009EspadaSageJay
Member
Got to mid way point in fact probably a little bit farther. Right now this game is a firm 7/10
Side quest suck and still suck I can't believe this game with how good the combat can be has quest that involve 0 combat. Unless you count the hunts then does are the only side fights in the game.
Crafting useless, gear,level ratio, Gil worthless sitting on about 200k worth of Gil nothing to buy how the only game that comes to mind that had a problem like that was the base base version of gta 4. Most rpgs,jrpgs and open world games that have an economy actually function and have things to buy even hack n slash games have ones as well like in bayonetta.
Story I'll do. Full write up later I boy I have alot to say.
Since I'm last half way and past the desert section. I can't believe this game doesn't have any large towns or buildings you can go into and out of how do games on the switch, new, snes, psx, ps2, ps3, mega drive have jrpgs with tons of in door areas or rooms to explore and this game doesn't. It insane that you got games like xenoblade, persona, Witcher, yakuza all of them, cyberpunk, gta, red dead and tons of other games have 100s of in door areas in a tiny fraction of the game yet a full scale world game like ff16 has barely any in door areas. You cant even go into the bar after a certain section in the desert area. Games on a shoe string budget do exploration better than this game.
The titan boss fight was cool alot of anime references in that fight but if you've played all of platinums or king hearts games this section felt like a mix of those two studios game design which was great more of the game needs that and less of yoshi p and cmb3 dated stupid 2004 ff14 mmo design choices and structure.
Right now if we get a ff17 get platinum, the kingdoms hearts Tokyo devs, ryoko, and normua and give yoshi p a firm hand shake and let he keep making ff14 Disney land/ the Sims edition and let the action game studios take the full reign.
Side quest suck and still suck I can't believe this game with how good the combat can be has quest that involve 0 combat. Unless you count the hunts then does are the only side fights in the game.
Crafting useless, gear,level ratio, Gil worthless sitting on about 200k worth of Gil nothing to buy how the only game that comes to mind that had a problem like that was the base base version of gta 4. Most rpgs,jrpgs and open world games that have an economy actually function and have things to buy even hack n slash games have ones as well like in bayonetta.
Story I'll do. Full write up later I boy I have alot to say.
Since I'm last half way and past the desert section. I can't believe this game doesn't have any large towns or buildings you can go into and out of how do games on the switch, new, snes, psx, ps2, ps3, mega drive have jrpgs with tons of in door areas or rooms to explore and this game doesn't. It insane that you got games like xenoblade, persona, Witcher, yakuza all of them, cyberpunk, gta, red dead and tons of other games have 100s of in door areas in a tiny fraction of the game yet a full scale world game like ff16 has barely any in door areas. You cant even go into the bar after a certain section in the desert area. Games on a shoe string budget do exploration better than this game.
The titan boss fight was cool alot of anime references in that fight but if you've played all of platinums or king hearts games this section felt like a mix of those two studios game design which was great more of the game needs that and less of yoshi p and cmb3 dated stupid 2004 ff14 mmo design choices and structure.
Right now if we get a ff17 get platinum, the kingdoms hearts Tokyo devs, ryoko, and normua and give yoshi p a firm hand shake and let he keep making ff14 Disney land/ the Sims edition and let the action game studios take the full reign.