They should get Shroud to help with the development on a multi-player game. He's good at games so he must know what makes a good game...
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50-50Looked at the gameplay reveal trailer comment section to see the general vibe... and it's a riot. Everyone clowns on the game. Youtube can hide dislikes, but not that.
F2P is the panacea for people who don't understand multiplayer. In reality, fun is the panacea. People will pay for fun experiences.People are convinced that F2P is this panacea that guarantees success. It's a difficult model to navigate and without immense playerbase, you're going to fold pretty quickly.
It peaked at 30K CCU despite being F2P and the player base crashed almost immediately.
F2P is a dangerous model and I'm willing to bet that fewer and fewer games will go the F2P route moving forward. Especially in the western market.
It makes sense for a game like Marvel Rivals because you have such a large marvel fanbase and content generation and monetization are relatively easy.
Competing with other F2P games that already have established popularity is hard even if you go F2P. Some think that a premium price is a barrier to entry, but it really depends on what kind of product you're delivering.
If Marathon can follow in the footsteps of Helldivers, I expect we'll start seeing a lot more games coming out for 20-50 dollars.
F2P is the panacea for people who don't understand multiplayer. In reality, fun is the panacea. People will pay for fun experiences.
Btw...Friends Per Second absolutely eviscerated Marathon.
They all agreed that there's no tension, you do PvE more often than PvP - The PvE is outright "bad", and they have no idea the vision or hook that Bungie needs to find to make this game work. Absolutely brutal commentary from early access media.
It's one thing for a single person to say these things but they all seem in agreement that this game is in trouble.
James Sawyer Ford detach from this train wreck before it's too late!
F2P is the panacea for people who don't understand multiplayer. In reality, fun is the panacea. People will pay for fun experiences.
Btw...Friends Per Second absolutely eviscerated Marathon.
They all agreed that there's no tension, you do PvE more often than PvP - The PvE is outright "bad", and they have no idea the vision or hook that Bungie needs to find to make this game work. Absolutely brutal commentary from early access media.
It's one thing for a single person to say these things but they all seem in agreement that this game is in trouble.
James Sawyer Ford detach from this train wreck before it's too late!
My main concern going into Redfall was that it'd be another looter shooter in the mold of what everyone thinks is popular, and in the process, lose what makes Arkane's games special. My time with the game brought some much needed clarity to what Redfall actually is, and it is a looter shooter in the mold of popular titles like Borderlands. But, most importantly, at its core are design ideas that have enabled memorable exploration and narrative, as well as satisfying gameplay, in Arkane's previous games. But just because it's there doesn't mean it'll work, and moving into the open-world looter shooter genre is a big pivot for the studio. As a fan of Arkane's work, I am more intrigued by it now and, regardless of how it comes together, it'll be an interesting and distinct take on the genre at the very least.
There's some truth to this but there's no incentive for them to bury Marathon if they're not reasonably certain it's a dud. If anything, they're incentivized to play a political game if they feel it's not for them.I love how Friends Per Second are the gold standard of whether a gaas game will work or not. I don't think Skillup or Jake even engage with PvP type gaas games on the regular. I know Skillup is a big Destiny PvE fan and it sounds like he's bummed Marathon is not that.
Positive impressions are always to be taken with a bigger grain of salt than negative impressions due to the early access effect. They're all incentivized to be nice to Bungie.I could list a dozen of other content creators, who make their living off PvP games, that feel differently
Bungie showed off this game on a massive stage because they were proud of what they had. This is what they thought was going to sell the game. What we saw represents the launch product.Based on the guy who started the false rumor that Marathon was going to be 70 dollars...
The game is in alpha, anyone reviewing it as if it is a finished game releasing tomorrow is pretty laughable. The game doesn't release for 6 months. That's a lifetime in terms of game tweaking and changing.
I don't think you can trust positive impressions from early access media. It's an entirely different story when EA media is destroying a game pre release.There are two types of people I wouldn't trust off hand.
People who were paid to play the game and paid as part of the game's marketing and people who generally put out negative videos about everything for views.
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Don't Worry, Redfall Puts An Unmistakably Arkane Spin On The Looter Shooter
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Thanks for reminding me about FPS, gonna listen to it now.There's some truth to this but there's no incentive for them to bury Marathon if they're not reasonably certain it's a dud. If anything, they're incentivized to play a political game if they feel it's not for them.
They can easily say things like "I'm not sure if this is a game for me but I can see a lot of PvP players digging it." Or "A lot of people seemed to have fun with X or Y."
This was a complete undressing of the game when there was no reason to do so. They weren't giving the counter arguments to any of their critiques either.
"The PvE was downright bad."
"There was no tension whatsoever. I didn't care who was around me unlike in Hunt Showdown."
Skill Up even said in his preview that he wished he was playing Hunt while playing Marathon.
And btw, these impressions actually align with what my eyeballs were telling me during the hour long event. It showed poorly to a lot of people.
Positive impressions are always to be taken with a bigger grain of salt than negative impressions due to the early access effect. They're all incentivized to be nice to Bungie.
Bungie showed off this game on a massive stage because they were proud of what they had. This is what they thought was going to sell the game. What we saw represents the launch product.
I do expect an open beta by the end of the month or end of May at the latest. I think anything longer and you're asking for trouble and a possibly launch problems. That being said, this game has probably been "done" for over a year.
It's scheduled to release this year.
Avoiding GTA6, it has to RELEASE before October at the latest. Honestly, if I was a producer, I'd want to release at least 3 months before October, which would be July.
I'd also want to do a beta at least 3 months before release (honestly, I'd rather 6 months, but that's not going to happen here).
3 months before July is April. So I fully expect a beta to launch within the next month or two and most likely in the next couple of weeks.
So yeah, by the end of the month is likely as late as you can really push this, unless you're not interested in any feedback from a beta, i.e. Concord.
The idea that the game is radically going to improve in less than 6 months simply doesn't happen in game development.
I don't think you can trust positive impressions from early access media. It's an entirely different story when EA media is destroying a game pre release.
Especially if those impression align with what my own eyeballs, and plenty of others, saw during the event.
I get wanting to talk myself into the hype. I did it with Concord. I thought "No way did PlayStation buy this studio if that's all this game is. They have to be hiding more good ****."Thanks for reminding me about FPS, gonna listen to it now.
It's wild because it almost feels like some people are searching for positive sentiment for Marathon. They wanna hear what big Tarkov/extraction shooters have to say about it. I get that perspective, but that doesn't mean other people's opinions and perspectives are completely moot as a result. I'd only say that if they didn't care for the type of game, hate it, etc. But that's pretty obvious.
But watching the content of all the creators playing felt overly forced at times. People hooting and hollering but what I'm seeing onscreen didn't feel like it was worthy of all the hype that was being shown, just felt pretty standard or just nothing insane. I don't know how much I'd outright trust all those people.
Again, I look forward to playing the alpha myself just to see, but man, a lot of this just feels... so oddly bold and strange across the board. It honestly sounds like so much isn't ready but Sony is really applying pressure so that it releases this year. I mean, talking up a future Ranked mode that doesn't exist in writing or creation yet, a narrative and story that doesn't exist yet, etc. and we're only months out is wild.
Yeah as a group they're often praising single player games over multiplayer. But I genuinely enjoy SkillUps content as I feel like he and I have similar opinions on a lot. His video alone regarding everything was concerning enough for me. From what I've seen and read, no one has out right said their experience with it was awful or horrible. But so much was just forgettable, not unique, not impressive, etc. Which, yeah, for this kind of game, that's not great.I get wanting to talk myself into the hype. I did it with Concord. I thought "No way did PlayStation buy this studio if that's all this game is. They have to be hiding more good ****."
I'm not doing that again.
Don't get me wrong, FPS does say some silly "single player mindset" stuff like wanting to know more about the characters story. No PvP gamer ever talks about that nonsense. So they do litter this podcast with some silly comments, but there are some things I simply believe.
- No tension.
- It's mostly PvE.
- The PvE is bad.
Dear God.
Survival > The Darkzone, but yeah, guess making it part of the main game instead of an expansion/dlc, really hurt Survival and therefore wasn't as popular as DZ in the main gameHe gets it. The best extraction game is Dark zone from Div1
Just 6 months out unless this game gets delayed its not undergoing much change at this stageBased on the guy who started the false rumor that Marathon was going to be 70 dollars...
The game is in alpha, anyone reviewing it as if it is a finished game releasing tomorrow is pretty laughable. The game doesn't release for 6 months. That's a lifetime in terms of game tweaking and changing.
There are two types of people I wouldn't trust off hand.
People who were paid to play the game and paid as part of the game's marketing and people who generally put out negative videos about everything for views.
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False. They showed it because they felt it presented well.They showed the game because they have to show the game.
That's my point. This game is not going to look radically different in September.You fundamentally misunderstand game development here. The game has probably been largely done for a year. This is iteration and tweaking at this point. That doesn't take as long as it takes to create content, upgrade engines, QA e.t.c.
Ok?Things like creating a solos queue... you can do that in a couple days. Rebalancing the gameplay in that mode? Probably a few weeks. It doesn't require any new assets to be created. The same is true of creating duos.
No, this games issues are fundamental. They're not balance issues. It's going to require heavy lifting from Bungie to reframe this house.You look at all the complaints people have for the game and their all balance issues that should be expected of a game like this that is 6 months out.
Proxy chat isn't saving Marathon.Even creating a proximity chat wouldn't take more than a month or so.
Why is there no tension?Name a single complaint anyone has lodged that would take more than 6 months to change.
Nope. I enjoy being wrong and have the maturity, wisdom, grace, humility and je ne sais quoi attitude to admit it.Dude you're wishy washy and it the game turns out to be a success, you'll say you called it and ignore the cold feet you're getting because the game doesn't seem revolutionary and has had some mixed critiques.
I disagree.So much of what the game has wrong with it, you've gotten wrong and has been debunked by others. You need to take a more level approach to these things, because your highs are way too high and your lows are way too low.
I get wanting to talk myself into the hype. I did it with Concord. I thought "No way did PlayStation buy this studio if that's all this game is. They have to be hiding more good ****."
I'm not doing that again.
Don't get me wrong, FPS does say some silly "single player mindset" stuff like wanting to know more about the characters story. No PvP gamer ever talks about that nonsense. So they do litter this podcast with some silly comments, but there are some things I simply believe.
- No tension.
- It's mostly PvE.
- The PvE is bad.
Dear God.
Just 6 months out unless this game gets delayed its not undergoing much change at this stage
Btw just an observation you are putting in a lot of effort for a game you have no interest in unless your view has changed in 48 hours or so
Survival > The Darkzone, but yeah, guess making it part of the main game instead of an expansion/dlc, really hurt Survival and therefore wasn't as popular as DZ in the main game
Yup it looks like bungie knows their new game isnt worth much, but on the other hand knows they got some "losers" who are willing to pay premium for it, so likely their strategy gonna be 40usd at launch + cosmetic mtx, then after no1 else is stupid to buy game they make it completely f2p 6-12months in to boost dwindling playercounts.What is this new shit meta of "let the customers talk about price because we are afraid to commit"? They are absolutely hard for variable pricing and trying to milk every dollar out of people for the base game, for extra content they planned for after the game, and to keep asking for money for as long as people are playing the game with new time gated exclusive content.
This really looks derivative, but not in any positive way. Bungie a complete shell of its former self.
But why put forth so much effort "playing devils advocate" if its a game you have zero interest in?I'm only playing devil's advocate here. Again, there's zero percent chance that I play this game even in the alpha period, but nothing was going to change that.
I'm actually pretty critical on the game based on what I've seen personally, I just think a lot of people like MiB are jumping the gun here. Which is why I was critical of your friend being dismissive within 10 minutes. If I was interested in playing a game, I'm going to give it more than 10 minutes. That's kind of an absurd amount of time to come away with any judgements.
6 months is a long time to tweak a game. Again, it's important to focus on what can change within 6 months. Are they going to change the art direction in 6 months? No. Can they tweak the amount of encounters you have with enemy AI? Absolutely. Even without them changing anything the game is going to change within 6 months. Playing among a small sample size of players and assuming that a large community will play the same way is kind of weird.
False. They showed it because they felt it presented well.
That's my point. This game is not going to look radically different in September.
Ok?
No, this games issues are fundamental. They're not balance issues. It's going to require heavy lifting from Bungie to reframe this house.
Proxy chat isn't saving Marathon.
Why is there no tension?
Why is most of the gameplay PvE?
Why is the PvE downright bad?
Why is the player generated storytelling so bad?
Good luck fixing that stuff in 6 months.
Nope. I enjoy being wrong and have the maturity, wisdom, grace, humility and je ne sais quoi attitude to admit it.
I would love nothing more than for me to be wrong and Marathon to launch in a great state.
I disagree.
He is how I picture the average user on Gaf.What is it with that guy and his video thumbnails? If he's not impersonating a constipated horse then it's a set of teeth trying to flee from the arse cheeks of a giraffe.
But why put forth so much effort "playing devils advocate" if its a game you have zero interest in?
F2P is the panacea for people who don't understand multiplayer. In reality, fun is the panacea. People will pay for fun experiences.
Btw...Friends Per Second absolutely eviscerated Marathon.
They all agreed that there's no tension, you do PvE more often than PvP - The PvE is outright "bad", and they have no idea the vision or hook that Bungie needs to find to make this game work. Absolutely brutal commentary from early access media.
It's one thing for a single person to say these things but they all seem in agreement that this game is in trouble.
James Sawyer Ford detach from this train wreck before it's too late!
Whyit's an important game in the industry
I generally strongly agree with this statement, but not in this case. If Marathon was developed by a random AAA studio, the reception would be radically different, imo.Positive impressions are always to be taken with a bigger grain of salt than negative impressions due to the early access effect. They're all incentivized to be nice to Bungie
Even the positives, like gunplay, is barely talked about in these previews because the expectations of it being amazing are already baked in
To be fair, a lot of people are. A lot of people are concerned about the amount of content being delivered on day one and the price they're asking for it, which sounds like it's completely warranted. I've read/heard the 4th map that's coming a bit later is something they're really proud of, along with the Ranked mode, but they had nothing to show for either, just their own excitement. Ranked being available on launch is also currently a question mark.Skill up is just hung up on the pricing model and future promise. They did it with Destiny. Theyre doing it here.
Let them cook for another five months. All the foundational stuff is there and plays great
A lot of people are concerned about the amount of content being delivered on day one and the price they're asking for it, which sounds like it's completely warranted.
But a lot of people are also not sounding extremely positive about core components of the game
Because it's a Bungie game and for over 20 years they've been shaping the FPS marketplace and much of the gaming marketplace.
Allright so not important to the industry as a whole at allIt's Bungie's first new release in over ten years and has the possibility to sink the studio if it fails.
Its Bungies problem if this game floundersIt's Bungie's first new release in over ten years and has the possibility to sink the studio if it fails.
I can totally understand that. Yeah, exactly, it's subjective. I personally don't know if I'd pay $40-$50 for any multiplayer only title. Unless it was Quake or Doom related, because fullblown bias, lol.A $40-50 game that at a minimum will give me 20-30 hours is not an issue to me. Everyone has their own price sensitivities but this isn't a big deal for me
I mean, these are people that aren't known to be negative, which is the kicker. There ARE people like that, but I don't find myself viewing that content as I'm not a negative person myself, lol. I've always enjoyed SkillUps content, so of course I watched his video. I also checked out Luke Stephens' video only because I stumbled on a few previous videos of his that sounded like they broke things down nicely. Other than that I checked out a number of others. But no one that was like, "THIS GAME SUCKS AND WILL FAIL!" I see those videos exist, but I'm not giving clickbait clicks, lol.Only if you are selectively listening to negative players
I'm watching plenty of others saying the opposite
Its Bungies problem if this game flounders
I don't want studios around that produce crap
The Bungie I loved is long gone
Its Bungies problem if this game flounders
I don't want studios around that produce crap
The Bungie I loved is long gone
Without a doubt I want to know more and hope there is an open beta to able to try it but haven't like enough of what I have seen to reward them with a purchase unless I do it on a platform that makes refunds super easyPersonally I loved Halo & Destiny for the most part.
Jury's out on whether this game is crap or not. They get the benefit of the doubt from me.
Allright so not important to the industry as a whole at all
Bungie shaping the fps marketplace
Maybe back in the Xbox days and if you never played on PC.
They havent set a trend or standard since Halo.
You don't think Halo or Destiny have had any influence in this industry over the last twenty years then I don't know what to say.
I'll probably get it on Steam. I'll know within 2 hours if I want to invest more time into it. PSN refund policy is stupid.Without a doubt I want to know more and hope there is an open beta to able to try it but haven't like enough of what I have seen to reward them with a purchase unless I do it on a platform that makes refunds super easy
Good. Fuck 'em.It's Bungie's first new release in over ten years and has the possibility to sink the studio if it fails.