfights in GoW Ragnarok imo.

Also not sure about people saying its too easy. I died about 4 times, quite thankful for the checkpoints otherwise it would get tiresome.
 
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