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Or is it just one of Phil's balls in my throat?
Nearly 10 hours in and still at the Vatican.
The level design, sense of exploration and sheer metroidvania is fantastic.
Nearly 10 hours in and still at the Vatican.
Oh shit you have no idea.The level design, sense of exploration and sheer metroidvania is fantastic.
There are small little 'quests' where you could pick up an object with no specific dot on the map to go to, the only way to know what to do with it is to overhear a conversation about it or happen across a prompt to deliver the object. Totally minor things though, the major "quest items" are linked to their purpose. There are lots of "within this radius is the object" map markers for quests but you have to find them in that area yourself. Or there is a small prompt to take a photo, though its usually pretty obvious there is something worth photographing.How open are the areas and how interesting are the puzzles?
Like, do you collect an item from one end of the map and have to use it somewhere else on the map and it’s up to you to figure out how and where to use it? Or is it more straightforward than that?
I don't think that's how you hold a whip, Indy
Path Tracing is actually not bad on a 4080, but DLSS frame gen is completely and utterly broken so just keep that off for now.Okay hats off to Machinegames I’m just over 15 hours in and this is already my official Game Of The Year. I had high expectations from being a big Indy movie fan but outside of some exaggerated hand-holding it’s been way better than expected. Love the map layout and how vertical it is and how you slowly unlock new areas and shortcuts, even the puzzles (especially mysteries) are good and that pretty much never happens. And I really like the freedom in combat too, grabbing a fly swatter to use as a weapon in a stressful situation is so Indy!
Tried it on the living room PC with a 7800x3D and 4080 Super today. Absolutely welded shut at 60fps on highest non-RT settings. But likely 15fps with max ray tracing so that’s for a future playthrough after some serious upgrades.
We’re in So-Cal. Walking our stuff back to the car now, so we can have our last day in the water.Which one do you guys go to? I just took my wife and three kids to the one in North Carolina.
After going through the Vatican underground fight club and having to properly learn dodge and parry I think the melee combat is phenomenal. Before that I didn’t like it, I always got stressed out and had no stamina and couldn’t time anything right, just ended up mashing and dying.I don't understand why people see melee is janky. Feels like one of the better animated/feeling fps melee games.
Okay hats off to Machinegames I’m just over 15 hours in and this is already my official Game Of The Year. I had high expectations from being a big Indy movie fan but outside of some exaggerated hand-holding it’s been way better than expected. Love the map layout and how vertical it is and how you slowly unlock new areas and shortcuts, even the puzzles (especially mysteries) are good and that pretty much never happens. And I really like the freedom in combat too, grabbing a fly swatter to use as a weapon in a stressful situation is so Indy!
Tried it on the living room PC with a 7800x3D and 4080 Super today. Absolutely welded shut at 60fps on highest non-RT settings. But likely 15fps with max ray tracing so that’s for a future playthrough after some serious upgrades.
In case you guys thought I was joking:
For real? I haven’t tried changing any settings, just set it to max and it ran worse that Ocarina of Time. Supreme non-RT run butter smooth though.You shouldn't have a problem at all running full RT, aka path tracing.
It's super well optimized. When it performs bad it's always memory the culprit, adjust the memory allocation accordingly, like from supreme to high, should be fine. You won't even see the difference in that memory allocation choice.
I don't understand why people see melee is janky. Feels like one of the better animated/feeling fps melee games. Only the third person animations suck.
After going through the Vatican underground fight club
For real? I haven’t tried changing any settings, just set it to max and it ran worse that Ocarina of Time. Supreme non-RT run butter smooth though.
I know he is long dead by 1937 but I hope they have some Harry Houdini notes or whatnot since he was all about the Sphinx!The only way to share a screenshot of what path tracing actually looks like with HDR is to take a picture of your own TV screen.
[SPOILER
This game literally is not janky at all. It's 100% responsive and the fist fighting feels fucking awesome.Peoples don't understand game design
Had it been fully mo-cap'd and realistic, they would complain that it feels slugish and unresponsive. (See Red dead redemption 2)
Taking a few shortcuts in animation and cancel animations to have responsive fights, omg, janky.
Can't win with some peoples.
Series X
That would be really sick. The more historical figures in this game, the better.I know he is long dead by 1937 but I hope they have some Harry Houdini notes or whatnot since he was all about the Sphinx!
After going through the Vatican underground fight club and having to properly learn dodge and parry I think the melee combat is phenomenal. Before that I didn’t like it, I always got stressed out and had no stamina and couldn’t time anything right, just ended up mashing and dying.
Played only a few hours but the Vatican is overwhelming. I ended exploring places I feel like I should have not, like way too early. Tons of guys who just want to beat me, so I destroyed them, and ended up being able to explore some rather empty places ? Also found a way back to the previous area. Feels so weird.
Eventually found the guy that gives the camera, but I have no clue how my path to reach him made any sense. I got attacked by a ton of guys near a toll, but I wasn't even trying to trespass. And destroyed them all. And a couple minutes later, eventually climbed a window and Indy was like "Finally made it here". After getting the camera, all the guys were back to beat me but on the other side of the toll. Made no fucking sense.
Nonsensical progress so far, will try again later. Maybe the issue is that I managed to beat all the guys each time and eventually progressed behind them, I don't know.
Not a fan of the contextual actions, they are slow and take several inputs. Simpler ones, like opening doors, should have been removed are made much quicker.
Otherwise it looks like the game has some good potential.
Ugh....guess I should have spent more time at the fight club. Still don't like the combat myself. Hopefully dodge/parry are still available even if you didn't complete the fight club part.
Dodge and parry are always there, the poster probably meant that the tougher one on one fights made them learn those tactics better.
And, I agree with Fess , now that I'm far enough and have had enough combat, the mechanics for dodging, parrying are pretty satisfying. The nuclear punch noises after connecting go a long way to make it feel even more enjoyable.
Made no fucking sense.
I feel like I was never introduced to stealth and its rules though.The disguises aren't infallible. Captains and officers can see through them if you spend too long in their field of vision, and you can attract attention from regular enemies by doing anything suspicious like jumping around or holding firearms when you're not supposed to. Also alert phases extend significantly if you initiate combat.
"nuclear" punch noises?
They got the big ass bucket that dings when it's about to unload its shit on the screaming children?We’re in So-Cal. Walking our stuff back to the car now, so we can have our last day in the water.
I feel like I was never introduced to stealth and its rules though.
Indy makes a few comments about it. Quite a bit of stuff is just through dialogue. I recommend turning on subtitles if you are not using headphones.I don't recall anything in the game making a point about who could see through disguises either. Had to read it here.
I don't recall anything in the game making a point about who could see through disguises either. Had to read it here.
I feel like I was never introduced to stealth and its rules though.
Indy makes a few comments about it. Quite a bit of stuff is just through dialogue. I recommend turning on subtitles if you are not using headphones.
I'm pretty sure there's a pop up telling you about it the first time it happens, or when you first put on a disguise.
I don't recall anything in the game making a point about who could see through disguises either. Had to read it here.