Monster Hunter Wilds runs at 60 FPS on PS5 Pro, 4K30FPS or 1080P/60FPs on XSX/PS5 and 30 FPS on Xbox Series S

Draugoth

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Benchmark tool will be available in February
Day 1 Patch is bringing heavy customizing tools for PC
PS5 pro Patch is coming Day One
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I'm fully expecting poor performance and optimization across the board. Capcom struggled with this for Dragons Dogma 2 and a couple other games. Hopefully not the case though.
 
if the beta is anything to go by it will be more like 720p 45fps unless they massively improved the performance mode since the beta.

I never played something that ugly on current gen than that beta.
 
60 fps mode on consoles sounds promising even with those shitty CPU:s

it means a toaster PC CPU will run it fine i guess
 
And just like that, we have the same situation as the PS4 and PS4 Pro, except no excuse that the console generation wasn't banking on 4K/60fps to begin with. I love Capcom and the MH dev team, but this just goes to show the top hardware config will be utilized as the target spec and others will suffer. We are going to be seeing a lot of this in new releases.
 
And just like that, we have the same situation as the PS4 and PS4 Pro, except no excuse that the console generation wasn't banking on 4K/60fps to begin with. I love Capcom and the MH dev team, but this just goes to show the top hardware config will be utilized as the target spec and others will suffer. We are going to be seeing a lot of this in new releases.
huh? the ps5 and xsx will also run at 60 fps.
 
The game look like a mid ps4 game even on pc maxed out, they are just doing what is expected.

Hopefully the pc version is gonna get an external texture pack like they did with world.
 
Hopefully it's actual 1080p and not some upscaled crap.
Because the beta certainly didn't look like 1080p on Ps5.
 
Is running at 60fps on all consoles, except the Series S, the thread title is misleading.
We can run it at 60 fps on the Switch also. Just need to lower the resolution. 320x240 might do it since apparently we don't give a fuck about IQ. We could just take one pixel and run that at 60, same thing right?
 
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We can run it at 60 fps on the Switch also. Just need to lower the resolution. 320x240 might do it since apparently we don't give a fuck about IQ. We could just take one pixel and run that at 60, same thing right?
Still running at 60fps 🤷‍♂… Talking about fps here.
 
Odd how Capcom RE games have a super lightweight engine but Dragon's Dogma and Monster Hunter are absolutely brutal.

Dragons Dogma was a CPU issue with the NPCs having lives or whatever.

Monster Hunter Rise runs on potatoes at like 100fps?
Were you thinking of Monster Hunter World?
That game is MT Framework.
 
Dragons Dogma was a CPU issue with the NPCs having lives or whatever.

Monster Hunter Rise runs on potatoes at like 100fps?
Were you thinking of Monster Hunter World?
That game is MT Framework.

The beta that came out a few months ago wasn't that hot in its performance mode from what I recall, a lot of people just preferred the more consistent 30 fps version with cleaner visuals.
 
We have plenty of complaints about UE5 inefficiencies, but they are pale in comparison with crapcom achievements

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Since the RE Engine was introduced Capcom have been on a roll.


RE Engine was introduced in 2017(actual title launched)
Unreal Engine 5 was introduced in 2020.

Weve had more complaints and issue with UE5 than weve had with Capcom as a whole in that time.
 
Also confirmed that IF they bring the beta back it will just basically be the same one without all the weapon tweaks. they dont want to make another one. no demo
 
Man if the beta is anything to go by then i seriously doubt those numbers on the charts.
 
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Going to start playing Iceborne soon after Dead Island 2 since i never got around it and ill be in full shape when Wilds launches on february
 
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