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How were the shadowgate games?

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Now that came to my mind and I remembered that game. They gave a lot of hype for their graphics and I thought it was like Skyrim at that time...

But I never saw that game on Gameplay at the time. Was the N64 game good?

The only thing I remember was the quasimodo that appeared at the beginning... That without knowing him, I saw him and wanted to hit him until he knocked him out. 😠😠


 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
QnyzaZl.jpeg


Give me a frying pan and I'll knock him out.

🍳😠😡🔥
 

Krathoon

Member
I would argue that all the Shadowgate games are good. They all share the same spirit.

I am not certain which ones were made by the original creators. I think it was the first one and Beyond Shadowgate.

I think there was a remake by the original creators too.
 

lordrand11

Member
Now that came to my mind and I remembered that game. They gave a lot of hype for their graphics and I thought it was like Skyrim at that time...

But I never saw that game on Gameplay at the time. Was the N64 game good?

The only thing I remember was the quasimodo that appeared at the beginning... That without knowing him, I saw him and wanted to hit him until he knocked him out. 😠😠



Fun puzzle based games that were great for a playthrough or two, the first one released on PC and NES at the time had some very solid chiptune music for the time.

The N64 version was a fun first person puzzler as you made your way up a tower to defeat the wizard.

The steam remake is phenomenal in it's own right, looks amazing, and features different degrees of puzzles depending on the difficulty setting!
 

Krathoon

Member
There are two Beyond Shadowgates. One is the Turbografx CD game and the other is the recently released sequel to the NES Shadowgate.
 

NeoIkaruGAF

Gold Member
Hard. Brutally so.

The remake has an easy mode and I still couldn’t beat it without looking up a few hints.

The series comes from the late 80s and has all the trademark features of the non-Lucasarts games in the genre.
You have to pretty much click on everything, throw everything you’ve found at every puzzle, and save at every step because you’re supposed to learn through failure. There’s lots of gotcha moments, and the gameplay is unforgivingly trial-and-error. Lots of hints that are supposed to help you, but that at one point get obscure enough that they almost only make sense in hindsight.

It’s the type of game you’re supposed to get through slowly, solving a handful of puzzles every day and thinking about it while you’re doing other things. Trying to brute force through it will only give you a headache.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
The new game looks pretty good. I grew up on those old interactive fiction text adventures like Infocom games.

My first text adventures were the Scott Adams (not THAT conservative Dilbert guy) series like Voodoo Castle
 
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SF Kosmo

Banned
The MacVenture games were definitely fun in their day. The remake of Shadow gate they did during the Kickstarter craze wasn't bad either.
 

Sorcerer

Member
I found Shadowgate rather easy. But Deja-Vu and Uninvited were difficult, could not finish those two. First person point and clicks. I loved them and this style of game. I think these games would later breed the hidden object genre.

There is a free game on Steam called Disturbed that somewhat emulates the experience.

Might want to check it out:

vk6KUG9.jpeg
 
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El Muerto

Member
I still have my NES copy. Played it all the time and it's still fun to play. I also have Shadowgate VR on my Quest 2 but it's pretty awful. Never tried the n64 version.
 
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