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Indiana Jones and the Great Circle |OT| Fortune and Glory, kid. Fortune and Glory.

teokrazia

Member
Path traced-torch parry has suddenly become my fav move of the year
GIf.webp
 

kevboard

Member
Well, It seems Philbo doesnt want me to play this game. Unable to turn on PT and unable to get rid of the stick drift on my dualsense.

My guess is that it's tied to the DS4Windows app but even if i launch using steam, i just cant get it to recognize my Dualsense without it.

n1hneSn.png


in your DS4Windows settings, under RS (right stick), increase the Dead Zone setting until it stops drifting.
in the Right Stick display on the left of my screenshot you see a red circle, adjust it so that if the stick is in a neutral position, the center of the white rectangle doesn't leave the red circle.
 

poppabk

Cheeks Spread for Digital Only Future
Well, It seems Philbo doesnt want me to play this game. Unable to turn on PT and unable to get rid of the stick drift on my dualsense.

My guess is that it's tied to the DS4Windows app but even if i launch using steam, i just cant get it to recognize my Dualsense without it.

Really hate how MS continues to do this with all of their xbox exclusives but only on the Xbox App. On steam, this game supports the dualsense with official button prompts, but they go out of their way to disallow support on the xbox app.

What a waste. Some other folks on reddit seem to be having the same issue but since its so rare i doubt they ever fix it. What a waste of a gamepass sub this turned out to be. I guess i will try the Forza RTGI update but i remember having issues with that game too. Fuck this app.
Maybe close DS4windows. Just checked and dualsense works fine on gamepass version and has proper PS button prompts. It didn't detect it immediately, I was using 8bitdo before this, but after pressing the home button a couple of times it was up and running fine.
 

kevboard

Member
Maybe close DS4windows.

also DS4 Windows will be detected as a controller even if none is connected as well, which you gotta keep in mind.

so opening Steam while DS4 Windows is enabled could lead to your controller being detected as "Controller Port 2" after closing it while Steam is still running. because Steam will then detect your DualSense again separately when DS4 Windows was already set to controller port 1. so closing DS4 Windows and completely restarting Steam is sometimes necessary

I generally do not like how Steam handles controllers these days tbh, because it interferes WAY too much with other programs and windows by default, and configuring it to not do so is a pain in the ass.
 
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The sequence from the fountain al the way till the end of the vatican is just fantastic, it couldn't be more indiana jones if it tried, if they keep this up this game is a huge winner; even the cutscenes are lit in the same way the original movies were.
On the way to the second area, vatican took me 12 hours lol.
 

FunkMiller

Member
Well, got a few hours in and so far, so... pretty good? I'm not much for first person stealth games, so not sure how much mileage I'll get out of this, but the rendition of Indy's world feels very solid, and the gameplay is decent. I think I would have preferred something a little more fast paced and in keeping with the franchise, but I'll keep going and see how far I get.

I must say, it feels very well optimised. I have everything cranked to the max, including Full RT and I still hit 60 FPS on quiet mode on my 4090 laptop.
 

bender

What time is it?
Finished up all the activities in the Vatican...God help me. I'm having a real hard time finding a sense of place in the levels and instinctively go the wrong direction. You get pseudo shortcuts as you progress through the side missions but you are still required to climb a bunch which would be mostly fine if there weren't so many goddamn collectables which had me backtrack to areas a half dozen times are so. The objectives on the map can bug out and I kind of hate that the location indicators for collectables only stay up for a brief few seconds after you put away the map. You'd also not be able to find a bunch of them if not for those item markers which just makes it all seem like useless fluff.

The hand-to-hand combat is serviceable. Grab object and use it to brain an enemy. The lack of durability on objects puts BOTW/TOTK to shame, but combat would be far too easy if everything weren't made of cardboard. Even then, melee objects are plentiful and unarmed parrying is easy and you can combo right after so it all becomes trivial anyway. I spent my first few hours in stealth mode but once I decided to grab every collectable, I decided to treat the game like Condemned. The AI is pretty bad. You need a certain level of dumbness in stealth games, but their visibility is pathetic and they don't hear you when you brain their buddy who is walking a few feet behind you.

Puzzles are super easy too with the solutions usually found in the same room. They aren't Uncharted levels of braindead but they aren't much more difficult either. There was one optional puzzle with no real reward that was a headscratcher and it had a nice Bible Easter egg referencing Samson (probably the highlight of the game so far).

From a traversal standpoint, Indy's climbing and shimming is a bit too slow and a tad clunky. Sometimes dropping down to a ledge is finicky and I've had Indy jump out of a window, clear the ledge or balcony and fling himself to death more than once. Maybe go over the same routes to grab everything has made me impatient, but I do wish all the climbing movements were faster, more fluid and more reliable.

I do appreciate multiple routes to objectives and disguises as well as the choice of how to engage enemies so it's easy to see the comparisons to immersive sims. Later levels might change this but there is no real danger from enemies. I think the most I ever stirred up at once was 5 or 6 and they were spaced out enough that knocking them out was easy to accomplish. It's also weird what enemies will respawn (wake up?) and which ones will disappear for good.

Pretty limited gun play so far but it seems fine.

Like most people, I was expecting this to be a straight forward action game so what it turned out to be is interesting and probably more interesting than good.
 

SimTourist

Member
What do you mean by this? This game seems incredibly detail oriented. Not sure how that comes off as low energy.
There's just zero forward momentum to the story, it's all very laid back and kinda in the background, there's no urgency to any of the action, I guess it's the mismatch between the gameplay which allows you to mess around for hours in one location and the supposed stakes of the nazis getting ahead. Feels weird. The villain is written and performed poorly and Indy is not much better either with Troy Baker mumbling his lines half the time. Just my impression. I guess I'm just used to the brisk pace of uncharted and the like. On the positive side the snow tech and ice shaders are really nice, best I've seen in gaming probably.
 
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Roberts

Member
The more I play the more I can't help but in awe - there is just so much soul put into it. I don't want it to end, because I am afraid I will have the same feeling I had after finishing Starfield: not being able to find another game that gives you the same satisfaction.
 
Whats the consensus on whip being a im sim element ??

I am enjoying very nice physics associated with it, but it seems to be usable at set locations and not everywhere.

They probably wanted players to have slightly guided experience and not break levels and objectives.

Game so far seems to be a mix of sim with guided elements. Which is cool and a new thing for me.

…..

Also hopefully a great no of players play it on gamepass since apparently steam nos are not very high. I want Bethesda to focus on what they do best instead of going Fallout 76 / Redfall route. Or even worse, endless Skyrim rehashes.
 

DenchDeckard

Moderated wildly
There's just zero forward momentum to the story, it's all very laid back and kinda in the background, there's no urgency to any of the action, I guess it's the mismatch between the gameplay which allows you to mess around for hours in one location and the supposed stakes of the nazis getting ahead. Feels weird. The villain is written and performed poorly and Indy is not much better either with Troy Baker mumbling his lines half the time. Just my impression. I guess I'm just used to the brisk pace of uncharted and the like. On the positive side the snow tech and ice shaders are really nice, best I've seen in gaming probably.

Definitely a tourist to the sim genre.

I name thee emergentsimtourist!

Just kidding, but I deffo think this is a game that isnt for you. It's not uncharted and I am happy it isnt.
 

SimTourist

Member
Definitely a tourist to the sim genre.

I name thee emergentsimtourist!

Just kidding, but I deffo think this is a game that isnt for you. It's not uncharted and I am happy it isnt.
Immersive sims are hard to do and yeah most I don't like apart from Deus Ex and Prey because they give you lots of tool and abilities to choose from and the settings are more interesting to me. Indy has limited capabilites for my liking and so I don't get much fun exploring the levels here, so I'm only left with the story which also isn't doing much at the moment.
 

FR1908

Member
The more I play the more I can't help but in awe - there is just so much soul put into it. I don't want it to end, because I am afraid I will have the same feeling I had after finishing Starfield: not being able to find another game that gives you the same satisfaction.
Aww man! It felt so promising until you mentioned Starfield.

I'm only 2 hours into it and still getting used to everything, but it's getting better.
 
The more I play the more I can't help but in awe - there is just so much soul put into it. I don't want it to end, because I am afraid I will have the same feeling I had after finishing Starfield: not being able to find another game that gives you the same satisfaction.
Yup. I've put in about 7 hours so far and I went from thinking, "This is pretty cool" the first couple hours to, "This is one of my favorite games of the year". The more I play, the more fun I'm having. The scale of everything is very measured. The world feels big while also being dense without feeling arbitrarily large for the sake of being large like most modern AAA games.
 

M1987

Member
Well, It seems Philbo doesnt want me to play this game. Unable to turn on PT and unable to get rid of the stick drift on my dualsense.

My guess is that it's tied to the DS4Windows app but even if i launch using steam, i just cant get it to recognize my Dualsense without it.

Really hate how MS continues to do this with all of their xbox exclusives but only on the Xbox App. On steam, this game supports the dualsense with official button prompts, but they go out of their way to disallow support on the xbox app.

What a waste. Some other folks on reddit seem to be having the same issue but since its so rare i doubt they ever fix it. What a waste of a gamepass sub this turned out to be. I guess i will try the Forza RTGI update but i remember having issues with that game too. Fuck this app.
My Dualsense acted like it had stick drift even though it works perfectly fine on the PS5,so I just bought the 8bitdo ultimate 2c,and it's been amazing
 
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Roberts

Member
Aww man! It felt so promising until you mentioned Starfield.

I'm only 2 hours into it and still getting used to everything, but it's getting better.
Haha, I know, right. I've been ridiculed for loving Starfield. Kinks and all, I unapologetically adore that game.

But back to Henry Walton Jones. I'm doing Gizeh now and it is really cool that instead of Vatican's verticality and almost metroidvania-like level design, this is more open. Not picking favorites, but it is refreshing to see a game use its locations to create variety.
 

RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
Will start this tonight on PC. Does the PC version through gamepass/xbox app support dualsense? A lot of the games just don't recognize or respond to dualsense (Halo MCC for example).
 

Luipadre

Gold Member
Man the game keeps getting better and better, what an amazing surprise and I havent found a single woke shit so far.

I kinda feel bad for playing this on gamepass

Im probably gonna buy this when the PS5 version comes out with the DLC just to support it and play through it again on the Pro
 
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DenchDeckard

Moderated wildly
Immersive sims are hard to do and yeah most I don't like apart from Deus Ex and Prey because they give you lots of tool and abilities to choose from and the settings are more interesting to me. Indy has limited capabilites for my liking and so I don't get much fun exploring the levels here, so I'm only left with the story which also isn't doing much at the moment.

Yeah, I can see that. It is definitely more limited in capabilities than those games. I do feel this game is more about exploring and walking around, doing what you want. Its hard to explain as the description doesnt do it justice IMO. Something just clicks in this game. I genuinely adore it but can see how it could be seen as flaws for others.
 

GymWolf

Member
Immersive sims are hard to do and yeah most I don't like apart from Deus Ex and Prey because they give you lots of tool and abilities to choose from and the settings are more interesting to me. Indy has limited capabilites for my liking and so I don't get much fun exploring the levels here, so I'm only left with the story which also isn't doing much at the moment.
This is my doubt aswell, stuff like deus ex or dishonored give you a lot of fun powers\tools to move around and deal with enemies and stealth but indy seems way more limited in what he can do and it could get boring in the long run unless the story really has an hang on you.

Shit i'm realiy undecited about trying this game.

Another doubt i have, are the majority of puzzles similar to dishonored\prey type of puzzles (so more based on environment\physics\destroying stuff to reach a point or find a secondary way to reach a place or push a button inside a closed office or they are straight up puzzles like you have 5 statue to rotate in the correct order after reading a vague poem? (Sh2 style for example)

What is the ratio here? Because i read a lot of dishonored comparisons but these games never had "classic" puzzles.
Even the mechanical villa in dish2 was more about manipulating the environment instead of having a fixed solution like most classic puzzles in pure puzzle games.
 
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SF Kosmo

Al Jazeera Special Reporter
How open are the areas and how interesting are the puzzles?

Like, do you collect an item from one end of the map and have to use it somewhere else on the map and it’s up to you to figure out how and where to use it? Or is it more straightforward than that?
They're pretty open, in the sense that you get free reign to explore and they're about the size of a large level in Hitman or something. And there are some more linear or labyrinthine kind of "tomb" areas that might connect to that hub as well.

Puzzles are real adventure game stuff, a mix of item-based lock and key puzzles and mechanical puzzles where you're pulling levers and fiddling with mechanisms, some kind of Myst-lite almost. None of the puzzles are especially hard but they will make you think for a minute, and they're more involved than puzzles you see in most games these days.
 

TrebleShot

Member
Safe to just ignore the side stuff and crack on with the main mission.
Seems the side stuff is just collectathons with nothing that adds much to the main story or experience.
 

SimTourist

Member
This is my doubt aswell, stuff like deus ex or dishonored give you a lot of fun powers\tools to move around and deal with enemies and stealth but indy seems way more limited in what he can do and it could get boring in the long run unless the story really has an hang on you.

Shit i'm realiy undecited about trying this game.

Another doubt i have, are the majority of puzzles similar to dishonored\prey type of puzzles (so more based on environment\physics\destroying stuff to reach a point or find a secondary way to reach a place or push a button inside a closed office or they are straight up puzzles like you have 5 statue to rotate in the correct order after reading a vague poem? (Sh2 style for example)

What is the ratio here? Because i read a lot of dishonored comparisons but these games never had "classic" puzzles.
Even the mechanical villa in dish2 was more about manipulating the environment instead of having a fixed solution like most classic puzzles in pure puzzle games.
It has some classic puzzles like using mirrors to reflect light beams, some levers to pull, codes to solve, etc. Haven't seen any physics puzzles and the world is generally static, you can't move boxes or anything like that if you're thinking Half Life 2 type puzzles, you can break some walls in some cases.
Also I just don't like first person stealth, it's hard to get a good idea of enemy routes, lines of visibility and so on, Deus Ex did it right by allowing you to take cover in 3rd person and plan your move or even an ability to peek around corners without being spotted.
 
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GHG

Member
Immersive sims are hard to do and yeah most I don't like apart from Deus Ex and Prey because they give you lots of tool and abilities to choose from and the settings are more interesting to me. Indy has limited capabilites for my liking and so I don't get much fun exploring the levels here, so I'm only left with the story which also isn't doing much at the moment.

I said it in the other thread but my impressions so far is that this is immersive-sim lite.

I don't have a problem with it, because what's there is fun enough and I enjoy the setting (so maybe it's the Indiana Jones factor that's elevating this for me). Hopefully people new to this style of game use it as the jump off point to explore some of the deeper games in the genre.

This is my doubt aswell, stuff like deus ex or dishonored give you a lot of fun powers\tools to move around and deal with enemies and stealth but indy seems way more limited in what he can do and it could get boring in the long run unless the story really has an hang on you.

Shit i'm realiy undecited about trying this game.

Another doubt i have, are the majority of puzzles similar to dishonored\prey type of puzzles (so more based on environment\physics\destroying stuff to reach a point or find a secondary way to reach a place or push a button inside a closed office or they are straight up puzzles like you have 5 statue to rotate in the correct order after reading a vague poem? (Sh2 style for example)

What is the ratio here? Because i read a lot of dishonored comparisons but these games never had "classic" puzzles.
Even the mechanical villa in dish2 was more about manipulating the environment instead of having a fixed solution like most classic puzzles in pure puzzle games.

Nothing in the way of manipulating the environment (or destruction) from what I've played so far. Even when using the whip in order to traverse, you can only use it on set points throughout the level rather than being able to rappel any surface.

There are a variety of paths through levels, some of which you'll have to explore to even find, but the reality is that this is more similar to Thief 2014 than it is to something like a Prey or Dishonored.

The only thing this really takes from dishonored is the basic bottle throwing mechanics, the level design and freedom is nowhere near as intricate as it is in those games.

If you're on the fence then gamepass it or just wait for a sale (I have a feeling this will go on discount quite quickly).
 
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Orbital2060

Member
Amazing game, still in the Vatican and have obviously been trying to do things before paths open up. Wish Id known earlier lol. Its nice how the game leave you to figure out how to find stuff, when you can see them on the map after buying guides from the post office. There is so much, I think Im going to move on with the main quest and come back later for the item hunts.
 

SimTourist

Member
I said it in the other thread but my impressions so far is that this is immersive-sim lite.

I don't have a problem with it, because what's there is fun enough and I enjoy the setting (so maybe it's the Indiana Jones factor that's elevating this for me). Hopefully people new to this style of game use it as the jump off point to explore some of the deeper games in the genre.
The difference is true immersive sims allow a variety of ways to play, you can stealth, fight, talk, hack or whatever. Here you're limited to stealth and this becomes more apparent the further you go, I've now hit a mission to infiltrate a nazi compound with lots of dudes with guns and the only choice is stealth. I've tried to shoot after raising an alarm, but each guy takes takes several headshots point blank with a mosin rifle on the easiest difficulty, shooting is not a viable option. Also shooting immediately alerts everyone so you have 10-15 dudes coming over to your location. It's not great.
 
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Luipadre

Gold Member
Safe to just ignore the side stuff and crack on with the main mission.
Seems the side stuff is just collectathons with nothing that adds much to the main story or experience.
To me it adds to the immersive experience a lot. Im doing everything in this game and im loving it

Love that you need to listen to conversations and you can do these mini quests. So fucking good. Also lol at the nun in the library
 

Orbital2060

Member
This game has an incredible, almost pre-rendered look to it at times with path tracing. A few more of my shots:

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54195691143_3f08c49e46_o.png


54195456876_6b384ed86d_o.png


54195691138_8ff7a2af53_o.png
Its a feast for the eyes, sometimes I cant stop just looking at thngs and architecture. Some of the offices in the apostolic palace look out of this world. Like the emerald green office with the black drake statue in it. Just wow.
 
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kindaGoth

Neo Member
It's been an incredible one-two punch of STALKER 2 being followed by this in the span of a few weeks.
Can’t deny it. I haven’t had GP in a while but picked it up to play these two and a few online matches this month with a friend. Hell of a deal.

I’m pretty checked out, relatively speaking, this generation so I probably wouldn’t have bought or played these anytime soon without GP. That said, years ago I would have easily and compulsively wasted $120 bucks on these.
 
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