Is this not coming out on PS5?
Port coming later I think, not sure we have a date yetIs this not coming out on PS5?
Very nice OP by the way.
Is this not coming out on PS5?
Very nice OP by the way.
Okay. Thanks for the update.Port coming later I think, not sure we have a date yet
It's still only an indie gameIndiana Jones and the Great Circle |OT| The Great Rat Circle Jerk
Looks like Xbox finally has a win. Well earned.
274,877,906,944 Bits apparently!Recommended needs 32GB of memory on PC. Welp. That's quite a bit.
You find out Marion Ravenwood has a penis.Waiting to see if the story or the writing is woke but so far the game is very tempting, specially because they're comparing it with Dishonored and Chronicles of Riddick
Where the fuck is the 3070 and why is it never in these goddamn chartsThis game punishes 8GB GPUs.
274,877,906,944 Bits apparently!
Where the fuck is the 3070 and why is it never in these goddamn charts
Series X it is then; my 2080 Super wouldn’t like this game one bit lol.This game punishes 8GB GPUs.
Okay, this is golden, I love it. (Sorry, I had to use IGNs account to post this... I know, I know, I have betrayed you all).
What does this even mean? This is a rude response. It's not port begging if they had announced it was coming to PS5 as well and he was just confused.Yes, but no more begging.
He was so great as Mark Hamill Joker in Arkham Origins so maybe he's best when doing impressions of people.I hate Troy Baker in everything but after a few hours of him as Indy he does it well.
10 hours in.
This is a terrific Indy simulator (and personally I enjoy every second of it) but with some huge caveats and you'll need to calibrate your expectations accordingly to properly enjoy the game. For this purpose, I'm writing this review about what the game is not and what it truly is, because to me Microsoft and Bethesda presented the game poorly, inflated some expectations and misled people about the core stuff.
- First of all, Uncharted it is not. These are games in different genres. Uncharted is a bombastic world-tour romp with non-stop action and pristine production values, when Indy is a wonky game about exploring where you can easily spend 6-7 hours in your first location meticulously looking for secrets, clues and causally working with your notes and files. Where Uncharted is an action-adventure, Indiana is a Lucas Arts-inspired adventure-quest with immersive-sim overtones.
- Indiana is at its best with exploring, puzzles, sense of mystery, story and everything that it revolving around treasure hunting. This game goes above and beyond to show you how cunning Indy and you (player) are. This is the closest thing to a proper AAA adventure game that you will get, Lucas Arts fans! Levels are huge and full of truly smart secrets, tombs, side-quests and puzzles.
- That being said everything else that is not related to puzzles and exploring feels like an afterthought. Fistfights? They are Naked Gun-level comical and crude. Punches are random and weightless and you can incapacitate an entire military camp within a single door chokepoint. AI is nonexistent too, it's very basic and cheap set of scripts without any proximity awareness, so it's easy to unleash (sorry) a genocide on the whole map without any issues just with a single wooden club.
- There is no shooting in this game. Just hide the gun and pretend it not here.
- Stealth is so basic and bye-the-numbers (throw-a-bottle-rinse-and-repeat) that I would've gladly pay extra for DLC that removes it altogether.
- Platforming is serviceable, but that's the kindest word I can think about. Constant (and sudden) 1st/3rd person perspective shifts can confuse your timings and sense of depth a lot. That can result in some hilarious fails during the jumping puzzles. Stamina meter during climbing serves no purpose whatsoever, it just slows you down.
- Production values are sometimes comically off. Game could look terrific in one room and the completely fall apart to PS3-levels when you enter in the adjacent area. PT won't change much either. Some assets are clumsy, some animations are plain bad and even texture resolution is in the state of flux. That being said it works surprisingly fine without any bugs or broken scripts, but I'm on 4080 so my words mean very little.
If you can overlook said things and accept The Great Circle as a perfect adventure quest, then this is your GOTY by far. It is a game of a dying breed: true adventure exploring puzzler with proper production values, so I can overlook gameplay-related downsides. Thankfully there's not that many fights, elaborate jumps and stealth sections to be upset about, so you can enjoy your archeology quest in relative peace.
P.S. Kudos to MG/Bethesda for proper Cyrillic fonts. a very rare thing to see in a Western game.
You saved me some money dude, thanks a lot.10 hours in.
This is a terrific Indy simulator (and personally I enjoy every second of it) but with some huge caveats and you'll need to calibrate your expectations accordingly to properly enjoy the game. For this purpose, I'm writing this review about what the game is not and what it truly is, because to me Microsoft and Bethesda presented the game poorly, inflated some expectations and misled people about the core stuff.
- First of all, Uncharted it is not. These are games in different genres. Uncharted is a bombastic world-tour romp with non-stop action and pristine production values, when Indy is a wonky game about exploring where you can easily spend 6-7 hours in your first location meticulously looking for secrets, clues and causally working with your notes and files. Where Uncharted is an action-adventure, Indiana is a Lucas Arts-inspired adventure-quest with immersive-sim overtones.
- Indiana is at its best with exploring, puzzles, sense of mystery, story and everything that it revolving around treasure hunting. This game goes above and beyond to show you how cunning Indy and you (player) are. This is the closest thing to a proper AAA adventure game that you will get, Lucas Arts fans! Levels are huge and full of truly smart secrets, tombs, side-quests and puzzles.
- That being said everything else that is not related to puzzles and exploring feels like an afterthought. Fistfights? They are Naked Gun-level comical and crude. Punches are random and weightless and you can incapacitate an entire military camp within a single door chokepoint. AI is nonexistent too, it's very basic and cheap set of scripts without any proximity awareness, so it's easy to unleash (sorry) a genocide on the whole map without any issues just with a single wooden club.
- There is no shooting in this game. Just hide the gun and pretend it not here.
- Stealth is so basic and bye-the-numbers (throw-a-bottle-rinse-and-repeat) that I would've gladly pay extra for DLC that removes it altogether.
- Platforming is serviceable, but that's the kindest word I can think about. Constant (and sudden) 1st/3rd person perspective shifts can confuse your timings and sense of depth a lot. That can result in some hilarious fails during the jumping puzzles. Stamina meter during climbing serves no purpose whatsoever, it just slows you down.
- Production values are sometimes comically off. Game could look terrific in one room and the completely fall apart to PS3-levels when you enter in the adjacent area. PT won't change much either. Some assets are clumsy, some animations are plain bad and even texture resolution is in the state of flux. That being said it works surprisingly fine without any bugs or broken scripts, but I'm on 4080 so my words mean very little.
If you can overlook said things and accept The Great Circle as a perfect adventure quest, then this is your GOTY by far. It is a game of a dying breed: true adventure exploring puzzler with proper production values, so I can overlook gameplay-related downsides. Thankfully there's not that many fights, elaborate jumps and stealth sections to be upset about, so you can enjoy your archeology quest in relative peace.
P.S. Kudos to MG/Bethesda for proper Cyrillic fonts. a very rare thing to see in a Western game.
Nvidia really fucked over it's customers. My 6900XT should not be massively out performing something like a 3080 in ray tracing heavy games. Major thanks to whoever on this board pointed out the struggles cards like the 3070 and 3080 were having because of the low VRAM back when I was making my purchase.This game punishes 8GB GPUs.
Big dick Thief: Deadly Shadows energy here, that's for sure. Especially since you can basically stroll the city streets.Sounds like a thief game.
Big dick Thief: Deadly Shadows energy here, that's for sure. Especially since you can basically stroll the city streets.