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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

hyperbertha

Member
I have been progressing in the story more and more, about 25hrs in, and I must say that storywise FFXVI is easily a Top 3 in the whole series --Tactics and Remake included.

In my book, because of its maturity, it's a serious candidate for the best story in the franchise, my Top 1. I just hope they didn't get so inspired in Games of Thrones that they'll screw it up in the end.
The first 20 hrs of the story promises potential, but nosedives fairly quick imo. It also loses the mature tone and gets more lighthearted as it progresses, with comic relief characters. Also lots of padding filler about to come in the main quest.
 

hyperbertha

Member
So played another 5 hour or so yesterday did a mix of MSQ and side quest plus some other small things.

Small things about jill: i noticed that noise that everyone keeps hearing when jill is in the party is from jill her dress or what she wears has a chain mail belt, 2 bows on her shirt part, her rapier along with 2 other belts and everything else causes that grinding noise I guess it's bugged or not but going by reddit post its not her character teleporting around its from the SWX tied to her dress if you crank up the volume more even clive has a issue were it sounds hes sliding on rubber when he wears his armor outfit before he gets his main one really weird design choice and I have no idea how this got past QA. Also jills idel animation is ripped straight from 2B from Nier and tifa from FF7R there is almost no difference if I can find a video of it ill link it im surprised they did that but this game also rips other stuff and just shoves it in here as well. NO idea why jill cant be played or commanded especailly just going off of what iv seen of her movelist so far to make her a playable character wouldnt be hard I imagine once this comes to PC there will be a playable mod before the week is out.

Side quest/crafting/Game play changes: These quests are terrible im not going to spoil much but even story wise/world building wise they make no sense these quest give you nothing that is worth while so far just more junk that you can sell I almost cant believe they spent 0 budget on the side quest in this game FF15 had a whole crazy side boss section as a side quest that gives you some pretty crazy stuff and even on the lesser side or budget jrpgs the Trails of games almost always give you stuff that is worth while when you help out other people they even straight up ripped a side quest from FF14 ARR the only difference is that the combat encounter can be ended in 2 mins instead of 5-6 and then you have to spawn back to town. At this point the crafting makes no sense from just doing the MSQ I got Purple Rare level stuff that is leagues above what I can craft even with rare items? I did craft a sword that was from the garuda boss but the game doesn't have an active inventory chest so the sword got deleted some how. DT or devil trigger in this game is super generous compared to literally any other character action game even in GOWR and 2018 you have to literally pump stats into Rage mode to be able to use it as frequently as you like im surprised that it even works like this its pretty much like a EX gauge in a fighting game and constantly recharges without you doing anything.
Do you know what a fullstop is friend?
 

Boneless

Member
Half way through the game and it keeps on giving. On top of the amazing story, great characters (Clive is such a great main character) and insane combat, I appreciate a lot of the quality of life features. No waiting to jump over things, opening boxes is very quick, items pick up automatically. There is basically no dead time, compare this with GoW Ragnarok with super slow animations to open a box, rowing a boat all day long and having to solve annoying puzzles. I much prefer the story CGI driven approach that fills the gap rather than doing a boring puzzle.
 
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hyperbertha

Member
I’ll bite, what RPG does it better?
Discarding 'subjective' elements like story , every rpg that has come out in the past 10 years. The looting, progression, combat systems, story choices, exploration, side quest quality, etc that are the staples of every rpg are vastly deeper in other games like witcher 3, takes of arise, persona 5, xenoblade 3, divinity os etc etc. Ff16 isn't an rpg, by any stretch of the imagination. Even god of war has it beat.
 

Boneless

Member
Discarding 'subjective' elements like story , every rpg that has come out in the past 10 years. The looting, progression, combat systems, story choices, exploration, side quest quality, etc that are the staples of every rpg are vastly deeper in other games like witcher 3, takes of arise, persona 5, xenoblade 3, divinity os etc etc. Ff16 isn't an rpg, by any stretch of the imagination. Even god of war has it beat.

How is God of War deeper in terms of RPG elements?
 
Anyone get a weird bug where enemies health resets and they run away in open areas? Seems like when they get too far from their usual roaming area. Seems like a weird oversight that should have been fixed in play testing
Shit happened to me just today. That stupid eyeball with wings out in the marsh kept running off right before I'd finish it, then be back at full health. Happened several times and then it one-hit kills me with doom. So fucking annoying.

I'm also getting sick of dodge, dodge, dodge. I think my damn R1 button is going to fall off!
 
Why even let Clive jump in the game? He can barely jump over a piece of paper lol. There genuinely wasn’t one time where being able to jump was useful.
Yeah, it's fairly pointless and a bit frustrating sometimes I'd want to jump to lower areas of a zone but couldn't except in some cases.
 
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Doomtrain

Gold Member
Finally finished this last night, and mopped up the remaining hunts this morning.

I really disliked it overall. It's missing so much of what makes FF interesting: party members, robust gear/items/character building, status ailments, real exploration, endgame content, and the list goes on. In its place, we get an average character action game with 15 hours of real content spread out across triple that runtime, padded out with mandatory MMO fetch quests in between each major plot beat. The Eikon fights that everyone is raving about are just spongy QTE fests. The world, characters, and visual design want to be grimdark generic fantasy, and the storytelling was some of the driest in the series. Exploration was a real low point, because the game pretends to let you explore, but its zones are completely absent of any interesting activities to do or loot to find.

It has good graphics and the combat can feel good when it's firing on all cylinders. I enjoyed a few of the boss fights, including the final boss, who I thought was a genuinely great battle. Most of the game's over-the-top spectacle felt hollow to me, but I can understand why people enjoy it.

Overall, I think I'd put it below XV and XIII. While XV was a famously unfinished mess, it was at least an INTERESTING mess. What's even weirder is, FF just had a character action game last year with Stranger of Paradise, and that had significantly deeper RPG systems on top of what I'd argue is better character action than what XVI offers. It didn't have the budget that XVI had, but as far as "character action game with Final Fantasy trappings" goes, I enjoyed that one a lot more.

Swing and a miss for me, but oh well, it's FF and not every entry is for everyone. Hopefully I can scratch my itch with FFVII Rebirth before too long.
 
Finally finished this last night, and mopped up the remaining hunts this morning.

I really disliked it overall. It's missing so much of what makes FF interesting: party members, robust gear/items/character building, status ailments, real exploration, endgame content, and the list goes on. In its place, we get an average character action game with 15 hours of real content spread out across triple that runtime, padded out with mandatory MMO fetch quests in between each major plot beat. The Eikon fights that everyone is raving about are just spongy QTE fests. The world, characters, and visual design want to be grimdark generic fantasy, and the storytelling was some of the driest in the series. Exploration was a real low point, because the game pretends to let you explore, but its zones are completely absent of any interesting activities to do or loot to find.

It has good graphics and the combat can feel good when it's firing on all cylinders. I enjoyed a few of the boss fights, including the final boss, who I thought was a genuinely great battle. Most of the game's over-the-top spectacle felt hollow to me, but I can understand why people enjoy it.

Overall, I think I'd put it below XV and XIII. While XV was a famously unfinished mess, it was at least an INTERESTING mess. What's even weirder is, FF just had a character action game last year with Stranger of Paradise, and that had significantly deeper RPG systems on top of what I'd argue is better character action than what XVI offers. It didn't have the budget that XVI had, but as far as "character action game with Final Fantasy trappings" goes, I enjoyed that one a lot more.

Swing and a miss for me, but oh well, it's FF and not every entry is for everyone. Hopefully I can scratch my itch with FFVII Rebirth before too long.
Yeah, I really hate that status effects and elemental affinity are just.... Gone.
 

Green_Eyes

Member
I checked out...can't play this shit anymore. Bought the Collectors Edition (I really like the statue) but I honestly feel like selling the game at this point. Somewhere, someone said it best: "It wants so badly to be Game of Thrones".

I just can't stand the empty ass story, dialogue, characters, morality/meaning, atmosphere etc. The world (story) is built on a combination of hackneyed western tropes mixed with hackneyed anime tropes.

I love FFXIV so I had faith in YoshiP, but this feels like sacrilege. Funnily enough this is the first FF where they actually DESTROY the crystals? I haven't gotten too far in the story so pardon me if that changes, but so far it's incredibly symbolic of the desecration that this game is to the series.

This game is also plagued with immature 'maturity'. Maturity is not curse words, sex, violence, lighting up a damn smoke every cutscene and chugging piss from a flagon. This game was meaningless drivel and I just couldn't sit through any more empty character dialogue that I do not connect with or am convinced of in any way. So far I like Joshua, his aide and Tarja, and that's it. I liked Jill up until the Drakes Breath section (shortly after this is when I stopped playing).

The 'exploration' is drab and dull. I miss secrets. I miss minigames. I miss hidden locations. I miss secret NPC's and sidequests. I miss beautiful pre-rendered backgrounds. I miss the magic and convincing otherworldliness that was once Final Fantasy...
 
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Sleepwalker

Member
Yeah, I really hate that status effects and elemental affinity are just.... Gone.
There are messages that pop up during combat when you use an elemental eikon attack about "effective elemental damage" or something to that regard, but its really negligible and might as well not be in because it doesn't really affect the damage and the enemies don't resist any elements anyway. Would have been cool to be forced to switch around your playstyle and equipped eikon abilities in order to face different enemies but alas. I never got around to using a few skills and two eikons I didnt use altogether.
 
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There are messages that pop up during combat when you use an elemental eikon attack about "effective elemental damage" or something to that regard, but its really negligible and might as well not be in because it doesn't really affect the damage and the enemies don't resist any elements anyway. Would have been cool to be forced to switch around your playstyle and equipped eikon abilities in order to face different enemies but alas. I never got around to using a few skills and two eikons I didnt use altogether.
Sadly pretty much. My only guess is they felt this would complicate things too much and they wanted everyone to access all eikons all the time without any real restrictions generally speaking, but that seems absurd. What other argument can be had for removing elemental functionality much less status effects?
 

Madflavor

Member
The game really seems to live or die by it's Story and Combat. If you don't like at least one of these things, it can significantly impair your enjoyment of the game. I know you can argue that's most games, but because FFXVI hyper focuses on it's combat and storytelling, and not much else, it's particularly true for this game. Plenty of people do seem to love it, and it's got it's 88 on Metacritic with 118 reviews, so for the most part it was a hit with critics. But it definitely seems like another divisive entry among the fandom, which is very par for the course with this franchise at this point.

I 100% completed the game about a couple hours ago. Having experienced the game to it's fullest, I can see why some fans think it's a 6-7/10 game, but I definitely can see why some think it's a 9-10/10. It has some of the highest highs of the series, but also some serious lows.
 
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Sleepwalker

Member
Sadly pretty much. My only guess is they felt this would complicate things too much and they wanted everyone to access all eikons all the time without any real restrictions generally speaking, but that seems absurd. What other argument can be had for removing elemental functionality much less status effects?

It's crazy because you only have spaces for 6 eikonic abilities in the first place anyway so your build options are super limited, why not use all the face buttons for skills after hitting R2? that way you could equip 4 per slot, hell you couldve added an extra skills for triangle button and assigned the shitty magic blast somewhere else but I digress.

If all skills inflict their base damage on all enemies it actually will make you more limited in the builds you make because it's easy to say "I like this set of skills" and just use them for the full game (sort of what I did). Adding elemental resistances and status effects to combat would have deepened it a lot more, sure you could take your fire skills to fight a lava monster and have a rough time you can CHOOSE to do that, or you can optimize. It would have also helped with gear and its importance because they could have implemented fire resistance gear, earth resistance, water resistance to charms and other pieces of gear. Even could've made crafting interesting by allowing you to craft slots for gems and what not inside your current gear.
 
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It's crazy because you only have spaces for 6 eikonic abilities in the first place anyway so your build options are super limited, why not use all the face buttons for skills after hitting R2? that way you could equip 4 per slot, hell you couldve added an extra skills for triangle button and assigned the shitty magic blast somewhere else but I digress.

If all skills inflict their base damage on all enemies it actually will make you more limited in the builds you make because it's easy to say "I like this set of skills" and just use them for the full game (sort of what I did). Adding elemental resistances and status effects to combat would have deepened it a lot more, sure you could take your fire skills to fight a lava monster and have a rough time you can CHOOSE to do that, or you can optimize. It would have also helped with gear and its importance because they could have implemented fire resistance gear, earth resistance, water resistance to charms and other pieces of gear. Even could've made crafting interesting by allowing you to craft slots for gems and what not inside your current gear.
Pretty much bingo towards the end of what you said.

Even if we kept with the limitations we have - 3 eikon/6 ability (and obviously the ability on circle), if 6 is max amount of elements present than at any given time you'd have a good chance to already be equipped with something strong or at least neutral vs random element. It's not like you would be stuck wearing only elements it's immune to as earlier areas would obviously be designed to cater to what elements are available and later super bosses could have potentially multiple or shifting elemental affinity to shake things up even more beyond basic affinity. Would also encourage trying other eikons as I could definitely see people playing through the whole game and barely switching, while customizing and using different eikons obviously makes a good difference in combat to exploit their specialities, it is far from necessary to beat the game. It just seemed weird to me to basically hit everything in the game with Fire. I kind of phased it out after a while and just equated triangle to "generic magic spell" but I was deflated pretty quickly when I got a few eikons and scrolled through trying the burst on enemies to find it's effectively the same. Big let down and I think missed opportunity.
 
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hyperbertha

Member
I checked out...can't play this shit anymore. Bought the Collectors Edition (I really like the statue) but I honestly feel like selling the game at this point. Somewhere, someone said it best: "It wants so badly to be Game of Thrones".

I just can't stand the empty ass story, dialogue, characters, morality/meaning, atmosphere etc. The world (story) is built on a combination of hackneyed western tropes mixed with hackneyed anime tropes.

I love FFXIV so I had faith in YoshiP, but this feels like sacrilege. Funnily enough this is the first FF where they actually DESTROY the crystals? I haven't gotten too far in the story so pardon me if that changes, but so far it's incredibly symbolic of the desecration that this game is to the series.

This game is also plagued with immature 'maturity'. Maturity is not curse words, sex, violence, lighting up a damn smoke every cutscene and chugging piss from a flagon. This game was meaningless drivel and I just couldn't sit through any more empty character dialogue that I do not connect with or am convinced of in any way. So far I like Joshua, his aide and Tarja, and that's it. I liked Jill up until the Drakes Breath section (shortly after this is when I stopped playing).

The 'exploration' is drab and dull. I miss secrets. I miss minigames. I miss hidden locations. I miss secret NPC's and sidequests. I miss beautiful pre-rendered backgrounds. I miss the magic and convincing otherworldliness that was once Final Fantasy...
The game copies got a bit much. There's inspiration, then there is this.
- clive is a carbon copy of Jon snow, including his personality and his special chosen one status. He even looks very similar.
- he has a younger brother bra-cough Joshua, who is weak in constitution but is the fovorite of the family. He turns into the journeying character out to learn about the greater threat just like bran, accompanied by a female guardian. The Messiah that will return to gather the forces of good against the one true evil.
- their father is the only noble lord in the realm. Looks like Eddard, talks like eddard. He seems to like Clive, who is hated by his wife, just like Jon snow.
- Anabelle is a fusion of catalyn,lyssa and cersei. General loathsome character, Hates Jon snow/clive, and does the things that lead to eddard's ultimate downfall. Cares about her favorite son's status and power to an obsessive degree.
- Olivier and Anabelle sitting on the throne together was incredibly reminiscent of lyssa and robin sitting together, with Olivier showing the same sociopathic traits robin shows.
- the king of sanbreque, just like Robert baratheon is a bumbling idiot, easily falling prey to all of cersei's schemes.
- dion is Daenerys Targaryen lite. He rides/ is a dragon, and ends up burning kin -cough- sanbreque's capital with his dragon, after going mad with rage.
- ultima and the akashic, are just white walkers and the wights, looking exactly the same too.
 

Lokaum D+

Member
Finished the game and its a 8/10 for me

Combat is fun, Boss battle are just amazing, the world was cool, but did lack content ( dungeons, big ass monsters into the wild, exploration ), the hunting board is cool ( it would be nice to have a huntboard for map ) but 90% is super easy, story is good but the pacing between bosses are bad, sidequests are the worst part 90% is just boring trash, almost XV bad.

It was a good game, but after the titan lost i started to get bored really fast.

Hopefully FF17 ll build upon 16 goods and adds a more explorable world.
 
I really disliked it overall. It's missing so much of what makes FF interesting: party members, robust gear/items/character building, status ailments, real exploration, endgame content, and the list goes on. In its place, we get an average character action game with 15 hours of real content spread out across triple that runtime, padded out with mandatory MMO fetch quests in between each major plot beat. The Eikon fights that everyone is raving about are just spongy QTE fests. The world, characters, and visual design want to be grimdark generic fantasy, and the storytelling was some of the driest in the series. Exploration was a real low point, because the game pretends to let you explore, but its zones are completely absent of any interesting activities to do or loot to find...
thank you. was this ever mentioned in any reviews?...
 

hyperbertha

Member
The game really seems to live or die by it's Story and Combat. If you don't like at least one of these things, it can significantly impair your enjoyment of the game. I know you can argue that's most games, but because FFXVI hyper focuses on it's combat and storytelling, and not much else, it's particularly true for this game. Plenty of people do seem to love it, and it's got it's 88 on Metacritic with 118 reviews, so for the most part it was a hit with critics. But it definitely seems like another divisive entry among the fandom, which is very par for the course with this franchise at this point.

I 100% completed the game about a couple hours ago. Having experienced the game to it's fullest, I can see why some fans think it's a 6-7/10 game, but I definitely can see why some think it's a 9-10/10. It has some of the highest highs of the series, but also some serious lows.
This is the most level headed take. It relies all too much on you liking the visual spectacle and combat. If you are not feeling the story, or if you want character development or more strategic, methodical combat, you are left out entirely with nothing to redeem it.
 

hyperbertha

Member
Finished the game and its a 8/10 for me

Combat is fun, Boss battle are just amazing, the world was cool, but did lack content ( dungeons, big ass monsters into the wild, exploration ), the hunting board is cool ( it would be nice to have a huntboard for map ) but 90% is super easy, story is good but the pacing between bosses are bad, sidequests are the worst part 90% is just boring trash, almost XV bad.

It was a good game, but after the titan lost i started to get bored really fast.

Hopefully FF17 ll build upon 16 goods and adds a more explorable world.
So 90 percent super easy, trash sidequests and midway through the game you got bored but it's still an 8? Someone needs to recalibrate his scale.
 

Lokaum D+

Member
So 90 percent super easy, trash sidequests and midway through the game you got bored but it's still an 8? Someone needs to recalibrate his scale.
Gameplay: 10
Story: 8
Music: 10
Content: 7
Presentation: 10

Total: 8/10

*what bored me midway was the sidequests design and that why i m taking one point.
 
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Madflavor

Member
This is the most level headed take. It relies all too much on you liking the visual spectacle and combat. If you are not feeling the story, or if you want character development or more strategic, methodical combat, you are left out entirely with nothing to redeem it.

There is plenty of character development in FFXVI. YMMV on whether or not you thought it was good, but I thought characters is one of the things they nailed.
 

rofif

Can’t Git Gud
Got me new controller revision A. No drift. Can continue.
I do have to say, nearing the end, just got my last eikon and that boss gave me some trouble. I’ve died few times. I had trouble avoiding some attacks. Maybe I am missing some mechanics of reverting attacks at the enemy? Some attacks I only could escape behind him.

Anyway. Game continues to be amazing though his previous encounter was way better. His final for was not as impressive as previous guys.
 
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Does anyone else hate it when the game starts the boss off with less health after a game over? Makes the victory that much less enjoyable imo.
I only had one game over the whole time but would have been surprised to see that if I hadn't read about it here. Boss lower HP, potions reset, etc .. just kind of meh. I guess the thinking was that some encounters are very long so maybe they didn't want players having to do x or y again in the event they didn't make it through.
 

Thief1987

Member
Does anyone else hate it when the game starts the boss off with less health after a game over? Makes the victory that much less enjoyable imo.
No, these long-ass fights would be much more annoying without checkpoints. Like it's not affecting me personally because i died only a couple of times during boss fights, but there are plenty of less "skilled" players and I can imagine how infuriating it could be for them.
 

mortal

Banned
No, these long-ass fights would be much more annoying without checkpoints. Like it's not affecting me personally because i died only a couple of times during boss fights, but there are plenty of less "skilled" players and I can imagine how infuriating it could be for them.
No I like it. Makes it less tedious to do the same shit again. I don’t need another dark souls.
I don't need it to be a Dark Souls experience either. I've only had 3 game overs when I was just short of defeating them.
It felt like the game was taking pity on me lol. The tension was somewhat deflated in my experience.

Asides from some crazy AOEs and instant KOs, they're relatively easy to get through with enough successful dodges + will-breaking abilities.
 
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Madflavor

Member
(Spoiler Free)

My thoughts are still marinating on the Final Boss fight of FFXVI. It may be my favorite fight in the entire franchise. It ain't recency bias because I thought the final boss fights in XII, XIII and XV were incredibly forgettable as soon as I finished those games. For now I think I would rank my personal favorite final boss fights as follows:

5. FFVI
4. FFX
3. FFXIV: Endwalker
2. FFVII
1. FFXVI

For me FFXVI's final boss fight is GOAT because of how fucking good the music, the spectacle, and the storytelling within fight is. Also it doesn't hurt that I love the combat.

That said:
The villain is nowhere near as interesting as the likes of Sephiroth, Emet Selch, Jecht, etc. That's the only shortcoming. But if he were a great villain, this final boss fight would be the fucking undisputed.
 
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DragoonKain

Neighbours from Hell
So apparently you don’t have enough AP to upgrade everything? What did everyone focus on? Or did you just keep respecing?
 

Celcius

°Temp. member
Can someone please explain to me the scene where
Dion throws the lance at Anabelle's son (the new emperor). Did he kill him? Was that just ultima pretending human the entire time? I was so confused because it seemed to be a dream or hallucination.
 
Does anyone else hate it when the game starts the boss off with less health after a game over? Makes the victory that much less enjoyable imo.
Thankfully there is no autosaves in boss fights, so you can quite to menu and just reload the autosave to start from the beginning.
 

Sub_Level

wants to fuck an Asian grill.
Dion is a badass character and would have made an equally cool protagonist as Clive. Damn.

So apparently you don’t have enough AP to upgrade everything? What did everyone focus on? Or did you just keep respecing?

I just level whatever skill is lowest since I try everything out eventually.

Full leveling completion is probably balanced around NG+ since it raises the level cap from 50 to 100. You can grind ability points in normal encounters just like exp but I dont think they expect you to get everything first time through.
 
(Spoiler Free)

My thoughts are still marinating on the Final Boss fight of FFXVI. It may be my favorite fight in the entire franchise. It ain't recency bias because I thought the final boss fights in XII, XIII and XV were incredibly forgettable as soon as I finished those games. For now I think I would rank my personal favorite final boss fights as follows:

5. FFVI
4. FFX
3. FFXIV: Endwalker
2. FFVII
1. FFXVI

For me FFXVI's final boss fight is GOAT because of how fucking good the music, the spectacle, and the storytelling within fight is. Also it doesn't hurt that I love the combat.

That said:
The villain is nowhere near as interesting as the likes of Sephiroth, Emet Selch, Jecht, etc. That's the only shortcoming. But if he were a great villain, this final boss fight would be the fucking undisputed.
I had sort of the opposite feeling about this battle.
I was surprised there was no related dungeon within origin and the spectacle didn't hit me right I guess. It was alright but my favorite is probably related to Bahamut so it felt a little less impactful because we had already seen Ifrit Risin, I still enjoyed it overall though. I agree he's a weak enemy character wise though. But it felt more like the end to Xenogears than it did FF, that's what I thought of anyway 😆. I can only imagine Xenogears authentically realized with these kind of visuals.
 
So apparently you don’t have enough AP to upgrade everything? What did everyone focus on? Or did you just keep respecing?
I don't think you are meant to get anywhere near max everything on first playthrough. I think it would be a real grind slog if you tried. I just focused on what I thought was useful to me and I generally had plenty.
 
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Ansphn

Member
Half way through the game and it keeps on giving. On top of the amazing story, great characters (Clive is such a great main character) and insane combat, I appreciate a lot of the quality of life features. No waiting to jump over things, opening boxes is very quick, items pick up automatically. There is basically no dead time, compare this with GoW Ragnarok with super slow animations to open a box, rowing a boat all day long and having to solve annoying puzzles. I much prefer the story CGI driven approach that fills the gap rather than doing a boring puzzle.
I have some nitpicks though.

1. Why do you have to press X to mount Ambrosia when you call her? She should just pull you up onto her back ready to ride.

2. The touchscreen should be the map and quest instead of just map. And the start should be everything else.

3. Have to walk until they allow you to run? Why?

4. The D pads should be the eikons instead of having to press triangle to go through the Eikon powers. Left Dpad, right and down you should be able to assign an Aikon or hold one of the button change the Dpad prompt from inventory to Eikons.
 
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