Ok here is a game of magic against the saheeli deck, I dont know my opponents decklist but here we go. This should prove to some of you why the combo is so fucking dumb.
THIS IS AN ACTUAL GAME OF MAGIC on cockatrice.
This is my Decklist
4 Servant of the Conduit
4 Thraben Inspector
4 Thought-Knot Seer
4 Eldrazi Displacer
3 Thalia, Heretic Cathar
4 Gideon, Ally of Zendikar
3 Reality Smasher
1 Heart of Kiran
4 Spire of Industry
4 Aether Hub
4 Forest
8 Plains
1 Wastes
4 Evolving Wilds
4 Aethersphere Harvester
4 Stasis Snare
SB: 3 Authority of the Consuls
SB: 2 Ajani Unyielding
SB: 2 Fragmentize
SB: 4 Warping Wail
SB: 1 Sigarda, Heron's Grace
SB: 2 Blossoming Defense
SB: 1 Reality Smasher
This is game 1 only because the opponent quit AND its a game I won, yet was still miserable, Aethersphere harvest was in for smugglers copter (was testing it out). Look at the play pattern I have to go through against a control deck, now we are both average players, WITHOUT tuned decklists.
To make this easier I will put
Start of the game
I lose the die roll
Opponening Hands
Me: Thraben Inspector, Heart of Kiran, 1x Aethersphere Harvest, Forest, Plains, Plains,
Opponent: Wandering Fumarole, Port Town, Plains, Anticipate, Saheeli Rai, Harnessed Lightning, Glimmer of Genius
We both keep
Turn 1
Opponent: Wandering Fumarole - Pass
Me : Draws Stasis Snare Thraben Inspector create a clue - Pass
Notice how I have a 1 drop that can immediately keep saheeli from getting out of hand.
Turn 2
Opponent: Draws Fumigate Port town Revealing Plains - Pass
Me; Draws SECOND statis snare, plays Evolving wilds Swings for 1 He kills my Thraben inspector with Harnessed Lightning
There goes my 1 drop and here's where the game becomes super fun
Turn 3
Opponet: Draws a Plains, Cast Saheeli Rai UPticks her, Scry's 1 deals 1 damage to me. I crack Evolving Wilds for Second Plains
Me: Forest Pass - I CANNOT play my heart of kiran for 2 mana because I have to keep up statis snare at this point. I have 3 mana, there is nothing in Green or white that I could play while also being proactive here.
Turn 4:
Opponent: Draws Void Shatter Pass
Me :At his end step pay 2 mana crack a clue, Draw Servant of the Conduit
Me: Draw a forest, Play forest Pass
Because of the combo I HAVE To keep up Stasis Snare,
Turn 5
Opponent: Draws Island, Plays Island, +1 Saheeli Rai, deals 1 damage to me Pass
Me: Draw Gideon, Ally of Zendikar, Play forest, Play Servant of the Conduit Pass
Opponent: At my End step Glimmer of Genius, Draws Harnessed Lightning and Plains.
Still have 3 mana open because I have to. Notice at this point the opponent can NOW play the Guardian with backup counterspell magic and win the game at any point.
Turn 6
Opponent
raws Aether Hub, Upticks Ssheeli to scry 1, hits me Pass the turn
Me: Draw a second Servant of the Conduit, Swing with the 1 on the field, Harnessed Lightnings it, I play the second Servant of the conduit.
Opponent: End step Anticipate Draws Torrential Gearhulk
Turn 7
Opponent: Draws Void Shatter Plays Plains Scry's with Saheeli (now at 8 loyalty) Pass
Me: Draw Thali Heretic Cathar, Swings with Servant at Saheeli (6 Loyalty), Plays Thalia
Opponent: Counter with Void Shatter
Me: Play Plains pass
Turn 8
Opponent: Draws Radiant Flames, Pass
Me: Draws 3rd Stasis Snare, Play Heart of Kiran, swing at Saheeli (5 loyalty), Pass
Opponent: End Step Torrential Gearhulk Gets Anticipate, Harnessed Lightning
Turn 9
Opponent: Draw Another Harnessed Lightning,, Scrys with Saheeli, plays anticipate, Get's 3rd Harnessed Lightning, At his end step I stasis Snare the Torrential Gearhulk
Me: Draws Thalia, Heretic Cathar, Plays Thalia It gets void Shattered, I Swing at Saheeli with servant, he harnessed lightnings it. I pass my turn.
Turn 10:
Opponent Draws Immolating Glare, Scry 1 with Saheeli, Pass
Me: Play Gideon +1 creates a 2/2 Knight Ally, -1 Gideon to crew Heart of Kiran swing at Saheeli, He Immolating Glares my Heart of Kiran, Harnessed Lightnings the 2/2.
Turn 11
Opponent: Animates Wandering Fumarole, Attacks Gideon Ally of Zendikar, I Stasis Snare it in response.
Me: Play Aethersphere Harvester, Pass
Weird line of play, but I NEED this gideon to live, if I swing with it, and he has blessed Alliance, I lose the game Gideon is the best thing I have going on and he has 5 cards, I need to pray that he can't answer my planeswalker
Turn 12
Draws Felidar Guardian, Plays it. Now if I didn't draw 3 Stasis Snares this game, i lose instantly, He plays Guardian, Attempts to combo off, and in response to the - 2 I stasis snare it . He radiant flames away my 2/2
A note here, HE NOW has enough mana to cast the Guardian, AND have counterspell backup, in which I assume I have just lost the game,
Me: Draw second Gideon, now Im comfortable enough to attack his Saheeli, Swing 5 at saheeli,
HIs turn he glimmers, draws land Summary Dismissal concedes the game
Don't just look at the plays though, LOOK at the fucking Bullshit I have to go through just because of the combo, From literally my second turn onwards I HAVE to represent a spell to deal with his combo, If i EVER tap out when he untaps I risk losing the game. I am literally forced to play 2 mana spells on turn 5, pass with cards that I can cast in my hand on turns 3, 4 ,5 , and hope they dont just have counterspell backup in the end for the combo.
It's seriously the worst way to play magic, and in games 2 and 3 they bring in more counter backup, with things like negate, so they can go off turn 6 with counterspell backup.