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Mythwrecked: Ambrosia (gay Greek gods) peaks at 45 CCU

tkscz

Member
There's a current movement to "reimagine" everything from antiquity to be like this.

I was in a bookstore a while back and saw this new translation of Ovid's Metamorphoses:

szgtkoo.jpeg


I flipped through it and was horrified. It's a butchering of the text by an ideologue who saw everything through the lens of modern-day feminism, so she translated it all as rape and victimhood.


"Ovid’s Metamorphoses is an epic poem, but one that upturns almost every convention. There is no main hero, no central conflict, and no sustained objective. What it is about (power, defiance, art, love, abuse, grief, rape, war, beauty, and so on) is as changeable as the beings that inhabit its pages. The sustained thread is power and how it transforms us, both those of us who have it and those of us who do not. For those who are brutalized and traumatized, transformation is often the outward manifestation of their trauma. A beautiful virgin is caught in the gaze of someone more powerful who rapes or tries to rape them, and they ultimately are turned into a tree or a lake or a stone or a bird. The victim’s objectification is clear: They are first a visual object, then a sexual object, and finally simply an object. Around 50 of the epic’s tales involve rape or attempted rape of women. Past translations have obscured or mitigated Ovid’s language so that rape appears to be consensual sex. Through her translation, McCarter considers the responsibility of handling sexual and social dynamics.

Then why continue to read Ovid? McCarter proposes Ovid should be read because he gives us stories through which we can better explore ourselves and our world, and he illuminates problems that humans have been grappling with for millennia. Careful translation of rape and the body allows readers to see Ovid’s nuances clearly and to better appreciate how ideas about sexuality, beauty, and gender are constructed over time. This is especially important since so many of our own ideas about these phenomena are themselves undergoing rapid metamorphosis, and Ovid can help us see and understand this progression. The Metamorphoses holds up a kaleidoscopic lens to the modern world, one that offers us the opportunity to reflect on contemporary discussions about gender, sexuality, race, violence, art, and identity."
I wasn't aware "Translation" meant "Re-writing". You can't translate the meaning of anyone's art. The purpose of art is for anyone to find their own meaning but the meaning must be based in what the art provides.

Doing Mr. Fantastic levels of logic stretching to interpret something and then telling other people that your interpretation is the correct one is a new level of narcissism, but of course Penguin classics is the publisher. Leave it to the country that says calling a person balled is legally considered sexual harassment to allow this.
 

mdkirby

Gold Member
4!? People playing. It released less than a week ago, it’s hard to fathom how a game can be that low so soon after release no matter how bad it is
 

Danny Dudekisser

I paid good money for this Dynex!
Wow, there's actually some work that's been put into this game - it's not just some fly by night homo sim.

Sales will pick up - it's the holiday season, so people generally aren't playing games or spending money on them.
 

diffusionx

Gold Member
There's a current movement to "reimagine" everything from antiquity to be like this.

I was in a bookstore a while back and saw this new translation of Ovid's Metamorphoses:

szgtkoo.jpeg


I flipped through it and was horrified. It's a butchering of the text by an ideologue who saw everything through the lens of modern-day feminism, so she translated it all as rape and victimhood.


"Ovid’s Metamorphoses is an epic poem, but one that upturns almost every convention. There is no main hero, no central conflict, and no sustained objective. What it is about (power, defiance, art, love, abuse, grief, rape, war, beauty, and so on) is as changeable as the beings that inhabit its pages. The sustained thread is power and how it transforms us, both those of us who have it and those of us who do not. For those who are brutalized and traumatized, transformation is often the outward manifestation of their trauma. A beautiful virgin is caught in the gaze of someone more powerful who rapes or tries to rape them, and they ultimately are turned into a tree or a lake or a stone or a bird. The victim’s objectification is clear: They are first a visual object, then a sexual object, and finally simply an object. Around 50 of the epic’s tales involve rape or attempted rape of women. Past translations have obscured or mitigated Ovid’s language so that rape appears to be consensual sex. Through her translation, McCarter considers the responsibility of handling sexual and social dynamics.

Then why continue to read Ovid? McCarter proposes Ovid should be read because he gives us stories through which we can better explore ourselves and our world, and he illuminates problems that humans have been grappling with for millennia. Careful translation of rape and the body allows readers to see Ovid’s nuances clearly and to better appreciate how ideas about sexuality, beauty, and gender are constructed over time. This is especially important since so many of our own ideas about these phenomena are themselves undergoing rapid metamorphosis, and Ovid can help us see and understand this progression. The Metamorphoses holds up a kaleidoscopic lens to the modern world, one that offers us the opportunity to reflect on contemporary discussions about gender, sexuality, race, violence, art, and identity."
Why do you think they don’t teach Latin or Greek to us anymore.
I won TIME person of the year in 2006
 

Holammer

Member
I mean, it looks technically competent, decent art and so.
I'm probably going to get in the confusion with some humble/fanatical bundle in the future and the devs will get 20 cents.
 

Mayar

Member
I learned about the existence of this game from this topic.
I watched the trailer and wanted to wash my eyes with soap.
In my memory, no one has ever mocked Greek mythology like that. And this is the same mythology in which, may the moderators forgive me, Zeus fucked everything that moves and does not move, including animals... (And yes, I put it mildly, smoothing over the edges, it's better not to google it, your psyche will not recover :messenger_tears_of_joy: ).

7qQbqvU.png

Mmm, the goddess Aphrodite - because of whom people started wars.... Well, I agree with them here, if I saw something like that, I would also start a war...
God, this is so bad...
 
Last edited:
It’s always fun to see a new retelling of Greek myths, especially when that retelling makes Athena nonbinary, turtlenecked, and blue-haired; Aphrodite short and curvy; and Hephaestus jacked, red-headed, and using a wheelchair.

How could anyone think any of this shit is a good idea.
 

LordCBH

Member
That looks like hot dogshit. And the puzzles shown in the trailer wouldn’t challenge a braindead 2 year old.
 

StreetsofBeige

Gold Member
And sadly it's already been cancelled despite ending on a cliff hanger, fucking Netflix.
Who would watch a show like that? I had to reverse google search what show it was and it's a live action alternate take on Greek mythology with Jeff Goldblum as Zeus wearing a track suit?

Googling it, NF viewership numbers were terrible.
 

YCoCg

Member
Who would watch a show like that?
Remember the 1997 Romeo+Juliet movie? It's kinda like that but with Greek Mythology, had some really interesting takes on characters, Jeff Golblums Zeus isn't even the stand out in this (David Thewlis as Hades is), the whole storyline of the River Styx and Purgatory was great but yeah, viewership was very low, it was hardly advertised, me and my wife only saw it by chance when scrolling Netflix one night. Anyway it's setting up a war and ends off with the prophecies saying it's coming. Felt like it should've been longer to actually include that rather than banking on getting a second season which it never did.
 

StreetsofBeige

Gold Member
Remember the 1997 Romeo+Juliet movie? It's kinda like that but with Greek Mythology, had some really interesting takes on characters, Jeff Golblums Zeus isn't even the stand out in this (David Thewlis as Hades is), the whole storyline of the River Styx and Purgatory was great but yeah, viewership was very low, it was hardly advertised, me and my wife only saw it by chance when scrolling Netflix one night. Anyway it's setting up a war and ends off with the prophecies saying it's coming. Felt like it should've been longer to actually include that rather than banking on getting a second season which it never did.
Never saw R&J, but googled it now. A modern day take with two business families or something. I'd say that's a closer take on the classic book, than trying to turn traditional Zeus, lightning bolts and that kind of stuff into a modern take.

I can understand the lack of marketing. Never heard of it myself, when often times a big sub plan show is pushed to the public and you cant avoid it even if you dont even have NF (like Stranger Things when it seemed every website and person at the office was talking about it when it came out).
 

Denton

Member
Interesting, if long, steam review:

Developed by narcissist Alex Kanaris-Sotiriou, Mythwrecked is the product of workplace abuse, deceptive social media manipulation, and games industry nepotism. It is baffling to comprehend why this game took so many years to be released, or why Alex kept delaying the game (oftentimes: without making any announcements!) since it was announced in 2022. The release date was only revealed WEEKS BEFORE RELEASE and the pricing has been kept secret (It’s TWENTY FIVE DOLLARS?!? This should have been a $4.99 mobile game). More on the game below, but keep reading for a comprehensive history of this title’s troubled development.

Starting development in 2021, Mythwrecked is a game that seems to be created out of generous art grants and expectations to keep receiving those grants. The developer hired a number of contractor employees to work on the game (no clue if they were paid), with the most interesting one being Malindy Hetfeld, a former coworker of Kim Belair. Malindy wrote the initial first draft of the game and seems to be a 1:1 model for the main character of Mythwrecked, Alex.
Tragically, Malindy would attempt to take her own life after a falling out with Alex and Polygon Treehouse. She was under the assumption that the writing position would lead to her being hired full time, which didn’t materialize and resulted in a number of extremely unsettling social media posts. Alex ignored all of these. Thankfully she received help/intervention and is still alive. At a March GDC event in 2023, Malindy was shocked to discover that she was banned from even entering the Mythwrecked booth, or promoting that she worked on the game. Frustrated, she vented that she wasn’t even sure how much of her original script was left in the game. It seems that Alex hired this contractor “narrative designer” simply to use her likeness and hard work, then distance himself to make HIS game look better. In a series of now deleted tweets on March 21st 2024, Malindy posted: “You know what, I’m gonna say this once and I don’t care who sees it, to be cut off from a game in such a way you don’t know it’s being shown off at GDC, literally while you’re there, f---ing sucks. I would’ve loved to be able to tell you about it. I would have loved to be able to tell you to go see it. Instead, I am now terrified of it myself, with no idea what, if anything, of my work remains. And that. F---ing. Sucks.” Followed by: “Sorry guys, I’m supposed to tell you that my words, aka the unedited first draft, are still in the game, haha, you can play Mythwrecked at the Expo floor at GDC, or not, I’m not the boss of you. I left Mythwrecked at a previously agreed to end date for my contract.”

Mythwrecked is a slow, boring, unimaginative game that has you solving puzzles meant for toddlers. Line up the lines to make the door unlock. Fetch the item for the Greek God. Run for long stretches of time with nothing happening. The start of the game is a complete joke: a boat animation is reused for the first 5 minutes, with a bad green filter, to convey that there’s a big storm…the development team must have run out of budget, because there’s a flash of white and the character is on the island. First impressions of the island: there is literal areas that are off the beaten path that look like they have secrets, only to have absolutely nothing. The island is lifeless, sterile, and boring. What’s the first observation to a nearby mysterious tower? “That’s a door!” Alex exclaims. Yes Alex, that IS a door! What insightful writing! The main character then tells you to check the wreckage for potential items to use. If you ignore this? The game gatekeeps you and tells you that you cannot proceed until you search the beach debris. What happens when you inspect the correct pile? “My phone is smashed! I better search the island for help.” NOW you can continue the game? Why did the developers insist on completing this tutorial, which teaches the player nothing? This isn’t helpful in a puzzle game: this is immediately annoying. Want to save your save or pass time at the benches? Sorry…you’ll need to travel ACROSS THE ISLAND to find a bench in a lighthouse to do those thing. You did? Great: NOW you can use those mechanics! What’s that? You want to change the time of day? Silly player…only DAWN is selectable for you now, other times of day are locked until you progress enough. Wouldn’t want to overwhelm the player with choices right away!

The character models are extremely disturbing. Their eyes look in random directions, with mouths opening to only give grunts, laughs, and giggles. Alex might have run out of funding, because seeing a paragraph of text appear on screen, only to have the character say “HAH!” is jarring and amateurish. When speaking with another character, they reuse the same animations over and over again. You’ll see the same mouth open/close reaction….about 20 times during a conversation with Hermes. These slack-jawed expressions are literally copy pasted between multiple characters. It seems like AI made them, with trying to appeal to early 2000’s Tumblr users.

Do you enjoy loading screens? How about every minute of gameplay? Mythwrecked will load each individual screen to achieve a Resident Evil-style camera angle, which becomes annoying quickly. In areas where the developers couldn’t figure out the camera? It awkwardly snaps to a different perspective, just like the original Resident Evil. This disjointed feel disrupts every single area of the game, as the developers didn’t think you deserved to be able to control the camera. To go from one puzzle to another, you might experience 6-10 “fade to black” loading screens. Just watch any streamer play the game and you’ll immediately notice there is TONS of map checking, running for long stretches of time, and zero things to keep you engaged (except for fruits in bushes! What does the fruit do? It’s used for fruit swapping with characters. What’s that? You want to fruit swap with Hermes? Nah: you need to increase your friendship level before you can swap fruit (“When we know each other better maybe we can swap fruit” ???). How do you increase your friendship level? You need to feed seagulls the fruit for a small increase: more busywork for you to do! The implementation is lazy: when leveling your friendship, the bar reaches the max (level 1 to level 2, for example), but the number doesn’t change…nothing. No, the game just tells you that your level increased in a separate line of dialogue. A more competent developer might include a flourish, or SHOWING that you leveled up the rank. Not in Mythwrecked!

The writing is awful. Simplistic and boring, the main characters observations will leave you dumbfounded. There’s a ruby at the top of a statue? And the main character can’t read the text? OK…oh, you found a statue with a sapphire gem? You get the EXACT SAME DIALOGUE, right down to the “I wish I could read this” sentence. There wasn’t ANYTHING ELSE that could have been put here? More descriptions of the gem? How long the text on the statue is? Nothing? Conversations are written like a bad visual novel: even the flirting comes off as wooden and lifeless. Don’t expect to romance those cute Greek gods though: these are strictly platonic friendships. This is not how characters talk: how did Alex make GREEK GODS boring to interact with? Characters react to your decisions, only to be caught in an endless loop of that animation until you continue. It’s funny to see a character step back in surprise, only to have that surprise (and lifeless eyes) cycle over and over again until you proceed.

It's fitting that Mythwrecked has “Ambrosia Island” in the game title. In Greek mythology, ambrosia is consumed by the Gods to grant immortality. This game will never achieve this, destined to be forgotten within an hour of you playing it. The game and developer are completely rotten to it’s core, like a discarded fruit on an island. Dear reader: save your money.
 

EviLore

Expansive Ellipses
Staff Member
Interesting, if long, steam review:

Developed by narcissist Alex Kanaris-Sotiriou, Mythwrecked is the product of workplace abuse, deceptive social media manipulation, and games industry nepotism. It is baffling to comprehend why this game took so many years to be released, or why Alex kept delaying the game (oftentimes: without making any announcements!) since it was announced in 2022. The release date was only revealed WEEKS BEFORE RELEASE and the pricing has been kept secret (It’s TWENTY FIVE DOLLARS?!? This should have been a $4.99 mobile game). More on the game below, but keep reading for a comprehensive history of this title’s troubled development.

Starting development in 2021, Mythwrecked is a game that seems to be created out of generous art grants and expectations to keep receiving those grants. The developer hired a number of contractor employees to work on the game (no clue if they were paid), with the most interesting one being Malindy Hetfeld, a former coworker of Kim Belair. Malindy wrote the initial first draft of the game and seems to be a 1:1 model for the main character of Mythwrecked, Alex.
Tragically, Malindy would attempt to take her own life after a falling out with Alex and Polygon Treehouse. She was under the assumption that the writing position would lead to her being hired full time, which didn’t materialize and resulted in a number of extremely unsettling social media posts. Alex ignored all of these. Thankfully she received help/intervention and is still alive. At a March GDC event in 2023, Malindy was shocked to discover that she was banned from even entering the Mythwrecked booth, or promoting that she worked on the game. Frustrated, she vented that she wasn’t even sure how much of her original script was left in the game. It seems that Alex hired this contractor “narrative designer” simply to use her likeness and hard work, then distance himself to make HIS game look better. In a series of now deleted tweets on March 21st 2024, Malindy posted: “You know what, I’m gonna say this once and I don’t care who sees it, to be cut off from a game in such a way you don’t know it’s being shown off at GDC, literally while you’re there, f---ing sucks. I would’ve loved to be able to tell you about it. I would have loved to be able to tell you to go see it. Instead, I am now terrified of it myself, with no idea what, if anything, of my work remains. And that. F---ing. Sucks.” Followed by: “Sorry guys, I’m supposed to tell you that my words, aka the unedited first draft, are still in the game, haha, you can play Mythwrecked at the Expo floor at GDC, or not, I’m not the boss of you. I left Mythwrecked at a previously agreed to end date for my contract.”
Is anyone in indie game development in 2024 not suicidal, suffering from a cluster b personality disorder, trauma dumping on Twitter, and accusing coworkers of abuse?
 

DonkeyPunchJr

World’s Biggest Weeb
Interesting, if long, steam review:

Developed by narcissist Alex Kanaris-Sotiriou, Mythwrecked is the product of workplace abuse, deceptive social media manipulation, and games industry nepotism. It is baffling to comprehend why this game took so many years to be released, or why Alex kept delaying the game (oftentimes: without making any announcements!) since it was announced in 2022. The release date was only revealed WEEKS BEFORE RELEASE and the pricing has been kept secret (It’s TWENTY FIVE DOLLARS?!? This should have been a $4.99 mobile game). More on the game below, but keep reading for a comprehensive history of this title’s troubled development.

Starting development in 2021, Mythwrecked is a game that seems to be created out of generous art grants and expectations to keep receiving those grants. The developer hired a number of contractor employees to work on the game (no clue if they were paid), with the most interesting one being Malindy Hetfeld, a former coworker of Kim Belair. Malindy wrote the initial first draft of the game and seems to be a 1:1 model for the main character of Mythwrecked, Alex.
Tragically, Malindy would attempt to take her own life after a falling out with Alex and Polygon Treehouse. She was under the assumption that the writing position would lead to her being hired full time, which didn’t materialize and resulted in a number of extremely unsettling social media posts. Alex ignored all of these. Thankfully she received help/intervention and is still alive. At a March GDC event in 2023, Malindy was shocked to discover that she was banned from even entering the Mythwrecked booth, or promoting that she worked on the game. Frustrated, she vented that she wasn’t even sure how much of her original script was left in the game. It seems that Alex hired this contractor “narrative designer” simply to use her likeness and hard work, then distance himself to make HIS game look better. In a series of now deleted tweets on March 21st 2024, Malindy posted: “You know what, I’m gonna say this once and I don’t care who sees it, to be cut off from a game in such a way you don’t know it’s being shown off at GDC, literally while you’re there, f---ing sucks. I would’ve loved to be able to tell you about it. I would have loved to be able to tell you to go see it. Instead, I am now terrified of it myself, with no idea what, if anything, of my work remains. And that. F---ing. Sucks.” Followed by: “Sorry guys, I’m supposed to tell you that my words, aka the unedited first draft, are still in the game, haha, you can play Mythwrecked at the Expo floor at GDC, or not, I’m not the boss of you. I left Mythwrecked at a previously agreed to end date for my contract.”

Mythwrecked is a slow, boring, unimaginative game that has you solving puzzles meant for toddlers. Line up the lines to make the door unlock. Fetch the item for the Greek God. Run for long stretches of time with nothing happening. The start of the game is a complete joke: a boat animation is reused for the first 5 minutes, with a bad green filter, to convey that there’s a big storm…the development team must have run out of budget, because there’s a flash of white and the character is on the island. First impressions of the island: there is literal areas that are off the beaten path that look like they have secrets, only to have absolutely nothing. The island is lifeless, sterile, and boring. What’s the first observation to a nearby mysterious tower? “That’s a door!” Alex exclaims. Yes Alex, that IS a door! What insightful writing! The main character then tells you to check the wreckage for potential items to use. If you ignore this? The game gatekeeps you and tells you that you cannot proceed until you search the beach debris. What happens when you inspect the correct pile? “My phone is smashed! I better search the island for help.” NOW you can continue the game? Why did the developers insist on completing this tutorial, which teaches the player nothing? This isn’t helpful in a puzzle game: this is immediately annoying. Want to save your save or pass time at the benches? Sorry…you’ll need to travel ACROSS THE ISLAND to find a bench in a lighthouse to do those thing. You did? Great: NOW you can use those mechanics! What’s that? You want to change the time of day? Silly player…only DAWN is selectable for you now, other times of day are locked until you progress enough. Wouldn’t want to overwhelm the player with choices right away!

The character models are extremely disturbing. Their eyes look in random directions, with mouths opening to only give grunts, laughs, and giggles. Alex might have run out of funding, because seeing a paragraph of text appear on screen, only to have the character say “HAH!” is jarring and amateurish. When speaking with another character, they reuse the same animations over and over again. You’ll see the same mouth open/close reaction….about 20 times during a conversation with Hermes. These slack-jawed expressions are literally copy pasted between multiple characters. It seems like AI made them, with trying to appeal to early 2000’s Tumblr users.

Do you enjoy loading screens? How about every minute of gameplay? Mythwrecked will load each individual screen to achieve a Resident Evil-style camera angle, which becomes annoying quickly. In areas where the developers couldn’t figure out the camera? It awkwardly snaps to a different perspective, just like the original Resident Evil. This disjointed feel disrupts every single area of the game, as the developers didn’t think you deserved to be able to control the camera. To go from one puzzle to another, you might experience 6-10 “fade to black” loading screens. Just watch any streamer play the game and you’ll immediately notice there is TONS of map checking, running for long stretches of time, and zero things to keep you engaged (except for fruits in bushes! What does the fruit do? It’s used for fruit swapping with characters. What’s that? You want to fruit swap with Hermes? Nah: you need to increase your friendship level before you can swap fruit (“When we know each other better maybe we can swap fruit” ???). How do you increase your friendship level? You need to feed seagulls the fruit for a small increase: more busywork for you to do! The implementation is lazy: when leveling your friendship, the bar reaches the max (level 1 to level 2, for example), but the number doesn’t change…nothing. No, the game just tells you that your level increased in a separate line of dialogue. A more competent developer might include a flourish, or SHOWING that you leveled up the rank. Not in Mythwrecked!

The writing is awful. Simplistic and boring, the main characters observations will leave you dumbfounded. There’s a ruby at the top of a statue? And the main character can’t read the text? OK…oh, you found a statue with a sapphire gem? You get the EXACT SAME DIALOGUE, right down to the “I wish I could read this” sentence. There wasn’t ANYTHING ELSE that could have been put here? More descriptions of the gem? How long the text on the statue is? Nothing? Conversations are written like a bad visual novel: even the flirting comes off as wooden and lifeless. Don’t expect to romance those cute Greek gods though: these are strictly platonic friendships. This is not how characters talk: how did Alex make GREEK GODS boring to interact with? Characters react to your decisions, only to be caught in an endless loop of that animation until you continue. It’s funny to see a character step back in surprise, only to have that surprise (and lifeless eyes) cycle over and over again until you proceed.

It's fitting that Mythwrecked has “Ambrosia Island” in the game title. In Greek mythology, ambrosia is consumed by the Gods to grant immortality. This game will never achieve this, destined to be forgotten within an hour of you playing it. The game and developer are completely rotten to it’s core, like a discarded fruit on an island. Dear reader: save your money.
Somehow none of this sounds the least bit surprising. Exactly what I would expect from some hideous woke DEI game
 
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