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GAF's Nintendo Discussion, News, and Speculation |OT|

Mr Hyde

Member
Xenoblade Chronicles X looks amazing. It's my number one wanted game on the Switch along with Wind Waker. I really hope Nintendo ports it. The world just looks incredible, immersive and ripe for exploring. I like the overworld design far better than XC 1 & 2.

You have mechas and vehicles for traversing and you can create your own character, which I like more than preset characters in this type of rpgs. It doesn't deserve being stuck on Wii U.

Release it from its shackles.
 
As someone who might be getting this for Christmas, is it? :messenger_neutral:

I saw someone mention in here that you don’t even have to get back to the rocket every day now, which is all kinds of concerning.

I don’t know. I don’t own it. I just remember hearing that when it was first announced. I tried looking, but it seems like they play essentially the same quality wise.
 

Danny Dudekisser

I paid good money for this Dynex!
It’s crazy to see another system absorb the other’s library to the point where there’s essentially no need to pick it up. Kind of makes me sad, to be honest. Unlike other Nintendo systems, the Wii U’s ‘afterlife’ will not be a legacy of amazing games you can play on it for decades.

That said, I’ll probably find excuses to play games on it. I still love that controller that never really got used for anything, and all the Nintendo love in the menus.

I hear that - there ain't too many games left. When it all shakes out, the only notable games that'll be left on the WiiU will probably end up being Fatal Frame and that Kirby game.
 

-Arcadia-

Banned
I like what Doom External did, but even while playing it, I recognized some people would be put off by it. It’s quite a bit more complex with a whole system based around balancing and maintaining ammo through using different moves.

It’s not enough to simply make the best strategic move in any given situation — you also have to insert several moves along the way, to keep that ammo balance.

That is quite tricky to juggle. Especially on top of a much expanded moveset. Rewarding to me (and kind of refreshing seeing the copy and paste of Mose sequels), but if you just came in to shoot some uglies at high speed, and have the simple fun of the first Doom, it’s a bit WTF.

I really advise trying to accept it on its own merits, because in my limited experience, it’s a ton of fun once you do.
 

ExpandKong

Banned
Just out of interest, why did you end up hating it afterwards?

Ehhh you know, I’m not sure. I definitely have less time now to sit down and dedicate to a single gaming session than I did back then, and managing both screens plus aiming via gyro controls is a lot to ask of someone just popping in for ten or twenty minutes maybe. You really have to get into that groove. Probably.
 

-Arcadia-

Banned
Ehhh you know, I’m not sure. I definitely have less time now to sit down and dedicate to a single gaming session than I did back then, and managing both screens plus aiming via gyro controls is a lot to ask of someone just popping in for ten or twenty minutes maybe. You really have to get into that groove. Probably.

Probably it. Highest learning curve ever, but I really did have some fun with it.
 
Nintendo isn't going to open up on archiving their games when they can charge you for them at inflated prices instead. This is something Atari and Sega messed up on with all their plug and plays and compilations, each having significant overlap where about 60% of the same games are in each release.

While you had mass access to Sega and Atari games in compilations selling 100-300k same with plug in consoles, Nintedo was charging you $10-$20 for "some" games including old outdated games, than put out a few limited collections based on a few series, then charged you for a dedicated console that sold over 1 million units, and are now remastering old games and chagring you $50 a pop.

They know they don't have the gaming archive to stand on its own long-term they have to artifically create demand to get people interest in the gradual waves of releases they put out.


You aren't going to see BC at Xbox level or even PS level on a Nintendo console for this reason, they know they can get a small following to rebuy at terrible deals that will bring in a ton of money. Shit the original Wii Virtual Console was designed specifically to make you pay minimum $160 for the number of classic games you'd expect to see in a compilation, and not a big one either just a handful of games. Meanwhile you could get cheaper games that took more to make and weren't old on Wii Ware without paying nearly half as much.
 

DESTROYA

Member
Nintendo isn't going to open up on archiving their games when they can charge you for them at inflated prices instead. This is something Atari and Sega messed up on with all their plug and plays and compilations, each having significant overlap where about 60% of the same games are in each release.

While you had mass access to Sega and Atari games in compilations selling 100-300k same with plug in consoles, Nintedo was charging you $10-$20 for "some" games including old outdated games, than put out a few limited collections based on a few series, then charged you for a dedicated console that sold over 1 million units, and are now remastering old games and chagring you $50 a pop.

They know they don't have the gaming archive to stand on its own long-term they have to artifically create demand to get people interest in the gradual waves of releases they put out.


You aren't going to see BC at Xbox level or even PS level on a Nintendo console for this reason, they know they can get a small following to rebuy at terrible deals that will bring in a ton of money. Shit the original Wii Virtual Console was designed specifically to make you pay minimum $160 for the number of classic games you'd expect to see in a compilation, and not a big one either just a handful of games. Meanwhile you could get cheaper games that took more to make and weren't old on Wii Ware without paying nearly half as much.
The next Switch and Switch Pro will be compatible with Switch carts....guaranteed!
 
Nintendo isn't going to open up on archiving their games when they can charge you for them at inflated prices instead. This is something Atari and Sega messed up on with all their plug and plays and compilations, each having significant overlap where about 60% of the same games are in each release.

While you had mass access to Sega and Atari games in compilations selling 100-300k same with plug in consoles, Nintedo was charging you $10-$20 for "some" games including old outdated games, than put out a few limited collections based on a few series, then charged you for a dedicated console that sold over 1 million units, and are now remastering old games and chagring you $50 a pop.

They know they don't have the gaming archive to stand on its own long-term they have to artifically create demand to get people interest in the gradual waves of releases they put out.


You aren't going to see BC at Xbox level or even PS level on a Nintendo console for this reason, they know they can get a small following to rebuy at terrible deals that will bring in a ton of money. Shit the original Wii Virtual Console was designed specifically to make you pay minimum $160 for the number of classic games you'd expect to see in a compilation, and not a big one either just a handful of games. Meanwhile you could get cheaper games that took more to make and weren't old on Wii Ware without paying nearly half as much.

I get the part that they like to make a buck and will not archive for that reason, but are you trying to tell me that they don’t have the content to have an archive compared to PlayStation and Xbox? If that is what you’re saying I completely disagree with that point.
 

DESTROYA

Member
I had to run the troll sword through me first, to get to him.
I can picture you practicing your moves at home
c1u4FF0.gif
 

bender

What time is it?
I like what Doom External did, but even while playing it, I recognized some people would be put off by it. It’s quite a bit more complex with a whole system based around balancing and maintaining ammo through using different moves.

It’s not enough to simply make the best strategic move in any given situation — you also have to insert several moves along the way, to keep that ammo balance.

That is quite tricky to juggle. Especially on top of a much expanded moveset. Rewarding to me (and kind of refreshing seeing the copy and paste of Mose sequels), but if you just came in to shoot some uglies at high speed, and have the simple fun of the first Doom, it’s a bit WTF.

I really advise trying to accept it on its own merits, because in my limited experience, it’s a ton of fun once you do.

The ammo/health system wasn't my favorite thing in 2016, but I trudged on through the game mainly because the weapons felt so great to use. What really bothered me is that the collectables, secrets and challenge rooms felt necessary as it gave you weapon upgrades or character perks and tracking them all down or completing them just killed the pacing of the game. All of my dislikes about 2016 got turned up to 11 in Eternal and I only made it to the 2nd or 3rd level before calling it quits.
 

Evangelion Unit-01

Master Chief
As someone who might be getting this for Christmas, is it? :messenger_neutral:

I saw someone mention in here that you don’t even have to get back to the rocket every day now, which is all kinds of concerning.
I don’t know. I don’t own it. I just remember hearing that when it was first announced. I tried looking, but it seems like they play essentially the same quality wise.
I think that was the word at one point. Seems like both run at 720p 30FPS which could be better but thats another story.
 
NOOOOOO I don't want to play indies!
This.

There isn't a indie game that I want to play.

They were cool in 2017 but today, Switch has so great games that I will not buy these "more of the same" indies.

Heck, the indie that I most played was Quest of Dungeons (more than 25 hours). And the only retail game that I played less was Smash Ultimate.
 
S

SLoWMoTIoN

Unconfirmed Member
This.

There isn't a indie game that I want to play.

They were cool in 2017 but today, Switch has so great games that I will not buy these "more of the same" indies.

Heck, the indie that I most played was Quest of Dungeons (more than 25 hours). And the only retail game that I played less was Smash Ultimate.
I like some Indies but same. VA-11 and N1RV (soon) being on the Switch is cool though.
Only looking forward to Silksong and Eastward.
Eastward looks like that Hilda cartoon. Not sure I'm into the gameplay but it looks interesting.
 

Mr Hyde

Member
I think I love indies more than I like AAA. That is a statement I didn't think I was gonna say just a few years back.

1. They often come with a good price point.
2. No bullshit I.e mtx, fake bullshots etc
3. More room for innovation, risk taking and experimenting in design choices such as artstyle, control mechanics, combat etc.
4. Don't take up hundreds of gig of your storage making for fast downloads and more games installed.
 

HuskerfanChuck

Neo Member
I like a mix, and I think both have things to offer. I find a lot of indie games that interest me, have a unique flavor, style, as HT said, they're more willing to take a risk. That said... I am still likely take a shot more on the big developer's games simply because the consistency seems to be greater.

I also think too many misconstrue the "indy" title as not as valuable, but there are plenty of hot titles out there that are, or started as, "indy" titles. Minecraft, Cuphead, Among Us, Hades, Hollow Knight, just to name a few that are relevant today. I can go back and pick dozens of good, quality "indy" games that are on the Switch. Heck, there are really great "indy" titles that end up in contention for Game of the Year awards every year. Every Indy World, there are several titles that interest me in terms of their presentation and style.

Is it as tantalizing as a regular direct? No, it's not, and I'm not trying to argue that it is. But I think it still has a very substantial place in the Nintendo ecosystem, and I think that needs to be recognized.
 

Hudo

Gold Member
Xenoblade Chronicles X looks amazing. It's my number one wanted game on the Switch along with Wind Waker. I really hope Nintendo ports it. The world just looks incredible, immersive and ripe for exploring. I like the overworld design far better than XC 1 & 2.

You have mechas and vehicles for traversing and you can create your own character, which I like more than preset characters in this type of rpgs. It doesn't deserve being stuck on Wii U.

Release it from its shackles.
Hell, yeah! Xenoblade Chronicles X needs a port. And I would expect ports of both Wind Waker HD and Twilight Princess HD for next year to coincide with the 35th anniversary of Zelda (maybe put in Skyward Sword HD for good measure).

I mean, if Tokyo Mirage Sessions and Pikmin 3 got ports (I like both games!), then surely Xenoblade Chronicles X isn't that far fetched?
 
3. More room for innovation, risk taking and experimenting in design choices such as artstyle, control mechanics, combat etc.
Care to share some examples?
I would like to give a chance for these type of games.
Being honest, the majority of indie games are really formulaic and can't fit in your description.
 

ExpandKong

Banned
Care to share some examples?
I would like to give a chance for these type of games.
Being honest, the majority of indie games are really formulaic and can't fit in your description.

Cadence of Hyrule is pretty neat. I got the original Crypt of the Necrodancer too when it was dirt cheap but haven't played it yet because this one has Zelda. Zelda game where you have to move and attack to the beat of the music.
 

HuskerfanChuck

Neo Member
By the way... thanks to this thread for being the calm amongst the storm. So much crazy in many of the other threads... especially for someone that is excited for CP2077. (Will be getting it, regardless, just this time of year, I don't buy until gifting has passed. :messenger_beaming: ) I'll just leave it there, as I don't want to go off topic. Thanks, my NinGAF brethren, for being the calm amongst the crazy.
 
Cadence of Hyrule is pretty neat. I got the original Crypt of the Necrodancer too when it was dirt cheap but haven't played it yet because this one has Zelda. Zelda game where you have to move and attack to the beat of the music.
I bought Crypt of the Necrodancer on the launch. Indeed is a different game. But Cadence of Hyrule is just a easier skin of this game.

Into the Breach is other indie that I really liked and there isn't something like it.
 
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Mr Hyde

Member
Care to share some examples?
I would like to give a chance for these type of games.
Being honest, the majority of indie games are really formulaic and can't fit in your description.

I don't know about formulaic, sure lots of games that releases on the e-shop are shovelware and not worth playing, but there are loads of games that are really good and brings something fresh to the table. A couple of examples of great indie games that I like or look forward too are Blasphemous, Dead Cells, Hades, Hollow Knight, Hotline Miami, Hyper Light Drifter, Disco Elysium, Baldo, Morbid, Shakedown Hawaii, The Touryst, Bloodstained, Broken Sword 5. I can go on and on and on.

If you gonna talk formulaic, then the AAA side of games are as equally guilty of that, even more so I'd say since there are not a lot of risks taken due to rising costs. We often see the true and tried formula being recycled over and over again. It just seems you have a prejudice about indies.
 
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