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NPD Sales Results for August 2007

AniHawk

Member
In addition, the company proudly stated that it maintained the Xbox 360's launch price point "for longer than any other console in videogame history holding the record at 21 months."

YAY HIGH PRICES YAY
 
MS said:
Microsoft also said that since last November when the Wii and PS3 launched, gamers have bought more software for Xbox 360 (24.3 million units) than for PS3 and Wii combined (19.8 million units). [Revision: MS initially reported this as dollar sales, but has since revised it to units]
A bit rough, but that gives something to work with. I'll assume that number starts with November as a whole, and doesn't try to just go with the last half of November when PS3/Wii were available.

Prior to November, X360 had 78 million weeks of ownership. After August, it's had 298. So in the intervening time, it's gained 220 million weeks of ownership. Divide the X360 games sold in that period by that, and we find that during this period the average X360 owner bought 0.11 games per week; put another way, one game every 9 weeks.

Having PS3 and Wii summed is a bit goofy, but hey. From November to present, PS3+Wii put together have amassed 138 million weeks of ownership. Divide the PS3+Wii games sold by that, and we find that during this period the average PS3/Wii owner bought 0.14 games per week; put another way, one game every 7 weeks.
 

Evlar

Banned
JoshuaJSlone said:
A bit rough, but that gives something to work with. I'll assume that number starts with November as a whole, and doesn't try to just go with the last half of November when PS3/Wii were available.

Prior to November, X360 had 78 million weeks of ownership. After August, it's had 298. So in the intervening time, it's gained 220 million weeks of ownership. Divide the X360 games sold in that period by that, and we find that during this period the average X360 owner bought 0.11 games per week; put another way, one game every 9 weeks.

Having PS3 and Wii summed is a bit goofy, but hey. From November to present, PS3+Wii put together have amassed 138 million weeks of ownership. Divide the PS3+Wii games sold by that, and we find that during this period the average PS3/Wii owner bought 0.14 games per week; put another way, one game every 7 weeks.
Glad someone ran the numbers. My gut told me this was something MS maybe shouldn't be bragging about.
 

felipeko

Member
In addition, the company proudly stated that it maintained the Xbox 360's launch price point "for longer than any other console in videogame history holding the record at 21 months." The previous record was held by PS2 at 19 months.
More records for Nintendo to break.

The Sphinx said:
Glad someone ran the numbers. My gut told me this was something MS maybe shouldn't be bragging about.
I dunno, Wii and PS3 had a lot more of "first week of ownership" than X360... So it may even out..
 

Vagabundo

Member
JoshuaJSlone said:
A bit rough, but that gives something to work with. I'll assume that number starts with November as a whole, and doesn't try to just go with the last half of November when PS3/Wii were available.

Prior to November, X360 had 78 million weeks of ownership. After August, it's had 298. So in the intervening time, it's gained 220 million weeks of ownership. Divide the X360 games sold in that period by that, and we find that during this period the average X360 owner bought 0.11 games per week; put another way, one game every 9 weeks.

Having PS3 and Wii summed is a bit goofy, but hey. From November to present, PS3+Wii put together have amassed 138 million weeks of ownership. Divide the PS3+Wii games sold by that, and we find that during this period the average PS3/Wii owner bought 0.14 games per week; put another way, one game every 7 weeks.

Sound about right for me. Financially challenged Wii owner...P
 

hellclerk

Everything is tsundere to me
JoshuaJSlone said:
A bit rough, but that gives something to work with. I'll assume that number starts with November as a whole, and doesn't try to just go with the last half of November when PS3/Wii were available.

Prior to November, X360 had 78 million weeks of ownership. After August, it's had 298. So in the intervening time, it's gained 220 million weeks of ownership. Divide the X360 games sold in that period by that, and we find that during this period the average X360 owner bought 0.11 games per week; put another way, one game every 9 weeks.

Having PS3 and Wii summed is a bit goofy, but hey. From November to present, PS3+Wii put together have amassed 138 million weeks of ownership. Divide the PS3+Wii games sold by that, and we find that during this period the average PS3/Wii owner bought 0.14 games per week; put another way, one game every 7 weeks.
so pretty much if you give it another year the Wii+PS3 software sales will have surpassed the 360?
 
doomed1 said:
so pretty much if you give it another year the Wii+PS3 software sales will have surpassed the 360?
No. Weeks of ownership should be close to equal in another year, but the 360 will still have an extra 78 million weeks of ownership, and a piddly .03 game per week difference won't make up for the huge head start for a *very* long time.
 

Flakster99

Member
"In addition, the company proudly stated that it maintained the Xbox 360's launch price point "for longer than any other console in videogame history holding the record at 21 months."

Mcslap-1.gif
 
felipeko said:
I dunno, Wii and PS3 had a lot more of "first week of ownership" than X360... So it may even out..
Yeah, this is true. The buying patterns when you've just got the system and later are different, but I'm not sure how we'd do anything with the information that wasn't goofy, starting with guesswork, or making assumptions.

For instance, we could assume that between X360 and PS3/Wii in this period, the rates of buying during the first week are the same for all consoles, and in later weeks is the same for all consoles, and solve for what each of these two rates are through a system of equations... but it's a pretty baseless assumption.
Son of Godzilla said:
a piddly .03 game per week difference won't make up for the huge head start for a *very* long time.
If we were to assume that difference would continue (which is pretty baseless), that would mean 30% more game purchasing from each PS3/Wii owner; far from piddly.
 
titiklabingapat said:
Are the Madden figures for August 2006 still public? I wanna see how much they sold last year with the PS2/360 version compared to this year.
August 2006

PS2 MADDEN NFL 07 - 885k
360 MADDEN NFL 07 - 477k

August 2007

360 MADDEN NFL 08 897k +88.1%
PS2 MADDEN NFL 08 644k -27.2%
 

hellclerk

Everything is tsundere to me
Son of Godzilla said:
No. Weeks of ownership should be close to equal in another year, but the 360 will still have an extra 78 million weeks of ownership, and a piddly .03 game per week difference won't make up for the huge head start for a *very* long time.
i'm speaking in rates, not overall sales. theoretically, the Wii and PS3 should increase in software sales rates at the same rate by next year, thereby doubling the 360's current if it follows a similar model the 360 did. my question is will the rate increase so that the 360's is shamed by another console?
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
Were the Canadian numbers ever released?
 
JoshuaJSlone said:
If we were to assume that difference would continue (which is pretty baseless), that would mean 30% more game purchasing from each PS3/Wii owner; far from piddly.

Eh, weeks of ownership is a pretty irrelevant stat when looking at such a large yet limited period of time, especially when each consoles sales trends are really different.

doomed1 said:
i'm speaking in rates, not overall sales. theoretically, the Wii and PS3 should increase in software sales rates at the same rate by next year, thereby doubling the 360's current if it follows a similar model the 360 did. my question is will the rate increase so that the 360's is shamed by another console?

You didn't say anything about rates in your post mahn. In fact I don't have a clue what you could possibly be talking about with regards to rates.
 
B-Rad Lascelle said:
August 2007
360 MADDEN NFL 08 897k +88.1%
PS2 MADDEN NFL 08 644k -27.2%

That has got to be a crushing statistic over at Sony HQ. It is hard not to read that other than people upgrading from the PS2s to xbox 360s.
 
doomed1 said:
so pretty much if you give it another year the Wii+PS3 software sales will have surpassed the 360?
Maybe another year, maybe a little longer. The determination requires a lot of assumptions as to how well each console continues to sell and how well software sells for each consoles.
 

jvm

Gamasutra.
Some stuff I wrote about the hardware this month is up at Next-Gen today.

I've not read this thread yet (I hold off reading GAF's NPD thread each month until I've finished writing, and just today I'm about 1/8 of the way through), but there might be some angles in there that weren't already mentioned here. You guys are awfully thorough, though.

One thing that might be new (again, not sure) is this: Average of 2.2 Wii remotes per Wii console. NPD provided data on the number of Wii remotes sold as accessories, along with LTD figures for Wii Play. The graph at the end shows where all those remotes are coming from, and notes that the median number of Wii remotes per console is probably right at 2.

Anyway, there will be another piece up tomorrow on software.

Flame on.
 

Evlar

Banned
jvm said:
Some stuff I wrote about the hardware this month is up at Next-Gen today.

I've not read this thread yet (I hold off reading GAF's NPD thread each month until I've finished writing, and just today I'm about 1/8 of the way through), but there might be some angles in there that weren't already mentioned here. You guys are awfully thorough, though.

One thing that might be new (again, not sure) is this: Average of 2.2 Wii remotes per Wii console. NPD provided data on the number of Wii remotes sold as accessories, along with LTD figures for Wii Play. The graph at the end shows where all those remotes are coming from, and notes that the median number of Wii remotes per console is probably right at 2.

Anyway, there will be another piece up tomorrow on software.

Flame on.
Thanks for the info. I don't believe the Remotes-per-console stat had been mentioned before in the thread. That number isn't unexpected: Wii Sports is the most effective sales pitch for multiple controllers I can think of in recent memory (along with perhaps Halo). I would not have been surprised to see it slightly higher.
 

Haunted

Member
speculawyer said:
That has got to be a crushing statistic over at Sony HQ. It is hard not to read that other than people upgrading from the PS2s to xbox 360s.
Absolutely. The PS2 is on its way out, and the PS3 is not the replacement console for those looking to upgrade. It will just get harder and harder for Sony from here on out. The PS2 can't make up the massive losses the PS3 is netting them right now forever.
 

JJConrad

Sucks at viral marketing
B-Rad Lascelle said:
August 2006

PS2 MADDEN NFL 07 - 885k
360 MADDEN NFL 07 - 477k

August 2007

360 MADDEN NFL 08 897k +88.1%
PS2 MADDEN NFL 08 644k -27.2%
These numbers are not complete. There was a collector's edition of Madden last year that is not accounted for here.

Luckyman said:
Boogies just needs time to build. Look at Carnival Games.

Boogie's biggest problem is its $60 price tag. It's a casual style game at hardcore prices. A few games like Boogie have gotten away with a higher price, Boogie isn't them. The game would have done a lot better at $50. Still, I expect the game to sell on par with Mario Party 8 and Mario Striker in the September NPD.
 

jvm

Gamasutra.
JJConrad said:
These numbers are not complete. There was a collector's edition of Madden last year that is not accounted for here.
The official Madden NFL 07 number for PS2 (combining both editions) in August 2006 should be about 1 million copies. And that was in just five days...
 
jvm said:
The official Madden NFL 07 number for PS2 (combining both editions) in August 2006 should be about 1 million copies. And that was in just five days...
So it was an even BIGGER drop for the PS2 version of Madden? :D

I know, I know, it also means the x360 didn't move up as much.
 
VanMardigan said:
So what page has Sony's npd response. I tried a search but no luck.

Same as the SDF . . . . blah blah Playstation brand blah blah

The did a sleight of hand saying that in the last 2 months PS3 has have gone up xx% . . . the trick is 'last 2 months'=lets average this months & last months sales and compare that against previous . . . we don't want to admit we went down from last month.
 

jvm

Gamasutra.
speculawyer said:
So it was an even BIGGER drop for the PS2 version of Madden? :D
I'll post the graphs I have for Madden tomorrow when Next-Gen publishes the software stuff. In short, Sony peaked in 2005, 2006 was a weird year (only 5 days compared to 19-20 for other years), and Microsoft share is rising. Feel free to pick apart the numbers then. I'm sure there are other ways to view them.
 
JJConrad said:
Boogie's biggest problem is its $60 price tag. It's a casual style game at hardcore prices. A few games like Boogie have gotten away with a higher price, Boogie isn't them. The game would have done a lot better at $50.
Wait, was Boogie really $10 more than most Wii games? Or are you now acclimated to $60 being the standard price on other consoles and mean to say that Boogie should've been $10 under regular full price?
 

jarrod

Banned
JoshuaJSlone said:
Wait, was Boogie really $10 more than most Wii games? Or are you now acclimated to $60 being the standard price on other consoles and mean to say that Boogie should've been $10 under regular full price?
The price hike's due to the microphone I'd expect. Still dumb on EA's part though, this game would've probably doubled units sold at $39.99.
 

DDayton

(more a nerd than a geek)
JoshuaJSlone said:
Wait, was Boogie really $10 more than most Wii games? Or are you now acclimated to $60 being the standard price on other consoles and mean to say that Boogie should've been $10 under regular full price?

$50 is the standard price for Wii games. Boogie costs $10 more than Zelda, Metroid Prime, etc..
 
I think $39.99 should be the standard for Wii games with the $49.99 price being reserved for "big" titles. That begs the question "what constitutes a big title", but being a multi-console owner I find it oftentimes hard to justify buying the Wii version of any game when I can get the 360/PS3 version for $10 more.

The Wii is supposedly the super-casual system, but even the typical $50 price tag is too much to swallow for most games that don't have "Mario" in the title.

This isn't an attempt to flame the Wii, but I think it would really help 3rd party publishers as they test out the Wii market. A lot of games for the system still feel like prototypes with little polish, and a lot of games have low sales to reflect the lack of value at $49.99.
 
Forgotten Ancient said:
I think $39.99 should be the standard for Wii games with the $49.99 price being reserved for "big" titles. That begs the question "what constitutes a big title", but being a multi-console owner I find it oftentimes hard to justify buying the Wii version of any game when I can get the 360/PS3 version for $10 more.

The Wii is supposedly the super-casual system, but even the typical $50 price tag is too much to swallow for most games that don't have "Mario" in the title.

This isn't an attempt to flame the Wii, but I think it would really help 3rd party publishers as they test out the Wii market. A lot of games for the system still feel like prototypes with little polish, and a lot of games have low sales to reflect the lack of value at $49.99.

I agree, but I feel even more strongly that 360/PS3 games are not worth $60 (and I put my money where my mouth is and don't pay over $50...most of the time).
I'm not sure where you're coming from with the cross-platform thing, though. Either the game has controls that make the Wii version worth getting, or it doesn't. Money doesn't really have anything to do with that, in my view.
 
I have to say that the madden sales drop on the PS2 can be wholly attributed to Madden PS3 sales. When you add PS2 + PS3, combined Madden sales are at 979.8k within a few percentage points of last years PS2 sales if the 1 million sold figure is correct. When you consider the difference in the X360 install base they rather neatly explain the rise in Madden 360 sales.

A very simple explanation that once agian GAf chooses to overlook.
 

AniHawk

Member
Forgotten Ancient said:
I think $39.99 should be the standard for Wii games with the $49.99 price being reserved for "big" titles. That begs the question "what constitutes a big title", but being a multi-console owner I find it oftentimes hard to justify buying the Wii version of any game when I can get the 360/PS3 version for $10 more.

The Wii is supposedly the super-casual system, but even the typical $50 price tag is too much to swallow for most games that don't have "Mario" in the title.

This isn't an attempt to flame the Wii, but I think it would really help 3rd party publishers as they test out the Wii market. A lot of games for the system still feel like prototypes with little polish, and a lot of games have low sales to reflect the lack of value at $49.99.
Well we are seeing that from the smarter publishers. Okay, only Capcom, but still.
 

rs7k

Member
Forgotten Ancient said:
I think $39.99 should be the standard for Wii games with the $49.99 price being reserved for "big" titles. That begs the question "what constitutes a big title", but being a multi-console owner I find it oftentimes hard to justify buying the Wii version of any game when I can get the 360/PS3 version for $10 more.

The Wii is supposedly the super-casual system, but even the typical $50 price tag is too much to swallow for most games that don't have "Mario" in the title.

This isn't an attempt to flame the Wii, but I think it would really help 3rd party publishers as they test out the Wii market. A lot of games for the system still feel like prototypes with little polish, and a lot of games have low sales to reflect the lack of value at $49.99.

I also think the market Nintendo is trying to catch simply won't want to pay $50 for a game. Trying to bring prices in line with DVD's (I know this is not doable right away) would do wonders, since it's a casual system.
 
Suburban Cowboy said:
3rd partys would be stupid not to start developing exclusives for the wii. Remember the Gamecube? Competant 3rd party exclusives sold pretty well. Take Viewtiful Joe for example, it was a total success. But when they released the sequel, and it was no longer a GC exclusive no one with a nintendo bought it.

Soul Calibur 2 is another example. The GC sku sold the most. This wasnt simply because it had link in it, but because nintendo fans felt they were getting something exclusive for their console, an experience not present on the others.

There is still Nintendo loyalty present, show some effort and you will be rewarded. Any good 3rd party exclusive game can/will do as well as Metroid Prime.
Still living in 1989 confirmed?
 

jvm

Gamasutra.
A graph I didn't use in this month's software article (up tomorrow).
5x7wz93.png

Basically, pretty good result for the Wii. The GameCube version's three months were Jan-Feb-Mar while the PS2 got Oct-Nov-Dec. The Wii got Jun-Jul-Aug. Between the GameCube and the Wii, I'm not sure really which got the weaker period for a new game to launch. Anyway, despite being an older game already out on two other platforms, the Wii version succeeds in my book. Now if other third parties can only find their own recipes for success on the Wii, we can move beyond the constant "third party performance" bickering.
 
jvm said:
One thing that might be new (again, not sure) is this: Average of 2.2 Wii remotes per Wii console. NPD provided data on the number of Wii remotes sold as accessories, along with LTD figures for Wii Play. The graph at the end shows where all those remotes are coming from, and notes that the median number of Wii remotes per console is probably right at 2.
Considering the popularity of multiplayer games and the sales of Wii Play, I was surprised to find it was that low, actually. Perhaps it would add some context to know what sort of controller tie ratios other systems have, or had at 9 months?
jarrod said:
The price hike's due to the microphone I'd expect.
Ahh right, forgot about that.
koam said:
Thanks, but i'm looking for the exact date, anyone?
This isn't the confirmed answer you're hoping for, but considering the last few were
July 25
April 26
January 25
October 26
July 24

I'd bet heavily on October 24-26. Doesn't seem to be a specific day of the week or anything.
 

jvm

Gamasutra.
JoshuaJSlone said:
Considering the popularity of multiplayer games and the sales of Wii Play, I was surprised to find it was that low, actually. Perhaps it would add some context to know what sort of controller tie ratios other systems have, or had at 9 months?
I was not able to get that information, sorry. I tried. :^|
 

Deku

Banned
rs7k said:
I also think the market Nintendo is trying to catch simply won't want to pay $50 for a game. Trying to bring prices in line with DVD's (I know this is not doable right away) would do wonders, since it's a casual system.

That's subjective. Segments of the market will pay $50 of a game, other segments won't. But that's what you got with the PS2, ds and other hugely popular platforms.

The problem with the 360 is that everyone is willing to pay that price, but the market is also admittedly skewed towards a certain demographics only and not all third parties are profiting, in fact, several key million sellers would not have been made had it not been for direct funding from Microsoft.

That's unsustainable as a business proposition.
 
mepaco said:
Well, it did sell less than I expected, but not by a whole lot. Anyone who has a Wii and a 360/PS3 is not likely to buy the Wii version. I'd be willing to bet that most people who own a Wii and a PS2 would buy the PS2 version. I own a Wii (along with all the last gen consoles) and I loved 07 but, from what I heard, 08 added a family mode that I don't care about and actually regressed in terms of the controls so I decided to skip it. Maybe Wii owners are smart enough not to pay $50 for a roster update.:D

In any case, I think using Madden as the indicator for 3rd party sales is flawed ... but thats just me.
EDIT:


Yeah, and I think that is to be expected. The overlap between the OMG MADDEN crowd and Wii owners/people who get excited about motion control is very small. Those that pay money every year for essentially the same thing with a new roster and upgraded graphics are in it for the upgraded graphics. Wii doesn't deliver that.
Yeah, it's only the one of the biggest 3rd party franchises there is.....in the world.....and it really only sell in the US which incidently is the market being applied here. I wonder, would the indicator be less "flawed" had it sold well?

Seriously.
 
B-Rad Lascelle said:
August 2006

PS2 MADDEN NFL 07 - 885k
360 MADDEN NFL 07 - 477k
PS3 MADDEN NFL 07 - 0

August 2007

360 MADDEN NFL 08 897k +88.1%
PS2 MADDEN NFL 08 644k -27.2%

PS3 MADDEN NFL 336k +100%

Madden players are clearly moving from the PS2 to the PS3, which is impressive
 

Odysseus

Banned
PhoenixDark said:
PS3 MADDEN NFL 336k +100%

Madden players are clearly moving from the PS2 to the PS3, which is impressive

actually, madden ps3's sales are infinitely better than last years.

infinity is a pretty large number. i know, i counted to it. took me forever, but i did it.
 
Odysseus said:
actually, madden ps3's sales are infinitely better than last years.

infinity is a pretty large number. i know, i counted to it. took me forever, but i did it.

I'm sure the fact that it fitted on Blu Ray helped your counting process
 
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