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Indiana Jones and the Great Circle |OT| Fortune and Glory, kid. Fortune and Glory.

cormack12

Gold Member
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cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Is this not coming out on PS5?

Very nice OP by the way.
 
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Gonzito

Gold Member
Waiting to see if the story or the writing is woke but so far the game is very tempting, specially because they're comparing it with Dishonored and Chronicles of Riddick
 

clarky

Gold Member
Probably jumping on this tonight when POE shits the bed. Looks good enough for a run through, hope the puzzles aren't too obscure, I normally hate video game puzzles.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Recommended needs 32GB of memory on PC. Welp. That's quite a bit.
 

kikkis

Member
Preloading as we speak. I think i will like it as long as i can play it fairly fast, and not wait tediously long for patrols to pass etc.
 

Roberts

Member
I'm enjoying this so much that I will put CoD: BO6 campaign and Nine Sols aside for a while - it's that kind of game that you want to experience without interruptions.
 
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Darsxx82

Member
Very happy with the existence of a game that does justice to the franchise.... especially after the last movie. Hopefully it will achieve just enough success for MS and MachineGames to see the possibility of an upcoming Indiana Jones
 

Matchew

Member
Played the opening last night. Whoa! They nailed the look and feel of a classic Indy film, and Troy Baker's performance is also incredible. This game is going to be something special I think.

Also, it was so smart opening the game from a movie scene so you know exactly where it falls into the timeline of movies.
 
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xVodevil

Member
I've also tried the intro this morning, and all that I've seen so far in a few reviews pretty much confirms this is a very good game/movie blend along the lines I was expecting. Welcome back Indiana Jones!
Too bad I have pretty busy weekend ahead not to mention Stalker 2 on the other hand is still far from over.
 

mdkirby

Gold Member
What’s the gaf consensus? This actually good? Ie good enough to warrant waiting to buy on the ps5 pro, or is it “meh it’s okay, play it on gamespass”?
 

ShaiKhulud1989

Gold Member
10 hours in.

This is a terrific Indy simulator (and personally I enjoy every second of it) but with some huge caveats and you'll need to calibrate your expectations accordingly to properly enjoy the game. For this purpose, I'm writing this review about what the game is not and what it truly is, because to me Microsoft and Bethesda presented the game poorly, inflated some expectations and misled people about the core stuff.

- First of all, Uncharted it is not. These are games in different genres. Uncharted is a bombastic world-tour romp with non-stop action and pristine production values, when Indy is a wonky game about exploring where you can easily spend 6-7 hours in your first location meticulously looking for secrets, clues and causally working with your notes and files. Where Uncharted is an action-adventure, Indiana is a Lucas Arts-inspired adventure-quest with immersive-sim overtones.

- Indiana is at its best with exploring, puzzles, sense of mystery, story and everything that it revolving around treasure hunting. This game goes above and beyond to show you how cunning Indy and you (player) are. This is the closest thing to a proper AAA adventure game that you will get, Lucas Arts fans! Levels are huge and full of truly smart secrets, tombs, side-quests and puzzles.

- That being said everything else that is not related to puzzles and exploring feels like an afterthought. Fistfights? They are Naked Gun-level comical and crude. Punches are random and weightless and you can incapacitate an entire military camp within a single door chokepoint. AI is nonexistent too, it's very basic and cheap set of scripts without any proximity awareness, so it's easy to unleash (sorry) a genocide on the whole map without any issues just with a single wooden club.

- There is no shooting in this game. Just hide the gun and pretend it not here.

- Stealth is so basic and bye-the-numbers (throw-a-bottle-rinse-and-repeat) that I would've gladly pay extra for DLC that removes it altogether.

- Platforming is serviceable, but that's the kindest word I can think about. Constant (and sudden) 1st/3rd person perspective shifts can confuse your timings and sense of depth a lot. That can result in some hilarious fails during the jumping puzzles. Stamina meter during climbing serves no purpose whatsoever, it just slows you down.

- Production values are sometimes comically off. Game could look terrific in one room and the completely fall apart to PS3-levels when you enter in the adjacent area. PT won't change much either. Some assets are clumsy, some animations are plain bad and even texture resolution is in the state of flux. That being said it works surprisingly fine without any bugs or broken scripts, but I'm on 4080 so my words mean very little.

If you can overlook said things and accept The Great Circle as a perfect adventure quest, then this is your GOTY by far. It is a game of a dying breed: true adventure exploring puzzler with proper production values, so I can overlook gameplay-related downsides. Thankfully there's not that many fights, elaborate jumps and stealth sections to be upset about, so you can enjoy your archeology quest in relative peace.

P.S. Kudos to MG/Bethesda for proper Cyrillic fonts. a very rare thing to see in a Western game.
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The Cockatrice

I'm retarded?
10 hours in.

This is a terrific Indy simulator (and personally I enjoy every second of it) but with some huge caveats and you'll need to calibrate your expectations accordingly to properly enjoy the game. For this purpose, I'm writing this review about what the game is not and what it truly is, because to me Microsoft and Bethesda presented the game poorly, inflated some expectations and misled people about the core stuff.

- First of all, Uncharted it is not. These are games in different genres. Uncharted is a bombastic world-tour romp with non-stop action and pristine production values, when Indy is a wonky game about exploring where you can easily spend 6-7 hours in your first location meticulously looking for secrets, clues and causally working with your notes and files. Where Uncharted is an action-adventure, Indiana is a Lucas Arts-inspired adventure-quest with immersive-sim overtones.

- Indiana is at its best with exploring, puzzles, sense of mystery, story and everything that it revolving around treasure hunting. This game goes above and beyond to show you how cunning Indy and you (player) are. This is the closest thing to a proper AAA adventure game that you will get, Lucas Arts fans! Levels are huge and full of truly smart secrets, tombs, side-quests and puzzles.

- That being said everything else that is not related to puzzles and exploring feels like an afterthought. Fistfights? They are Naked Gun-level comical and crude. Punches are random and weightless and you can incapacitate an entire military camp within a single door chokepoint. AI is nonexistent too, it's very basic and cheap set of scripts without any proximity awareness, so it's easy to unleash (sorry) a genocide on the whole map without any issues just with a single wooden club.

- There is no shooting in this game. Just hide the gun and pretend it not here.

- Stealth is so basic and bye-the-numbers (throw-a-bottle-rinse-and-repeat) that I would've gladly pay extra for DLC that removes it altogether.

- Platforming is serviceable, but that's the kindest word I can think about. Constant (and sudden) 1st/3rd person perspective shifts can confuse your timings and sense of depth a lot. That can result in some hilarious fails during the jumping puzzles. Stamina meter during climbing serves no purpose whatsoever, it just slows you down.

- Production values are sometimes comically off. Game could look terrific in one room and the completely fall apart to PS3-levels when you enter in the adjacent area. PT won't change much either. Some assets are clumsy, some animations are plain bad and even texture resolution is in the state of flux. That being said it works surprisingly fine without any bugs or broken scripts, but I'm on 4080 so my words mean very little.

If you can overlook said things and accept The Great Circle as a perfect adventure quest, then this is your GOTY by far. It is a game of a dying breed: true adventure exploring puzzler with proper production values, so I can overlook gameplay-related downsides. Thankfully there's not that many fights, elaborate jumps and stealth sections to be upset about, so you can enjoy your archeology quest in relative peace.

P.S. Kudos to MG/Bethesda for proper Cyrillic fonts. a very rare thing to see in a Western game.
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A1ANCLJ.jpeg

Sounds like a thief game.
 

ManaByte

Gold Member
Only have two more Fieldworks to complete in The Vatican and then I move to the next place.

4 hours into it. It’s 100% the best Indy game ever made and is going to be hard to top for a very long time.
 
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GymWolf

Member
10 hours in.

This is a terrific Indy simulator (and personally I enjoy every second of it) but with some huge caveats and you'll need to calibrate your expectations accordingly to properly enjoy the game. For this purpose, I'm writing this review about what the game is not and what it truly is, because to me Microsoft and Bethesda presented the game poorly, inflated some expectations and misled people about the core stuff.

- First of all, Uncharted it is not. These are games in different genres. Uncharted is a bombastic world-tour romp with non-stop action and pristine production values, when Indy is a wonky game about exploring where you can easily spend 6-7 hours in your first location meticulously looking for secrets, clues and causally working with your notes and files. Where Uncharted is an action-adventure, Indiana is a Lucas Arts-inspired adventure-quest with immersive-sim overtones.

- Indiana is at its best with exploring, puzzles, sense of mystery, story and everything that it revolving around treasure hunting. This game goes above and beyond to show you how cunning Indy and you (player) are. This is the closest thing to a proper AAA adventure game that you will get, Lucas Arts fans! Levels are huge and full of truly smart secrets, tombs, side-quests and puzzles.

- That being said everything else that is not related to puzzles and exploring feels like an afterthought. Fistfights? They are Naked Gun-level comical and crude. Punches are random and weightless and you can incapacitate an entire military camp within a single door chokepoint. AI is nonexistent too, it's very basic and cheap set of scripts without any proximity awareness, so it's easy to unleash (sorry) a genocide on the whole map without any issues just with a single wooden club.

- There is no shooting in this game. Just hide the gun and pretend it not here.

- Stealth is so basic and bye-the-numbers (throw-a-bottle-rinse-and-repeat) that I would've gladly pay extra for DLC that removes it altogether.

- Platforming is serviceable, but that's the kindest word I can think about. Constant (and sudden) 1st/3rd person perspective shifts can confuse your timings and sense of depth a lot. That can result in some hilarious fails during the jumping puzzles. Stamina meter during climbing serves no purpose whatsoever, it just slows you down.

- Production values are sometimes comically off. Game could look terrific in one room and the completely fall apart to PS3-levels when you enter in the adjacent area. PT won't change much either. Some assets are clumsy, some animations are plain bad and even texture resolution is in the state of flux. That being said it works surprisingly fine without any bugs or broken scripts, but I'm on 4080 so my words mean very little.

If you can overlook said things and accept The Great Circle as a perfect adventure quest, then this is your GOTY by far. It is a game of a dying breed: true adventure exploring puzzler with proper production values, so I can overlook gameplay-related downsides. Thankfully there's not that many fights, elaborate jumps and stealth sections to be upset about, so you can enjoy your archeology quest in relative peace.

P.S. Kudos to MG/Bethesda for proper Cyrillic fonts. a very rare thing to see in a Western game.
hBhGmlc.jpeg
jXl6GH7.jpeg
A1ANCLJ.jpeg
You saved me some money dude, thanks a lot.

Glad that you are enjoying the game tho.
 

poppabk

Cheeks Spread for Digital Only Future
This game punishes 8GB GPUs.

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Nvidia really fucked over it's customers. My 6900XT should not be massively out performing something like a 3080 in ray tracing heavy games. Major thanks to whoever on this board pointed out the struggles cards like the 3070 and 3080 were having because of the low VRAM back when I was making my purchase.
 
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