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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

Danjin44

The nicest person on this forum
So you keep Titan in your setup? I'm trying to see if I want to do the same. Also, trying to see if the berserker ring deserves a permanent spot in my accessories. Its been amazing so far but there are some other good ones as well.
I used Berserk Ring in my first playthrough but in my NG+ I put the ring that builds Zantetsuken faster and I have Shiva's Cold snap which is really good.
 

fallingdove

Member
Bruh, you yourself recommended that people should skip the side quests and that exploring the world isn't necessary because it's a "traversal-optional character action game"

Traversal optional, 🤣.
Yeah - I did recommend that. You seemed to start crying every page when you were faced with a green icon. I was looking out for your sensitivities.

We’ve got to get you through the game as quickly as possible so that you can go from the XVI 20 year old mechanics you hate back to the LoS brand 20 year old mechanics you love.
 
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Yeah - I did recommend that. You seemed to start crying every page when you were faced with a green icon. I was looking out for your sensitivities.

We’ve got to get you through the game as quickly as possible so that you can go from the XVI 20 year old mechanics you hate back to the LoS brand 20 year old mechanics you love.
michael fassbender perfection GIF

My work here is done.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Late game side quests are good, but the game has conditioned the player on the absolute shitty ones for the previous 80% that a good percentage of players might just skip the later ones in fear of continued tedium.

They should have front-loaded some of the arcs the sub stories carry earlier in the game to make it a bit more engaging.
 

DonkeyPunchJr

World’s Biggest Weeb
Sure, and the community also has the right to call them out on having such a dreadful, fringe, and extreme take that doesn’t have much merit
What is this even supposed to mean? It’s a series with a long and divisive history. Everybody in this fandom has their own opinions about which are the good ones, which are the bad ones, and what Final Fantasy ought to be. Every entry releases with a ridiculous amount of hype and expectations, and many fans’ opinions shift after all the dust settles. And the most extreme opinions, positive and negative, come from those within this community.

So, speak for yourself. Nobody elected you spokesperson for the FF fandom.

Personally I’ve been a rabid fan of FF since 94 and I was 100% on board with the action-RPG direction, yet I think this is probably the most underwhelming launch so far for me. Every game in the series has its flaws but this is the first one where I’ve felt BORED so much of the time.

We’ll see. I have a feeling opinions will be a lot more mixed once the honeymoon period is over.
 
We’ll see. I have a feeling opinions will be a lot more mixed once the honeymoon period is over.

It’s been weeks since the game released, the honeymoon period is over

I’m not saying everyone has to consider this the series’ best

But it’s objectively not a 3/10 game like a small vocal minority of folks are hyperbolically claiming, and that there’s no redeeming qualities or that there’s nothing to do and it’s empty
 
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WHEW

Beat the game the other night, loved my time with it and the music was great but I don't think I have the energy for ng+. I had my ideal set up by the end of the game and did every side quest and mark.
My skills were
Shiva with her ult and phoenix ult
Garuda with her ult and satellite
Odin with ramuh and titan ult
 

hyperbertha

Member
Sure, and the community also has the right to call them out on having such a dreadful, fringe, and extreme take that doesn’t have much merit
You seem too desperate to paint dissent as a fringe extreme take. Reeks of insecurity honestly. Many people on here and reddit have pointed out glaring issues with this game. You are someone that enjoys qte set pieces:pie_roffles:. Your taste is nothing special, and the last thing you should call others out on.
Have some self awareness. The game is casual, and much like casual crap like Avengers and cod, it will get die hard rabid supporters with no clue on quality.
 
You seem too desperate to paint dissent as a fringe extreme take. Reeks of insecurity honestly.

You seem too desperate to paint praise as an uncommon take, the game is well received by fans and has a great metacritic score. By definition, anyone claiming this is a 6/10 or lower type of game IS FRINGE. That’s a fact. Disagree with that position and that reeks of insecurity just as much as people who despise the game feel the need to camp out incessantly in this thread to tell people having fun that they’re wrong. Grow up

I’m not talking about normal “the game isn’t my thing, but it’s not bad” dissent where they can see it’s got some good qualities but they still felt it was a 7/10 or whatever.
 
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hyperbertha

Member
You seem too desperate to paint praise as an uncommon take, the game is well received by fans and has a great metacritic score. By definition, anyone claiming this is a 6/10 or lower type of game IS FRINGE.

I’m not talking about normal “the game isn’t my thing, but it’s not bad” dissent where they can see it’s got some good qualities but they still felt it was a 7/10 or whatever.
It IS BAD. A game that is this easy and mindless will be bad EVEN if the sidequests and writing was top quality. But with its atrociously boring content its pretty fucking bad. 5/10 at best. Of course YOU will enjoy it because you can jack off to high budget set pieces, not so for many of us. This is not 'FRINGE'. I can clearly see how many others have the generally the same conclusion, though some have lightened the load and called it 'underwhelming'
 
It IS BAD. A game that is this easy and mindless will be bad

Such a stupid take

I’ve died more in this game than I have in ToTK, and my deaths in that game were all random occurrences that had nothing to do with challenging encounters

I guess easy games where you don’t die are all bad?

Why do you consider Mass Effect some master class in game design then?
 
sometimes i think 99% of people forget that GoT is not the only medieval fantasy thing out there ( or ppl are just too young ), we have music, old movies, comics, novels, I know they said they like GoT, but c'mon, oh he said "kingslayer" "GoT reference", give me a break.

any time soon someone ll say that Dragons Dogma is based on Dragonheart.
They made the devs of this game watch the first 4 seasons of GoT. The comparisons are warranted.
 
Late game side quests are good, but the game has conditioned the player on the absolute shitty ones for the previous 80% that a good percentage of players might just skip the later ones in fear of continued tedium.

They should have front-loaded some of the arcs the sub stories carry earlier in the game to make it a bit more engaging.
100% agreed on the front loading. In their mind they may have to some extent but the early aspects of some of these arcs are very weak.
 

Dynasty8

Member
Such a stupid take

I’ve died more in this game than I have in ToTK, and my deaths in that game were all random occurrences that had nothing to do with challenging encounters

I guess easy games where you don’t die are all bad?

Why do you consider Mass Effect some master class in game design then?

No, but it definitely does affect many people's overall enjoyment. Especially when it's THIS easy and forgiving for an action game.

And dying more than ToTK isn't saying much, it's obvious both games (as good as they are) have been neglected when it comes to proper balancing.
 
No, but it definitely does affect many people's overall enjoyment. Especially when it's THIS easy and forgiving for an action game.

And dying more than ToTK isn't saying much, it's obvious both games (as good as they are) have been neglected when it comes to proper balancing.

It doesn’t make it a bad game, which was my point
 
Personally I’ve been a rabid fan of FF since 94 and I was 100% on board with the action-RPG direction, yet I think this is probably the most underwhelming launch so far for me. Every game in the series has its flaws but this is the first one where I’ve felt BORED so much of the time.

I agree. I feel Final Fantasy XV is one of the worst games I have ever played, but not because it was boring. In contrast, FF16 is well-produced in every aspect except the actual gameplay.

I gave FF16 a serious chance today. I played for roughly nine hours. I am maybe 25 hours into the game. NOTHING HAS CHANGED. It’s the exact same thing the entire time. I am still setting the controller down and watching 20 minute cutscenes. I am still simply running from icon to icon, with “battles” that require no skill. I am still being given thousands (literally) of crafting materials which have zero actual crafting value. I am still receiving essentially no rewards for exploration, combat, or quests. I am still required to make almost no decisions regarding equipment or abilities.

Can I even call this a game at this point? There is less gameplay here than Night Trap on Sega CD.
 
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DonkeyPunchJr

World’s Biggest Weeb
I agree. I feel Final Fantasy XV is one of the worst games I have ever played, but not because it was boring. In contrast, FF16 is well-produced in every aspect except the actual gameplay.

I gave FF16 a serious chance today. I played for roughly nine hours. I am maybe 25 hours into the game. NOTHING HAS CHANGED. It’s the exact same thing the entire time. I am still setting the controller down and watching 20 minute cutscenes. I am still simply running from icon to icon, with “battles” that require no skill. I am still being given thousands (literally) of crafting materials which have zero actual crafting value. I am still receiving essentially no rewards for exploration, combat, or quests. I am still required to make almost no decisions regarding equipment or abilities.

Can I even call this a game at this point? There is less gameplay here than Night Trap on Sega CD.
Yeah, I think the reason I’m still going is that the boss/Eikon battles are truly awesome, maybe some of the coolest sequences ever done in a Final Fantasy game. That, and the plot, when it’s actually moving along, is pretty good and has me wanting to know what will happen next.

Aside from the boss/mini boss fights the combat is boring. It feels like I’m fighting training dummies who only exist so I can practice whatever new moves I unlocked before the next boss battle. I’m surprised they don’t rank your battles and give you bonuses based on your combos/avoiding damage etc at least then I would feel like i have something to aim for.

Other than that I’m just trudging from one depressing brown/gray generic medieval village to the next so I can listen to some (fully voiced) assholes yap about why they need me to go pick up Chocobo turds or find their lost jewelry or whatever. THIS is the part that doesn’t feel like Final Fantasy.
 
No, but it definitely does affect many people's overall enjoyment. Especially when it's THIS easy and forgiving for an action game.

And dying more than ToTK isn't saying much, it's obvious both games (as good as they are) have been neglected when it comes to proper balancing.
The game is NOT that easy. You can still die to boss early games and last few fight is not as weasy peoepl claim.
 
Yeah, I think the reason I’m still going is that the boss/Eikon battles are truly awesome, maybe some of the coolest sequences ever done in a Final Fantasy game. That, and the plot, when it’s actually moving along, is pretty good and has me wanting to know what will happen next.

Aside from the boss/mini boss fights the combat is boring. It feels like I’m fighting training dummies who only exist so I can practice whatever new moves I unlocked before the next boss battle. I’m surprised they don’t rank your battles and give you bonuses based on your combos/avoiding damage etc at least then I would feel like i have something to aim for.

Other than that I’m just trudging from one depressing brown/gray generic medieval village to the next so I can listen to some (fully voiced) assholes yap about why they need me to go pick up Chocobo turds or find their lost jewelry or whatever. THIS is the part that doesn’t feel like Final Fantasy.
What exactly do you want? Made enemy too easy peoepl say too easy; made it too hard casual can;t beat the game.
 
Yeah, I think the reason I’m still going is that the boss/Eikon battles are truly awesome, maybe some of the coolest sequences ever done in a Final Fantasy game. That, and the plot, when it’s actually moving along, is pretty good and has me wanting to know what will happen next.

Aside from the boss/mini boss fights the combat is boring. It feels like I’m fighting training dummies who only exist so I can practice whatever new moves I unlocked before the next boss battle. I’m surprised they don’t rank your battles and give you bonuses based on your combos/avoiding damage etc at least then I would feel like i have something to aim for.
I've thought the same. Such an easy way for the game to force deeper engagement with the combat system. Something like that would naturally train the player to experiment and optimize.

Other than that I’m just trudging from one depressing brown/gray generic medieval village to the next so I can listen to some (fully voiced) assholes yap about why they need me to go pick up Chocobo turds or find their lost jewelry or whatever. THIS is the part that doesn’t feel like Final Fantasy.
Michael Jordan Lol GIF
 

DonkeyPunchJr

World’s Biggest Weeb
What exactly do you want? Made enemy too easy peoepl say too easy; made it too hard casual can;t beat the game.
Aside from the boss/mini boss fights the combat is boring. It feels like I’m fighting training dummies who only exist so I can practice whatever new moves I unlocked before the next boss battle. I’m surprised they don’t rank your battles and give you bonuses based on your combos/avoiding damage etc at least then I would feel like i have something to aim for.
 
Late game side quests are good, but the game has conditioned the player on the absolute shitty ones for the previous 80% that a good percentage of players might just skip the later ones in fear of continued tedium.

They should have front-loaded some of the arcs the sub stories carry earlier in the game to make it a bit more engaging.
100% agreed. I almost skipped them when I became fatigued of the blandness of the side quests, but I'm glad I stuck with them to the end.

It really weird because on the one hand, they help sell the game as an rpg by exposing the player to the world and its people, but it hinders the idea of the game being an action title, because it puts your feet in concrete when you pursue those quests. It was a very odd decision to put them in the game the way they did.
 
Picked up strangers of paradise GHG GHG And the other person who recommended it, hopefully I enjoy it :messenger_tears_of_joy:
I'm so interested in SOP after playing XVI. I was actually going to ask about it in the thread, I'm glad you mentioned picking it up.

Maybe make a thread once you've played a bit? I'm really curious to hear some comparisons between the two since they are both real-time action focused. SOP is also on sale right now until the 20th, I'll probably get it for the backlog.
 
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Sleepwalker

Member
I'm so interested in SOP after playing XVI. I was actually going to ask about it in the thread, I'm glad you mentioned picking it up.

Maybe make a thread once you've played a bit? I'm really curious to hear some comparisons between the two since they are both real-time action focused. SOP is also on sale right now until the 20th, I'll probably get it for the backlog.
I will definitely try to make a thread, the game seems super goofy but the gameplay loop is very similar to the Nioh series or so ive heard.
 

Clear

CliffyB's Cock Holster
So YouTubers want clicks cause a game just released and is on the radar, doesn't mean a thing. There are no builds in this game, it's all the same outcome because all you have to do is deal damage and buy whatever weapon/armor is available. If you do all the side quests there's nothing to miss, you'll always have the best gear and enough AP for whatever you want to upgrade, you can reset at any time too so it's like whatever. None of these things are inherently bad but there is nothing deep about it, just variations of flashy attacks. The game is really approachable and that's fine and I applaud that for newcomers and oldheads alike, it's nice not having to give the systems much thought. There's no getting around that the game is pretty mindless and is designed so that you'll always progress. Again, this isn't inherently a bad thing but let's stop acting like the game is something that it's not.

Just saw this and have to comment:

Yes there are builds. Each Eikon is essentially a different job, and once you have sufficient AP to master a command associated with the Eikon you can mix and match somewhat freely.

Try the Chronolith trials and you'll quickly understand that there's way more to optimizing combat than simply equipping the biggest sword and cycling through commands as their timers come up.

Considering it doesn't assign that many buttons to the combat system its remarkably flexible and comprehensive. I like character action games, challenging ones with complex mechanics like Nioh 2 and this game made me think at times as to how I can improve my damage output.
 

Raonak

Banned
As someone who's been a longtime final fantasy fan and a DMC fanatic, I have to say, this game is an absolute dream come true.
the battle system is amazing, the bosses are amazing, the music is amazing, the graphics look fantastic most of the time, the way the plot unfolds is fantastic, and the set pieces are absolutely top notch.

There's just something completely captivating about battling traditional FF enemies in realtime in a combat engine that has complexity to it.

The only downside is that the WRPG style world is a bit bland,
and that fodder enemies are too easy - but that's always been the case with most FF games.


imo; Easily the best FF game since FFX, and will likely end up being a top 3 FF game for me if the 2nd half of the game is as solid as the first.

Just got titan.
Absolute gamechanger.
 
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Clive talking to Jill in the bar saying they should give it a nudge...

Yea, no shit dude, YOU SHOULD, who wouldn't? :messenger_grinning_sweat:

Think About It GIF by Identity


edit- oh wow, the area I'm at now after that scene with Jill is freaking stunning. Really glad I didn't any screens of this.
 
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Tedditalk

Member
I am hoping the dlc add new weapons, new enemy types, and expand Clive base moveset. This is one of the best combat systems I experienced but Clive just feels to limited. It needs more tools so it can really shine.

Also for those who says the game is way too easy, this Is true on first play through. Not so much on Final fantasty mode, and ultramaniac mode is ridiculously hard. I have not heard anyone say anything about the final chronolith trails on ng+ yet aswell.
 

DragoonKain

Neighbours from Hell
Figured out what I dislike most about this game, because I'm still not enjoying my experience with it, but even with the absence of a lot of the RPG elements I love, and what I feel are bland and empty areas with no sense of discovery... it's still not what I dislike most about the game.

It's the fact that the game forces you to complete little side quest like activities as part of the main quest. That entire Mid quest after Titan was an absolute unnecessary snooze fest. You're forced to go around and do monotonous tasks for..... I have no idea why. It's basically making some of the tedious and boring side quest style stuff completely mandatory. And there's so many of them. It's just padding the play time and quest count. It really affects the pacing and every time one of these sections come up, it makes me want to stop playing. It's always these sections where I'm like "Ok, I'm done for the night, I'm not doing another one of these right now" and shut it off for the day.

They should've removed these quests altogether and or kept them but make them exciting or interesting. Not this crap.
 
Wtf is up with the sound mix? Super quiet battle sounds relative to the music and everything is on 100%, strange. It’s just a meh game in general still and they really f*caked over the artists with this technical disaster.
-HDR lighting is eff’d,
-sound mix is trash,
-Nintendo Switch equivalent framerate/resolution,
-piss poor IQ,
-wooden NPCs,
-terrible corridors/climbing/squeezing mechanics,
-zero level interactivity,
-pointless exploration,
-80% cutscene, 10% QTEs, 10% combat (should just have been a movie)
-easiest game I’ve played in years (good thing too cause I have no idea how potions are refreshed, have never purchased one)

Oh my. They should have had the HFW team take a quality pass over this, could have learned a thing or two.
 
I'm like 45 hours in and am at the Isles of Ark.

Why the fu** did it take 45 hours to get to something like this, something actually engaging and enticing? It's not even that different in terms of gameplay but the set piece is so good looking, and small scripted details that do infinitely more for world building than the NPC banter/quests. What I'm referring to is when you're running through the sewers at night and some soldiers drop dead bodies through the man hole. Like why are there so few instances of these type of set pieces? The lighting is fantastic, music is on point and matches the fantastic atmosphere. It's really fantastic.

These scenarios should be the entire game. A 20-30 hour game with this stuff could be potential GOTY material.
 

Clear

CliffyB's Cock Holster
They should've removed these quests altogether and or kept them but make them exciting or interesting. Not this crap.

Pretty sure they do that in order to send you into areas where the late-game regional story-arcs start, which you need to complete for things like the curiosities trophy, as well as filling out the world building.

The whole game is constructed to guide the player around the content.
 
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