KrazyKrelian
Banned
LTTP but I am loving the game so far. It's like the devs said let's mix Attack on Titan and Game of Thrones into a smoothie.
Sure sure so you had an easy time with souls but for some reason finds final fantasy gives you a challenge?Edit: why does everyone bring up Souls games like they are super hard? Outside of Sekiro giving me fits every single souls game ever has been piss easy. Every boss, every encounter. Malenia was annoyingly cheap, not hard and you can check my trophies I beat ever boss in every souls game without co-op cheating or summons in Elden ring. Sick of people overhyping the difficulty of those games. Demons Souls and Bloodborne can be run through without being touched by any competent patient gamer. Orphan will probably hit you in ToH but that's about it.
The game is so damn goofy. I was able to take it somewhat serious for the first 10 hours or so but it truly is RE6 & Alone in the Dark: Inferno levels of stupid when it comes to the writing and how serious it takes itself.One thing I can't get over in this game is the pure generic conversation animation. I don't wanna hear anyone insult a Bethesda game after this.
I've never seen such wooden talking animations with a reach into an imaginary ass pocket to pull out an item then Clive move his hand off screen to accept said item.
I can't believe this game is encroaching on 60 hours I thought and hoped it would be 30 as I'm already bored senseless by the combat.
Everytime I play this game, after about an hour I just think...is this what square thinks westerners want now. Easy ass combat with tons of boring cutscenes with the odd amazing grandiose section.
There's some of this game I love but it's typically padded with boring shite like so many other AAA games.
What a mixed bag.
You won't be underlevel don't stress about itIm mixed so far. I love the story, but when the game pulls me back to the hide away because “now it’s time to do side quests” my interest wains quite a bit. I would skip them, but then I’m worried I’ll be under leveled for the story.
As I said a couple of pages before, that imaginary pocket animation is the kind of thing I'd expect from Game Freak. Not a massive deal, but the fact it happens so often, and it's always for such shit fetch quests, makes it all the more annoying.One thing I can't get over in this game is the pure generic conversation animation. I don't wanna hear anyone insult a Bethesda game after this.
I've never seen such wooden talking animations with a reach into an imaginary ass pocket to pull out an item then Clive move his hand off screen to accept said item.
I can't believe this game is encroaching on 60 hours I thought and hoped it would be 30 as I'm already bored senseless by the combat.
Everytime I play this game, after about an hour I just think...is this what square thinks westerners want now. Easy ass combat with tons of boring cutscenes with the odd amazing grandiose section.
There's some of this game I love but it's typically padded with boring shite like so many other AAA games.
What a mixed bag.
I absolutely agree.I can't get over how much of a joke kupka turned out to be. He turns into a baby. All for showing how much of a manipulative bastard odin's henchman is, who turns out to be a throwaway character anyway. This game is filled with forgettable one dimensional caricatures for characters.
Yeah, its pretty amazing that for such a big budget thing, it wears its budget related short cuts pretty plainly on its sleeve at all timesOne thing I can't get over in this game is the pure generic conversation animation. I don't wanna hear anyone insult a Bethesda game after this.
I've never seen such wooden talking animations with a reach into an imaginary ass pocket to pull out an item then Clive move his hand off screen to accept said item.
I can't believe this game is encroaching on 60 hours I thought and hoped it would be 30 as I'm already bored senseless by the combat.
Everytime I play this game, after about an hour I just think...is this what square thinks westerners want now. Easy ass combat with tons of boring cutscenes with the odd amazing grandiose section.
There's some of this game I love but it's typically padded with boring shite like so many other AAA games.
What a mixed bag.
The misconception of the combat system being “brainless” exists because of the game’s easy difficulty. People don’t feel the need to step out of their comfort zone and experiment with combos and different abilities, because whatever they’ve been doing for the past 20 hours is enough to blow through everything.
This is the fault of the game. FF mode should have been the default difficulty, or at the least they should fine tuned enemy aggression and damage to keep you on your toes more.
That said, the combat definitely isn’t brainless. It can be quite deep because of how much it allows for player expression given the variety of different Eikons you can pick from.
That explains why my wife doesn’t hear it, but our kids do! Oh, just realized she won’t read this.Just get old. Old people don't hear these frequencies. Maybe explains why I dont hear it![]()
if a FF16-2 or DLC drops, what u guys wanna see ?
What I would like to see if FF16-2 was a thing : Since magic is gone I would be happy with a job system and instead of a Black Mage we can have an Alchemist , for the story I would like to see something related with lost Leviathan.
What i would like to see if DLC happens : The F sky not been pink, maybe playing as Dion ? Jill as a Blue Mage.
And why is that? Because you found out you could spam Phoenix abilities against trash mobs?Depth and this combat system don't belong in the same paragraph. Even gow is deeper than this. This is purely brainless.
CringeSays the guy who comes into a thread telling everyone that he presses one button to win to the person that has combos in excess of 300k in this game and has beaten three Ultimaniac mode challenges without being touched. Sure sure. Let's see I have beaten Every souls game, demons, elden and bloodborne as well as acquiring several relic weapons in XI. Tell me again how casual I am. SMH people just be saying shit.
Edit: why does everyone bring up Souls games like they are super hard? Outside of Sekiro giving me fits every single souls game ever has been piss easy. Every boss, every encounter. Malenia was annoyingly cheap, not hard and you can check my trophies I beat ever boss in every souls game without co-op cheating or summons in Elden ring. Sick of people overhyping the difficulty of those games. Demons Souls and Bloodborne can be run through without being touched by any competent patient gamer. Orphan will probably hit you in ToH but that's about it.
It's likely going to be:
Leviathan DLC. Will likely take place mid game and will involve the other continent the game briefly mentions. It also may fundamentally change the ending due to Clive actually being a completed vessel when he defeats Ultima.
Bethesda RPGs and Zelda have a lot more going for them than the combat. What does this game have? It doesn't even have an explorable open world. Presentation? Only 10 percent of the game. Rest are home video level 'cutscenes' with 3 animations on repeat. Even the story takes a nosedive after the first half.And why is that? Because you found out you could spam Phoenix abilities against trash mobs?
Give me a break, just because the game is easy doesn’t mean the combat system doesn’t have some depth to it. That’s also not to say that it is the deepest combat out there — but it is the Great Barrier Reef in comparison to the evaporating puddles that are TOTK and Bethesda RPGs.
So, shall I just skip the side quests?
I feel I can't but they are so bad lol
there is really good ones late game, even one that links with the end creditsSo, shall I just skip the side quests?
I feel I can't but they are so bad lol
So, shall I just skip the side quests?
I feel I can't but they are so bad lol
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?You miss out on a lot of context for later main story missions, including the ending to the game, if you skip side quests in the last quarter. Your call though.
Lol. Goal posts and what not. I thought we were talking about combat.Bethesda RPGs and Zelda have a lot more going for them than the combat. What does this game have? It doesn't even have an explorable open world. Presentation? Only 10 percent of the game. Rest are home video level 'cutscenes' with 3 animations on repeat. Even the story takes a nosedive after the first half.
random ones, the last side quests are heavily focused on the worldbuilding and character arcs.Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?
Is it at least a + sidequest or just a random quest with the ! ??
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?
Is it at least a + sidequest or just a random quest with the ! ??
Same. The more we hear about Starfield the worse it sounds for people like us that are tired of mindless open worlds. 10% of planets have life. No land vehicles. Mostly procedurally generated. I don't know who procedural generation appeals to. Hell even Mass Effect 1 had a land vehicle with the jet pack. I'm loving the more linear nature of FFXVI.Lol. Goal posts and what not. I thought we were talking about combat.
Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.
I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
It's not really moving goalposts because yours was a flawed comparison in the first place. nobody is really claiming people play Zelda for the combat. This game lives or dies by it's combat alone. And while you have a point regarding openeorlds, they only apply to trash ubisoft type worlds, not to franchises that have had amazing open world's like ff, Skyrim or Zelda. The exploration was one of the best parts of final fantasy 7 and 9.Lol. Goal posts and what not. I thought we were talking about combat.
Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.
I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
I would say don’t wast your time with this guy, his been shitting in this game even before the game was out, don’t feed the troll.Lol. Goal posts and what not. I thought we were talking about combat.
Open world games are overrated as fuck. Especially when they are empty walking simulators with an overabundance of checklist distractions.
I’ll take smaller, more focused maps any day of the week. I greatly prefer them to lazy, procedurally generated open worlds that I am effectively holding forward to navigate. Starfield and it’s 1000 planets already sound like an unappetizing bowl of slog and I haven’t had to fire a single bullet into Bethesda’s trademark brain dead level-scaled enemies.
i want a patch to remove it from the game when u finished, i want to visit some of the late game zones without this awful pink filter.Can we get a patch to toggle off primogenesis in photo mode?
Oh come the fuck on, so now i have to do every shit sidequest in the hope of doing the one that is related to the finale?
Is it at least a + sidequest or just a random quest with the ! ??
Terrain being procedurally generated doesn't mean much. The terrain on Earth isn't hand-crafted either. You procedurally generate a planet in a particular style of biome and then build settlements and interactions on top of it. There's nothing "mindless" about that.Same. The more we hear about Starfield the worse it sounds for people like us that are tired of mindless open worlds. 10% of planets have life. No land vehicles. Mostly procedurally generated. I don't know who procedural generation appeals to. Hell even Mass Effect 1 had a land vehicle with the jet pack. I'm loving the more linear nature of FFXVI.
Oh look somebody got triggered by some criticisms towards a Japanese game. Newsflash, Japanese devs fuck up too. I know you are a big time simp for anything that comes outta Japan but this really ain't it. Oh, and gravity rush SUXXX.I would say don’t wast your time with this guy, his been shitting in this game even before the game was out, don’t feed the troll.
what is it about review sites that, depending on the game, make them incapable of seeing these things? (that's a rhetorical question, btw)...The game is so damn goofy. I was able to take it somewhat serious for the first 10 hours or so but it truly is RE6 & Alone in the Dark: Inferno levels of stupid when it comes to the writing and how serious it takes itself.
The mouth animations are truly awful. It wouldn't stand out to me but people are emphasizing, "it's not a dub, it was English first!" That's cool and all but it looks awful.
Gameplay that was dated in the PS3 generation. Graphics that's are all over the place. Protagonist that looks like a bad cosplay of Gabriel Belmont from Lords of Shadow. Cities that pale in comparison to something as universally hated as White Knight Chronicles.
The game is an embarrassment but much like RE6, it's a trainwreck that I can't avert my eyes from. I'm compelled to finish this mess of a game.
No i don't care for trophies, i was doing the quest for the reason you say but i got boredThe sidequests are constructed in a very orderly fashion; they are all threaded into side-stories about a particular character or the region in which they live. So there's always a payoff of some sort at the end.
If you're looking for trophy completion they are mandatory though, pretty sure you need to do them to unlock all regions of the map and absolutely certain you cannot complete the curiosity set without doing them all.
XVI does stand on it's own merits. I wasn't specifically talking about procedural generation as mindless. Most open world games in general have a lot of mindless missions and aspects.Terrain being procedurally generated doesn't mean much. The terrain on Earth isn't hand-crafted either. You procedurally generate a planet in a particular style of biome and then build settlements and interactions on top of it. There's nothing "mindless" about that.
Some of you are very keen to trash other games in order to prop up XVI. No, Souls games aren't "piss easy" or "low skill cap." No, RPGs from Bethesda and others don't have empty, mindless worlds.
XVI should be able to stand on its own merits.
I don't know, fear of being secretly blacklisted, missing out on invites to future previews and events, backlash from fanboy communities etc which can all affect bottom-line.what is it about review sites that, depending on the game, make them incapable of seeing these things? (that's a rhetorical question, btw)...
Now I know you either can't read or have comprehension problems. I never said it gave me a challenge I said your button mashing just tells me that you cannot play. You're a bad gamer and it's ok. Who do you think you are where I would need to lie to you?Sure sure so you had an easy time with souls but for some reason finds final fantasy gives you a challenge?
Sure Jane.gif
I know you're lying
Not sure where to post this but 3m sales in a week is considered weak sales by the clown, Takashi Mochizuki. I wonder what's his beef with Sony lol.
So I guess releasing the game on XBox would clearly have a MASSIVE effect on Japanese sales...That's likely in reference to the game having a pretty big drop in Japanese sales this week (even though it has a $ price in the comment). Most of the early sales were front-loaded pre orders, so it'll be interesting to see what kind of legs the game has in a month or two's time.
It sold 37,763 units, a 90% drop from its launch week of 336,027.
So I guess releasing the game on XBox would clearly have a MASSIVE effect on Japanese sales...
I mean... come on...