Graphical Fidelity I Expect This Gen

Lethal01

Member
I can’t believe you cited those games as “looking far better” than MK Worlds…

MK Worlds looks much better than those games you put in GIFs & you know it, it pushes much higher levels of graphical fidelity, I’d really like you to play Burnout Paradise again, play the PC version at 8K, it looks extremely outdated compared to MK World, MK World literally beats it in every conceivable way, geometry, textures, variety of textures, effects, overall scene complexity, particle effects, lighting, post-process effects, water rendering, everything except crash physics since MK doesn’t revolve around that so it’s only natural. The audacity my guy!!

That Motorstorm game (1st GIF) looks horrendous too, with flagrant outdated explosion effects lol.

“No one put a gun to their head to run these games at 1440p 60 fps on 3-4 tflops console.”

Well and no one put a gun to their head to run these games at 720p 30fps like what I assume you want them to, it’s simply the developer’s decision.

Some people can't see past a non realistic style unless its copying pixar.
Comparing those games to Mario Kart world is laughable.
 

PeteBull

Member
Jesus Christ. I just looked at the Treehouse Donkey Kong footage. I cant believe this is a game made by a triple AAA developer in 2025.

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the only one trolling is nintendo charging $80 for a game that looks like it was made by two people in a basement.
DKB indeed looks rough af, likely combo of around 3tf of gpu power switch2 has and it being very destructive environment and 1080p60, something had to give, and first thing ninny devs did cut was graphical fidelity, it would look much more current gen if they went for 720p30 for the simple reason of having over 4x more quality in each pixel :p
 

SimTourist

Member
Some people can't see past a non realistic style unless its copying pixar.
Comparing those games to Mario Kart world is laughable.
You have recency bias, just because it's new doesn't mean it's better in terms of tech. Some things can be compared without relation to the art style, like MK using baked environment shadows which was already an outdated approach during 7th generation with most devs moving to cascaded shadow maps to support dynamic time of day and have consistency between map and character shading.
 
Being an open world racer isn't as much of an upgrade as it is just different approach to the same genre. Yes, open world games are more demanding than linear ones, but you should still see generational jump on new hardware. Open world racing games have coexisted with track racers on the same hardware for a very long time now, but here Nintendo isn't even on the same hardware and they still didn't push the visuals forward.

Forza Horizon games look almost identical to Forza Motorsport games even though Horizon games are open world. Remember, these games are on the same hardware, but here Nintendo jumped to new hardware and their new game looks almost identical to a game released originally on Wii U. The fact that you're making excuses for this along with everybody else is just insane.
I am not making excuses for it, believe me I am not, I'm just debunking the "PS2" allegations being thrown a lot in this thread & in some threads from Twitter, if I had it my way, I would advocate for higher graphical fidelity, that also doesn't mean that I shouldn't mention its obvious graphical increases & massive gameplay/design implications it has going for it, does it showcase a generational leap? No the heck it doesn't, but it does have a lot new fresh gameplay/design ideas that cannot be executed at this graphical fidelity on the Switch 1.

I get what you mean by not showcasing as big of a leap as you or I wanted though.
 

SimTourist

Member
I am not making excuses for it, believe me I am not, I'm just debunking the "PS2" allegations being thrown a lot in this thread & in some threads from Twitter, if I had it my way, I would advocate for higher graphical fidelity, that also doesn't mean that I shouldn't mention its obvious graphical increases & massive gameplay/design implications it has going for it, does it showcase a generational leap? No the heck it doesn't, but it does have a lot new fresh gameplay/design ideas that cannot be executed at this graphical fidelity on the Switch 1.

I get what you mean by not showcasing as big of a leap as you or I wanted though.
It probably started development on switch 1 and got moved to switch 2. There is no reason switch 1 can't do this with reduced settings
 

Lethal01

Member
You have recency bias, just because it's new doesn't mean it's better in terms of tech. Some things can be compared without relation to the art style, like MK using baked environment shadows which was already an outdated approach during 7th generation with most devs moving to cascaded shadow maps to support dynamic time of day and have consistency between map and character shading.

Outdated and bad are two different things, baked gi is "outdated" too doesrn't mean that using them can't be a very smart choice that looks butter than realtime

that aside what is the source that the MKW shadows are baked?
 

Myuni

Member
Yeah, TLOU2 has some amazing graphics that still hold up well today. Especially outdoors. Most evident in the native 4k resolution in the remaster which fixes a lot of the issues I had with the game's textures at 1440p. The issues with low poly assets and poor baked lighting in interiors still exist, but outdoors did get a big boost in visual fidelity.

Thinking back on the Callisto comparisons, it's a very linear game set almost entirely indoors whereas ND went wide linear to the point where they had entire neighborhoods with multiple fully explorable buildings in one level. They probably ran into the same constraints most last gen open world games run into with the vram. Hence, the low poly assets we see in the interiors. Survivor's PS4 port actually has loading screens every time you transition from outdoor to interiors.

Outdoors, the building textures and foliage were top tier and still holds up.


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They should've definitely used RTGI in TLOU1 though. I cant excuse that game. Poor lighting. Even outdoors. same low poly assets. Fuck that game.

They were using the base PS4-TLOU2 tech for the TLOU1 Remaster for sure.
I wonder if ND's engine architects were involved in the crunch of part 2, and therefore had no time to come up with some cool new stuff, specifically tailored for the PS5.
Still, it has some gorgeous vistas. I wasn't too angry :messenger_relieved:

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... and I love the bullet time feature :messenger_beaming:

 

SimTourist

Member
Outdated and bad are two different things, baked gi is "outdated" too doesrn't mean that using them can't be a very smart choice that looks butter than realtime

that aside what is the source that the MKW shadows are baked?
Typical signs of baked shadows, dynamic object shadows are pin sharp (Mario), building shadows are blurry and diffused. You can see the same thing in something like Half Life 2 or Halo 3. Dynamic shadows normally look the same for everything.
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It probably started development on switch 1 and got moved to switch 2. There is no reason switch 1 can't do this with reduced settings
Much larger maps with 24 racers & dynamic weather system? 30fps with massively reduced graphics, this directly goes against the identity & gameplay fundamentals of Mario Kart, at least in terms of what Nintendo thinks.
 

SimTourist

Member
Much larger maps with 24 racers & dynamic weather system? 30fps with massively reduced graphics, this directly goes against the identity & gameplay fundamentals of Mario Kart, at least in terms of what Nintendo thinks.
It's not like the AI or physics are anything taxing and the weather system is nothing but 2D raindrops and 4 gigs of RAM is plenty enough for an open world with these graphics. It could run at 720p 60 fps easy on switch.
 
It's not like the AI or physics are anything taxing and the weather system is nothing but 2D raindrops and 4 gigs of RAM is plenty enough for an open world with these graphics. It could run at 720p 60 fps easy on switch.
Well anyone can make claims like you're doing now (or myself as well), but what we do know is MK World looks better than MK8 while delivering much bigger levels that do not adhere to single racing tracks & limited scope & has 24 players on screen with a dynamic weather system, this wasn't possible before until now, seems like simple logic & reasoning would lead you to the safest answer much easier. Even DF said that MK World is a game that is beyond the scope of Switch 1's capabilities.
 
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SimTourist

Member
Well anyone can make claims like you're doing now (or myself as well), but what we do know is MK World looks better than MK8 while delivering much bigger levels that do not adhere to single racing tracks & limited scope & has 24 players on screen with a dynamic weather system, this wasn't possible before until now, seems like simple logic & reasoning would lead you to the safest answer much easier. Even DF said that MK World is a game that is beyond the scope of Switch 1's capabilities.
MK8 is fundamentally a Wii U game based around 1 gig of RAM available for games, a 3 times weaker CPU than an Xbox 360 and slightly better GPU. The switch version improved resolution from 720p to 1080p but not much else, the rest is the same. We didn't get a MK game built for switch specifically.
 

SlimySnake

Flashless at the Golden Globes
It looks ok, pleasing to look at with the soft lighting. Would look so much better if they increased the texture resolution? The space is there

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Nintendo bullshots. Game looks nothing like this.

Reminds me of the armsme of bullshots from the Nintendo switch reveal. Remember people in this very forum said it looked like a ps4 title.

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SlimySnake

Flashless at the Golden Globes
. Even DF said that MK World is a game that is beyond the scope of Switch 1's capabilities.
Df says a lot of dumb shit. They called forza horizon 5, tlou1 and Horizon fw next gen showpieces.

Switch 1 is slightly more powerful than the ps3 and 360. At least in docked mode. The ps3 had several open world racers like burnout paradise, nfs most wanted, nfs carbon, test drive, midnight club and of course driver San Francisco.

Number of drivers shouldn’t be an issue with an arcade game like mario kart when gt5 with a very sim heavy racing model was easily doing 16 players.
 
Df says a lot of dumb shit. They called forza horizon 5, tlou1 and Horizon fw next gen showpieces.

Switch 1 is slightly more powerful than the ps3 and 360. At least in docked mode. The ps3 had several open world racers like burnout paradise, nfs most wanted, nfs carbon, test drive, midnight club and of course driver San Francisco.

Number of drivers shouldn’t be an issue with an arcade game like mario kart when gt5 with a very sim heavy racing model was easily doing 16 players.
I mean, GT5 at least had the mighty Cell to do the simulations. It's probably the one department where PS3 still very much slapped the Switch when optimized for it.
 

DanielG165

Gold Member
heck even Ratchet & Clank Rift Apart can look pretty bad in some lighting conditions too because it doesn’t use any form of Ray Traced lighting.
As someone who’s played Rift Apart closed to maxed out on PC, this is false. There was no instance in that game where it looked “bad” due to suboptimal lighting conditions.
 

DanielG165

Gold Member
The graphics in AC Shadows are amazing but in contrast ,the world feels empty and lifeless. I wish there were more events and random stuff happening. Even Valhalla had more things going on in the open world
Having played Valhalla a few days ago, it has the same amount going on in the world that Shadows does. When you’re simply out exploring, you’re not going to see a ton of random events happening or stuff going on, in any of the AC open world games really. Valhalla has more animals and little pockets of enemies that’ll ambush you, I guess, but that clearly wasn’t the focus for Shadows.

The devs definitely wanted the latter’s world to feel more inherently chill/peaceful, where you, or me personally, can get into a flow where I’m enjoying the simple act of traversing through the landscape. The business is mostly saved for towns, cities, temples, and settlements. Though, you do still have moments where you can rescue an innocent from bandits, enemy camps, farmers and other civies working, animals doing their thing, and enemies/ronins patrolling different areas far away from said towns.

I wouldn’t call Shadows’ world empty nor lifeless at all, personally.
 
As someone who’s played Rift Apart closed to maxed out on PC, this is false. There was no instance in that game where it looked “bad” due to suboptimal lighting conditions.
By "bad" I meant relative to the game's best areas with the best lighting conditions, I should've been more descriptive, almost all games that have no RTGI will look "out of place" or "off" at times, it's a very common thing that happens with Rasterization.
 
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It looks ok, pleasing to look at with the soft lighting. Would look so much better if they increased the texture resolution? The space is there

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Wow. Open World + improved visuals + realtime lighting / weather + 1440p + double the characters on track during races. People are smoking crack if they think this isn't impressive for a £400, 3tflop hybrid console...
 
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Lethal01

Member
Wow. Open World + improved visuals + realtime lighting / weather + 1440p + double the characters on track during races. People are smoking crack if they think this isn't impressive for a £400, 3tflop hybrid console...

At this point I think these people are simply being impressed by high contrast and highf reflectins

and runs at half the framerate :)


Nah bro it has motion blur and more saturated color that means it more technically impresive
 

SlimySnake

Flashless at the Golden Globes
The graphics in AC Shadows are amazing but in contrast ,the world feels empty and lifeless. I wish there were more events and random stuff happening. Even Valhalla had more things going on in the open world
The weather helps. The cities are bustling with life. But the world definitely needed something more. Yes, the world is supposed to be serene and is just there to be admired but having some shrines or smaller towns catch fire every now and then would have gone a long way towards making it feel like a real world.

I say that because i went to a burning shrine last night and it was gorgeous. And it got me thinking why this couldn’t have been a world event instead of a side quest. You do go into some towns that have houses that have been burned down. But you get there after the fact.

There is so much rain in this game but no flooding. It snows a lot but doesn’t change anything other than visually. Have some npcs get stranded or something. Force you to use something other than your blade for once.

The outpost never gets attacked. This is why i get mad when good games get cancelled because to this day, mgs survive has the best outpost defense system ever built in a video game. Literally hundreds of defensive objects you can use to defend your base. And if you fail you lose your farm animals, water and oil supplies, your weapons depot and dozens of other systems. There is nothing of that sort here. Because mgs flopped because of internet outrage.

The game literally has hundreds of assassination contracts tied to side quests and they are all given story reasons but very little is put into outside of that. Cut down assassinations to 50, cut down massive castles from 50 to 25 and spend the rest of the dev time filling out the world and systems. Make me feel like I’m contributing to this world. Honestly ac brotherhood had your rebuild Rome’s waterways and fix other Roman era architecture and that felt more meaningful than assassination number 150.
 
Cyberpunk on switch 2. Clearly the system is capable. Nintendo simply isn’t.
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I don’t understand why they would target such high specs and then not use the tech in their own first party games.
I really hope the June direct will change this tune a little, I haven't lost hope in Next Level Games yet. Luigi's Mansion 4 here we come!
 
Cyberpunk on switch 2. Clearly the system is capable. Nintendo simply isn’t.
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I don’t understand why they would target such high specs and then not use the tech in their own first party games.
You see this and then people defend Mk World and donkey Kong as if they are incapable of doing more. And the art style doesn’t matter, you can do great graphics with that art style, they just aren’t doing it
 

Edder1

Member
Cyberpunk on switch 2. Clearly the system is capable. Nintendo simply isn’t.
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I don’t understand why they would target such high specs and then not use the tech in their own first party games.
Looks decent, but gameplay they showed had framerate dropping to mid and low 20s (PS4/XBOne territory). The system is obviously more capable than Nintendo showed with first party, but it has its limitations.

Nintendo already impressed me with Metroid Prime 4 that has 120fps mode while pushing pretty graphics. What they're doing with MK World is shameless though, and what they're doing with DK is just pure piss taking.
 
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Yeah, TLOU2 has some amazing graphics that still hold up well today. Especially outdoors. Most evident in the native 4k resolution in the remaster which fixes a lot of the issues I had with the game's textures at 1440p. The issues with low poly assets and poor baked lighting in interiors still exist, but outdoors did get a big boost in visual fidelity.

Thinking back on the Callisto comparisons, it's a very linear game set almost entirely indoors whereas ND went wide linear to the point where they had entire neighborhoods with multiple fully explorable buildings in one level. They probably ran into the same constraints most last gen open world games run into with the vram. Hence, the low poly assets we see in the interiors. Survivor's PS4 port actually has loading screens every time you transition from outdoor to interiors.

Outdoors, the building textures and foliage were top tier and still holds up.


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They should've definitely used RTGI in TLOU1 though. I cant excuse that game. Poor lighting. Even outdoors. same low poly assets. Fuck that game.
Fuck Sony and Naughty Dog ...we got the $70 LoU1 made for PS5 only - they couldn't even make a propper next gen game.

We had to wait 5 years for a LoU2 "remaster" and all they did was increase resolution despite lying in their advertising spouting "graphical improvements"

Sony also screwed us on "remasters" and "directors cuts" of Tsushima, Death Stranding, Uncharted 4, Horizon 1, and soon to be Days Gone that were nothing more than tiny resolution bumps ...though I've seen some tout Death Stranding as a bigger upgrade but I dunno.
 
Looks decent, but gameplay they showed had framerate dropping to mid and low 20s (PS4/XBOne territory). The system is obviously more capable than Nintendo showed with first party, but it has its limitations.

Nintendo already impressed me with Metroid Prime 4 that has 120fps mode while pushing pretty graphics. What they're doing with MK World is shameless though, and what they're doing with DK is just pure piss taking.
The framedrops will be ironed out, so I wouldn't take them as gospel for the final build. CDProjekt already said so, we can burn them later if they don't deliver.
 

Edder1

Member
The framedrops will be ironed out, so I wouldn't take them as gospel for the final build. CDProjekt already said so, we can burn them later if they don't deliver.
Lol, they made same promises and we all know how that turned out. I would expect them to get the game running better since Switch 2 has architecture and tech advantage over PS4/XBOne, but I wouldn't bet on it being a locked 30fps experience.
 
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Lol, they made same promises and we all know how that turned out. I would expect them to get the game running better since Switch 2 has architecture and tech advantage over PS4/XBOne, but I wouldn't bet on it being a locked 30fps experience.
We will have to wait and see.
 
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SlimySnake

Flashless at the Golden Globes
Fuck Sony and Naughty Dog ...we got the $70 LoU1 made for PS5 only - they couldn't even make a propper next gen game.

We had to wait 5 years for a LoU2 "remaster" and all they did was increase resolution despite lying in their advertising spouting "graphical improvements"

Sony also screwed us on "remasters" and "directors cuts" of Tsushima, Death Stranding, Uncharted 4, Horizon 1, and soon to be Days Gone that were nothing more than tiny resolution bumps ...though I've seen some tout Death Stranding as a bigger upgrade but I dunno.
Honestly i dont mind the directors cuts. They are resolution upgrades mostly (DS adds a widescreen mode, PC LODs and a lot of vr missions but visually its the same), but they are built on the ps5 sdk so they are able to get the most out of the 10 tflops. Without it, you dont get the IPC gains which from PS4 Pro to PS5 are actually 25%.

The issue I have with Sony studios is the complete lack of utilizing next gen features. Insomniac obviously is the rare exception here with some great use of reflections and ssd. But ND, SSM, GG, PD, Housemarque and even BP? It's shocking how none of these studios bothered using ray tracing, mesh shaders, hair physics, or even the ssd. AC Shadows is a fairly mid looking game at times that is elevated by its use of ray tracing, virtualized geometry, hair physics, destruction physics and wind physics. It goes from mid to FUCK ME ITS SO PRETTY every five minutes.

They have the GPU available. They all run at a flawless native 4k 30 fps. Some native 4k 40+ fps. Why not just test some RT features at a minimum. If mesh shader support is so hard to implement then how comes Massive, Epic, Ubisoft's AC studios, and Remedy were all able to add it? Hair tech was added to Fifa in 2020. Literally 2 weeks after launch. Borrowed from DICE. You are telling me 20 sony studios and no one was working on R&D for this feature that was added to Tomb Raider's PC release in 2013?

if I learned one thing from AC shadows its that if you put in the effort to research and develop next gen features, it will show. Not all the time. I went virtually 20 hours without seeing much destruction in ac shadows until i unlocked Yasuke, now i create chaos all the time. the effort you put in will shine through eventually.

But they put in zero effort into these next gen tech that are just sitting there waiting to be used. it's all so silly.
 

SlimySnake

Flashless at the Golden Globes
Yeahh, Cyberpunk on the switch2 is really blowing my mind here. Being able to play that even at 30fps with detachable mouse and gyro controllers is impressive no matter how you slice it.
they clearly put in a lot of good tech in this thing. I wish they would release official specs so we can determine whether its 3 or 4 tflops. But if its 4 tflops then it should outperform series s, at least in rt games. Series S actually didnt get rt in A LOT of titles.

Just the screen alone is absolutely mad. 1080p 120 fps, HDR, VRR, from Nintendo? Nuts. Especially considering Sony's own portable without an actual chip has no HDR, no 120 fps or vrr support. And it sells for $200. $450 is ok. You get what you pay for, and they packed in a lot of tech in this handheld.

I just need to know the actual tflops when docked. Adding a fan in the docking station gives me hope, but I need the actual specs. Difference between 3 and 4 tflops can be massive.
 
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You see this and then people defend Mk World and donkey Kong as if they are incapable of doing more. And the art style doesn’t matter, you can do great graphics with that art style, they just aren’t doing it
The reason to do a comparison with similar art styles is to better show the level of graphical fidelity on that specific scale.

Posting gifs and/or videos of Gran Turismo and Cyberpunk next to a Mario Kart game doesn’t convey enough to the audience why the latter might look bad and instead it muddies the argument due to the person having a potential bias towards realistic graphics.

It’s why I said people should at least use games like Crash Team Racing, or Ratchet and Clank, or Sonic, or whatever other modern day brightly colored mascot platformer/racer example, so that it can be more clear as to why the latter might look bad.

In my original post I was okay with people claiming CTR potentially looking better, and my actual issue lied more with the people who are posting pics of games with realistic graphics and attempting to use them as comparison. The same issue would occur if someone started comparing anime art style games, like Cyberconnect’s Naruto series, against something like the latest Far Cry game.

You’re essentially comparing apples to steak, while trying to convince me that a steak is better than an apple. I would like at you like this:

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SlimySnake

Flashless at the Golden Globes
Why is CDPR abandoning the god like Red Engine ? I will never understand
download witcher 3 ray tracing edition and you will find out why. it is insanely expensive, especially on the CPU. Try to up the crowd numbers and even the smallest villages drop into the mid 20s.

lets not forget that cyberpunk launched in a piss poor state even on PC. Not just because of bugs but because the crowd sim was non-existent. police sim was worse than gta3. it took them $125 million and 3 years to finally add proper police chase and NPC behavior. the game still has ridiculous amounts of pop-in when you're driving.

ray tracing hid a lot of really weird time of day stuff where baked lighting looked like shit. hence the insane before and after ray tracing comparisons. RDR2 and other open world games dont have lighting issues like that.

they knew the engine's limitations. they knew how much time it took them to get to that point. they are not a 3,000 dev studio like rockstar. they are only 500 devs. no point making everything from scratch if another engine has all of the stuff already built out.
 
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