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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

Luipadre

Member
Omg turning off camera auto follow during movement and turning down the motion blur to 2 made such a huge difference. The visual clarity is much better, game looks even better/crisper now in graphics mode. The extreme amount of motion blur combined with the auto camera movement washed away so much detail in this game its crazy... Thankfully i still have 30% left in the main story, but these options should've been there day 1.
 

Bojji

Member
FAFVRyx.jpeg
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Love attention to details, inverse kinematics in action!
 

hyperbertha

Member
Edit: why does everyone bring up Souls games like they are super hard? Outside of Sekiro giving me fits every single souls game ever has been piss easy. Every boss, every encounter. Malenia was annoyingly cheap, not hard and you can check my trophies I beat ever boss in every souls game without co-op cheating or summons in Elden ring. Sick of people overhyping the difficulty of those games. Demons Souls and Bloodborne can be run through without being touched by any competent patient gamer. Orphan will probably hit you in ToH but that's about it.
Sure sure so you had an easy time with souls but for some reason finds final fantasy gives you a challenge?
Sure Jane.gif
I know you're lying
 

Zheph

Member
You can decide to not engage and press a couple of buttons mixed with flashy skills sometimes (even better just put the right rings and you only have to press square, bravo) turning in into a uselss slog or you can go wild on monsters with the very competent battle system and make it much more fun

The decision doesn't impact how depth the system is just a perception of it
 

Umbasaborne

Banned
Im mixed so far. I love the story, but when the game pulls me back to the hide away because “now it’s time to do side quests” my interest wains quite a bit. I would skip them, but then I’m worried I’ll be under leveled for the story.

Edit: while ffxiii on the ps3 had the ps2 dog, ffxvi on the ps5 has a ps3 dog (not torgal, the random npc dog you find)
 
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One thing I can't get over in this game is the pure generic conversation animation. I don't wanna hear anyone insult a Bethesda game after this.

I've never seen such wooden talking animations with a reach into an imaginary ass pocket to pull out an item then Clive move his hand off screen to accept said item.

I can't believe this game is encroaching on 60 hours I thought and hoped it would be 30 as I'm already bored senseless by the combat.

Everytime I play this game, after about an hour I just think...is this what square thinks westerners want now. Easy ass combat with tons of boring cutscenes with the odd amazing grandiose section.

There's some of this game I love but it's typically padded with boring shite like so many other AAA games.

What a mixed bag.
The game is so damn goofy. I was able to take it somewhat serious for the first 10 hours or so but it truly is RE6 & Alone in the Dark: Inferno levels of stupid when it comes to the writing and how serious it takes itself.

The mouth animations are truly awful. It wouldn't stand out to me but people are emphasizing, "it's not a dub, it was English first!" That's cool and all but it looks awful.

Gameplay that was dated in the PS3 generation. Graphics that's are all over the place. Protagonist that looks like a bad cosplay of Gabriel Belmont from Lords of Shadow. Cities that pale in comparison to something as universally hated as White Knight Chronicles.

The game is an embarrassment but much like RE6, it's a trainwreck that I can't avert my eyes from. I'm compelled to finish this mess of a game.
 

Madflavor

Member
The misconception of the combat system being “brainless” exists because of the game’s easy difficulty. People don’t feel the need to step out of their comfort zone and experiment with combos and different abilities, because whatever they’ve been doing for the past 20 hours is enough to blow through everything. This is the fault of the game. FF mode should have been the default difficulty, or at the least they should fine tuned enemy aggression and damage to keep you on your toes more.

That said, the combat definitely isn’t brainless. It can be quite deep because of how much it allows for player expression given the variety of different Eikons you can pick from.

 
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Roufianos

Member
One thing I can't get over in this game is the pure generic conversation animation. I don't wanna hear anyone insult a Bethesda game after this.

I've never seen such wooden talking animations with a reach into an imaginary ass pocket to pull out an item then Clive move his hand off screen to accept said item.

I can't believe this game is encroaching on 60 hours I thought and hoped it would be 30 as I'm already bored senseless by the combat.

Everytime I play this game, after about an hour I just think...is this what square thinks westerners want now. Easy ass combat with tons of boring cutscenes with the odd amazing grandiose section.

There's some of this game I love but it's typically padded with boring shite like so many other AAA games.

What a mixed bag.
As I said a couple of pages before, that imaginary pocket animation is the kind of thing I'd expect from Game Freak. Not a massive deal, but the fact it happens so often, and it's always for such shit fetch quests, makes it all the more annoying.
 

MAX PAYMENT

Member
I can't get over how much of a joke kupka turned out to be. He turns into a baby. All for showing how much of a manipulative bastard odin's henchman is, who turns out to be a throwaway character anyway. This game is filled with forgettable one dimensional caricatures for characters.
I absolutely agree.
 

Umbasaborne

Banned
One thing I can't get over in this game is the pure generic conversation animation. I don't wanna hear anyone insult a Bethesda game after this.

I've never seen such wooden talking animations with a reach into an imaginary ass pocket to pull out an item then Clive move his hand off screen to accept said item.

I can't believe this game is encroaching on 60 hours I thought and hoped it would be 30 as I'm already bored senseless by the combat.

Everytime I play this game, after about an hour I just think...is this what square thinks westerners want now. Easy ass combat with tons of boring cutscenes with the odd amazing grandiose section.

There's some of this game I love but it's typically padded with boring shite like so many other AAA games.

What a mixed bag.
Yeah, its pretty amazing that for such a big budget thing, it wears its budget related short cuts pretty plainly on its sleeve at all times
 

Clear

CliffyB's Cock Holster
The misconception of the combat system being “brainless” exists because of the game’s easy difficulty. People don’t feel the need to step out of their comfort zone and experiment with combos and different abilities, because whatever they’ve been doing for the past 20 hours is enough to blow through everything.

This is the fault of the game. FF mode should have been the default difficulty, or at the least they should fine tuned enemy aggression and damage to keep you on your toes more.

That said, the combat definitely isn’t brainless. It can be quite deep because of how much it allows for player expression given the variety of different Eikons you can pick from.



As a combat system I can understand why the designer was/is so proud of it.

The way by the end you can basically build your own move-set from using the various Eikons as base components then mixing and matching commands is very clever. Especially as the Chronolith trials showcase how differentiated but effective each Eikon's set is when restricted to just using one.

Making the game harder wouldn't make it better imho, people employing brain-dead repetitive methods to win would still use rinse-and-repeat approaches -just ones drawn from a smaller sub-set of moves if death was more likely.

Lets face it, this is basically how most people play Souls games!

Honestly, would people be happier if you just had to stop story progress and grind until over-levelled and dominate like in older FF titles ? Why not bring back random encounters to support that, because lets face it, the reason that design element came about was in order to supply and endless stream of fodder mobs for the power-growth loop. And if becoming op as fuck and running around one-shotting enemies wasn't desirable, the entire premise of the gameplay would make no sense.
 

Lokaum D+

Member
if a FF16-2 or DLC drops, what u guys wanna see ?

What I would like to see if FF16-2 was a thing : Since magic is gone I would be happy with a job system and instead of a Black Mage we can have an Alchemist , for the story I would like to see something related with lost Leviathan.

What i would like to see if DLC happens : The F sky not been pink, maybe playing as Dion ? Jill as a Blue Mage.
 
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Madflavor

Member
if a FF16-2 or DLC drops, what u guys wanna see ?

What I would like to see if FF16-2 was a thing : Since magic is gone I would be happy with a job system and instead of a Black Mage we can have an Alchemist , for the story I would like to see something related with lost Leviathan.

What i would like to see if DLC happens : The F sky not been pink, maybe playing as Dion ? Jill as a Blue Mage.

It's likely going to be:

Leviathan DLC. Will likely take place mid game and will involve the other continent the game briefly mentions. It also may fundamentally change the ending due to Clive actually being a completed vessel when he defeats Ultima.
 

fallingdove

Member
Depth and this combat system don't belong in the same paragraph. Even gow is deeper than this. This is purely brainless.
And why is that? Because you found out you could spam Phoenix abilities against trash mobs?

Give me a break, just because the game is easy doesn’t mean the combat system doesn’t have some depth to it. That’s also not to say that it is the deepest combat out there — but it is the Great Barrier Reef in comparison to the evaporating puddles that are TOTK and Bethesda RPGs.
 

EviLore

Expansive Ellipses
Staff Member
Says the guy who comes into a thread telling everyone that he presses one button to win to the person that has combos in excess of 300k in this game and has beaten three Ultimaniac mode challenges without being touched. Sure sure. Let's see I have beaten Every souls game, demons, elden and bloodborne as well as acquiring several relic weapons in XI. Tell me again how casual I am. SMH people just be saying shit.

Edit: why does everyone bring up Souls games like they are super hard? Outside of Sekiro giving me fits every single souls game ever has been piss easy. Every boss, every encounter. Malenia was annoyingly cheap, not hard and you can check my trophies I beat ever boss in every souls game without co-op cheating or summons in Elden ring. Sick of people overhyping the difficulty of those games. Demons Souls and Bloodborne can be run through without being touched by any competent patient gamer. Orphan will probably hit you in ToH but that's about it.
Cringe
 
More screenshot goodness as I approach the very end:
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All hunts done, all Patron's Gifts obtained, got 4-5 sidequests left, just hit level 49 👌
 
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Lokaum D+

Member
It's likely going to be:

Leviathan DLC. Will likely take place mid game and will involve the other continent the game briefly mentions. It also may fundamentally change the ending due to Clive actually being a completed vessel when he defeats Ultima.
Yeah problaby, but i dont think ll be mid game, i think ll be after game end AND i dont think Clive is dead at least he didnt die from the magic curse, since he ripped all magic from the world i dont think more than his hand had turned into stone.
 
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hyperbertha

Member
And why is that? Because you found out you could spam Phoenix abilities against trash mobs?

Give me a break, just because the game is easy doesn’t mean the combat system doesn’t have some depth to it. That’s also not to say that it is the deepest combat out there — but it is the Great Barrier Reef in comparison to the evaporating puddles that are TOTK and Bethesda RPGs.
Bethesda RPGs and Zelda have a lot more going for them than the combat. What does this game have? It doesn't even have an explorable open world. Presentation? Only 10 percent of the game. Rest are home video level 'cutscenes' with 3 animations on repeat. Even the story takes a nosedive after the first half.
 

GymWolf

Member
You miss out on a lot of context for later main story missions, including the ending to the game, if you skip side quests in the last quarter. Your call though.
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?

Is it at least a + sidequest or just a random quest with the ! ??
 

fallingdove

Member
Bethesda RPGs and Zelda have a lot more going for them than the combat. What does this game have? It doesn't even have an explorable open world. Presentation? Only 10 percent of the game. Rest are home video level 'cutscenes' with 3 animations on repeat. Even the story takes a nosedive after the first half.
Lol. Goal posts and what not. I thought we were talking about combat.

Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.

I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
 

Lokaum D+

Member
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?

Is it at least a + sidequest or just a random quest with the ! ??
random ones, the last side quests are heavily focused on the worldbuilding and character arcs.

Here is a video with all 76 side quests, the last ones are in part 2.



 
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Madflavor

Member
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?

Is it at least a + sidequest or just a random quest with the ! ??

+ continue to give you good upgrades. The rest of the side quests in the last 30% offer genuine good story with side quests, and a couple in particular are key to understanding the real meaning behind the ending.
 
Lol. Goal posts and what not. I thought we were talking about combat.

Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.

I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
Same. The more we hear about Starfield the worse it sounds for people like us that are tired of mindless open worlds. 10% of planets have life. No land vehicles. Mostly procedurally generated. I don't know who procedural generation appeals to. Hell even Mass Effect 1 had a land vehicle with the jet pack. I'm loving the more linear nature of FFXVI.
 

hyperbertha

Member
Lol. Goal posts and what not. I thought we were talking about combat.

Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.

I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
It's not really moving goalposts because yours was a flawed comparison in the first place. nobody is really claiming people play Zelda for the combat. This game lives or dies by it's combat alone. And while you have a point regarding openeorlds, they only apply to trash ubisoft type worlds, not to franchises that have had amazing open world's like ff, Skyrim or Zelda. The exploration was one of the best parts of final fantasy 7 and 9.
 

Danjin44

The nicest person on this forum
Lol. Goal posts and what not. I thought we were talking about combat.

Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.

I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
I would say don’t wast your time with this guy, his been shitting in this game even before the game was out, don’t feed the troll.
 

Clear

CliffyB's Cock Holster
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?

Is it at least a + sidequest or just a random quest with the ! ??

The sidequests are constructed in a very orderly fashion; they are all threaded into side-stories about a particular character or the region in which they live. So there's always a payoff of some sort at the end.

If you're looking for trophy completion they are mandatory though, pretty sure you need to do them to unlock all regions of the map and absolutely certain you cannot complete the curiosity set without doing them all.
 

TrebleShot

Member
This is more like it ey lads.
Playable in 30 mode motion blur factor 2 on a 77” OLED.

Belissimo.

60+ will have to be for PC release later on.

Also screw side quests waste of plastic NPC face animations.
 

EviLore

Expansive Ellipses
Staff Member
Same. The more we hear about Starfield the worse it sounds for people like us that are tired of mindless open worlds. 10% of planets have life. No land vehicles. Mostly procedurally generated. I don't know who procedural generation appeals to. Hell even Mass Effect 1 had a land vehicle with the jet pack. I'm loving the more linear nature of FFXVI.
Terrain being procedurally generated doesn't mean much. The terrain on Earth isn't hand-crafted either. You procedurally generate a planet in a particular style of biome and then build settlements and interactions on top of it. There's nothing "mindless" about that.

Some of you are very keen to trash other games in order to prop up XVI. No, Souls games aren't "piss easy" or "low skill cap." No, RPGs from Bethesda and others don't have empty, mindless worlds.

XVI should be able to stand on its own merits.
 

hyperbertha

Member
I would say don’t wast your time with this guy, his been shitting in this game even before the game was out, don’t feed the troll.
Oh look somebody got triggered by some criticisms towards a Japanese game. Newsflash, Japanese devs fuck up too. I know you are a big time simp for anything that comes outta Japan but this really ain't it. Oh, and gravity rush SUXXX.
 
The game is so damn goofy. I was able to take it somewhat serious for the first 10 hours or so but it truly is RE6 & Alone in the Dark: Inferno levels of stupid when it comes to the writing and how serious it takes itself.

The mouth animations are truly awful. It wouldn't stand out to me but people are emphasizing, "it's not a dub, it was English first!" That's cool and all but it looks awful.

Gameplay that was dated in the PS3 generation. Graphics that's are all over the place. Protagonist that looks like a bad cosplay of Gabriel Belmont from Lords of Shadow. Cities that pale in comparison to something as universally hated as White Knight Chronicles.

The game is an embarrassment but much like RE6, it's a trainwreck that I can't avert my eyes from. I'm compelled to finish this mess of a game.
what is it about review sites that, depending on the game, make them incapable of seeing these things? (that's a rhetorical question, btw)...
 

GymWolf

Member
The sidequests are constructed in a very orderly fashion; they are all threaded into side-stories about a particular character or the region in which they live. So there's always a payoff of some sort at the end.

If you're looking for trophy completion they are mandatory though, pretty sure you need to do them to unlock all regions of the map and absolutely certain you cannot complete the curiosity set without doing them all.
No i don't care for trophies, i was doing the quest for the reason you say but i got bored:lollipop_grinning_sweat:
 
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Terrain being procedurally generated doesn't mean much. The terrain on Earth isn't hand-crafted either. You procedurally generate a planet in a particular style of biome and then build settlements and interactions on top of it. There's nothing "mindless" about that.

Some of you are very keen to trash other games in order to prop up XVI. No, Souls games aren't "piss easy" or "low skill cap." No, RPGs from Bethesda and others don't have empty, mindless worlds.

XVI should be able to stand on its own merits.
XVI does stand on it's own merits. I wasn't specifically talking about procedural generation as mindless. Most open world games in general have a lot of mindless missions and aspects.
They haven't even shown a mission of Starfield yet. Haven't really said what you'll do on these planets besides make your own fun. Haven't shown any console gameplay at all yet.
Bethesda RPGs have never been my thing, but most of what starfield has been mentioning sounds even less my thing. Which is fine, not everything has to be for me.

So far Death Stranding sounds more fun to me than this. At least that had a focused narrative.
 

Edmund

is waiting for Starfield 7
Not sure where to post this but 3m sales in a week is considered weak sales by the clown, Takashi Mochizuki. I wonder what's his beef with Sony lol.


 
Sure sure so you had an easy time with souls but for some reason finds final fantasy gives you a challenge?
Sure Jane.gif
I know you're lying
Now I know you either can't read or have comprehension problems. I never said it gave me a challenge I said your button mashing just tells me that you cannot play. You're a bad gamer and it's ok. Who do you think you are where I would need to lie to you?
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Yea you're right I'm lying I don't beat the souls games. /s

So casual I do time stop weapon switch parrys in FF mode.


There is nothing at all hard about the Souls series. There was nothing at all hard about FF even in hard mode, it was just more fun with a bit more difficulty.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Not sure where to post this but 3m sales in a week is considered weak sales by the clown, Takashi Mochizuki. I wonder what's his beef with Sony lol.




That's likely in reference to the game having a pretty big drop in Japanese sales this week (even though it has a $ price in the comment). Most of the early sales were front-loaded pre orders, so it'll be interesting to see what kind of legs the game has in a month or two's time.

It sold 37,763 units, a 90% drop from its launch week of 336,027.
 
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TheCed

Banned
That's likely in reference to the game having a pretty big drop in Japanese sales this week (even though it has a $ price in the comment). Most of the early sales were front-loaded pre orders, so it'll be interesting to see what kind of legs the game has in a month or two's time.

It sold 37,763 units, a 90% drop from its launch week of 336,027.
So I guess releasing the game on XBox would clearly have a MASSIVE effect on Japanese sales...

I mean... come on...
 
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