Alright, I have played a couple of tracks now. My impression so far is; fantastic.
The demo track is BY FAR the worst one so far, and I still liked that one. The other stages, especially the first race you have in Skyline, is jaw-dropping.
I would dare calling this game one of the best-looking and technically-proficient games on the PS3 without hesitation. There's SO much shit going on in some of the stages, and all without dropping many frames. Just gorgeous.
EDIT1:
wouwie said:
For those who have the game, can you still play the tracks in different times of the day (morning/evening/...)? And did they fix the soundmix? You hardly hear the car engine in that demo.
Impressions would be most welcome too since i'm still on the fence.
Can't speak much about the soundmix so far, but the volume is generally low so you'll have to bump it up compared to your usual settings.
As far as the tracks go, I don't see any time of day settings per se unfortunately, but every stage seems to have different variations (and obviously the ToD changes). On some variations, you can also choose if environmental incidents occur or not, which is sweet. The game seems to have 3-4 variations for every stage so far, and I dunno if tracks have to be unlocked or not.
EDIT2:
The tracklist in Wreckreation so far:
Boardwalk: 3 variations (1 incident)
Docklands: 4 variations (1 incident)
Downtown: 4 variations (2 incidents)
Good Herb: 4 variations (2 incidents)
Interstate: 4 variations (3 incidents)
Mainline: 3 variations (2 incidents)
Skyline: 3 variations (3 incidents)
Terminus: 4 variations (2 incidents)
Upper Bohemia: 4 variations (1 incident)