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GAF's Nintendo Discussion, News, and Speculation |OT|

Evangelion Unit-01

Master Chief
Random thought: Switch ports are a bit dumbly maligned to me.

I don’t play everything, no matter how good it is. There’s simply too many releases to keep up with, especially if you’re even a half-functioning person with other things to do in their life. Sometimes I outright miss less publicized stuff. Sometimes things become a cult hit years after release.

So, a frequent sentiment you’ll see in spaces that are a little more circlejerk and console warrior is, ‘Why do you want to play old games?’, before heaping praise on Demon’s Souls and Gears of War 5 with SX upgrade.

Well. I don’t necessarily. I’m sitting here experiencing Ori as a brand new release, because of the latter reason, and that Xbox One was a cluster f until One X. It’s seemingly a wonderful game. I’m considering Crysis because I never played it before, not being a PC gamer, and it looks like a really cool game, especially to have as a portable thing.

Then, sometimes I do want to play an old game. Something as simple as revisiting Bioshock’s timeless setting on very different hardware, after 12 years, can be quite fun. I rented Burnout Paradise when it came out, but all these years later, yeah, I wouldn’t mind a taste of that again.

In the end, Nintendo’s exclusives power this console, and I’d certainly like to see more brand-new games from non-indies, but this constant flow of content is at worst, ignorable, and at best, a really positive, overall addition to the platform. Especially for a console designer that’s been having third party issues for four consoles and 24 years.
Yeah, there is a huge market for ports and remasters. Especially when you consider how many people skipped out on the Wii U, were turned away by motion controls on the Wii, or are just returning to Nintendo after leaving it behind for being "childish" in the GameCube era; a ton of great games to catch up on. There are not done in place of other games either. Nintendo's studios put out games quickly despite what people choose to believe.

The way I see it every time an older game gets brought forward so that it can be enjoyed again or so that a new generation can experience it-it is a good thing. It isn't a choice between ports and new games, we are getting both.
 
S

SLoWMoTIoN

Unconfirmed Member
2da.png


So I can't use QR codes unless I pay for Nintendo's online service?
 

Evangelion Unit-01

Master Chief
I just finished Mario 64. First time actually beating this game. 102 stars. I have a few secret ones left as well as all of the 100 coin stars. Maybe I’ll go back and finish it at some point but for now it’s on to Super Mario Sunshine.

Getting further into Mario 64 I was surprised by how difficult some of the later levels were. I hadn’t really played beyond the main floor of the castle.

The camera was certainly a pain. I kept wanting to Z target Ocarina of Time style. It’s amazing to me how similar the two games feel. You can tell they share the same engine. It’s also pretty impressive how much of a leap forward Zelda feels despite only being released three years later.

Still, the game was fantastic. Charming as ever and great end to end. There were a number of areas that frustrated me but the game itself was a joy to play. I know this is probably an odd observation but there was really a strange sense of isolation and mystery that added to the game. I got a similar feeling when I played OOT for the first time back in the early 00s. Both titles make you feel alone but invite you to explore a mysterious world. Little things like the birds darting out of the trees outside the castle really add to that mystique. I have to say the birds left a really big impression on me, really impressive for the N64 and the movement was very natural considering the time the game was developed in. This is something Nintendo does really well even today-they capture little things that give you a feeling of something that feels connected to the real world despite the limited graphical fidelity.

Anyways, thanks for letting me ramble out some birds. Fantastic game.

Us0sSsA.jpg
 

Cutty Flam

Banned
I’ve been playing a lot of BOTW lately despite having spent much time with the game. I bought it in Jan 2019 and there is still much to do. The other day I saw something on the map that would have excited the most hardcore of TLoZ: Twilight Princess fans. Can’t believe after almost two years of playing this game there is still so much to experience

I’ve sort of been trying to predict certain aspects of the next Zelda game. The overworld of BOTW 2 in particular rn, and how it would look, I always do this when I think the new Zelda game is 1-2 years from release. I have a theory that ties to the overworld and potentially what might happen to Hyrule based on what’s given in the trailer; this is currently my best guess (Slight Majora’s Mask Spoiler)

If Yuga is the main villain or even one of two/three antagonists, it might be possible that all of Hyrule could be turned upside down, sort of like Stone Tower Temple in Majora’s Mask. Not sure how Yuga would do this as I’ve never played ALBW, but I know he is capable of warping overworlds

I also anticipate grottos to make a return
 

Chastten

Banned
What Arcadia said. Thanks to Corona I'm at 31 games this so far, but in any other normal year I'd play around 10-15 games and be very happy with that. I could entertain myself for years with any single console, I just happen to prefer Nintendo. I'll never understand the 'no game' complaints for any console. There are literally thousands of games releasing this year. Even if I just like 1% of them, you're looking at dozens of games. If all you do with your life is play games, then sure, I guess it might become a problem if you have very limited taste. But otherwise? I'll never get to play everything I want. Ever.

Same for movies, books, tv-shows, anime, you name it. My backlog is 25 years long and counting.
 
The hell are you supposed to play those xl joycons sideways? lol.

4K in portable would absolutely be wasted on even souped-up Switch hardware too. 1080p would be plenty for a portable Switch 2 in 2022 IMO. 4K should be their target for docked mode though, even though they'll have to use AI upscaling to do it.
Agreed. A 4K screen and four bloody cart slots is just needlessly making whatever those devices are supposed to be much more expensive. Not in Nintendo's style at all.

I'd even say a 1080p screen is unlikely. And it will still have big bezels. Nintendo loves cheap but simple redesigns. The pro will likely be a minor internal upgrade like the 3DS and all the other updated consoles that came before it. They're on for their biggest year of hardware sales this year, why throw a spanner in the works?
 

UnNamed

Banned
4K screen and 4 slots? Why do this guy has not been hired from Nintendo, his ideas are so brilliant...

Jokes aside, I don't know why people want a 1080p screen on a portable device, 720p is enough if the screen is good enough.
Look close at the screen on Switch: RGB matrix, pixels are very close, no screen door effect, very little aliasing.
720p looks horrible when used on a pentile screen: low resolution, screen door effect, color bleed.
 

Shaqazooloo

Member
Played through Fire Emblem Warriors over Christmas break (12 hour game so I managed to get it done in 3 days). It was rough playing through that after Age of Calamity. AoC is superior to it in every way except the voice acting, but only because Fire Emblem Warriors has voice acting for everything including menus, mid battle updates, and mid-battle dialogue, which should be a default in these Warriors game since no one reads them anyway, also they allow you to choose -from the cast of playable characters- who voices stuff in menus and status updates which is crazy.

Everything else though - the maps, roster, gameplay, etc- is not so good.

It really surprised me how abysmal the combat was, not once during the entire game did I feel like I had an actual encounter with something that could hurt me, my HP never went below 75% (more like 90%...) during a map, aside from of AI allies getting themselves nearly killed or the one time I used a level 1 fighter on a level 15 map. Most times, when faced with a fortress boss I just wailed on them and they would just be stuck in hitstun or flying through the air until I killed them. The special meter fills so fast that I had no problem using 2 or 3 on particularly tough enemies, even the final boss I just spammed my special moves until he died. The weapon triangle actual kind of breaks the game since it basically means enemies aren't going to guard against attacks if you have an advantage and expose there weak spots more often, as if that makes a difference since even when they are guarding, they aren't attacking, so you just wait until they stop or get someone that has an advantage.

The combo's also weren't that good or were slow, so slow that I found myself not completing the combo's and just ended up canceling them with a dodge quite a few times.

In Age of Calamity they basically fixed the combat so you actually have to engage in a fight (for the most part at least) and have enemies that can be a threat especially when they get paired up with other boss enemies. I had close calls in AoC, I felt like I had to at least pay attention to what I was doing to not get body'd. Never had that feeling with FE: Warriors...

If I decide to go back and complete Hyrule Warriors 1, I'll at least be able to set my expectations to pre-Age of Calamity.
 

Evangelion Unit-01

Master Chief
1gB2HYA.jpg

Day 8 of AC. Still can't do much. Still can't build a store. Ahhh this is taking way too long. I'm most likely playing this game wrong or something.
Make sure to hit the rocks, plant a 10k tree, use Nook Miles Tickets, and catch + sell fish/bugs each day. Let me know if you need non-native fruit, it can take forever to find it using NMT. Happy to give each type!
Played through Fire Emblem Warriors over Christmas break (12 hour game so I managed to get it done in 3 days). It was rough playing through that after Age of Calamity. AoC is superior to it in every way except the voice acting, but only because Fire Emblem Warriors has voice acting for everything including menus, mid battle updates, and mid-battle dialogue, which should be a default in these Warriors game since no one reads them anyway, also they allow you to choose -from the cast of playable characters- who voices stuff in menus and status updates which is crazy.

Everything else though - the maps, roster, gameplay, etc- is not so good.

It really surprised me how abysmal the combat was, not once during the entire game did I feel like I had an actual encounter with something that could hurt me, my HP never went below 75% (more like 90%...) during a map, aside from of AI allies getting themselves nearly killed or the one time I used a level 1 fighter on a level 15 map. Most times, when faced with a fortress boss I just wailed on them and they would just be stuck in hitstun or flying through the air until I killed them. The special meter fills so fast that I had no problem using 2 or 3 on particularly tough enemies, even the final boss I just spammed my special moves until he died. The weapon triangle actual kind of breaks the game since it basically means enemies aren't going to guard against attacks if you have an advantage and expose there weak spots more often, as if that makes a difference since even when they are guarding, they aren't attacking, so you just wait until they stop or get someone that has an advantage.

The combo's also weren't that good or were slow, so slow that I found myself not completing the combo's and just ended up canceling them with a dodge quite a few times.

In Age of Calamity they basically fixed the combat so you actually have to engage in a fight (for the most part at least) and have enemies that can be a threat especially when they get paired up with other boss enemies. I had close calls in AoC, I felt like I had to at least pay attention to what I was doing to not get body'd. Never had that feeling with FE: Warriors...

If I decide to go back and complete Hyrule Warriors 1, I'll at least be able to set my expectations to pre-Age of Calamity.
I never fully finished HW. Beat the story but the game felt like it would never end. Didn’t do any of the adventure maps. I have FE as well but never started. Still at the beginning of AOC. I need to beat it before Persona 5 Scramble releases. Too many warriors games...only playing these because I like Zelda/FE/P5.
 

mickaus

Member
Played through Fire Emblem Warriors over Christmas break (12 hour game so I managed to get it done in 3 days). It was rough playing through that after Age of Calamity. AoC is superior to it in every way except the voice acting, but only because Fire Emblem Warriors has voice acting for everything including menus, mid battle updates, and mid-battle dialogue, which should be a default in these Warriors game since no one reads them anyway, also they allow you to choose -from the cast of playable characters- who voices stuff in menus and status updates which is crazy.

Everything else though - the maps, roster, gameplay, etc- is not so good.

It really surprised me how abysmal the combat was, not once during the entire game did I feel like I had an actual encounter with something that could hurt me, my HP never went below 75% (more like 90%...) during a map, aside from of AI allies getting themselves nearly killed or the one time I used a level 1 fighter on a level 15 map. Most times, when faced with a fortress boss I just wailed on them and they would just be stuck in hitstun or flying through the air until I killed them. The special meter fills so fast that I had no problem using 2 or 3 on particularly tough enemies, even the final boss I just spammed my special moves until he died. The weapon triangle actual kind of breaks the game since it basically means enemies aren't going to guard against attacks if you have an advantage and expose there weak spots more often, as if that makes a difference since even when they are guarding, they aren't attacking, so you just wait until they stop or get someone that has an advantage.

The combo's also weren't that good or were slow, so slow that I found myself not completing the combo's and just ended up canceling them with a dodge quite a few times.

In Age of Calamity they basically fixed the combat so you actually have to engage in a fight (for the most part at least) and have enemies that can be a threat especially when they get paired up with other boss enemies. I had close calls in AoC, I felt like I had to at least pay attention to what I was doing to not get body'd. Never had that feeling with FE: Warriors...

If I decide to go back and complete Hyrule Warriors 1, I'll at least be able to set my expectations to pre-Age of Calamity.
I think fire emblem warriors was a bit lacklustre compared to hurdle warriors. The story was too basic and the gameplay was just okay. Having played other warriors games I liked the multiple officer control addition though. A fire emblem warriors 2 with a better story (maybe three houses related) and a bit of a gameplay update would be great.
 

Saruhashi

Banned
Random thought: Switch ports are a bit dumbly maligned to me.

I don’t play everything, no matter how good it is. There’s simply too many releases to keep up with, especially if you’re even a half-functioning person with other things to do in their life. Sometimes I outright miss less publicized stuff. Sometimes things become a cult hit years after release.

So, a frequent sentiment you’ll see in spaces that are a little more circlejerk and console warrior is, ‘Why do you want to play old games?’, before heaping praise on Demon’s Souls and Gears of War 5 with SX upgrade.

Well. I don’t necessarily. I’m sitting here experiencing Ori as a brand new release, because of the latter reason, and that Xbox One was a cluster f until One X. It’s seemingly a wonderful game. I’m considering Crysis because I never played it before, not being a PC gamer, and it looks like a really cool game, especially to have as a portable thing.

Then, sometimes I do want to play an old game. Something as simple as revisiting Bioshock’s timeless setting on very different hardware, after 12 years, can be quite fun. I rented Burnout Paradise when it came out, but all these years later, yeah, I wouldn’t mind a taste of that again.

In the end, Nintendo’s exclusives power this console, and I’d certainly like to see more brand-new games from non-indies, but this constant flow of content is at worst, ignorable, and at best, a really positive, overall addition to the platform. Especially for a console designer that’s been having third party issues for four consoles and 24 years.

I think there are a few factors that all combine to make up this pretty dumb attitude around ports.

People feel like because a video game publisher puts a game on the market then we have some kind of obligation to buy that game.
Also people think that "criticism" is some public service that we all must engage in.
Hence "greedy" developers and publishers etc.

Other folks, for some reason, seem to enjoy hype a lot more than they enjoy playing games.
Some people have pretty huge backlogs for that very reason, I think.
New game gets hyped and hyped so everyone buys it to engage with the hype.
A year later most haven't even played the game but are out there demanding MORE new games.

As you say, it's basically impossible to play every new game. Impossible also to actually find all of the best games for you personally so that you don't spend say 50 hours on something that's OK and never ever hear about something that you would have absolutely loved.

In that kind of situation why not go back to old classics?
Problem is that if you don't happen to have a PS One or a Nintendo 64 lying around you are stuck with emulation.
So it would be great actually to have these games available for the current console and if you are willing to pay the asking price then everyone is happy.
 

Derktron

Banned
Agreed. A 4K screen and four bloody cart slots is just needlessly making whatever those devices are supposed to be much more expensive. Not in Nintendo's style at all.

I'd even say a 1080p screen is unlikely. And it will still have big bezels. Nintendo loves cheap but simple redesigns. The pro will likely be a minor internal upgrade like the 3DS and all the other updated consoles that came before it. They're on for their biggest year of hardware sales this year, why throw a spanner in the works?
I could see the 4K and 1080p screen happening but I agree it’s not very Nintendo like.
 

MagnesG

Banned
Some people use their phones which is EVEN WORSE than mouse and keyboard since you're splitting a 5.5 inch touch screen.
Android have this awesome DS emulator which could output 2x-4x resolution, surpassing even current emulator on PC, some if not most of 3D DS games looks so gorgeous I'm jealous sometimes.

Still can't win playing on the DS/3DS though.
 
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