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List of PS5 Pro enhanced games

Tried wukong and balance mode is the way to go. Quality and balanced now looks good with good IQ. Performance mode is not worth it.
Playing an action game at 40fps is not worth it, I find it hard to believe that you guys are actually OK with this outcome.Tried the balanced one and while it does look good now, I still couldn't do it since it feels like you're wading through molasses.
Personally, I've settled with perf.mode with the sharpness slider set to 4, after all, we play games, not watch them in still pictures.

Which brings me to :
You know what game really benefits from a Pro patch ?
Lords of the fallen.
Bought it the other day and... friggin' wow, an actual next gen looking game with a good res.upscale and with its framerate ironed out compared to base consoles.
It's not using PSSR but the results are good, I'm actually amazed of how good it looks, absolutely worth it now that's dropped to 27 Eurodollars on the store (especially after receiving tens of patches with QoL and various other fixes/enhancements).

Cheers
 
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vkbest

Member
Playing an action game at 40fps is not worth it, I find it hard to believe that you guys are actually OK with this outcome.Tried the balanced one and while it does look good now, I still couldn't do it since it feels like you're wading through molasses.
Personally, I've settled with perf.mode with the sharpness slider set to 4, after all, we play games, not watch them in still pictures.

Which brings me to :
You know what game really benefits from a Pro patch ?
Lords of the fallen.
Bought it the other day and... friggin' wow, an actual next gen looking game with a good res.upscale and with its framerate ironed out compared to base consoles.
It's not using PSSR but the results are good, I'm actually amazed of how good it looks, absolutely worth it now that's dropped to 27 Eurodollars on the store (especially after receiving tens of patches with QoL and various other fixes/enhancements).

Cheers
Usually the same people defending 30fps modes in other threads.
 

Elios83

Member
Playing an action game at 40fps is not worth it, I find it hard to believe that you guys are actually OK with this outcome.Tried the balanced one and while it does look good now, I still couldn't do it since it feels like you're wading through molasses.
Personally, I've settled with perf.mode with the sharpness slider set to 4, after all, we play games, not watch them in still pictures.

Which brings me to :
You know what game really benefits from a Pro patch ?
Lords of the fallen.
Bought it the other day and... friggin' wow, an actual next gen looking game with a good res.upscale and with its framerate ironed out compared to base consoles.
It's not using PSSR but the results are good, I'm actually amazed of how good it looks, absolutely worth it now that's dropped to 27 Eurodollars on the store (especially after receiving tens of patches with QoL and various other fixes/enhancements).

Cheers

Performance mode is not good.
You get more artifacts, worse graphics and more input lag than at 30fps because it's not real 60fps but obtained through frame gen.
PS5 Pro unpatched was also not able to get stable 60fps so you'll get stutters in performance mode as well.
A 40fps mode that sticks to target not only looks much better and PSSR is doing a really good job but it's actually preferable also for people that want proper frame pacing, input lag and overall stable performance.

I'm sure that DF will recommend the balanced mode on PS5 Pro.
 

Skifi28

Member
Usually the same people defending 30fps modes in other threads.
40 is much closer to 60 than 30 in the way it feels. It's obviously not ideal, but one could say 60 is not either and 120 is best for action games, as unrealistic as it is on a console. In the end you can only work with what you're given and a pefectly stable 40 with even framepacing is a great compromise.
 
D

Deleted member 848825

Unconfirmed Member
Finally worth playing. I've put more time in this weekend on the 60 FPS FSR mode than I had put into it total before.
Yeah but it still has some disco light, immersion breaking light flickering in foliage. I think its great that it's not bothering you. But for me I feel people should be aware that noticeable visual issues are still present. Its enough that I'm still shelving it for now.
 
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Usually the same people defending 30fps modes in other threads.

Shhhhhh, SKYF@ll SKYF@ll is gonna come out the woodwork with his laughing emojis man ;)
Also : imagine spending 800€ to play an action game at 40fps and being actually OK with it considering it an upgrade
40 is much closer to 60 than 30 in the way it feels. It's obviously not ideal, but one could say 60 is not either and 120 is best for action games, as unrealistic as it is on a console. In the end you can only work with what you're given and a pefectly stable 40 with even framepacing is a great compromise.

Ski, i've said before and i'll say it again brother, 40fps is the "proper" 30fps mode for OLED TVs in that it feels like the 30fps of yore on an LCD/Plasma (i.e, no judder).

30fps, on an OLED is a far cry from that 30fps that we've all been accustomed to since the judder due to the near instant response time of OLEDs make it impossible for some individuals (me included) to go back to - for me, it literally feels like you're playing in slow-mo, with added stutter on top and no ammount of in-game motion blur can fix that.
40fps alleviates that problem but it's not that big of an improvement IMO since, again, it feels like going back to the judder-free 30fps of before.
Maybe 40Hz/fps feels better/faster on an LCD screen, i don't know, on OLED though is nothing transformative.

Nothing that you wrote is wrong, just making conversation here about 40fps ;)

Cheers
 
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Skifi28

Member
Ski, i've said before and i'll say it again brother, 40fps is the "proper" 30fps mode for OLED TVs in that it feels like the 30fps of yore on an LCD/Plasma (i.e, no judder).

30fps, on an OLED is a far cry from that 30fps that we've all been accustomed to since the judder due to the near instant response time of OLEDs make it impossible for some individuals (me included) to go back to - for me, it literally feels like you're playing in slow-mo, with added stutter on top and no ammount of in-game motion blur can fix that.
40fps alleviates that problem but it's not that big of an improvement IMO since, again, it feels like going back to the judder-free 30fps of before.
Maybe 40Hz/fps feels better/faster on an LCD screen, i don't know, on OLED though is nothing transformative.

Nothing that you wrote is wrong, just making conversation here about 40fps ;)

Cheers
Unfortunately (or maybe fortunately?) I'm not on an OLED so I cannot judge the difference. Naturally I've heard of the issue before, but I've also heard other people say it's exaggereated and they can play 30fps just fine. Like many other technical things in the gaming space, it really seems to be up to the individual. I can only speak from my experience where 40fps feels "fine" or "smooth enough" on my screen. I'm afraid I don't even know anyone with an OLED to give it a try. In Wukong's case and having tried all modes, the 60fps one was just not cutting it for me. Putting aside the low resolution and visual noise, the input lag was very noticable and it really messed up with my dodge timing. Honestly, I'd have taken an evenly framepaced 30fps even if they didn't include the 40 one. Obviously this is not what most people spent money on the pro for, but no matter how much you pay (like for an uber PC) broken software with issues will still exist and you can only make the best of it.
 

HeWhoWalks

Gold Member
Unfortunately (or maybe fortunately?) I'm not on an OLED so I cannot judge the difference. Naturally I've heard of the issue before, but I've also heard other people say it's exaggereated and they can play 30fps just fine. Like many other technical things in the gaming space, it really seems to be up to the individual. I can only speak from my experience where 40fps feels "fine" or "smooth enough" on my screen. I'm afraid I don't even know anyone with an OLED to give it a try. In Wukong's case and having tried all modes, the 60fps one was just not cutting it for me. Putting aside the low resolution and visual noise, the input lag was very noticable and it really messed up with my dodge timing. Honestly, I'd have taken an evenly framepaced 30fps even if they didn't include the 40 one. Obviously this is not what most people spent money on the pro for, but no matter how much you pay (like for an uber PC) broken software with issues will still exist and you can only make the best of it.
Ironically, Spider-Man had judder in Pro Mode on a 32” OLED LG monitor that I bought during Black Friday, leading me to return it for an IPS FALD, where the 40fps mode does indeed feel smooth most of the time.
 
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Musilla

Member


Improvements and additions.

[PS5 Pro] Added a new “Balanced” graphics mode. This mode requires compatible displays that can achieve a 120Hz refresh rate. The Balanced mode combines PS5 Pro Quality mode settings including raytracing with Performance mode resolution. This mode targets 40fps.

[PS5 Pro] Slightly adjusted visual settings of the Performance mode to achieve a more consistent framerate.

[PS5 Pro] Quality and Balanced mode: Adjusted Raytracing settings to achieve a less noisy image.

[PS5 Pro] Added an option to toggle PSSR (PlayStation Spectral Super Resolution) On/Off.
 

Luipadre

Member


Improvements and additions.

[PS5 Pro] Added a new “Balanced” graphics mode. This mode requires compatible displays that can achieve a 120Hz refresh rate. The Balanced mode combines PS5 Pro Quality mode settings including raytracing with Performance mode resolution. This mode targets 40fps.

[PS5 Pro] Slightly adjusted visual settings of the Performance mode to achieve a more consistent framerate.

[PS5 Pro] Quality and Balanced mode: Adjusted Raytracing settings to achieve a less noisy image.

[PS5 Pro] Added an option to toggle PSSR (PlayStation Spectral Super Resolution) On/Off.

Woah... 40fps mode with RT sounds great. Also curious about how stable the performance mode now.
 

Skifi28

Member
Woah... 40fps mode with RT sounds great. Also curious about how stable the performance mode now.
pulwcgV.gif
 

adamsapple

Or is it just one of Phil's balls in my throat?


Time stamped link doesn't work for some reason, sorry.

New DF Direct out and they talk about (among other things) Avatar and Star Wars updates.

FSR3 is notably better than PSSR in Avatar, and Outlaws both.
 
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I mean, out of all the problematic Pro versions/patches, Darktide ain't one of those since it still looks good (res-wise) and performs well, plus, compared to something like Space Marine 2, game's so hectic and fast that those DF 4x zooms or whatever the fook aren't really applicable since you won't be noticing them when playing the game.

The graininess...I'll give you that but it's mostly noticeable when you're inside the spaceship (?) when not doing missions.

It's an A-OK update compared to SH2Re/AW2/Avatar etc etc.
The point is it could be a lot better
 

scydrex

Member
Sign me up for the 40fps Defense Force.

30fps is not enough for most games, but 40 is GOOD. Surprisingly good. It somehow feels closer to 60fps than to 30fps. The more games that support it the better.
I only play 40fps or 60fps. Don't choose 30fps anymore. To me 40fps feels closer to 60fps. Prefer 60fps but 40fps works for me depending on the game.
 
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Outlaws patch is interesting. So where to begin. OK FSR 3 gives a crisper image and I prefer it over PSSR. However the lighting related flicker issues and shimmering is now definitely engine side and not PSSR. As I've now been able to try all the 3 original modes and Pro mode whilst switching between FSR3 and PSSR - the issues persist across ALL modes. Fidelity wise, ignoring the shimmering/flicker, is actually OK now. But the game simply needs more work. And the issues for me are still too distracting.

Once they fix the foliage lighting flickering though, I reckon it'll be good to fully jump in.

Hopefully someone can report on Avatar.
Does Outlaws have more shimmer/flicker now than it used to prior to the Pro, even with FSR in Quality mode?

That would mean they introduced it into the code ...ughh...that sounds like Silent Hill 2 which is a mess now even in Quality mode
 

Brigandier

Member
Was Silent Hill 2 forgotten about on pro? I am a bit behind the news with pro patches.

Last I heard was SH2 was shit and broke so PSSR was disabled, Space Marine update is meh and AW2 was meh and I see that now has options to disable PSSR.

I take it some devs can't get their heads around PSSR?.

I have already cleared Space Marine but I want to play much more of that and I'm waiting to dive in with the other two, Should I just start them and forget about them being great "pro" games??
 
Was Silent Hill 2 forgotten about on pro? I am a bit behind the news with pro patches.

Last I heard was SH2 was shit and broke so PSSR was disabled, Space Marine update is meh and AW2 was meh and I see that now has options to disable PSSR.

I take it some devs can't get their heads around PSSR?.

I have already cleared Space Marine but I want to play much more of that and I'm waiting to dive in with the other two, Should I just start them and forget about them being great "pro" games??
SIlent Hill 2 is in a league of its own right now as far as bad Pro patches. What's worse, the devs have been "silent" when it comes to communication, unlike Remedy and Ubisoft who are both making strides in improving/fixing their games. Space Marine 2 isn't a bad update though i personally find it underwhelming but many people seem to be very happy with it.

Silent Hill 2 is a flickering, noisy mess on Pro esp in Quality mode
 

wizaga

Member
40 fps on an oled is good/much better than 30 fps on an oled(have a E9 65" and g3 65"), but on a Led it is so much better, borderline amazing. I have a 85" x95l and choose 40 fps in every game i can (30 fps looks ok on an led) but 40 is just amazing. Hope more games support it in the future
 

Brigandier

Member
SIlent Hill 2 is in a league of its own right now as far as bad Pro patches. What's worse, the devs have been "silent" when it comes to communication, unlike Remedy and Ubisoft who are both making strides in improving/fixing their games. Space Marine 2 isn't a bad update though i personally find it underwhelming but many people seem to be very happy with it.

Silent Hill 2 is a flickering, noisy mess on Pro esp in Quality mode

Thanks for the reply, Sounds like false advertising on the SH2 PSN page then!!!

Guess I'll start AW2 first, I'm not very impressed with these devs who can't work with PSSR.
 
D

Deleted member 848825

Unconfirmed Member
Does Outlaws have more shimmer/flicker now than it used to prior to the Pro, even with FSR in Quality mode?

That would mean they introduced it into the code ...ughh...that sounds like Silent Hill 2 which is a mess now even in Quality mode
So PSSR added some shimmer to grass and may have also contributed to some texture flicker (like it cant decide which texture to use on very occasional specific objects). When you disable PSSR and engage FSR 3, you loose those issues (didn't fully test texture flicker) and the game also looks sharper. However you then with FSR introduce colour banding on skies.

As mentioned in the last patch notes that they are still working on. You still have foliage light flickering which is really distracting (not to be confused with shimmering). And that is present in all modes including the base PS5 ones. So PSSR did add some issues, but the game has its own issues outside of PSSR too. Once they fix the foliage issue, thankfully mentioned in the patch notes, then it'll be good I reckon. Though its never going to be amazing visually imo and that isn't the Pro's fault.
 
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rofif

Can’t Git Gud
Shhhhhh, SKYF@ll SKYF@ll is gonna come out the woodwork with his laughing emojis man ;)
Also : imagine spending 800€ to play an action game at 40fps and being actually OK with it considering it an upgrade


Ski, i've said before and i'll say it again brother, 40fps is the "proper" 30fps mode for OLED TVs in that it feels like the 30fps of yore on an LCD/Plasma (i.e, no judder).

30fps, on an OLED is a far cry from that 30fps that we've all been accustomed to since the judder due to the near instant response time of OLEDs make it impossible for some individuals (me included) to go back to - for me, it literally feels like you're playing in slow-mo, with added stutter on top and no ammount of in-game motion blur can fix that.
40fps alleviates that problem but it's not that big of an improvement IMO since, again, it feels like going back to the judder-free 30fps of before.
Maybe 40Hz/fps feels better/faster on an LCD screen, i don't know, on OLED though is nothing transformative.

Nothing that you wrote is wrong, just making conversation here about 40fps ;)

Cheers
Nonsense. 30fps is perfectly fine on oled . Finished ff16 just fine.
Just don’t disable motion blur. It’s there for a reason
 
Nonsense. 30fps is perfectly fine on oled . Finished ff16 just fine.
Just don’t disable motion blur. It’s there for a reason

Rofif, we've been through this 3-4 times already and all of them we disagreed 😁

Gotta say though, for as tech savvy as you appear to be (and are), I find the fact that you you're OK with 30fps on OLED to be mind boggling to say the least.
And no, in-game motion blur does exactly fuck and all to alleviate the problem.

Again, I'm talking specifically about OLED screens, 30fps on LED/LCD is still acceptable due to their inherent lower response time and blur.

Cheers.

PS: It's okay to agree to disagree 😘
 
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Shhhhhh, SKYF@ll SKYF@ll is gonna come out the woodwork with his laughing emojis man ;)
Also : imagine spending 800€ to play an action game at 40fps and being actually OK with it considering it an upgrade


Ski, i've said before and i'll say it again brother, 40fps is the "proper" 30fps mode for OLED TVs in that it feels like the 30fps of yore on an LCD/Plasma (i.e, no judder).

30fps, on an OLED is a far cry from that 30fps that we've all been accustomed to since the judder due to the near instant response time of OLEDs make it impossible for some individuals (me included) to go back to - for me, it literally feels like you're playing in slow-mo, with added stutter on top and no ammount of in-game motion blur can fix that.
40fps alleviates that problem but it's not that big of an improvement IMO since, again, it feels like going back to the judder-free 30fps of before.
Maybe 40Hz/fps feels better/faster on an LCD screen, i don't know, on OLED though is nothing transformative.

Nothing that you wrote is wrong, just making conversation here about 40fps ;)

Cheers
All i know is i can actually time my dodges now in wukong .. shame they couldn't get the visuals of balanced mode runnung at 60 in wukong
So PSSR added some shimmer to grass and may have also contributed to some texture flicker (like it cant decide which texture to use on very occasional specific objects). When you disable PSSR and engage FSR 3, you loose those issues (didn't fully test texture flicker) and the game also looks sharper. However you then with FSR introduce colour banding on skies.

As mentioned in the last patch notes that they are still working on. You still have foliage light flickering which is really distracting (not to be confused with shimmering). And that is present in all modes including the base PS5 ones. So PSSR did add some issues, but the game has itsxs own issues outside of PSSR too. Once they fix the foliage issue, thankfully mentioned in the patch notes, then it'll be good I reckon. Though its never going to be amazing visually imo and that isn't the Pro's fault.
Thanks. Hmm ...sounds like FSR at 40 fps will give visuals on the same level as pre-,pssr patch? Is there a DRS benefit at least? ...if it's not getting DRS gains that would mean "side grade" Pro patch. One that's not benefitting from the extra 40% gpu or the better RT of the Pro. On PC, at higher resolutions this game is absolutely stunning.

I played this initially on SX at 30 fps and I was really impressed. The game uses 3 different types of RT and the Global illum was really impactful in cities and indoors. I wouldve been happy if PSSR could've achieved Fidelity mode-like visuals at 1440p upscaled to 4k, while keeping those settings at 60 fps.

The cost of PSSR being so high is I believe why my expectations were not met. I really don't see how thats the devs fault though. Think about it, if they could they would be rendering Outlaws from a higer base resolution which would've prevented the pssr shimmer ...same thing with Avatar.

If AC Shadows comes out and is free of the pssr artifacts whilw at a similar base resolution that would certainly lend credence to the theory that it's the devs fault
 

rofif

Can’t Git Gud
30fps is atrocious on OLED.
Rofif, we've been through this 3-4 times already and all of them we disagreed 😁

Gotta say though, for as tech savvy as you appear to be (and are), I find the fact that you you're OK with 30fps on OLED to be mind boggling to say the least.
And no, in-game motion blur does exactly fuck and all to alleviate the problem.

Again, I'm talking specifically about OLED screens, 30fps on LED/LCD is still acceptable due to their inherent lower response time and blur.

Cheers.

PS: It's okay to agree to disagree 😘
It's fine with motion blur. Id does fuck all if you turn it to minimum or if it's sooo light like in rebirth.
Of course it's rough without it.
 

rofif

Can’t Git Gud
30fps+OLED+Motion Blur

team america vomit GIF
I don't understand this. I truly don't. And apparently you neither. Motion blur is good. It's a positive effect.
How can it be more acceptable on lcd?
Oled is way way faster. With good motion blur it should be better and it is for me.
You think it's terrible because you are used to 60fps and that's fine.
But 100% if you took that oled tv back to 2008 and played 30fps game on lcd tv and played 30fps on oled, it would be 10x better on oled.

There is some more judder because of no motion persistence but I've only seen it with slow camera pans in movies. In games with motion blur, not so much.
I even replied Lost PLanet on actual 360. That is a 30fps game with AWESOME motion blur and it was fine. Probably played better and more responsive than on any lcd tv back in the day.
No input lag or pixel response lag from the tv.

 
D

Deleted member 848825

Unconfirmed Member
All i know is i can actually time my dodges now in wukong .. shame they couldn't get the visuals of balanced mode runnung at 60 in wukong

Thanks. Hmm ...sounds like FSR at 40 fps will give visuals on the same level as pre-,pssr patch? Is there a DRS benefit at least? ...if it's not getting DRS gains that would mean "side grade" Pro patch. One that's not benefitting from the extra 40% gpu or the better RT of the Pro. On PC, at higher resolutions this game is absolutely stunning.

I played this initially on SX at 30 fps and I was really impressed. The game uses 3 different types of RT and the Global illum was really impactful in cities and indoors. I wouldve been happy if PSSR could've achieved Fidelity mode-like visuals at 1440p upscaled to 4k, while keeping those settings at 60 fps.

The cost of PSSR being so high is I believe why my expectations were not met. I really don't see how thats the devs fault though. Think about it, if they could they would be rendering Outlaws from a higer base resolution which would've prevented the pssr shimmer ...same thing with Avatar.

If AC Shadows comes out and is free of the pssr artifacts whilw at a similar base resolution that would certainly lend credence to the theory that it's the devs fault
You're losing me with some of this I'm afraid. The 60fps quality mode with FSR selected is better than the base PS5's performance mode. There however remains another glaring issue, which has nothing to do with PSSR and that issue is visible in ALL modes.

My understanding: AC Shadows uses Anvil and has nothing to do with Snowdrop. Its also a different team. The previously released Mirage, now uses PSSR and has none of the issues shown in Snowdrop.
 
D

Deleted member 848825

Unconfirmed Member
I don't understand this. I truly don't. And apparently you neither. Motion blur is good. It's a positive effect.
How can it be more acceptable on lcd?
Oled is way way faster. With good motion blur it should be better and it is for me.
You think it's terrible because you are used to 60fps and that's fine.
But 100% if you took that oled tv back to 2008 and played 30fps game on lcd tv and played 30fps on oled, it would be 10x better on oled.

There is some more judder because of no motion persistence but I've only seen it with slow camera pans in movies. In games with motion blur, not so much.
I even replied Lost PLanet on actual 360. That is a 30fps game with AWESOME motion blur and it was fine. Probably played better and more responsive than on any lcd tv back in the day.
No input lag or pixel response lag from the tv.


This type of take has been debated over and over ad infinitum across multiple forums over many years. The fundamental reason why you'll never get everyone agree. Is because motion is very much a personal preference thing with individual sensitivities. This is why different people will always have different interpolation and judder settings for movies. Also depending on how your TV handles motion resolution. Adding things like BFI into the mix can also add differing amounts of value to an end user.

FWIW I have had 5 OLED's since 2017 and still have one today. And when I switched from an 83" C1 to my Z9 85" Bravia, I noticed no change in motion or pixel response. Its a very quick panel. Yet I had a monitor from a few years ago where by smearing and blur was terrible.
 
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